[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-hauts-framework":3,"mods-more-author-hauts-framework":27,"mods-more-category-hauts-framework":65,"mods-similar-hauts-framework":124},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"d901bd5b-42d5-4792-a678-039d580ceb68","hauts-framework","Hauts' Framework","What this framework does Makes other Hauts' mods work.","Hauts","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3422815711","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F37819645142440881\u002F6180715134CE04A1B5222A8C3DAF91C8E18DA785\u002F","hautarche.hautsframework","management",[15,16,17],"mod","1.6","1.5",19945,4.8,"2025-02-07T16:15:58.0000000Z","2026-08-07T16:35:22.0000000Z","\u003Ch3>What this framework does\u003C\u002Fh3>\r\nMakes other Hauts' mods work. Does not add direct content for the player to experience*, but adds many many modding tools, such as:\r\n- Ability comps that define AI usage of the ability, alter cooldowns dynamically, establish minimum stat prerequisites, or perform effects (alter Need levels, create a thought if the ability has\u002Fhasn't been used recently, create a 'linked hediff' between the caster and target, etc.)\r\n- Hediffs that cause attacks and\u002For psycasts to have additional effects, such as extra damage, hediff infliction, thought infliction, mental state infliction, etc.\r\n- Damage-response hediffs which occur in a customizable series; these can negate and\u002For retaliate to damage of various types\r\n- A system for \"delayed resurrection\", as well as a fix that enables resurrected corpses that are on a caravan or in a grave to actually resurrect into that caravan\u002Fgrave rather than just disappearing\r\n- A wider variety of permit tools, such as permits that affect targeted pawns, drop items from specific categories, or the like\r\n- A \"pilfering\" system, which enables any colonist with a positive \"pilfering stealth\" stat to burglarize settlements on the world map or pickpocket other pawns\r\n- And more!\r\nAlso comes with a lot of mod compatibilities.\r\n*If you have Biotech, the Recluse trait enables pickpocketing\u002Fburglary without requiring any other mods.\r\n\r\n\u003Ch3>See the full description here\u003C\u002Fh3>\r\nhttps:\u002F\u002Fdocs.google.com\u002Fdocument\u002Fd\u002F1JPPbfiRIpaFdsvDoyR8lXw8NIOJMn06b4gHt5069D2k\u002Fedit?usp=sharing\r\n\r\n\u003Ch3>Known issues\u003C\u002Fh3>\r\n(see Google Doc for more detail)\r\n\u003Cstrong>Issues with other mods:\u003C\u002Fstrong>\r\n- \u003Cem>Character Editor\u003C\u002Fem> does not play nice with traits that use the TraitGrantedStuff system. It can be used to safely add\u002Fremove these traits during a new-game setup, but if you use it to do so during the course of play, you need to follow it up by turning on dev mode, toggling on God Mode, clicking on the affected pawn, and pressing the pink “DEV: Fix TraitGrantedStuff” button.\r\n-While the 'spew range factor' stat can theoretically extend the targeting range of \u003Cem>Alpha Genes'\u003C\u002Fem> Greater Acidic Vomit and Greater Fire Spew beyond 40 cells, the actual vomit only travels up to 40 cells.\r\n\r\n\u003Ch3>Mod safety info\u003C\u002Fh3>\r\n\u003Cstrong>For 1.5 or 1.6. Safe to add mid-playthrough; \u003Cem>do not remove\u003C\u002Fem> mid-playthrough.\u003C\u002Fstrong>\r\nYou don't need the following mods, but if you have them, they must go...\r\n* \u003Cstrong>Above\u003C\u002Fstrong> Hauts’ Framework: \u003Cem>Better ground-penetrating scanner\u003C\u002Fem>, \u003Cem>Combat Extended\u003C\u002Fem>, \u003Cem>Cybernetic Organism and Neural Network\u003C\u002Fem>, \u003Cem>Infused\u003C\u002Fem>, \u003Cem> Realistic Ore Generation (Continued)\u003C\u002Fem>, \u003Cem>Vanilla Factions Expanded - Pirates\u003C\u002Fem>, \u003Cem>Vanilla Psycasts Expanded\u003C\u002Fem> and its Puppeteer expansion.\r\n* \u003Cstrong>Below\u003C\u002Fstrong> Hauts’ Framework: \u003Cem> Framework\u003C\u002Fem>, \u003Cem>Integrated Implants\u003C\u002Fem>, as well as any Hauts' mods.\r\n(Auto-sort should handle these for you)\r\n\r\n\u003Ch3>FAQ\u003C\u002Fh3>\r\n\u003Cstrong>I’d like to report an error.\u003C\u002Fstrong>\r\nPlease read the Google Doc before reporting - it may be an intended feature! If it isn’t, send me a description of what happened, your error log, and your mod list. If you don’t send these things, I will not be able to fix your problem.\r\n\u003Cstrong>Can I make a patch of your mod?\u003C\u002Fstrong>\r\nGo right ahead! If you need something in the C# to be opened up without resorting to reflection, ask and I’ll consider it.\r\n\u003Cstrong>Why does this require the \u003Cem>Vanilla Expanded Framework\u003C\u002Fem>?\u003C\u002Fstrong>\r\nGiven that…\r\n1) \u003Cem>VEF\u003C\u002Fem> has a lot of good tools; and\r\n2) you probably already have \u003Cem>VEF\u003C\u002Fem> (>half of all mod-using \u003Cem>RimWorld\u003C\u002Fem> players have it); and\r\n3) if I didn’t use \u003Cem>VEF\u003C\u002Fem>, I would have to recreate the functionality of its many tools that I do use in my mods …\r\n… not using it would be a waste of my time, your computer’s memory, and your game’s performance.\r\n\u003Cstrong>Why did you make \u003Cthing>?\u003C\u002Fstrong>\r\nI need it for multiple mods, or I need it for one mod and may wish to reuse its functions for future mods.\r\n\u003Cstrong>Why did you tweak \u003Cthing from the Fixes\u002Ftweaks list>?\u003C\u002Fstrong>\r\nIt saddens me that those things aren’t fully functional, and I do not long suffer sadness.\r\n\u003Cstrong>Why did you make your own aura code instead of just using Ideology aura code?\u003C\u002Fstrong>\r\nMine is 15x as performant while surprisingly retaining the same level of effect in 99.99% of cases - Ideology command auras iterate every tick, whereas mine only do so every 15 ticks by default.\r\nMine is way more moddable in XML, and way more extensible in C#.\r\nBasically every 'aura' effect in \u003Cem>RimWorld\u003C\u002Fem> is handled via bespoke code, when unifying them all under a single methodology is much more elegant. I make a lot of auras for my mods, so...\r\n\u003Cstrong>Why do you name all your mods after yourself?\u003C\u002Fstrong>\r\nLots of modders do it. When I download a mod from Vanilla Expanded, Dubwise, Sarg Bjornson, LimeTreeSnake, Biomes!, FrozenSnowFox, or the like, I kind of know what I’m getting into because each of these creators has a distinct vibe and philosophy. It is liable to be the same with my mods.\r\nPlus I have a really large ego. That keeps me happy.\r\n\u003Cstrong>Why is Recluse the only non-modded source of pilfering stealth?\u003C\u002Fstrong>\r\nEvery mechanitor starts with the trait, so I figured it would be interesting to give them an alternative to trading that isn't reliant on Social skill. Besides, they have only a small amount of the skill, making it quite likely they'll fail and get caught. You need other mods for it to be anything other than a risky proposition.\r\n\u003Cstrong>\u003Cem>Combat Extended\u003C\u002Fem> compatible?\u003C\u002Fstrong>\r\nAs of 2025-11-04, yes!\r\n\r\n\u003Ch4>Patch notes for all Hauts' mods\u003C\u002Fh4>\r\nThis includes pre-release patch notes as well, and should therefore largely be regarded as a curiosity.\r\nhttps:\u002F\u002Fdocs.google.com\u002Fdocument\u002Fd\u002F1Fylr2cnjV92d5j7U7qTki2S7RAUvpkMsxgsz9Ayoy1E\u002Fedit?usp=sharing\r\n\r\n\u003Ch4>GitHub\u003C\u002Fh4>\r\nhttps:\u002F\u002Fgithub.com\u002FLaserToothLiger\u002FHauts-Framework",93,[],[],null,[28,41,53],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"7366c87d-47cb-4c73-b627-665f6b3135bf","hauts-offbeat-psycasts","Hauts' Offbeat Psycasts","What this mod does Provides 36 new psycasts, six for each level of psycasting.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3713012052","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15721423746997310292\u002F456546790FBCFEDFF5214A1D5743A68C2A0B9480\u002F","hautarche.hautspsycasts",[15,16,17],1132,5,"2026-04-24T05:54:10.0000000Z","2026-08-07T17:04:47.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":19,"publishedAt":51,"updatedAt":52},"4c7fff15-f99d-4c6f-9eff-ac3598bc27e1","hauts-increased-trait-limit","Hauts' Increased Trait Limit","What this mod does A standalone version of the increased trait limit settings from Hauts' Added Traits.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3596617774","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18053545102915887409\u002F9CEC5F28A1D755D13D9BA1810ADD826DE3F63918\u002F","hautarche.increasedtraitlimit",[15,16],721,"2025-10-31T06:35:29.0000000Z","2026-05-09T06:00:54.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":19,"publishedAt":63,"updatedAt":64},"2785e8e5-a917-4c51-8d30-05227a5936b4","hauts-added-traits","Hauts' Added Traits","What this mod does Adds 50 fun traits for pawns.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3422847391","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9991148795682757740\u002FDC77266E695212EAC89BC6E7B56C636BBE9050B5\u002F","hautarche.hautstraits",[15,16,17],19593,"2025-02-07T17:06:06.0000000Z","2026-08-07T16:35:43.0000000Z",[66,83,98,111],{"id":67,"slug":68,"name":69,"shortDescription":70,"author":71,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":80,"rating":38,"publishedAt":81,"updatedAt":82},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,76,77,17,78,79],"1.1","1.2","1.4","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,78,79,77,76,93],"1.0",1671998,4.9,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":95,"publishedAt":109,"updatedAt":110},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,78],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":95,"publishedAt":122,"updatedAt":123},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,93,76,77,17,78,79,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[125,127,139,141],{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":126,"downloadCount":108,"rating":95,"publishedAt":109,"updatedAt":110},[15,16,17,78],{"id":128,"slug":129,"name":130,"shortDescription":131,"author":103,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":95,"publishedAt":137,"updatedAt":138},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,78,79,77,76,93],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":140,"downloadCount":121,"rating":95,"publishedAt":122,"updatedAt":123},[15,93,76,77,17,78,79,16],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":95,"publishedAt":153,"updatedAt":154},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,17,78,79,77,76,93],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z"]