[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-hereditary-echoes":3,"mods-more-author-hereditary-echoes":28,"mods-more-category-hereditary-echoes":54,"mods-similar-hereditary-echoes":113},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"4402856b-16fe-4c72-bb6e-92e61028d453","hereditary-echoes","Hereditary Echoes","Hereditary Echoes This mod gives children born in your colony a small chance to inherit a latent echo of their parents' chronic conditions.","darren","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3764854119","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17675098562102404490\u002F1A938C97E951D4791FDDA103700DF9BE624354F7\u002F","darren.hereditaryechoes","management",[15,16],"mod","1.6",5,4.6,"2026-07-14T19:36:10.0000000Z","2026-07-14T19:40:21.0000000Z","\u003Ch2>Hereditary Echoes\u003C\u002Fh2>\r\n\r\nThis mod gives children born in your colony a small chance to inherit a latent echo of their parents' chronic conditions. The echo sits dormant in their health tab from birth, then may manifest as they grow up\r\n\r\n\u003Ch2>How it works\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>When a baby is born in your colony, each parent's chronic conditions are checked. Each one has a small chance (default 6%, configurable) to pass down as a \u003Cstrong>latent echo\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Latent echoes are visible in the child's health tab from birth, and you'll get a letter  as soon as the baby is born with one.\u003C\u002Fli>\u003Cli>The echo manifests at one of the child's growth ages (7, 10, or 13), applying the actual condition with a notification\u003C\u002Fli>\u003Cli>Conditions apply through the game's own systems, so a cataract echo lands in an eye and asthma in the lungs, exactly as vanilla would.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>What can be inherited\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Chronic conditions\u003C\u002Fstrong> - asthma, bad back, cataracts, frail, and so on. Detected automatically from the game's own chronic disease system, which means \u003Cstrong>modded chronic conditions are supported without patches\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>\u003Cstrong>Scars (optional, off by default)\u003C\u002Fstrong> - enable this in settings and a parent's permanent injuries can leave a faint mark on the same body part of their child.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Configurable\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>Echo chance per parent condition (0-50%)\u003C\u002Fli>\u003Cli>Maximum echoes per child (1-3)\u003C\u002Fli>\u003Cli>Scar inheritance toggle\u003C\u002Fli>\u003Cli>Birth letter toggle\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>Requires \u003Cstrong>Biotech\u003C\u002Fstrong> and \u003Cstrong>Harmony\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Only affects births in your colony. Raiders, quests, and other factions are untouched.\u003C\u002Fli>\u003Cli>Modded chronic conditions are detected and inherited automatically.\u003C\u002Fli>\u003Cli>\u003Cstrong>Safe to add mid-save.\u003C\u002Fstrong> If you want to remove it mid-save, use dev mode to remove any \"hereditary echo\" hediffs from children first, otherwise the save will complain about the missing mod.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>FAQ\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Q: Does this work with ?\u003C\u002Fstrong>\r\nA: Almost certainly. Any chronic condition wired into the game's age-related disease system, including modded ones, is inherited automatically.\r\n\r\n\u003Cstrong>Q: Can echoes stack into unplayable children?\u003C\u002Fstrong>\r\nA: By default a child can carry at most one echo, and the chance is low. Both are sliders so its customizable by your choice.\r\n\r\n\u003Cstrong>Q: Is this genetic? Doesn't Biotech already do inheritance?\u003C\u002Fstrong>\r\nA: Biotech inherits \u003Cem>genes\u003C\u002Fem>. This covers the non-genetic side - conditions and (optionally) scars.\r\n\r\n\u003Cstrong>Q: Growth vat babies?\u003C\u002Fstrong>\r\nA: Echoes trigger on birth from pregnancy. Vat-grown children are not affected.\r\n\r\n\u003Cstrong>Q: Performance?\u003C\u002Fstrong>\r\nA: Extremely light. It runs one check at each birth, and latent echoes check their age once per in-game hour.\r\n\r\nIf you found a bug or ran into any issues, please leave it down in the comments\u002Fdiscussions\r\n\r\n\u003Ch2>More by me\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3764479976\" target=\"_blank\" rel=\"noopener noreferrer\">Dynamic Weather Work\u003C\u002Fa> - weather affects outdoor work speed\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3747489268\" target=\"_blank\" rel=\"noopener noreferrer\">Dedicated Chargers\u003C\u002Fa> - a binding system towards chargers for specific mechanoids\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3746377334\" target=\"_blank\" rel=\"noopener noreferrer\">Parched\u003C\u002Fa> - a dehydration alert for Dubs Bad Hygiene",14,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17075016775716539970\u002F1A938C97E951D4791FDDA103700DF9BE624354F7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10831059706778830529\u002F16CA4FECB6B9A02EA4D867568D3CCC610B16E6F1\u002F",[],null,[29,41],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":17,"publishedAt":39,"updatedAt":40},"0e6eff65-ebe1-40cd-8cbd-48b9351f2a41","dedicated-rechargers","Dedicated Rechargers","Description Dedicated Rechargers allows you to bind mechanoids to a specific charger, similar to the colonist bed assignment system.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3747489268","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9601034439837874777\u002F677B44C7BA5FC87F0A4E3A7B22A8D5A86E8F36F9\u002F","darren.dedicatedrechargers",[15,16],65,"2026-06-19T00:41:36.0000000Z","2026-06-19T00:54:59.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"365f7cfc-fb37-40a6-a159-09d16fc998c8","dynamic-weather-work","Dynamic Weather Work","Dynamic Weather Work Weather in RimWorld slows your pawns down and affects their aim, but somehow a thunderstorm has never made constructing, planting, or mining any harder.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3764479976","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9498400030887171061\u002FA277080B25AE3AB6722D538847BEA4A7EA0F3BA7\u002F","darren.dynamicweatherwork",[15,16],0,4.5,"2026-07-14T05:30:54.0000000Z","2026-07-14T06:00:47.0000000Z",[55,72,85,100],{"id":56,"slug":57,"name":58,"shortDescription":59,"author":60,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,65,66,67,16],"1.5","1.4","1.3",1796489,4.9,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":69,"publishedAt":83,"updatedAt":84},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,65,66],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":97,"rating":69,"publishedAt":98,"updatedAt":99},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,95,96,65,66,67],"1.1","1.2",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":17,"publishedAt":111,"updatedAt":112},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,95,96,65,66,67,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[114,126,139,153],{"id":115,"slug":116,"name":117,"shortDescription":118,"author":77,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":69,"publishedAt":124,"updatedAt":125},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,65,66,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":77,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":134,"tags":135,"downloadCount":136,"rating":69,"publishedAt":137,"updatedAt":138},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,65,66],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":150,"rating":69,"publishedAt":151,"updatedAt":152},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,65,66,67,96,95,149],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":69,"publishedAt":164,"updatedAt":165},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,65,66],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]