[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-hide-locked-techs":3,"mods-more-author-hide-locked-techs":34,"mods-more-category-hide-locked-techs":35,"mods-similar-hide-locked-techs":91},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":23,"version":10,"gameVersion":10,"images":27,"videos":32,"kofiUrl":33,"patreonUrl":33},"7f867192-8bdf-4eb7-bab8-dd7aa4b254e9","hide-locked-techs","Hide Locked Techs","Does research in RimWorld feel more like a chore than a discovery?","BearDaMan","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3738173582","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12864604593575410433\u002F3E255EB7E840D0C6302E3865CD9DB164011C72E9\u002F","beardaman.hidelockedtechs","management",[15,16,17,18,19,20,21],"mod","1.6","1.5","1.4","1.3","1.2","1.1",106,5,"2026-06-03T21:15:49.0000000Z","2026-06-11T21:36:32.0000000Z","\u003Cp>Does research in RimWorld feel more like a chore than a discovery?\r\u003Cbr>Do you loathe spoiling everything the game has to offer you when you open the research screen?\r\u003Cbr>Do you have so much modded content that the sheer act of opening your research tab is enough to cause a brain aneurysm?\r\u003Cbr>\r\u003Cbr>Then Hide Locked Techs could be the perfect mod for you!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Featuring:\u003C\u002Fstrong>\r\u003Cbr>- Excitement through uncertainty\r\u003Cbr>- Dopamine hits whenever you complete a project\r\u003Cbr>- Far more comprehensive research tab\r\u003Cbr>- Modded content compatibility!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>What does this mod actually do? Oh yeah, that.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Hide Locked Techs removes every research project without any prerequisites completed from the research tab. This means that you can no longer see all of the advanced, futuristic technology your colony will research in its exact order. Instead, it is up to you to prioritize the right research and discover new technologies yourself!\r\u003Cbr>\r\u003Cbr>In addition, it also improves research completion dialogs, informing you of all of the newly available projects your colony has discovered! This helps keep track of progress, and should improve the researching experience overall.\r\u003Cbr>\r\u003Cbr>You can also change the settings to suit your needs, whether that's to still show certain types of technologies, or to hide all techs outside your tech level for a specific playthrough!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Probably Will Be FAQs:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cem>\"But I have 2648.3 hours on RimWorld and have memorized the entirety of the research tree by heart!\"\u003C\u002Fem>\r\u003Cbr>- Well, Hide Locked Techs also works on modded content! You can throw this in the next time you add some new mods to your list, and have fun discovering what you need to unlock that content.\r\u003Cbr>\r\u003Cbr>\u003Cem>\"Is this compatible with mods that change the way research works?\"\u003C\u002Fem>\r\u003Cbr>- As long as they don't remove or replace the entire research tab, they should be fine.\r\u003Cbr>\r\u003Cbr>\u003Cem>\"Can I safely add this to\u002Fremove this from a save?\"\u003C\u002Fem>\r\u003Cbr>- Yep! Feel free to spam that enable\u002Fdisable button to your heart's content.\r\u003Cbr>\r\u003Cbr>\u003Cem>\"Is this compatible with Combat Extended?\"\u003C\u002Fem>\r\u003Cbr>- This mod wouldn't exist if it wasn't.\r\u003Cbr>\r\u003Cbr>Lastly, this is my first mod, so suggestions and bug reports are greatly appreciated!\u003C\u002Fp>",[28,29,30,31],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14350893692705021899\u002F7FD9C5770A9C076208B08E6082C4B2D67BC99860\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16323386372580188273\u002F42F547A9E075AFB94962760DE83B008528CCE171\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15528081660685959597\u002FFFDAA19908ACFF0F158B225E25699C6C703E7BF5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15548227367895189113\u002FAE7FB00255293432631EC4F4D78919225AB216EB\u002F",[],null,[],[36,52,65,78],{"id":37,"slug":38,"name":39,"shortDescription":40,"author":41,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":13,"tags":45,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,20,21,46,47],"1.0","0.19",1846480,4.9,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":23,"publishedAt":63,"updatedAt":64},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,21,20,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":49,"publishedAt":76,"updatedAt":77},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,20,21],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":49,"publishedAt":89,"updatedAt":90},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[92,104,118,130],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":83,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":49,"publishedAt":102,"updatedAt":103},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":113,"tags":114,"downloadCount":115,"rating":49,"publishedAt":116,"updatedAt":117},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,46,21,20,17,18,19],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":83,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":113,"tags":126,"downloadCount":127,"rating":49,"publishedAt":128,"updatedAt":129},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,17,18],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":49,"publishedAt":141,"updatedAt":142},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,19,20,21,46],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]