[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-highmate-vampiric-rework":3,"mods-more-author-highmate-vampiric-rework":25,"mods-more-category-highmate-vampiric-rework":75,"mods-similar-highmate-vampiric-rework":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"86b0628f-e2b2-44f0-b0c6-5232a1ccff87","highmate-vampiric-rework","Highmate Vampiric rework","I'm submitting another highmate rework to the workshop.","Dalgamor","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3555283660","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12903939965753522740\u002FF187C58DA552DC226969AC1CDE79698C89E058CA\u002F","dalgamor.highmate","management",[15,16],"mod","1.6",217,2.8,"2025-08-24T16:43:52.0000000Z","\u003Ch3> I'm submitting another highmate rework to the workshop. \u003C\u002Fh3> I will add a link right under this sentence once I publish it. \r\n\r\n\u003Ch4> I'm renaming this mod because I want to leave it in case those people who subscribed are actually using it. \u003C\u002Fh4>\r\n\r\nLet's start from what I've removed from the original:\r\n\r\n1. Violence disabled - That's a very boring gene. Most players (sweats) hate this xenotype because of it.\r\nInstead I suggest no passion and -8 to Melee, and -4 to shooting, in return.\r\n\r\nDelicate - description of this gene says it's about weak bones and joints. Highmates are not born, they are made, most even not long ago. I believe they shouldn't be developing weak bones in one lifetime. Instead, I suggest extra pain gene.\r\nThey are supposed to be more sensitive to pleasure, with which the pain comes...\r\n\r\nLong haired - there is no way you grow long hair without growing short hair first. Also there are many short haircuts that really suit highmates.\r\n\r\nThin body - highmates are supposed to become more beautiful and appealing to most people. Thin body in the game seems very dystrophic(suited for Genies), therefore it can't be appealing to most people.\r\n\r\nSheer white skin - I like the colour! But it doesn't blend in with the iconic blue and purple. Also we have sheer white starjacks now.\r\n(I'm planning to add a lot of options to this mod, here it would be purple&blue\u002Fall 3 original\u002Fsheer white alone. But give me a few weeks at least XD)\r\n\r\nAwful plants - yes maybe their skin is too sensitive for plant work. But it shouldn't remove passion!\r\nI considered bringing poor plants instead, maybe I still should. But metabolism is too low already.\r\n\r\nNow let's talk about additions!\r\n\r\nHemogenic - the idea is to make them seem weak, relying on blood transfusion to survive.\r\n\r\nVampire teeth - now imagine you chose to become a highmate, who needs blood transfusion to survive. Why wouldn't you want vampire teeth and the ability to consume blood by your mouth?\r\nMost who chose to be a highmate would love being associated with vampires anyway.\r\n\r\nCoagulate - well I love this ability, while my sanguophage xenotype doesn't have it anymore. It's about making them more of a support.\r\n\r\nCold weakness - sensitive body, again.\r\n\r\nUV sensitivity - Why not? Have you seen the colour of their skin?XD\r\nThey have literally no melanin in it.\r\nI as a very white person can guarantee it slows you down and gives you a mood debuff in real life.\r\n(That's all this gene does by the way)\r\n\r\nTinderskin & pyrophobia - easy, sensitive skin again:)\r\n\r\nDead calm - another compromise to \"violence disabled\" removal.\r\n\r\nExtra pain - compromise to \"delicate\"\r\n\r\nPointed ears(50% chance) - seems like a more real alternative to cat ears. Nothing stopping you from making your ears pointy, you don't even need gene modification for this in our time. While growing cat ears on your head(not born with them) seams kinda scary...\r\n(Again, I'll make toglable options later) (Also I want to make a mod that would change how elf ears look, I don't like any existing ones)\r\n\r\nAwful Melee, poor shooting - compromise to \"violence disabled\"\r\n\r\nAlcohol, smoke leaf, psychite resistance - highmates are social, that's what people use for socializing I suppose. (I just had too much spare metabolism left...)\r\n\r\nCompatible with everything except anything that touches Highmate race. (patches for cat ears will probably work if set after my mod)\r\n\r\nReport any issue please",9,[],[],null,[26,39,51,63],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"963f1c89-4b57-407f-bcb3-262acca1e588","neanderthal-vanilla-race-reworked-xenotype-redalgamored","Neanderthal Vanilla race reworked ][ xenotype redalgamored","Overview Neanderthal xenotype is very different to any other rimworld race because of one important, unique to them thing.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3557589862","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12426389914878160376\u002F1334FF7F9321BF5D006708DFD1A93012A3F7A17D\u002F","dalgamor.neanderthal",[15,16],467,3,"2025-08-28T15:41:06.0000000Z","2025-12-14T14:09:19.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":50},"9c41e80d-a4b4-4511-a1fb-242c8bf72e62","dlg-pigskin-no-ears-remove-ears-gene-from-pigskin-xenotype-redalgamored","DLG. PigSkin No Ears ][ Remove ears gene from Pigskin ][ xenotype redalgamored","This small patch removes Pig ears from PigSkin xenotype.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3636597809","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10724552340082288645\u002F7E4F96BEB0FD80D3254A6059B79B2A088DCEA884\u002F","dlg.pigskin.noears",[15,16],73,1.7,"2026-01-01T14:20:19.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":62},"50b7ce43-2a73-4208-a046-b94a2f44722e","dlg-anomaly-doesnt-require-electricity-research-redalgamored","DLG. Anomaly doesn't require Electricity ][ research redalgamored","Removes the requirement for 'electricity' research from 'Bioferrite shaping' and 'entity containment' projects.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3636817727","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15010101263911024360\u002FDB0A25B0C2B6CA4BD64CDB665CCDCAAECED3D20C\u002F","dlg.electronomaly",[15,16],248,5,"2026-01-01T19:26:25.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":74},"15c9057c-1a3f-4576-8c49-a51b012243de","highmate-no-purple-skin-color-xenotype-redalgamored","Highmate No Purple skin color ][ xenotype redalgamored","This patch removes only one color from the Highmate xenotype.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3603484456","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14144578534420619597\u002F81394BE4F28083B12DCCB1C7E1D2F66DED5BA97B\u002F","dalgamor.highmatenotpurple",[15,16],59,0,"2025-11-10T20:22:03.0000000Z",[76,94,108,121],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":91,"rating":61,"publishedAt":92,"updatedAt":93},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,86,87,88,89,90,16],"1.1","1.2","1.5","1.4","1.3",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":104,"rating":105,"publishedAt":106,"updatedAt":107},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,88,89,90,16],1796489,4.9,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":105,"publishedAt":119,"updatedAt":120},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,88,89,90,87],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":132,"rating":105,"publishedAt":133,"updatedAt":134},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,131,86,87,88,89,90,16],"1.0",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[136,149,163,165],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":105,"publishedAt":147,"updatedAt":148},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,88,89,90,87,86,131],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":160,"publishedAt":161,"updatedAt":162},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,131,86,87,88,89,90],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":164,"downloadCount":132,"rating":105,"publishedAt":133,"updatedAt":134},[15,131,86,87,88,89,90,16],{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":61,"publishedAt":176,"updatedAt":177},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,86,87,88,89,90],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]