[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-hip-fire":3,"mods-more-author-hip-fire":26,"mods-more-category-hip-fire":51,"mods-similar-hip-fire":112},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":18,"version":10,"gameVersion":10,"images":21,"videos":24,"kofiUrl":25,"patreonUrl":25},"83cf1611-e0c0-4892-b734-79cc85447d60","hip-fire","Hip Fire","what this does This mod reworks the hit chance (accuracy) formula to increase accuracy overall by roughly twice as much probabilistically, with a slight range penalty to counteract long range weapons being too oppressive.","CrazyAmphibian","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521706081","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13782873360286082012\u002F8F92B1442C88E2F8227602C2576BCCBEF28E3E69\u002F","frogman.hipfire","management",[15,16],"mod","1.5",76,5,"2025-07-10T07:31:40.0000000Z","\u003Ch3>what this does\u003C\u002Fh3>\r\n\r\nThis mod reworks the hit chance (accuracy) formula to increase accuracy overall by roughly twice as much probabilistically, with a slight range penalty to counteract long range weapons being too oppressive. This mod maintains the minimum 2.01% on hit chances.\r\n\r\n\r\n\u003Ch3> rationale\u003C\u002Fh3>\r\n\r\nRimworld's combat can be very annoying for many reasons. The accuracy can feel comical at times. A so-called \"Skilled Professional\" will proceed to miss 4 of 5 shots on a deer standing still a short jog away. This also seeks to increase the speed of combat, since it can feel very slow and dull at times due to how much waiting happens because missed shots.\r\n\r\n\r\n\u003Ch3> impact\u003C\u002Fh3>\r\n\r\nThis mod will impact balance to some degree. Because all pawns will be more accurate, melee only pawns will be more at risk of taking damage without any sort of benefit to compensate. To reduce the overwhelming advantage of range, the hit chance calculations will penalize range more. Even with this, all guns (with a range less than 101 tiles (more than twice as far as any vanilla weapon)) will hit more frequently than their vanilla behavior\r\n\r\nAs for performance, this has no static overhead that continually runs, and only affects performance when a shot is fired. Marginally less performant than vanilla code, but not terribly much.\r\n\r\n\r\n\u003Ch3>why should i use this?\u003C\u002Fh3>\r\n* Though flawed, rimworld's combat has 1 great aspect: simplicity. This mod keeps that aspect intact. Combat is still simple, pawns dumb, weapons what they are.\r\n* However, if you find yourself disliking how drawn out combat can feel, this mod may be for you.\r\n* If you're running other mods that change combat and want some light changes (see compatibility section)\r\n* If you're using mods that add new armors and weapons but still want something other than vanilla.\r\n\r\n\r\n\u003Ch3>compatibility\u003C\u002Fh3>\r\nthis mod requires harmony.\r\n\r\n\u003Ch4> in general...\u003C\u002Fh4> \r\nas long as a mod doesn't change accuracy calculations, it should be compatible. This mod is fully compatible with any xml defined weapons.\r\n\r\n\u003Ch4>  technical details\u003C\u002Fh4> \r\nthis mod overrides \u003Ccode>public static float HitFactorFromShooter(float, float)\u003C\u002Fcode> from \u003Ccode>Assembly-CSharp.dll > Verse > ShotReport\u003C\u002Fcode>. any mod that interfaces with that function will be prone to conflicts.\r\n\r\n\u003Ch4> CE?\u003C\u002Fh4> \r\nhaven't tested. it probably isn't.\r\n\r\n\u003Ch4> verified compatible\u003C\u002Fh4> \r\n* \r\n\r\n\u003Ch4> verified incompatible\u003C\u002Fh4> \r\n*",[22,23],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10573076959162904384\u002FC3295D52555C4AA11CD607E3FCB741CA0CB75E15\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10059203391461044003\u002F5C0A4A47CF0525D0257C36FFC1E521A321DF6EE9\u002F",[],null,[27,39],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":18,"publishedAt":38,"updatedAt":38},"ab8e8ab5-3dab-4c4f-a325-2bd0be87250c","even-armor","Even Armor","what this does This mod reworks the armor formula to make the outcomes more nuanced, and have less noticeable RNG.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498138613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11525169495822534018\u002F97D969CDC4709032EBF1EF2A9A8EE21E6ACE5C9D\u002F","frogman.evenarmor","combat",[15,16],108,"2025-06-13T09:37:18.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":18,"publishedAt":49,"updatedAt":50},"0a8e5191-fe5c-4e90-bc12-0ee1a6c8e532","more-meds","More Meds","Are you tired of being powerless to help your pawns from dying?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3353776883","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2508034524416005658\u002FB0B87D218F65DFCDF7745C215E3C9B9F38B34381\u002F","frogman.moremeds",[15,16],198,"2024-10-24T01:32:45.0000000Z","2025-06-13T10:38:39.0000000Z",[52,68,81,99],{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,62,16,63],"1.6","1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":65,"publishedAt":79,"updatedAt":80},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,62,16,63],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":96,"rating":65,"publishedAt":97,"updatedAt":98},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,62,16,63,91,92,93,94,95],"1.3","1.2","1.1","1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":65,"publishedAt":110,"updatedAt":111},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,62,16,63,91,92,93],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[113,126,138,151],{"id":114,"slug":115,"name":116,"shortDescription":117,"author":73,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":121,"tags":122,"downloadCount":123,"rating":65,"publishedAt":124,"updatedAt":125},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,16,63,62],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":73,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":65,"publishedAt":136,"updatedAt":137},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,62,16,63,91,92,93,94],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":65,"publishedAt":149,"updatedAt":150},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,93,92,16,63,91],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":65,"publishedAt":162,"updatedAt":163},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,94,93,92,16,63,91,62],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z"]