[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-horaxs-hand":3,"mods-more-author-horaxs-hand":30,"mods-more-category-horaxs-hand":55,"mods-similar-horaxs-hand":115},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"e00de8c5-aabf-420e-8737-c0c4122458f4","horaxs-hand","Horax's Hand","Hand of Horax Go beyond containing entities.","Lee4733","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770737208","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13188649295502513512\u002F9BD2534C84414CBADBACCA9592FB06961373576D\u002F","lee4733.horaxshand","management",[15,16],"mod","1.6",226,4.4,"2026-07-24T12:15:26.0000000Z","2026-08-10T07:58:13.0000000Z","\u003Ch2>Hand of Horax\u003C\u002Fh2>\r\n\u003Ch3>Go beyond containing entities. Take control of them.\u003C\u002Fh3>\r\n\r\n\u003Cstrong>Hand of Horax\u003C\u002Fstrong> expands Anomaly beyond simply capturing and studying entities, allowing you to permanently bind them as allies, command them directly, and develop them into increasingly powerful forces.\r\n\r\nA colonist awakened as the Hand of Horax can form psychic bonds with captured entities, deploy them in combat, study them, and fuse entities of the same kind into stronger forms.\r\n\r\nFused entities are more than simple stat upgrades. At each stage, you can choose from various \u003Cstrong>Augments\u003C\u002Fstrong> that can reshape their combat style and role.\r\n\r\nHowever, every bound entity is connected to a single \u003Cstrong>Hand of Horax\u003C\u002Fstrong>.\r\n\r\nIf the Hand falls, the monsters you once controlled may no longer remain on your side.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Main Features\u003C\u002Fh2>\r\n\r\n\u003Ch3>■ Entity Binding\u003C\u002Fh3>\r\n\r\nEntities captured on holding platforms can be permanently bound as allies through a ritual.\r\n\r\n\u003Cul>\u003Cli>Perform a binding ritual on captured entities\u003C\u002Fli>\u003Cli>Select and command bound entities directly\u003C\u002Fli>\u003Cli>Draft, move, and issue melee or ranged attack orders\u003C\u002Fli>\u003Cli>Assign allowed areas and rename entities\u003C\u002Fli>\u003Cli>Continue studying entities without returning them to containment\u003C\u002Fli>\u003Cli>Dedicated management tab for bound entities\u003C\u002Fli>\u003Cli>Bring bound entities along in caravans\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nBound entities are not temporary summons.\r\n\r\nThey remain on the map like normal Pawns and can become a permanent part of your colony's military force, both at home and on expeditions.\r\n\r\n\u003Ch3>■ Psychic Capacity\u003C\u002Fh3>\r\n\r\nEvery bound entity consumes \u003Cstrong>Psychic Capacity\u003C\u002Fstrong> based on its type and fusion stage.\r\n\r\nA Hand of Horax with higher Psychic Sensitivity can maintain a greater capacity, while Horax Shards can be used to increase the maximum even further.\r\n\r\nYou may exceed your Psychic Capacity limit, but the greater the excess becomes, the more severe the Hand's \u003Cstrong>Void Overload\u003C\u002Fstrong> will be.\r\n\r\n\u003Ch3>■ Entity Fusion\u003C\u002Fh3>\r\n\r\nThree bound entities of the same type and fusion stage can be fused into one.\r\n\r\n\u003Cul>\u003Cli>One entity survives as the fusion core\u003C\u002Fli>\u003Cli>The other two are absorbed as fusion materials\u003C\u002Fli>\u003Cli>Fusion stage increases\u003C\u002Fli>\u003Cli>Health and combat performance improve\u003C\u002Fli>\u003Cli>Psychic Capacity cost increases with fusion stage\u003C\u002Fli>\u003Cli>New Augments can be selected during fusion\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nEntities can be fused up to Stage III.\r\n\r\nIf a fusion ritual fails, the strengthened entity may lose its bond and immediately turn hostile.\r\n\r\n\u003Ch3>■ Fusion Augments\u003C\u002Fh3>\r\n\r\nFused entities gain access to various \u003Cstrong>Augments\u003C\u002Fstrong> depending on their fusion stage.\r\n\r\n\u003Cul>\u003Cli>Improved melee and ranged combat\u003C\u002Fli>\u003Cli>Enhanced defense, survivability, and mobility\u003C\u002Fli>\u003Cli>Altered attack mechanics\u003C\u002Fli>\u003Cli>Improved entity-specific abilities\u003C\u002Fli>\u003Cli>Unique Augments available only to certain entities\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nEven two entities of the same kind can develop into very different combat roles depending on the Augments you choose.\r\n\r\n\u003Ch3>■ Healing Ritual\u003C\u002Fh3>\r\n\r\nAt a void ritual spot, the Hand of Horax can perform a dedicated ritual to heal injured bound entities.\r\n\r\nThis provides a way to maintain entities that are otherwise difficult to treat through conventional medicine.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>The Hand of Horax\u003C\u002Fh2>\r\n\r\nThe Hand of Horax is the psychic center connecting every bound entity, and only one may exist in the colony at a time.\r\n\r\n\u003Cul>\u003Cli>The Hand's mental breaks resonate through bound entities\u003C\u002Fli>\u003Cli>If the Hand is incapacitated or loses control, bound entities are affected as well\u003C\u002Fli>\u003Cli>Forced separation through kidnapping or map displacement can destabilize the bond\u003C\u002Fli>\u003Cli>If the Hand dies, all bound entities immediately lose their bond\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nNormal travel together, such as caravans or gravship travel, does not break the bond.\r\n\r\nIf the Hand and their entities are forcibly separated, you are given a \u003Cstrong>2-day grace period\u003C\u002Fstrong> to reunite them.\r\n\r\nIf the Hand dies, however, there is no grace period. The bond collapses immediately.\r\n\r\nIf a heavily fused and augmented entity breaks free, the strongest weapon you created may become the greatest threat to your colony.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Hostile Hands of Horax\u003C\u002Fh2>\r\n\r\nYou are not the only one capable of controlling entities.\r\n\r\nDuring Horax cultist raids, there is a chance for a \u003Cstrong>hostile Hand of Horax\u003C\u002Fstrong> to appear alongside bound entities under their control.\r\n\r\n\u003Cul>\u003Cli>Raids accompanied by a variety of bound entities\u003C\u002Fli>\u003Cli>Enhanced and fused entities may appear\u003C\u002Fli>\u003Cli>Entities remain bound while their Hand survives\u003C\u002Fli>\u003Cli>The bond collapses when the hostile Hand finally dies\u003C\u002Fli>\u003Cli>Entities released from the bond will continue attacking the colony\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nHostile Hands of Horax may appear with Death Refusal, meaning defeating them once may not be enough.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Horax Shards\u003C\u002Fh2>\r\n\r\nEvery Hand of Horax corpse can yield a special resource known as a \u003Cstrong>Horax Shard\u003C\u002Fstrong>.\r\n\r\n\u003Cul>\u003Cli>Awaken a colonist as the Hand of Horax\u003C\u002Fli>\u003Cli>Increase the Hand's maximum Psychic Capacity\u003C\u002Fli>\u003Cli>Acquire additional shards from hostile Hands of Horax\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nHowever, making use of the corpse of a hostile Hand may come at a cost.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Getting Started\u003C\u002Fh2>\r\n\r\n\u003Col>\u003Cli>Progress through Anomaly's entity-related research.\u003C\u002Fli>\u003Cli>Complete \u003Cstrong>Void Provocation\u003C\u002Fstrong>, \u003Cstrong>Bioferrite Extraction\u003C\u002Fstrong>, and \u003Cstrong>Entity Containment\u003C\u002Fstrong>.\u003C\u002Fli>\u003Cli>Once the requirements are met, a mysterious corpse will appear.\u003C\u002Fli>\u003Cli>Recover a Horax Shard from the corpse.\u003C\u002Fli>\u003Cli>Awaken one of your colonists as the Hand of Horax.\u003C\u002Fli>\u003Cli>Capture and study entities.\u003C\u002Fli>\u003Cli>Perform a binding ritual on a contained entity.\u003C\u002Fli>\u003C\u002Fol>\r\n\r\nIn a standard Anomaly playthrough with a Void Monolith, the corpse will appear near the monolith.\r\n\r\n\u003Cstrong>Ambient Horror\u003C\u002Fstrong> mode is also supported. If no monolith exists, the corpse will instead appear near the outskirts of your colony.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Additional Features\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>Select all bound entities at once\u003C\u002Fli>\u003Cli>Dedicated entity management tab\u003C\u002Fli>\u003Cli>Per-entity study permission settings\u003C\u002Fli>\u003Cli>Entity renaming and allowed-area management\u003C\u002Fli>\u003Cli>Drafting and direct combat commands\u003C\u002Fli>\u003Cli>Direct control of ranged entities\u003C\u002Fli>\u003Cli>Display of Psychic Capacity cost and fusion stage\u003C\u002Fli>\u003Cli>Caravan support\u003C\u002Fli>\u003Cli>Anomaly Ambient Horror support\u003C\u002Fli>\u003Cli>English and Korean localization\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Requirements\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>RimWorld 1.6\u003C\u002Fli>\u003Cli>RimWorld - Anomaly\u003C\u002Fli>\u003Cli>Harmony\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\nContaining monsters is safe.\r\nControlling monsters is powerful.\r\nAnd when the bond breaks, you will understand the difference.",78,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17999512042551533595\u002F9BD2534C84414CBADBACCA9592FB06961373576D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14924061487363329213\u002FD01EA30D4F4A7DF3E675B736C22714FBE6265654\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13645271293533057950\u002FFD3CE6BA6F1294E75A7CFC6D0CB21EB78938E9FB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10029163563792832436\u002F3DCCCF6877EADAC86EC360B4A40F9C66F3773456\u002F",[],null,[31,43],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":42},"0ff13e53-cfd1-443b-9fa4-f0ca6d630690","giddy-up-cavalry-charge","Giddy-Up: Cavalry Charge","Giddy-Up: Cavalry Charge This mod expands Giddy-Up's mounted combat by allowing multiple riders to be organized into a single cavalry formation and launch a coordinated charge into enemy lines.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3778461890","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9924537674367683526\u002F65664135FC6C7239800FE6754608B7730BA01FD0\u002F","lee4733.giddyup.cavalrycharge",[15,16],197,5,"2026-08-06T05:18:44.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":18,"publishedAt":53,"updatedAt":54},"c702b816-9c7a-41f5-8860-cb9c0b3fc7af","tyranid","Tyranid!","This mod will no longer be updated.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3678378695","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16396156071415503930\u002F18EC0069CAEBFC0EC949FF51C0038F71B03B9EA4\u002F","lee4733.tyranidmod",[15,16],1698,"2026-03-04T08:44:54.0000000Z","2026-03-04T13:35:28.0000000Z",[56,76,89,102],{"id":57,"slug":58,"name":59,"shortDescription":60,"author":61,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,66,67,68,69,70,71],"1.5","1.4","1.3","1.2","1.1","1.0",1593096,4.9,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":73,"publishedAt":87,"updatedAt":88},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,66,67],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":73,"publishedAt":100,"updatedAt":101},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,66,67],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":73,"publishedAt":113,"updatedAt":114},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,71,70,69,66,67,68],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[116,129,142,154],{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":73,"publishedAt":127,"updatedAt":128},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,71,70,69,66,67,68,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":81,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":137,"tags":138,"downloadCount":139,"rating":73,"publishedAt":140,"updatedAt":141},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,66,67],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":143,"slug":144,"name":145,"shortDescription":146,"author":81,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":73,"publishedAt":152,"updatedAt":153},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,66,67],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":94,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":73,"publishedAt":164,"updatedAt":165},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,66,67],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]