[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-hussar-vanilla-race-reworked-xenotype-redalgamored":3,"mods-more-author-hussar-vanilla-race-reworked-xenotype-redalgamored":25,"mods-more-category-hussar-vanilla-race-reworked-xenotype-redalgamored":77,"mods-similar-hussar-vanilla-race-reworked-xenotype-redalgamored":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"060ac6f3-f8fa-49a9-9f1e-2e7b6b288998","hussar-vanilla-race-reworked-xenotype-redalgamored","Hussar Vanilla race reworked ][ xenotype redalgamored","Addressing the most controversial addition first: KIND?","Dalgamor","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3623330104","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16397197365696168192\u002FD953C9B099447FB1C9BE86EB8FE9DCA9ECD9A2F1\u002F","dlg.hussar","management",[15,16],"mod","1.6",230,3.2,"2025-12-13T21:19:07.0000000Z","\u003Cp>\u003Cstrong> Addressing the most controversial addition first: \u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2> KIND????? \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>YES, but don't take it literally!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>What 'kind' gene does is prevents them from insulting other pawns,\r\u003Cbr>\r\u003Cbr>and prevents losing opinion because of ugliness or disfigurement.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Isn't that exactly what you would want from an engineered soldier?\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>They must not hate each other,\r\u003Cbr>They must not hate any civilian,\r\u003Cbr>They must not insult anybody. Dot.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Their aggression is only retaliatory.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If xenotype engineers have an option to use this gene, there is' zero to none reasons not to.\r\u003Cbr>\r\u003Cbr>(You can argue in the comments, but I had half a year to think this through and you won't change my mind)\r\u003Cbr>\r\u003Cbr>p.s. I planned to make this gene optional, but no longer.\r\u003Cbr>\r\u003Cbr>\u003Ch3> Now moving on to other additions \u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Super Immunity (\u003Cs>150\u003C\u002Fs>138%)\u003C\u002Fstrong> - I think everyone expected it? Didn't you? I would have sticked to strong immunity (110%), But Major cell instability kinda nerfs it to the ground.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Major Cell instability \u003C\u002Fstrong> - What it does is:\r\u003Cbr>1. \u003Cs>lifespan factor x60%\u003C\u002Fs> shortens the age for old age diseases(Pawns don't die from old age in this game)\r\u003Cbr>2. Cancer Rate Factor x500%\r\u003Cbr>3. Immunity gain speed x92% (150% * 92% = 138% Still huge)\r\u003Cbr>\r\u003Cbr>\u003Ch4>Why?\u003C\u002Fh4>\r\u003Cbr>Hussars are meant to be soldiers only. And soldier is expandable in the long run.\r\u003Cbr>\r\u003Cbr>During xenotype engineering a flaw like this would most likely happen. And there are \u003Cstrong>NO REASONS\u003C\u002Fstrong> to fix it.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Fast wound healing \u003C\u002Fstrong> - Xenotype was made by humans. Lets leave \u003Cstrong>Super fast wound healing\u003C\u002Fstrong> to designed by an \u003Cu>Archotech\u003C\u002Fu> \u003Cstrong> Sanguophages\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>it's a mater of ratio.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Fast runner\u003C\u002Fstrong> - it's not that hard to increase move speed of a person. And it's essential in warfare. Not only for running fast but also for tolerance to heavy armor.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Strong Stomach\u003C\u002Fstrong> - The reason why, comes packed with \u003Cstrong>super strong immunity\u003C\u002Fstrong>. They must not get sick.\r\u003Cbr>You can't guarantee the length and exodus of a battle, and you can't guarantee a supply of MREs to every soldier. \r\u003Cbr>If a soldier is stuck somewhere for days, he still should be able to perform as best as he can as long as he is alive.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Slow learning \u002F Poor intelectual \u003C\u002Fstrong> - Hussars are engineered for one purpose, and that doesn't only mean that they have to excel i that purpose.\r\u003Cbr>It also means that they must not see other alternatives in life.\r\u003Cbr>\r\u003Cbr>Their mind is meant to \u003Cstrong>work fast\u003C\u002Fstrong> with trained and deeply integrated skills. But reasoning, curiosity, reflection and all that similar must be reduced.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Ugly \u003C\u002Fstrong> - \u003Cem>'They are famous for their blood-red eyes and \"hussar stare\", a dead expression that unsettles many people.'\u003C\u002Fem> - in-game description.\r\u003Cbr>\r\u003Cbr>They do have red eyes, but it doesn't seem like they unsettle any people. So here is the fix:)\r\u003Cbr>\r\u003Cbr>And remember, they don't hate each other because of the 'kind' gene.\r\u003Cbr>\r\u003Cbr>\u003Cstrong> Low Libido \u003C\u002Fstrong> - Soldier's chance to ever have sex is close to zero. Why would you want them to even think about it? Same goes for kids. They shouldn't even think about family.\r\u003Cbr>\r\u003Cbr>I also made them sterile, but it's an optional patch(Link below). Because many people would hate it here, and many would like it separate from this rework.\r\u003Cbr>\r\u003Cbr>\u003Ch3> Removed genes: \u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Super fast wound healing\u003C\u002Fstrong> - nerfed to just \u003Cstrong>'fast wound healing'\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Terrible Plants\u003C\u002Fstrong> - Yes there is a reason as to why they should be bad in plants, but there is also no possible way to explain \u003Cstrong>HOW\u003C\u002Fstrong> can they be bad at plants.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Terrible animals\u003C\u002Fstrong> - Same as plants but this time a bit arguable, yes maybe red eyes might scare animals, somehow. But I don't buy it. \r\u003Cbr>(My favorite hussar is an AWOL soldier who is a 'plants' nerd:)\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Short hair only \u003C\u002Fstrong> - Soldiers should actually be bald. But if they can grow hair, nothing should stop them from growing it long.\r\u003Cbr>(Also as far as I noticed this gene prevents them from having even SHORT hairstyles from other mods.\r\u003Cbr>\u003Cstrong>SO it's a QoL\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3> Link to the additional patch with 'sterile' gene\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3623324766\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>This mod is a PATCH and therefore it's compatible with everything. Error-wise\u003C\u002Fp>",17,[],[],null,[26,39,52,64],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"79f933fd-4148-46eb-b631-8c51a7f38ff5","dlg-genderless-royal-apparel-noble-clothes-formal-vest-cosmetics-redalgamored","DLG. Genderless Royal apparel ][ Noble clothes ][ formal vest ][ Cosmetics redalgamored","This small patch removes gender tags from Formal \u002F noble \u002F royal apparel.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3640132931","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10388000459695269731\u002F533EFF437A33027F6F84F1C12FC4D037C3354393\u002F","dlg.apparel.gender",[15,16],3134,3.8,"2026-01-05T19:46:03.0000000Z","2026-01-28T18:07:30.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"c0dc3b2d-8d58-44ec-8fdf-511270050daf","genie-vanilla-race-rework-xenotype-redalgamored","Genie Vanilla race rework ][ xenotype redalgamored","Overview I asked myself a lot, why Genie xenotype has to be not inheritable?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3559580110","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16160762070408322831\u002F5E29A6DFF707869BC6D59875A9500B64147E74E7\u002F","dalgamor.genie",[15,16],242,3.5,"2025-08-31T14:09:01.0000000Z","2025-12-15T23:06:37.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":62,"publishedAt":63,"updatedAt":63},"9c41e80d-a4b4-4511-a1fb-242c8bf72e62","dlg-pigskin-no-ears-remove-ears-gene-from-pigskin-xenotype-redalgamored","DLG. PigSkin No Ears ][ Remove ears gene from Pigskin ][ xenotype redalgamored","This small patch removes Pig ears from PigSkin xenotype.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3636597809","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10724552340082288645\u002F7E4F96BEB0FD80D3254A6059B79B2A088DCEA884\u002F","dlg.pigskin.noears",[15,16],73,1.7,"2026-01-01T14:20:19.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":74,"publishedAt":75,"updatedAt":76},"a552bcc2-86d9-48df-b06d-0c72f0a18bb7","waster-vanilla-race-reworked-xenotype-redalgamored","Waster Vanilla race reworked ][ xenotype redalgamored","V2.0 Okey I'm finally writing this description... But i won't be rationalizing every gene like I did in all of my other reworks, because Wasters are the most fantasy like race in Rimworld imao. Removed gene: Total antitoxic lungs - Changed to Tox immunity Added genes: Acid spray","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3559804280","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17775746433892936817\u002F495F46E60B7352B8F7BEC4A68E839D557A262044\u002F","dalgamor.waster",[15,16],245,4.5,"2025-08-31T19:39:05.0000000Z","2025-12-14T14:50:32.0000000Z",[78,94,111,125],{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":90,"rating":91,"publishedAt":92,"updatedAt":93},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,88,89],"1.5","1.4",1490912,4.9,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":108,"rating":91,"publishedAt":109,"updatedAt":110},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,104,105,106,88,89,107,16],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":91,"publishedAt":123,"updatedAt":124},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,88,89,107,106,105,104,121],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":91,"publishedAt":136,"updatedAt":137},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,104,105,106,88,89,107,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[139,152,165,178],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":83,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":91,"publishedAt":150,"updatedAt":151},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,88,89],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":91,"publishedAt":163,"updatedAt":164},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,104,105,106,88,89,107],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":91,"publishedAt":176,"updatedAt":177},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,88,89],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":91,"publishedAt":189,"updatedAt":190},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,88,89,107,106,105],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z"]