[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-i-am-sherlock-detective-minigame-quest":3,"mods-more-author-i-am-sherlock-detective-minigame-quest":26,"mods-more-category-i-am-sherlock-detective-minigame-quest":80,"mods-similar-i-am-sherlock-detective-minigame-quest":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"ed4ab0b7-3e46-4a9b-a1a0-7eb53b151a5e","i-am-sherlock-detective-minigame-quest","I am Sherlock - Detective Minigame Quest","You are the RimWorld detective!","WOWGAG","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766958846","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11040658544842788532\u002F542A072D573D17ABDD49A96DAA95402D2889E645\u002F","wowgag.iamsherlock","management",[15,16],"mod","1.6",155,4.6,"2026-07-18T09:59:50.0000000Z","2026-08-08T22:03:30.0000000Z","\u003Ch2>You are the RimWorld detective!\u003C\u002Fh2>\r\n\r\nI am Sherlock - Detective Minigame Quest is an investigation-and-deduction quest mod in which you appoint one colonist as a detective and solve cases.\r\n\r\nGet sent out to crime scenes, examine the scene, and doubt what people tell you.\r\nSimply pointing a finger at the culprit is not enough.\r\nYou have to refute the testimonies, submit the right evidence, and reconstruct exactly how the crime unfolded.\r\n\r\n\u003Ch3>Key Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Appoint one colonist as your dedicated detective\u003C\u002Fli>\u003Cli>Detective-only stats made up of Observation, Deduction, Rhetoric, and Nerve\u003C\u002Fli>\u003Cli>A variety of detective traits and assistant personalities\u003C\u002Fli>\u003Cli>Procedurally generated investigation cases that come out different every time\u003C\u002Fli>\u003Cli>Clue examination, autopsies, interrogations, and alibi checks\u003C\u002Fli>\u003Cli>A Final Deduction that requires you to refute testimony and submit evidence\u003C\u002Fli>\u003Cli>A deduction board for reconstructing the culprit's movements\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Appointing a Detective\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FqBtTr0f.png\" alt=\"\" loading=\"lazy\">\r\nYour settlement's dedicated detective has four investigative senses that work separately from the ordinary RimWorld skills.\r\n\u003Cul>\u003Cli>Observation: the ability to spot clues at the scene and notice when something feels off\u003C\u002Fli>\u003Cli>Deduction: the ability to connect clues to one another and eliminate the wrong options\u003C\u002Fli>\u003Cli>Rhetoric: the ability to win a suspect over or coax out the facts they are hiding\u003C\u002Fli>\u003Cli>Nerve: the ability used for hard-edged interrogation and pushing through the scene\u003C\u002Fli>\u003C\u002Ful>\r\nYou freely distribute sense points when taking office, and as you solve cases you can keep growing the senses from the casebook.\r\n\r\n\u003Ch3>Detective Traits\u003C\u002Fh3>\r\nWhen taking office, a detective chooses one of several unique traits.\r\nEach trait carries its own strengths and weaknesses that shape how the detective investigates.\r\nShabby attire can get the detective looked down on, while neat or imposing attire helps with Rhetoric and Nerve checks.\r\n\r\n\u003Ch3>Assistant System\u003C\u002Fh3>\r\nOnce your detective's rank rises, you can designate one colonist as an assistant.\r\nThe assistant travels to the scene alongside the detective and can stand in for some of the skills needed for autopsies and examinations.\r\n\u003Cul>\u003Cli>Boards the shuttle automatically together with the detective\u003C\u002Fli>\u003Cli>Once per case, consult the assistant to eliminate one wrong deduction option\u003C\u002Fli>\u003Cli>Sits in on interrogations and helps confirm belongings\u003C\u002Fli>\u003Cli>Offers lines and advice that fit their personality during the Final Deduction\u003C\u002Fli>\u003C\u002Ful>\r\nThe assistant is also given a personality at random, and earns their own proficiency experience as cases are solved.\r\n\r\n\u003Ch3>Case Requests\u003C\u002Fh3>\r\nYou can look for cases directly from the casebook, or they come up naturally after some time has passed.\r\nAs the detective's rank rises, higher-tier cases appear.\r\n\r\n\u003Ch3>Investigation Scene\u003C\u002Fh3>\r\nAn investigation scene is a dedicated map built for the investigation.\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2AibyNr.gif\" alt=\"\" loading=\"lazy\">\r\nThe screen filter is applied only on the scene map, and in the mod settings you can choose the screen mood of the scene.\r\nTime on the investigation scene only passes while the player is viewing that map.\r\nBasic needs such as hunger and sleep for the people at the scene are frozen and time at the settlement stops too, so you can focus solely on the investigation.\r\n\r\n\u003Ch3>Investigating Clues\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FwwVLzLI.gif\" alt=\"\" loading=\"lazy\">\r\nThe scene is laid out with a variety of clues as physical objects — the murder weapon, belongings, records, traces, the body, and more.\r\nEntering a room or approaching it reveals clues, and a right-click examination secures them and records them in the casebook.\r\nWith enough skill, you can choose a precise examination.\r\n\r\nExamining a clue records it in the casebook.\r\nInterrogating a suspect lets you hear their testimony and alibi.\r\nThe owner of any belongings you find is unknown at first, so you must confirm whose they are through interrogation or appraisal.\r\n\r\n\u003Ch3>Case Types\u003C\u002Fh3>\r\nI am Sherlock features six kinds of cases, each with a different way of playing out.\r\n\u003Cul>\u003Cli>Murder: investigate the means of death, the motive, alibis, and testimonies to uncover the culprit.\u003C\u002Fli>\u003Cli>Theft: follow the traces in order. Solving it lets you recover the stolen goods for an extra reward.\u003C\u002Fli>\u003Cli>Disappearance: arrange the sighting records in chronological order to complete the route, then find and rescue the missing person for an extra reward.\u003C\u002Fli>\u003Cli>Sabotage: examine the distribution of fully burned, partly burned, and scorched areas across the torched scene to trace back to the point of origin.\u003C\u002Fli>\u003Cli>Infiltrator hunt: root out the disguised spy hidden among the people at the scene. Even if you let them slip away, you can examine the traces left behind after they went to ground.\u003C\u002Fli>\u003Cli>Metalhorror: find out who the metalhorror is through an infection-epidemiology investigation.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Casebook\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FxVVePlE.png\" alt=\"\" loading=\"lazy\">\r\nAll investigation information is recorded in a dedicated casebook.\r\nIn the Deduction notes, you can freely write down hypotheses about the means of the crime, the motive, the trick, the hiding place, accomplices, and more.\r\nDuring the investigation phase, you are not told immediately whether a hypothesis is correct, so you must compare the clues and testimonies yourself and reach a conclusion.\r\n\r\n\u003Ch3>Archive\u003C\u002Fh3>\r\nSolved cases are kept permanently in the archive.\r\nAfter solving one you can give it a name yourself or have a random title suggested, and even if the incumbent detective dies or leaves, their career and case records are inherited by the successor.\r\n\r\n\u003Ch3>Final Deduction\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F7w7gDmP.png\" alt=\"\" loading=\"lazy\">\r\nOnce you have secured every clue you need, you can begin the Final Deduction.\r\nThe deduction proceeds in several rounds tailored to the case type.\r\nWhen you catch a false testimony, you must raise an objection and submit a clue that refutes it, and at each round you do not merely pick an answer — you must submit the evidence that backs it up as well.\r\n\r\n\u003Ch3>Credibility Gauge\u003C\u002Fh3>\r\nDuring the Final Deduction, the credibility of the client and the people at the scene is displayed.\r\nMaking a wrong deduction or submitting irrelevant evidence lowers credibility, and if credibility reaches 0 the case ends as a cold case.\r\n\r\nCredibility does not drop during the investigation phase, so you can review the clues and testimonies thoroughly before beginning the deduction.\r\n\r\n\u003Ch3>Reconstruction\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FKGFBWxJ.png\" alt=\"\" loading=\"lazy\">\r\nAfter naming the culprit, you must arrange the choice cards in the correct order to reconstruct the crime's preparation, execution, evidence concealment, and escape.\r\n\r\n\u003Ch3>Q1. Is there any compatibility with mods made by other modders?\u003C\u002Fh3>\r\nMinigames mostly keep compatibility to a minimum. You can use them together, but there is no special interaction.\r\n\r\n\u003Ch3>Q2. CE?\u003C\u002Fh3>\r\nNone of the mods I make are incompatible with CE.\r\n\r\n\u003Ch3>Q3. Can I give up on a case? The difficulty is too hard!\u003C\u002Fh3>\r\nIf you cannot continue the investigation, you can leave the area, abandon the case, and let it end unsolved.\r\nYou can change the difficulty in the mod settings.\r\n\r\n\u003Ch3>Q4. Can I add it to an existing save?\u003C\u002Fh3>\r\nYes, you can. That said, removing the mod mid-playthrough is not recommended.\r\n\r\n\u003Ch3>Q5. Is it heavy on performance?\u003C\u002Fh3>\r\nThe investigation scene and case data are set up to run only when needed,\r\nand when there is no case scene, almost no computation takes place.\r\n\r\n\u003Ch3>AI disclosure\u003C\u002Fh3>\r\nThis mod used partial AI assistance for image generation and code writing only.\r\nFinal implementation, review, and testing were done by hand.",103,[],[],null,[27,40,55,68],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"f05d3e10-2c98-47dd-a4e3-73cec2ddd4e9","wg-gloomy-dragonian-race-ce-compatibility-patch","[WG] Gloomy Dragonian race - CE Compatibility Patch","Now you can enjoy the Dragonian race with Combat Extended!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3772844963","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17423310896621569897\u002FAE9455DC23FF3B5519C8256FBC680B92A548A050\u002F","wowgag.dragonianrace.cepatch",[15,16],453,4.3,"2026-07-27T17:25:52.0000000Z","2026-08-02T14:51:26.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"6862e078-cfb4-46b0-8ed2-a02bc05454de","armored-core-series-music","Armored Core Series Music","※It contains 146 songs from the Armored Core series.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3012151649","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2012599970449538720\u002F02429A6F96369C6ABD3F89463C3090C9C562EE2F\u002F","wowgag.armoredcoremusic",[15,16,49,50],"1.5","1.4",2566,4.8,"2023-07-30T08:15:09.0000000Z","2026-08-08T21:11:41.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":63,"tags":64,"downloadCount":65,"rating":18,"publishedAt":66,"updatedAt":67},"009871b7-c439-446b-8c45-5748de2169c3","wg-combat-extended-performance-patch","[WG] Combat Extended Performance Patch","This mod is an unofficial optimization patch.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770090858","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18193520045635656718\u002F2DE5B3BF77DD81AD26ECEEFDF12230569BB9BBBE\u002F","wowgag.ceperformancepatch","combat",[15,16],769,"2026-07-23T09:10:04.0000000Z","2026-07-30T23:57:54.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":37,"publishedAt":78,"updatedAt":79},"7a98eb21-fa4d-4794-a473-b76bbb56f9c2","event-image-popup","Event Image Popup","Add the perfect picture to every event!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3758529396","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13014071783334966180\u002F7C1F1DAEB3EA7BE5CA2139F06BDE0A07FEA63C79\u002F","wowgag.eventimagepopup",[15,16],1233,"2026-07-05T18:35:22.0000000Z","2026-07-17T13:53:32.0000000Z",[81,95,108,120],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,49,50],1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":92,"publishedAt":106,"updatedAt":107},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,49,50,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":86,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":13,"tags":116,"downloadCount":117,"rating":92,"publishedAt":118,"updatedAt":119},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,49,50],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":121,"slug":122,"name":123,"shortDescription":124,"author":125,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":133,"rating":134,"publishedAt":135,"updatedAt":136},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,130,131,49,50,132],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[138,151,165,178],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":100,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":92,"publishedAt":149,"updatedAt":150},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,49,50],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":162,"rating":92,"publishedAt":163,"updatedAt":164},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,49,50,132,131,130,161],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":52,"publishedAt":176,"updatedAt":177},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,161,130,131,49,50,132],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":92,"publishedAt":189,"updatedAt":190},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,161,130,131,49,50,132,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]