[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-immigrants":3,"mods-more-author-immigrants":27,"mods-more-category-immigrants":80,"mods-similar-immigrants":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"d425daf1-dfa8-4dd9-a242-001a8a7c4299","immigrants","Immigrants","Inspired by Dwarf Fortress and \"A Colonist A Day\" by WalkingProblem Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188) Integrates with: (but not required) Royalty Ideology Biotech Simple Ogre Race (Continued) Safe to add to a save.","Zaljerem","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3357184231","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2395445169666907408\u002F28EB5403C06DDBFC2CAD1D2642C11A9330C40027\u002F","zal.immigrants","management",[15,16,17],"mod","1.6","1.5",21340,4.8,"2024-10-30T12:33:05.0000000Z","2026-01-07T01:19:08.0000000Z","\u003Cp>Inspired by Dwarf Fortress and \"A Colonist A Day\" by WalkingProblem\r\u003Cbr>Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188)\r\u003Cbr>\r\u003Cbr>Integrates with: (but not required)\r\u003Cbr>Royalty\r\u003Cbr>Ideology\r\u003Cbr>Biotech\r\u003Cbr>Simple Ogre Race (Continued)\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2923822664\r\u003Cbr>\r\u003Cbr>Safe to add to a save. Removal is always ill-advised.\r\u003Cbr>\r\u003Cbr>Note this well: keep the political stuff under control. I moderate brutally; I'll delete whatever I care to - don't test me.\r\u003Cbr>\r\u003Cbr>--\r\u003Cbr>\r\u003Cbr>Default settings: 1-5 immigrants arrive at your colony every 15 days.\r\u003Cbr>(They instantly join; no option to refuse, a la Dwarf Fortress)\r\u003Cbr>Usually colonists\u002Ftribespeople (who can arrive as children with Biotech), but rarely ancient soldiers or pioneers (a colonist with better equipment)\r\u003Cbr>If you run Royalty, sometimes nobles will arrive.\r\u003Cbr>If you run Simple Ogre Race (Continued), sometimes ogres will arrive.\r\u003Cbr>\r\u003Cbr>Immigrants are prevented from arriving on underground and Odyssey\u002FSOS2 space maps.\r\u003Cbr>\r\u003Cbr>Colonists and tribespeople (and their ogre versions) can arrive with cats and\u002For livestock (chicken, cow, muffalo)\r\u003Cbr>\r\u003Cbr>Mod settings available:\r\u003Cbr>Enable\u002Fdisable\r\u003Cbr>Minimum immigrants per wave (default 1, max 10)\r\u003Cbr>Maximum immigrants per wave (default 5, max 25)\r\u003Cbr>Individual letter threshold (default 6 - i.e. if more than 5 immigrants, send one bulk letter instead of 6+ separate ones)\r\u003Cbr>Immigrant wave arrival interval (default 15 days, max 60 days)\r\u003Cbr>Chance of immigrant wave (default 100%)\r\u003Cbr>Immigrants use player primary ideology (Ideology only, default, otherwise random)\r\u003Cbr>Immigrants arrive as slaves (Ideology only) - applied fix, is this working?\r\u003Cbr>Allow children (Biotech only, default)\r\u003Cbr>Chance of child immigrant (Biotech only, default 10%)\r\u003Cbr>Force xenotype (Biotech only - vanilla\u002Fmodded, allows access to custom\u002Frandom xenotype options)\r\u003Cbr>Force custom xenotype (Biotech only - this dropdown populates in-game only)\r\u003Cbr>Force random xenotype (Biotech only - can be vanilla\u002Fmodded or include custom xenotypes)\r\u003Cbr>Allow ancient soldiers (default)\r\u003Cbr>Allow pioneers (default)\r\u003Cbr>Allow nobles (Royalty only, default)\r\u003Cbr>Allow ogres (Simple Ogre Race (Continued) only, default)\r\u003Cbr>Allow cats (default)\r\u003Cbr>Allow cows (default)\r\u003Cbr>Allow muffalos (default)\r\u003Cbr>Allow chickens (default)\r\u003Cbr>\r\u003Cbr>To do\u002Fideas:\r\u003Cbr>* Incorporate colony size and wealth into immigrant wave size determination?\r\u003Cbr>* Incorporate colony overall happiness into chance and size of wave? (Not that I have any idea how at the moment :) )\r\u003Cbr>* Expose percentages of pet\u002Flivestock\u002Fimmigrant types to mod settings?\r\u003Cbr>* HAR, faction, pawnkind related options?\r\u003Cbr>* Fancy coding to get even more customizable?\u003C\u002Fp>",250,[],[],null,[28,41,55,67],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"749c3aec-8090-48d1-bf10-dc7c617c954c","music-manager-continued","Music Manager (Continued)","Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3220120457","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2467484540064710021\u002FB1F527C0AC3535C3BEBB299F3134F723B48A5D46\u002F","zal.musicmanager",[15,16,17],209497,4.6,"2024-04-12T13:43:00.0000000Z","2026-05-27T14:43:57.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"00bc2a5d-ccaf-4111-83f5-9b767cdb5aaa","more-archotech-garbage-continued","More Archotech Garbage (Continued)","Original mod by MrKociak If the original author requests it, I will remove this update.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241944893","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2464109208817039492\u002FD30D7156E1CE1DC1FF936981F7611AC0869FDB4E\u002F","zal.morearchotechgarbage",[15,16,17,50],"1.4",82259,4.9,"2024-05-08T03:17:08.0000000Z","2026-06-19T14:58:23.0000000Z",{"id":56,"slug":57,"name":58,"shortDescription":59,"author":8,"workshopUrl":60,"imageKey":10,"thumbnailUrl":61,"packageId":62,"category":13,"tags":63,"downloadCount":64,"rating":19,"publishedAt":65,"updatedAt":66},"74c14818-e849-4ec0-974f-0fd146f524eb","banana-suit-continued","Banana Suit (Continued)","Original mod by Jecrell GNU General Public License v3.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3364370362","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F59203498624228016\u002F911291717E13C3BDDD3EDF0900457A69464648AD\u002F","zal.bananasuit",[15,17,16],49909,"2024-11-12T03:22:24.0000000Z","2025-06-11T20:38:56.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":75,"tags":76,"downloadCount":77,"rating":52,"publishedAt":78,"updatedAt":79},"1cac82f7-cd80-4388-ae61-4fdcb1ba838d","eltex-weaponry-continued","Eltex Weaponry (Continued)","Original mod by Sir Van, Elseud Nexus edition - changes to damage code, infinite scaling, etc.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3532192464","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13099103072744213429\u002F0820ED187F8C129DAEFE086987D64F6C969BDC17\u002F","zal.eltexweaponry","weapons",[15,16],47192,"2025-07-23T01:29:52.0000000Z","2025-08-23T03:07:42.0000000Z",[81,94,111,124],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":91,"rating":52,"publishedAt":92,"updatedAt":93},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,50],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":108,"rating":52,"publishedAt":109,"updatedAt":110},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,50,104,105,106,107],"1.3","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":52,"publishedAt":122,"updatedAt":123},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,107,106,105,17,50,104,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":52,"publishedAt":135,"updatedAt":136},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,50,104,105,106,107],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[138,151,165,179],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":52,"publishedAt":149,"updatedAt":150},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,50,104,105,106,107],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":162,"rating":52,"publishedAt":163,"updatedAt":164},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,50,104,105,106,107,161],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":174,"tags":175,"downloadCount":176,"rating":52,"publishedAt":177,"updatedAt":178},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,107,106,105,17,50,104,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":86,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":75,"tags":187,"downloadCount":188,"rating":52,"publishedAt":189,"updatedAt":190},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,17,50],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z"]