[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-improved-wastepack-atomizer":3,"mods-more-author-improved-wastepack-atomizer":29,"mods-more-category-improved-wastepack-atomizer":43,"mods-similar-improved-wastepack-atomizer":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":27,"kofiUrl":28,"patreonUrl":28},"f93fac02-7f68-4ae9-872f-8bd842ba6189","improved-wastepack-atomizer","Improved Wastepack Atomizer","Overview Increases the overall efficiency of the vanilla wastepack atomizer and now includes two new atomizer variants.","Cyber","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2922254696","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2005824825125257970\u002FB7B01A1180D7EC5290C4E915BB88317C7D98729F\u002F","cyber.improvedwastepackatomizer","management",[15,16,17,18],"mod","1.6","1.5","1.4",2625,5,"2023-01-23T01:08:31.0000000Z","2025-08-28T15:10:31.0000000Z","\u003Ch2>Overview\u003C\u002Fh2>\r\n\r\nIncreases the overall efficiency of the vanilla wastepack atomizer and now includes two new atomizer variants. All three variants are grouped as a dropdown selection when clicking the wastepack atomizer.\r\n\r\n\u003Chr>\r\n\u003Ch2>Description\u003C\u002Fh2>\r\n\r\nFor the standard atomizer, more wastepacks are atomized per day, capacity was increased from 10 to 15 wastepacks, and power consumption has also increased from 400W to 700W. This should help make the atomizer a little more worthwhile without completely unbalancing things. See the below tables for more details.\r\n\r\nOn top of this, I've now created a smaller and larger variant of the original wastepack atomizer in attempt to provide some viable pollution disposal options across the mid to late game stages. Credit goes to @Winterwolf for first suggesting the idea.\r\n\r\nI thought very hard about balance with the now 3 wasterpack atomizer variants taking into account things such as:\r\n\u003Cul>\u003Cli>How many mechanoids are sustainable with each atomizer variant\u003C\u002Fli>\u003Cli>The amount of effort to research and build each variant gauged from what stage of the game a colony should be at when attained\u003C\u002Fli>\u003Cli>Exploiting the toxifier generator for power\u003C\u002Fli>\u003Cli>Ensuring each variant had pros and cons to influence the choice of building a better version, or using the construction resources elsewhere\u003C\u002Fli>\u003Cli>Taking into account different starting scenarios, play styles, and goals\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nI tried to be logical with the reasoning behind my choices:\r\n\r\nThe smaller variant is more rudimentary and unrefined, leading to actually more power costs and less efficiency than the standard with the trade off of less technology and space required to construct. Letting you use those precious mech chips for other things while maintaining a small fleet of mechs.\r\n\r\nThe larger variant is a power hog and takes considerable resources and space to construct, but it can singlehandedly maintain 20 small mechs and still give a net negative on pollution generation.\r\n\r\n\u003Chr>\r\nThe entire basis behind this mod is to maintain balance. I don't want to it to be a breeze for the player to get access to green sustainability. Choices and prioritization are still necessary.\r\nNonetheless, I always encourage feedback, suggestions, and criticism to help fine tune the mod.\r\n\r\nFor exact details on each variant's efficiency, be sure to look over the tables below.\r\n\r\n\u003Chr>\r\n\u003Ch2>Math for Nerds\u003C\u002Fh2>\r\n\r\nAssuming 100% uptime, all mechs will work for 10 days, and recharge for 2, so 12 days total in a full cycle. The amount of wastepacks produced with a full recharge is proportional to a mech's bandwidth multiplied by 5. The below tables break down some different values for anyone interested in exactly how many atomizers they would need while using this mod.\r\n\r\nKeep in mind, dormant and idle mechs consume less energy, thus they would produce less wastepacks. The below tables are based on 100% uptime, so combat mechs, for example, can likely be managed with even less atomizers than shown as you already should be shutting them down when not in combat.\r\n\r\nA lot of this info can be compared with the RimWorld Wiki's \u003Ca href=\"https:\u002F\u002Frimworldwiki.com\u002Fwiki\u002FWastepack_atomizer\" target=\"_blank\" rel=\"noopener noreferrer\">Wastepack Atomizer\u003C\u002Fa> page.\r\n\r\n\u003Cstrong>Note:\u003C\u002Fstrong> The wiki page shows values for vanilla RimWorld. The tables below represent values while using this mod.\r\n\r\n* 60,000 ticks = 24hrs in RimWorld\r\n\r\n    \r\n        Atomizer Size\r\n        Ticks to Atomize 1 Wastepack\r\n        Wastepacks Atomized Per Day\r\n        Wastepack Atomizer Capacity\r\n        Wastepack Atomizer Power Consumption\r\n        Days to Atomize a Filled Atomizer\r\n        Wastepacks Atomized in 12 Days\r\n    \r\n    \r\n        Small\r\n        33882 ticks (~13.5hrs in Rimworld)\r\n        1.77\r\n\t5\r\n\t1000W\r\n        5 capacity \u002F 1.77 wastepacks per day = 2.82 days\r\n\t1.77 wastepacks per day * 12 days = 21.24 wastepacks\r\n    \r\n    \r\n        Standard\r\n        15568 ticks (~6hrs in Rimworld)\r\n        3.85 \r\n        15\r\n\t700W\r\n        15 capacity \u002F 3.85 wastepacks per day = 3.89 days\r\n        3.85 wastepacks per day * 12 days = 46.2 wastepacks\r\n    \r\n    \r\n        Large\r\n        6472 ticks (~2.5hrs in Rimworld)\r\n        9.25\r\n        60\r\n\t3000W\r\n        60 capacity \u002F 9.25 wastepacks per day = 6.49 days\r\n        9.25 wastepacks per day * 12 days = 111 wastepacks\r\n    \r\n\r\n\r\n\r\n    \r\n        Mechanoids\r\n        Bandwidth\r\n        Wastepacks Produced per 12 day cycle\r\n        # Mechanoids per Atomizer (Sml)\r\n\t# Mechanoids per Atomizer (Std)\r\n\t# Mechanoids per Atomizer (Lrg)\r\n    \r\n    \r\n        Constructoid, Agrihand, Lifter, Cleansweeper, Fabricor, Paramedic, Militor, Scorcher\r\n        1\r\n        5\r\n\t21.24 wastepacks atomized \u002F 5 wastepacks produced = 4.25 mechs per atomizer\r\n        46.2 wastepacks atomized \u002F 5 wastepacks produced = 9.25 mechs per atomizer\r\n\t111 wastepacks atomized \u002F 5 wastepacks produced = 22.25 mechs per atomizer\r\n    \r\n    \r\n        Legionary, Pikeman, Scyther\r\n        2\r\n        10\r\n        21.24 wastepacks atomized \u002F 10 wastepacks produced = 2.12 mechs per atomizer\r\n        46.2 wastepacks atomized \u002F 10 wastepacks produced = 4.62 mechs per atomizer\r\n        111 wastepacks atomized \u002F 10 wastepacks produced = 11.1 mechs per atomizer\r\n    \r\n    \r\n        Lancer, Tesseron, Tunneler\r\n        3\r\n        15\r\n        21.24 wastepacks atomized \u002F 15 wastepacks produced = 1.42 mechs per atomizer\r\n        46.2 wastepacks atomized \u002F 15 wastepacks produced = 3.08 mechs per atomizer\r\n        111 wastepacks atomized \u002F 15 wastepacks produced = 7.4mechs per atomizer\r\n    \r\n    \r\n        Centipede (all)\r\n        4\r\n        20\r\n        21.24 wastepacks atomized \u002F 20 wastepacks produced = 1.06 mechs per atomizer\r\n        46.2 wastepacks atomized \u002F 20 wastepacks produced = 2.31 mechs per atomizer\r\n        111 wastepacks atomized \u002F 20 wastepacks produced = 5.55 mechs per atomizer\r\n    \r\n    \r\n        Centurion, Diabolus, War queen\r\n        5\r\n        25\r\n        21.24 wastepacks atomized \u002F 25 wastepacks produced = 0.85 mechs per atomizer\r\n        46.2 wastepacks atomized \u002F 25 wastepacks produced = 1.85 mechs per atomizer\r\n        111 wastepacks atomized \u002F 25 wastepacks produced = 4.44 mechs per atomizer\r\n    \r\n\r\n\r\n\u003Chr>\r\n\u003Ch2>Links & Credits\u003C\u002Fh2>\r\n\r\nGitHub Link:\r\nhttps:\u002F\u002Fgithub.com\u002FCyberSavvy531\u002FImprovedWastepackAtomizer",34,[26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2047490095629115239\u002F58C0CD650D4F368EE355CA984CA0C5B27E57171C\u002F",[],null,[30],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"fc6b054d-a973-4878-bfdc-2b0f55c256fa","craftable-royalty-items","Craftable Royalty Items","Overview Utilizes items introduced in the Biotech DLC as ingredients in end-game crafting recipes that allow you to craft your own ultratech melee weapons, persona weapons, and eltex gear, which were first introduced in the Royalty DLC.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3012415507","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2031737642171472154\u002F96D1A049C87258C9F968CCD059AA2E523D47B21B\u002F","cyber.craftableroyaltyitems",[15,16,17,18],657,4.4,"2023-07-30T17:48:20.0000000Z","2025-06-19T19:48:36.0000000Z",[44,58,71,88],{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":57},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":63,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":55,"publishedAt":69,"updatedAt":70},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":76,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":85,"rating":55,"publishedAt":86,"updatedAt":87},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,81,82,83,17,18,84,16],"1.0","1.1","1.2","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":20,"publishedAt":99,"updatedAt":100},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,82,83,17,18,84,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[102,114,127,140],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":49,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":55,"publishedAt":112,"updatedAt":113},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,18],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":55,"publishedAt":125,"updatedAt":126},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,18,84,83],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":55,"publishedAt":138,"updatedAt":139},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,84,83,82,81],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":76,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":141,"downloadCount":85,"rating":55,"publishedAt":86,"updatedAt":87},[15,81,82,83,17,18,84,16]]