[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-industrial-warfare":3,"mods-more-author-industrial-warfare":30,"mods-more-category-industrial-warfare":85,"mods-similar-industrial-warfare":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":28,"kofiUrl":29,"patreonUrl":29},"de5597e9-dfae-466a-8ecb-cd0451ff77c9","industrial-warfare","Industrial Warfare","Imagine this, you landed on a distant Rimworld many many moons ago, you survived everything from blight to full on siege when on a random patrol a shmuck with 2 shooting skill somehow vibe checks you from behind a rock because his shotgun with buckshot has a range 1\u002F3 shorter tha","TechnoFox","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2864803629","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1799774155582296799\u002F1C778D9A24A55CE6D32B388D2E1A2588CD5CEEC7\u002F","fox.industrialwarfare","management",[15,16],"mod","1.3",2583,4.9,"2022-09-18T19:38:37.0000000Z","\u003Cp>Imagine this, you landed on a distant Rimworld many many moons ago, you survived everything from blight to full on siege when on a random patrol a shmuck with 2 shooting skill somehow vibe checks you from behind a rock because his shotgun with buckshot has a range 1\u002F3 shorter than your rifle? This mod intends to change that by overhauling  combat as well as some new guns for various environments as well as extend ranges to realistic ranges (Ie. The M16 has an effective range of 300m, if each tile is about the size of a pine\u002Fbirch\u002Foak tree for scale means each tile should be roughly 5 meters. With the vanilla settings this means your rifle is firing only 150m and becomes inaccurate)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> NOTE: Industrial Warfare has been a pet project that I have been working on in conjunction with another mod in the works. The long and short of it, this mod intends to change how rimworld's ranged combat to be at longer ranges and balanced so that rushers and weapons that generally would be considered \"a bad idea\" to bring to the frontline are no longer as viable. In addition THIS MOD IS DESIGNED AND BALANCED FOR ANOTHER MOD's FACTION TO CHOOSE SPECIFIC WEAPONS and unfortunately vanilla rimworld factions will grab whatever weapon they can find( this will likely be patched in the future). That being said I intend to continue working on this as I play and balance the coming mod and this one to vanilla.\u003C\u002Fh2> \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Details \u003C\u002Fh2> \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Whats changed? Ranges are what is probably going to stick out the most, ranges are doubled or halved based on their real life counter parts (1 tile = 5m) and damage has increased, as well as a requirement to craft specific parts to build certain weapons based on level of said parts.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Ch2>LEVELS \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Cstrong>Scrap --> Factory --> Upgraded  --> Named \u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Ch2>Whats Changed \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Pistols:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Pistols now do 1.5->1.7x damage\r\u003Cbr>- Fire faster and more often\r\u003Cbr>- Effective in CQB\r\u003Cbr>- Good for sidearms\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Range halved\r\u003Cbr>- Incredibly short range to match 50m effective range\r\u003Cbr>- Ineffective at medium -> long range combat\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Shotguns:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Shotguns now do 1.7->1.9x damage\r\u003Cbr>- Has quick acquisition\r\u003Cbr>- Effective in CQB\r\u003Cbr>- Good for tight buildings\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Range halved\r\u003Cbr>- Incredibly short range to match 50m effective range for buckshot\r\u003Cbr>- Ineffective at medium -> long range combat\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>SMG:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Has quick acquisition\r\u003Cbr>- Fires double burst 3 -> 6\r\u003Cbr>- Effective in CQB\r\u003Cbr>- Good for short -> mid range engagements\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Range reduced by 1\u002F4\r\u003Cbr>- SMG's now do 1.0->0.8x damage\r\u003Cbr>- Better range than pistols and shotguns range, however doesn't pack as much punch\r\u003Cbr>- Ineffective at long range combat\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Automatic Rifles:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Range increased by double\r\u003Cbr>- Has quicker acquisition\r\u003Cbr>- Automatic Rifles now do 1.5->2.0x damage\r\u003Cbr>- Effective in CQB\r\u003Cbr>- Good for most ranged engagements, but are not particularly better in any particular engagement.\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- While acquisition is improved, in CQB environments a shotgun, SMG, or pistol will likely shoot first\r\u003Cbr>- While relatively good at most ranges, at longer range is exposed to fire from snipers and MG's\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Long Rifles:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Range increased by double\r\u003Cbr>- Long Rifles now do 1.7->2.0x damage\r\u003Cbr>- Effective at long and very long range\r\u003Cbr>- Good for plinking targets while staying rather unengaged in main fight\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Has slower acquisition\r\u003Cbr>- Liability in close engagements\r\u003Cbr>- While having a very long range, rifles still miss fairly often (wind, target movement, etc)\r\u003Cbr>- Can enter the fight in a closer range and becoming more accurate, but becomes exposed to MG's and AR's\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>MG's:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Range increased by double\r\u003Cbr>- Machine Guns now do 1.5->1.7x damage\r\u003Cbr>- Effective at medium and long range\r\u003Cbr>- Good for creating beating zones and firing at clumps of targets\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Has slower acquisition\r\u003Cbr>- Has slower recovery (Fixing belt, getting up from prone,etc)\r\u003Cbr>- Liability in close engagements\r\u003Cbr>- While able to engage targets at longer ranges, MG's are rather inaccurate and are better employed at firing in general area's rather than specific targets.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Grenade Launchers:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Range increased by double\r\u003Cbr>- good for suppressing, dealing damage to infrastructure, and damaging clumped troops\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Has slower acquisition (aiming and adjusting ark)\r\u003Cbr>- Has slower recovery\r\u003Cbr>- Liability in close engagements\r\u003Cbr>- Explosion of Fire changed to HE\r\u003Cbr>- No longer starts fires\r\u003Cbr>- explosion radius halved for HE\r\u003Cbr>- While able to engage targets at longer ranges, Grenade launchers's are rather inaccurate and are better employed at firing in general area's rather than specific targets.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Rockets:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Range increased by 1.3\r\u003Cbr>- Effective at medium and close range\r\u003Cbr>- Has fast recovery (ie. just drop the thing, they are one use lol)\r\u003Cbr>- Has fast acquisition \r\u003Cbr>- Good for clumps of targets, turrets, damaging infrastructure, and taking out juggernauts.\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Liability in engagements without mutual support of other weapons to cover\r\u003Cbr>- Explosion Radius significantly reduced (no more triple rockets demolishing trench line in 1 move)\r\u003Cbr>- Triple rocket switched to Law (fires one rocket)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Mini gun:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Pros:\r\u003Cbr>- Range increased by 1.5\r\u003Cbr>- Effective at medium and close range\r\u003Cbr>- Good for clumps of targets, holding breaches, and juggernauts\r\u003Cbr>\r\u003Cbr>Cons:\r\u003Cbr>- Has slower acquisition (spinning up)\r\u003Cbr>- Has slower recovery (Fixing belt, reloading)\r\u003Cbr>- Liability in engagements without mutual support of other weapons to cover\r\u003Cbr>- While able to engage targets at longer ranges, Mini guns' are rather inaccurate and are better employed at firing at doorways or choke points rather than at targets at range\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Ch2>COMMON QUESTIONS \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Q: CE?\r\u003Cbr>\r\u003Cbr>A: Unlikely, I am working on another mod rn and will be putting main focus on that and balancing this. however more guns will be coming down the pipe as well as LTS ammo compatiblity\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Q: I hate the ranges can I adjust them to vanilla?\r\u003Cbr>\r\u003Cbr>A: Yes, go into variable ranges menu in your mod settings, change all 2s to 1s and short range weapons to 4, your back to relatively normal\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Q: The damage is pretty high can it be changed?\r\u003Cbr>\r\u003Cbr>A: As of now no, I will likely add a patch to make them vanilla damage\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Ch2>RECOMMENDED MODS\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>:::These are by no means a requirement but definitely add to the game:::\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Simple Sidearms:  https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256\r\u003Cbr>\r\u003Cbr>Allows for pistols to have some use in CQB\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Run and Gun:  https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550\r\u003Cbr>\r\u003Cbr>Allows for troops to run and fire making combat much more realistic (ie spec fire on the move)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Suppression (Continued):  https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2559826227\r\u003Cbr>\r\u003Cbr>Allows for enemy and friendly troops to be suppressed adding more functionality to MG's, snipers, and AR's\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Rim Cities:  https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1775170117\r\u003Cbr>\r\u003Cbr>Creates cities for more CQB enviroments\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Ch2>COMPATIBLITY\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>As I know of there should be no compatibility issues with any mods as it only adds, however retextures of vanilla weapons should be placed after IW for them to take effect\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr> \u003Ch2>Load Order\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>VFE\r\u003Cbr>Industrial Warfare\r\u003Cbr>Variable Range\u003C\u002Fp>",49,[23,24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1799774155582769894\u002F78B4730C4D8C2BDF16DFC9641C24D9C719383562\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1799774155582768416\u002FE02100E5D14D8402E4528DC3C4AE8FD827D281F8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1799774155582768651\u002F7E2EDE628124DD8612A5ACB4446029282E3BECE1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1799774155582768854\u002F7EA3484BAB2E3203041FD2D939CBAA98C92A5159\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1799774155582769034\u002FE459A50B0E67C7BCADF5E6556975C61335435ACD\u002F",[],null,[31,45,59,73],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"81265f77-f81d-4d95-b4a9-f52f7280d24e","nothing-but-just-a-tent-11","Nothing but just a Tent [1.1]","Not my mod, Tents ported from 1 to 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2027863609","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F784129708168300036\u002FA1E914E72C82E7FD811D094A749A393C5AE689F3\u002F","t3chn0f0x195.tents",[15,40],"1.1",1159,4.8,"2020-03-19T23:09:07.0000000Z","2020-05-18T05:24:15.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"f6f37c18-ba30-4ca9-8e18-6fa7d29d7e4f","urban-factions-framework","Urban Factions - Framework","This mod is the prerequisite for the modern combat series, What it does: - Adds 2 breaching tools the slap charge and Breaching charge - Alters AI to move to the centre of their settlement and defend from fortified positions instead of immediately running towards combat at the fi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2981554547","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2053124032973583605\u002F8EC159EBB2B7C797D4BE1E389993BFF9A05913D2\u002F","technofox.urbanfactions.framework",[15,54],"1.4",5412,4.7,"2023-05-27T23:55:17.0000000Z","2023-07-31T19:44:52.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":67,"tags":68,"downloadCount":70,"rating":42,"publishedAt":71,"updatedAt":72},"18c54c15-417a-4b3c-a3b0-50640afee281","srts-combat-and-cargo","SRTS Combat and Cargo","What is this mod? Isn't the original SRTS already out? Well this mod is a little different. What this mod adds: - 2 new models each with their own ups and downs - A new shell type: Chempalm The Ships: - The Commando, is a more combat oriented ship that is fast and has a large amo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2209616690","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1597043896926839251\u002FD94A2955DEEB9FDE0226F9F82E6E52CF93538806\u002F","technofox.cnc","combat",[15,69],"1.2",1406,"2020-08-26T04:33:29.0000000Z","2020-08-26T04:43:53.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":83,"publishedAt":84,"updatedAt":84},"89d6ff04-fe66-4c87-9488-2a35591adc3e","galactic-factions-republic-phase-1","Galactic Factions - Republic (Phase 1)","\"Republic forces, hailing from the renowned 501st Legion, have descended upon the distant Rimworld, unleashing the might of the Clone Army upon uncharted territories.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2984705080","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2051999003027165251\u002F943DA19688485EFD67F8AB0CBCAF904F0B714C97\u002F","technofox.galacticfactions.republicphase1",[15,54],1139,4,"2023-06-04T05:36:48.0000000Z",[86,101,115,127],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":98,"rating":18,"publishedAt":99,"updatedAt":100},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,96,40,69,97,54,16],"1.0","1.5",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":112,"rating":18,"publishedAt":113,"updatedAt":114},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,111,97,54,16,69,40,96],"1.6",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":106,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":18,"publishedAt":125,"updatedAt":126},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,97,54,111],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":18,"publishedAt":138,"updatedAt":139},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,96,40,69,97,54,16,111],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[141,155,168,181],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":18,"publishedAt":153,"updatedAt":154},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,111,97,54,16,69,40,96],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":106,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":163,"tags":164,"downloadCount":165,"rating":18,"publishedAt":166,"updatedAt":167},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,111,97,54],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":18,"publishedAt":179,"updatedAt":180},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,97,54,16,111],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":106,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":150,"tags":189,"downloadCount":190,"rating":18,"publishedAt":191,"updatedAt":192},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,111,97,54],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z"]