[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-infectious-creatures":3,"mods-more-author-infectious-creatures":31,"mods-more-category-infectious-creatures":85,"mods-similar-infectious-creatures":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":29,"kofiUrl":30,"patreonUrl":30},"ff7ffb37-a61b-416f-b7ea-a87c668d42f3","infectious-creatures","Infectious Creatures","If you have any ideas on how to balance the mod please leave a comment and let me know Tl;dr This mod adds venom to snakes and giant insects as well as adding in 2 more snakes.","Pleccy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1430501911","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F772869520950708287\u002F277B2FD9169652C2252E61B4165CCA4A6E5E0805\u002F","pleccymm.infectiouscreatures","management",[15,16,17,18,19,20,21],"mod","0.18","0.19","1.0","1.1","1.2","1.3",6338,4.9,"2018-07-03T18:43:12.0000000Z","2021-07-16T13:55:51.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FutAjpmA.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>\u003Cu> If you have any ideas on how to balance the mod please leave a comment and let me know \u003C\u002Fu>\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Tl;dr This mod adds venom to snakes and giant insects as well as adding in 2 more snakes. This venom must be cured using antivenoms not using normal medicine. \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong> \u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=42209.msg415456#msg415456\" target=\"_blank\" rel=\"noopener noreferrer\"> Also get it on Ludeon Forums\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Don't like the changes to insects but like the snakes? Try \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1551370846\" target=\"_blank\" rel=\"noopener noreferrer\">this\u003C\u002Fa> version of the mod instead!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Introduction \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Did you know that cobras give some form of venom to colonists when they bite them? No? That's not surprising as until I started making this mod I had no idea either.\r\u003Cbr>\r\u003Cbr>In the base game I felt that venom was under represented - cobras do give small amounts of toxic build-up, but like I said I wouldn’t be surprised if you didn't know this. Infectious creatures changes all of this making snakes, insects and rats all function slightly differently…\r\u003Cbr>\r\u003Cbr>\u003Ch2> Changes and additions \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Here are the changes and additions that this mod implements:\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Firstly\u003C\u002Fstrong> cobras now inflict snake venom when biting people or animals. This is at first harmless up until too much venom enters the body through multiple bites, which will cause venom poisoning to be given to the target pawn. Venom poisoning will to begin with cause some breathing and consciousness problems but soon will escalate to huge breathing  and consciousness problems and the pawn will collapse. After around 7 days the pawn will die.\r\u003Cbr>\r\u003Cbr>Medicine can't be used to cure the afflicted, instead either a snake venom antivenom or snake venom healing vapours must be taken to remove the poison. These are crafted through the use of snake venom vials which can be extracted from tamed snakes or removed from venom glands, obtained by butchering snake corpses. Then tribals can mix it with agave fruit to make the healing vapours whilst more advanced colonies can mix neutroamine with it in a drug lab to make the antivenom. To use either of these you can tell colonists to take it manually or go into the operations tab of animals or humans and tell it to be administered.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Secondly\u003C\u002Fstrong> there are now two more snakes:\r\u003Cbr>\u003Cul>\u003Cli>Adders\u003C\u002Fli>\u003Cli>Black Desert Cobras\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Adders spawn in temperate biomes whilst black desert cobras spawn in warmer dry regions. Both new species can have venom extracted from them and inflict snake venom when they bite pawns.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Thirdly\u003C\u002Fstrong> rats. Rats can now give the plague to those they bite. Like everything else they have a higher likely hood of inflicting the plague if they have bitten someone multiple times.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Number four\u003C\u002Fstrong> we have swamp fever! Swamp fever works mostly like the flu however will only appear in swamps. Flu has been completely removed from swamps to help with balancing and taking penoxycyline will stop it from occuring.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Fifth\u003C\u002Fstrong> cobras now spawn more regularly. Their rate of spawning has been upped and they can also spawn in packs up to 3 to make encounters with these wriggly little fellas slightly more common.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>And finally\u003C\u002Fstrong> at number six we have giant killer insects. Megascarabs, spelopedes and megaspiders all now have associated venoms:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Megascarabs inflict megascarab venom which causes a small penalty towards moving and manipulation\u003C\u002Fli>\u003Cli>Spelopedes inflict spelopede venom which causes similar effects to that of megascarab venom however slightly more severe and can cause spelopede sickness if too much venom enters the body. Spelopede sickness is similar to that of an infection, but just a bit easier to fight.\u003C\u002Fli>\u003Cli>Megaspiders inflict megaspider venom, if large amounts of venom have enter the body the target pawn will gain paralysis which will cause the pawn to instantly collapse. It can be cured by using a megaspider antivenom before they die from the venom.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>The antivenom required to cure paralysis can be acquired through researching how to synthesise snake venom into megaspider venom and then crafting this with neutroamine and psychoid leaves. Colonies that have done even more research might learn of a way to butcher megaspider corpses to get venom glands. There is currently no easy way for tribals to acquire this cure and as such they must trade for it.\r\u003Cbr>\r\u003Cbr>\u003Ch2> Compatibility Issuses \u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong> \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279501691&searchtext=venom\" target=\"_blank\" rel=\"noopener noreferrer\"> Venom \u003C\u002Fa>\u003C\u002Fstrong>doesn't work with this mod\u003C\u002Fli>\u003Cli>Most mods that don't affect the cobra's mouth should work fine\u003C\u002Fli>\u003Cli>This \u003Cstrong>can be added\u003C\u002Fstrong> to existing save files but \u003Cstrong>shouldn't be removed\u003C\u002Fstrong> unless you're certain that all snakes, health conditions and items added by this mod as well as cobras and rats are not present on the map.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Enjoy the mod!\u003C\u002Fp>",82,[],[],null,[32,45,58,71],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":42,"rating":23,"publishedAt":43,"updatedAt":44},"6fd295c8-cbdf-426e-8911-e993b393c4a3","columns-dont-take-up-spaces","Columns Don't Take Up Spaces","This mod simply changes it so that columns don’t block zones from being placed over them making columns more useful than just being glorified walls, this means in stockpile rooms items can be placed on them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2015924129","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F772869520953808475\u002F750F370590CC35904D546CAF6B86F6C38D7C690F\u002F","pleccymm.columnsdonttakeupspaces",[15,19,20,41,21],"1.4",2769,"2020-03-07T11:15:28.0000000Z","2022-10-21T15:50:16.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":55,"publishedAt":56,"updatedAt":57},"8d2a986d-3e6c-4077-ba3f-2c7ff2b817bc","hedgehogs-again","Hedgehogs! Again!","This is a 1.2\u002F1.3\u002F1.4 update of an old favourite mod of mine that sadly never got updated past Alpha 15. Original Mod: Original Creator's Twitter: ==Original Description== Hedgehogification of RimWorld. Adds two new species to the game. -Hedgehogs: Regular hedgehogs found in vari","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2370439961","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1754683441109877037\u002F2C33D3CA417C45B2BE7DE21B40E195EF6685C540\u002F","pleccymm.hedgehogs",[15,20,41,21],583,4.8,"2021-01-22T21:21:54.0000000Z","2022-10-21T15:50:32.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"4d39cac2-fc39-4ba0-b641-59d7d4da8d92","infectious-creatures-lite","Infectious Creatures Lite","This is a lite version of this mod, this version removes all the changes to giant insects but still includes those towards snakes and rats.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1551370846","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1461933821420273720\u002FFBAF313293CF354500D74D303E2CCCF62C5D71D4\u002F","pleccymm.infectiouscreatureslite",[15,18,19,20,21],316,4.3,"2018-10-29T17:36:40.0000000Z","2021-07-16T13:56:06.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":79,"tags":80,"downloadCount":81,"rating":82,"publishedAt":83,"updatedAt":84},"fb021b60-92ba-4bcf-8339-4fddf8dee48b","vanilla-weapons-expanded-ce-16","Vanilla Weapons Expanded CE 1.6","This patch is unofficial and is only going to stay up for as long as Andross needs to finish work on the main one.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1937594852","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F769484415892072332\u002FC6E026FD9DD097836FEFF32E71DA8403BE7F1AFC\u002F","workshop.1937594852","weapons",[15,18],1503,5,"2019-12-15T16:29:51.0000000Z","2020-01-24T21:30:29.0000000Z",[86,100,114,127],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":97,"rating":23,"publishedAt":98,"updatedAt":99},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,19,20,96,41,21],"1.5",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":111,"rating":23,"publishedAt":112,"updatedAt":113},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,18,19,20,96,41,21,110],"1.6",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":23,"publishedAt":125,"updatedAt":126},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,18,19,20,96,41,21,110],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":105,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":23,"publishedAt":137,"updatedAt":138},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,110,96,41,21,20,19,18],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[140,153,166,178],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":82,"publishedAt":151,"updatedAt":152},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,19,20,96,41,21],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":23,"publishedAt":164,"updatedAt":165},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,96,41,110],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":158,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":23,"publishedAt":176,"updatedAt":177},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,110,96,41],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":158,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":186,"tags":187,"downloadCount":188,"rating":23,"publishedAt":189,"updatedAt":190},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,96,41,110],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]