[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-inspiration-tweaks":3,"mods-more-author-inspiration-tweaks":31,"mods-more-category-inspiration-tweaks":32,"mods-similar-inspiration-tweaks":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":29,"kofiUrl":30,"patreonUrl":30},"bfedcb9e-5b7d-4f4e-896b-339989e7f847","inspiration-tweaks","Inspiration Tweaks","Overview Alters the current inspiration system & adds 19 new inspiration types.","76561198111459776","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2117570018","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1686019925158727692\u002F48240FCECFC4CD54F69DD7EB09242C1981D59E5B\u002F","catachat.inspirationtweaks","management",[15,16,17,18,19,20,21],"mod","1.6","1.5","1.4","1.3","1.2","1.1",121149,4.9,"2020-06-03T11:21:18.0000000Z","2026-08-09T11:01:57.0000000Z","\u003Ch2>Overview\u003C\u002Fh2>\r\nAlters the current inspiration system & adds 19 new inspiration types.\r\nThe chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy.\r\n\r\nAdditionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy.\r\n\r\nIncludes a settings menu which allows you to disable each inspiration.\r\n\r\nCan be added safely to saves but \u003Cu>cannot be removed safely unless there are no pawns currently inspired\u003C\u002Fu>. A debug tool is included which removes inspiration from pawns to help in removing the mod.\r\n\r\nRequires Harmony.\r\n\r\n\u003Ch2>Features\u003C\u002Fh2>\r\n\u003Cstrong>Pre-Existing Inspiration Changes\u003C\u002Fstrong>\r\nAll inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan. \r\nAdditionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase.\r\nSpecific changes are as follows:\r\n\u003Cul>\u003Cli>Work Frenzy\r\n   - Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance.\u003C\u002Fli>\u003Cli>Go Frenzy\r\n   - Probability: Higher average skill levels increase probability of occurrence.\r\n   - Other: Can spawn in caravans\u003C\u002Fli>\u003Cli>Shoot Frenzy\r\n   - Required Skills: Shooting 8\r\n   - Probability: Playing on peaceful reduces probability of occurrence.\u003C\u002Fli>\u003Cli>Inspired Trade\r\n   - Required Skills: Social 8\r\n   - Other: Can spawn in caravans\u003C\u002Fli>\u003Cli>Inspired Recruitment\r\n   - Required Skills: Social 8\r\n   - Required Work: Warden\r\n   - Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence.\u003C\u002Fli>\u003Cli>Inspired Taming\r\n   - Required Skills: Animals 8\r\n   - Required Work: Handling\r\n   - Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter\u003C\u002Fli>\u003Cli>Inspired Surgery\r\n   - Required Skills: Medicine 8\r\n   - Required Work: Doctor\u003C\u002Fli>\u003Cli>Inspired Creativity\r\n   - Required Skills: Construction 8, Artistic 8 or Crafting 8\r\n   - Required Work: Art, Tailoring, Smithing or Construction\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch2>Additions\u003C\u002Fh2>\r\n\u003Cstrong>Combat Inspirations\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Brawling Frenzy\r\n  - Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10\r\n  - Required Skills: Melee 8\r\n  - Probability: Reduced probability of occurrence by playing on peaceful.\u003C\u002Fli>\u003Cli>Inspired Fighting\r\n  - Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60%\r\n  - Required Skills: Melee 8 & Shooting 8\r\n  - Probability: Reduced probability of occurrence by playing on peaceful.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong>Work Inspirations\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Inspired Mining\r\n  - Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining\u002Fdrilling yields (can be varied in settings)\r\n  - Required Skills: Mining 8\r\n  - Required Work: Mining\u003C\u002Fli>\u003Cli>Inspired Cooking\r\n  - Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses\r\n  - Required Skills: Cooking 8\r\n  - Required Work: Cooking\r\n  - Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism.\u003C\u002Fli>\u003Cli>Inspired Research\r\n  - Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings)\r\n  - Required Skills: Intellectual 8\r\n  - Required Work: Research\r\n  - Probability: Won't spawn unless there is a current research project\u003C\u002Fli>\u003Cli>Inspired Plantwork\r\n  - Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings)\r\n  - Required Skills: Plants 8\r\n  - Required Work: Growing or Plant Cutting\r\n  - Probability: Slightly reduced probability to spawn in winter.\u003C\u002Fli>\u003Cli>Inspired Hunting\r\n  - Bonuses: Hunting Stealth +15, Shooting Accuracy +6\r\n  - Required Skills: Animals 8 & Shooting 8\r\n  - Required Work: Hunting\r\n  - Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map\u003C\u002Fli>\u003Cli>Inspired Ranching\r\n  - Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings)\r\n  - Required Skills: Animals 8\r\n  - Required Work: Handling\r\n  - Probability: Only spawns if the colony owns tamed animals\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong>Misc Inspirations\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Inspired Kindness\r\n  - Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties\r\n  - Required Skills: Social 8\u003C\u002Fli>\u003Cli>Inspired Learning\r\n  - Bonuses: Global Learning Factor x300%\r\n  - Required Skills: Intellectual 8\r\n  - Probability: Reduced probability to spawn when the pawn has 20 in any skill.\u003C\u002Fli>\u003Cli>Inspired Travelling\r\n  - Bonuses: Increases travel speed of the caravan, increases caravan  carry capacity by 50%\r\n  - Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans\u003C\u002Fli>\u003Cli>Inspired Foraging\r\n  - Bonuses: Foraged Food x150%\r\n  - Required Skills: Plants 8\r\n  - Probability: Only spawns on pawns in caravans\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong>Trait Specific Inspirations\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Bloodlust Focus\r\n  - Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150%\r\n  - Required Skills: Shooting 8 & Melee 8\r\n  - Required Trait: Bloodlust\r\n  - Probability: Reduced probability of occurrence by playing on peaceful.\u003C\u002Fli>\u003Cli>Arsonism Focus\r\n  - Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar\r\n  - Required Trait: Pyromaniac\r\n  - Other: Prevents the pawn from gaining fire-starting mental breaks\u003C\u002Fli>\u003Cli>Inspired Artistry\r\n  - Bonuses: Next piece of art is three levels of quality higher\r\n  - Required Skills: Artistic 8\r\n  - Required Trait: Tortured Artist\r\n  - Required Work: Art\r\n  - Other: Pawns can gain this inspiration after having a mental break\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong>Royalty DLC Inspirations\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Psychic Soothe Focus \r\n  - Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%.\r\n  - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level\u003C\u002Fli>\u003Cli>Psychic Strength Focus\r\n  - Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate\r\n  - Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels\u003C\u002Fli>\u003Cli>Inspired Leadership\r\n  - Bonuses: Allies' Work Speed x150%\r\n  - Required Skills: Social 8\r\n  - Probability: Only spawns on pawns with titles\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong>Ideology DLC\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Ritual Inspiration Gain \r\n  - A new additional ritual reward has been added, upon a positive outcome a random number of participants will become inspired (up to half of the total participants).\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Cstrong>Biotech DLC Inspirations\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Inspired Growth (Children Only)\r\n  - Bonuses: +20% child learning rate and +25% child growth gain. Also grants additional trait options (1) and passions (2) at their next growth moment.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Check out my other mod\u003C\u002Fstrong>\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2111510581\" target=\"_blank\" rel=\"noopener noreferrer\">Inspiration Installation\u003C\u002Fa> - (Allows installing inspirations through surgery)",657,[],[],null,[],[33,47,60,74],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":38,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":44,"rating":23,"publishedAt":45,"updatedAt":46},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,17,18,19,20,21,43],"1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":23,"publishedAt":58,"updatedAt":59},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,21,20,17,18,19],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":23,"publishedAt":85,"updatedAt":86},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,43,21,20,17,18,19,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[88,90,103,116],{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":89,"downloadCount":57,"rating":23,"publishedAt":58,"updatedAt":59},[15,16,17,18],{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":13,"tags":99,"downloadCount":100,"rating":23,"publishedAt":101,"updatedAt":102},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":23,"publishedAt":114,"updatedAt":115},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":95,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":124,"tags":125,"downloadCount":126,"rating":23,"publishedAt":127,"updatedAt":128},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]