[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ironman-armor":3,"mods-more-author-ironman-armor":32,"mods-more-category-ironman-armor":85,"mods-similar-ironman-armor":143},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":30,"kofiUrl":31,"patreonUrl":31},"6bd36468-18b1-47d3-bf6a-7399feeb9b88","ironman-armor","Ironman Armor","Now added a quest and new enemy type.","Elv原则","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3659192452","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16711696070132603092\u002F7A7B73877AAC9E35C34AE15919346D7B3188FD63\u002F","marvel.ironman","combat",[15,16],"mod","1.6",578,4.3,"2026-02-03T08:50:04.0000000Z","2026-07-23T06:07:22.0000000Z","\u003Cp>Now added a quest and new enemy type.  You will go to the crashing site and found new mechanoid.  \r\u003Cbr>\r\u003Cbr>Defeating them will give you recipe to make tessarect shard and techprint for research mark3 armor and above. \r\u003Cbr>\r\u003Cbr>Added spiderman gene and mutated spiders.\r\u003Cbr>\r\u003Cbr>This is the first quest, future plan will turn this into quest chain with end boss ultron, and probably adding rimworld style ironman armor like archotech ironman armor.\r\u003Cbr>\r\u003Cbr>I also plan to add serum that give you hulk super power.\r\u003Cbr>\r\u003Cbr>If you have more ideas or bug reports, join the Discord or leave a comment.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FffszTTDTf3\" target=\"_blank\" rel=\"noopener noreferrer\">Discord\u003C\u002Fa>\r\u003Cbr>----\r\u003Cbr>Ironman Armor adds powered armor suits, deployable suit systems, real flight, world flight, nano armor, and a Hulkbuster hangar\u002Fpiloted-mech system.\r\u003Cbr>\r\u003Cbr>All Ironman suits use armor energy and heat. Standard suits refuel from chemfuel. Flight and weapons consume energy and generate heat.\r\u003Cbr>\r\u003Cbr>----- MOD OPTIONS -----\r\u003Cbr>The Ironman Mod Options page includes global balance sliders for every Ironman armor:\r\u003Cbr>- Energy capacity: changes the max armor energy bar.\r\u003Cbr>- Map flight energy use: changes energy drain while flying on the map.\r\u003Cbr>- Passive energy regeneration: changes passive energy recovery for suits that have it.\r\u003Cbr>- Heat capacity: changes how much heat armor can hold before overheating.\r\u003Cbr>- Heat gain: changes heat generated by flight and abilities.\r\u003Cbr>- Heat dissipation: changes how fast armor cools down.\r\u003Cbr>- World flight energy cost: changes energy cost per world tile.\r\u003Cbr>- Flight damage rules: toggle melee immunity while flying and explosion damage reduction.\r\u003Cbr>\r\u003Cbr>These options are global multipliers. \r\u003Cbr>\r\u003Cbr>----- MARK I -----\r\u003Cbr>Mark-I Helmet:\r\u003Cbr>- Stats: Sharp 0.80, Blunt 0.60, Heat 0.30 | Max HP 520 | Mass 3 | Insulation +10 cold \u002F +5 heat\r\u003Cbr>- Recipe: Steel 120, Plasteel 10, ComponentIndustrial 4 | Work 10,000 ticks | Fabrication Bench, Crafting 10\r\u003Cbr>\r\u003Cbr>Mark-I Armor:\r\u003Cbr>- Stats: Sharp 0.75, Blunt 0.65, Heat 0.28 | Max HP 1500 | Mass 22 | Insulation +15 cold \u002F +8 heat\r\u003Cbr>- Move -0.18, Work -0.20, Aim +0.18, Learning -0.05\r\u003Cbr>- Recipe: Steel 420, Plasteel 40, ComponentIndustrial 12 | Work 28,000 ticks | Fabrication Bench, Crafting 14\r\u003Cbr>- Abilities: Arm flamethrowers and single rocket. No flight and no world flight.\r\u003Cbr>\r\u003Cbr>----- MARK III -----\r\u003Cbr>Mark-3 Helmet:\r\u003Cbr>- Stats: Sharp 1.40, Blunt 0.45, Heat 0.55 | Max HP 600 | Mass 3 | Insulation +20 cold \u002F +20 heat\r\u003Cbr>- Recipe: Plasteel 60, Uranium 20, ComponentIndustrial 6, ComponentSpacer 4 | Work 12,000 ticks | Fabrication Bench, Crafting 12\r\u003Cbr>\r\u003Cbr>Mark-3 Armor:\r\u003Cbr>- Stats: Sharp 1.35, Blunt 0.50, Heat 0.60 | Max HP 1200 | Mass 18 | Insulation +25 cold \u002F +25 heat\r\u003Cbr>- Energy Shield: 160 max, 2.2 recharge\r\u003Cbr>- Move -0.08, Work -0.10, Aim +0.08, Learning +0.10\r\u003Cbr>- Recipe: Plasteel 180, Uranium 60, ComponentIndustrial 18, ComponentSpacer 10 | Work 24,000 ticks | Fabrication Bench, Crafting 18\r\u003Cbr>- Abilities: Unibeam, micro-missiles, repulsor palms, flight, and world flight.\r\u003Cbr>\r\u003Cbr>----- MARK V (briefcase suit) -----\r\u003Cbr>Mark V briefcase:\r\u003Cbr>- Wear on belt and use Transform to deploy Mark V armor and helmet.\r\u003Cbr>- Detransform returns the suit to the briefcase flow. When the deployed suit fails, the pawn can revert.\r\u003Cbr>- Stats: Max HP 400, Mass 2\r\u003Cbr>- Recipe: Plasteel 240, Uranium 80, ComponentIndustrial 24, ComponentSpacer 14 | Work 36,000 ticks | Fabrication Bench, Crafting 18\r\u003Cbr>\r\u003Cbr>Mark V Armor (deployed):\r\u003Cbr>- Stats: Sharp 1.05, Blunt 0.38, Heat 0.48 | Max HP 900 | Mass 15 | Insulation +18 cold \u002F +18 heat\r\u003Cbr>- Energy Shield: 120 max, 2.6 recharge\r\u003Cbr>- Move -0.03, Work -0.05, Aim +0.04, Learning +0.05\r\u003Cbr>- Abilities: Weaker Mark V unibeam, repulsor palms, detransform, flight, and world flight.\r\u003Cbr>\r\u003Cbr>----- MARK L (Nano Armor) -----\r\u003Cbr>\r\u003Cbr>Mark L implanted arc reactor:\r\u003Cbr>- A bionic heart replacement with 200% part efficiency.\r\u003Cbr>- Adds a passive reactor shield before armor deployment.\r\u003Cbr>- Recipe: Plasteel 320, Uranium 160, Gold 80, ComponentIndustrial 24, ComponentSpacer 24, AIPersonaCore 1 | Work 60,000 ticks | Fabrication Bench, Crafting 20\r\u003Cbr>- Surgery: install on Heart | Medicine 15\r\u003Cbr>- Abilities: Deploy Mark L from the implanted reactor and retract it back into the body.\r\u003Cbr>\r\u003Cbr>Mark L implanted armor (deployed):\r\u003Cbr>- Endgame nanotech suit with passive energy generation.\r\u003Cbr>- Strongest normal armor line in this mod.\r\u003Cbr>- Abilities: Repulsor barrage, Mark L unibeam, unibeam pulse, EMP burst, flight, and world flight.\r\u003Cbr>- Uses deep-blue Mark L projectile, mote, and impact effects.\r\u003Cbr>\r\u003Cbr>----- HULKBUSTER (hangar-built piloted mech) -----\r\u003Cbr>Hulkbuster hangar:\r\u003Cbr>- 5x5 powered deployment hangar from the Production menu.\r\u003Cbr>- Build the hangar first, then use Build Hulkbuster on the hangar.\r\u003Cbr>- Hangar recipe: Steel 300, Plasteel 100, ComponentIndustrial 12, ComponentSpacer 8 | Work 18,000 ticks\r\u003Cbr>- Research: Powered Armor + Advanced Fabrication + Multi-Analyzer\r\u003Cbr>- Power: consumes 900 W. A docked Hulkbuster recharges armor energy and repairs integrity from the powered hangar.\r\u003Cbr>\r\u003Cbr>Hulkbuster construction:\r\u003Cbr>- Colonists assigned to Construction haul required materials to the hangar.\r\u003Cbr>- After all materials are delivered, the hangar processes the Hulkbuster automatically.\r\u003Cbr>- Hulkbuster material cost: Steel 600, Plasteel 320, Uranium 160, Gold 80, ComponentIndustrial 24, ComponentSpacer 20, AIPersonaCore 1 | Processing 45,000 ticks\r\u003Cbr>- When complete, the Hulkbuster appears docked on top of the hangar.\r\u003Cbr>- Use Enter Hulkbuster on the hangar, then choose the colonist who will pilot it.\r\u003Cbr>- Pilots are drafted after entering. Undrafting sends the Hulkbuster back to its hangar.\r\u003Cbr>\r\u003Cbr>Hulkbuster active armor:\r\u003Cbr>- Standalone PilotedMech frame stored, charged, entered, and recovered through the hangar.\r\u003Cbr>- Stats: Sharp 1.70, Blunt 0.90, Heat 0.75 | Max HP 2600 | Mass 75 | Insulation +35 cold \u002F +35 heat\r\u003Cbr>- Energy Shield: 260 max, 3.4 recharge\r\u003Cbr>- Move -0.45, Work -0.35, Aim +0.20, Learning -0.10\r\u003Cbr>- Energy: 220 max. Flight drains energy. Docking recharges from hangar power.\r\u003Cbr>- Abilities: Piston Punch, Slam, Repulsor Shockwave, Bunker-Buster Missile, Grapple, Siege Unibeam, Flight, and World flight.\r\u003Cbr>- Return to hangar stores the Hulkbuster back in its linked hangar. If integrity is destroyed, the pilot is ejected.\r\u003Cbr>\r\u003Cbr>----- FLIGHT AND WORLD FLIGHT -----\r\u003Cbr>- Mark III, Mark V, Mark L, implanted Mark L, and Hulkbuster can fly.\r\u003Cbr>- Flying ignores terrain and obstacles, uses armor energy, creates heat, draws smoke\u002Ffire effects, and uses suit-specific world-flight markers.\r\u003Cbr>- World flight opens a targeter for flying to another world tile.\r\u003Cbr>- Base world flight cost: distance x 2 energy per tile, modified by the Mod Options world-flight slider.\r\u003Cbr>\r\u003Cbr>----- REQUIREMENTS -----\r\u003Cbr>- Research: Powered Armor + Multi-Analyzer for armor sets.\r\u003Cbr>- Hulkbuster also requires Advanced Fabrication.\r\u003Cbr>- Bench: Fabrication Bench.\r\u003Cbr>- Crafting: 10 Mark-I helmet, 12 Mark-3 helmet, 14 Mark-I armor, 18 Mark-3 armor, Mark V briefcase and Mark L portable reactor, 20 implanted Mark L reactor.\r\u003Cbr>\r\u003Cbr>----- ABILITIES SUMMARY -----\r\u003Cbr>Mark I: Arm flamethrowers and single rocket.\r\u003Cbr>Mark III: Unibeam, micro-missiles, repulsor palms, flight, world flight.\r\u003Cbr>Mark V: Weaker unibeam, repulsor palms, detransform, flight, world flight.\r\u003Cbr>Mark L portable: Mark L unibeam, micro-missiles, repulsor palms, detransform, flight, world flight.\r\u003Cbr>Mark L implanted: Repulsor barrage, Mark L unibeam, unibeam pulse, EMP burst, retract, flight, world flight.\r\u003Cbr>Hulkbuster: Piston Punch, Slam, Repulsor Shockwave, Bunker-Buster Missile, Grapple, Siege Unibeam, flight, world flight.\r\u003Cbr>_______\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Enjoy my mod? Buy me a coffee.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Felvlin\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FHZ8YeYr.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fc\u002FElvlinGame\" target=\"_blank\" rel=\"noopener noreferrer\">Patreon\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Thanks!\u003C\u002Fp>",29,[24,25,26,27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10856415965898610039\u002F67F995702B8C202A18329684894BD864A58AEBFE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11312001314623235762\u002F396AE9538756A419FC876DF905107C43BF2A22D7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17613387495478835275\u002F996AA1FD10231315FC680AFAF9040511B2ABE46E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11934312126527653029\u002F006E256F52D4531011718741D543F779A3D39D98\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17295557097546048845\u002FF0E7C2CA852178F63354EAFF31311F1CF7DB1670\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17378412998948230525\u002FA229B240345DA74D4B4FA134E193FF3535A2E5BC\u002F",[],null,[33,46,60,73],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":41,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":45},"01784082-01d9-4c23-b75b-2eef2944cdfe","z-pocket-dimension","Z Pocket dimension","This mod were inspired by Zlevel concept old mod by RamRod, and also one of reason i made the \"Dimensional Storage Virtual\" Mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3664235563","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9462763424742940112\u002F278D15318297BCEBD1BC02279265F7A12C399CBE\u002F","elvlin.zlevelselvlin","management",[15,16],284,3.2,"2026-02-11T12:44:11.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":54,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"a5d86e72-b4be-45b2-a8d6-6234f0bf5b68","dimensional-storage-virtual","Dimensional Storage Virtual","Dimensional Storage Virtual A late-game storage solution that removes items from the map entirely, storing them in a virtual \"pocket dimension\".","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3656257078","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15156513467634469113\u002FAE9D90C06130413A54C89E0F561B75AC928E0768\u002F","elvlin.dimensionalstoragevirtual","storage",[15,16],737,5,"2026-01-29T19:55:31.0000000Z","2026-06-16T13:29:21.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":41,"tags":68,"downloadCount":69,"rating":70,"publishedAt":71,"updatedAt":72},"44e3f223-37cd-4326-ad6e-855bd5a6d5b2","palrim","PalRim","Latest patch -Add tablet that you get from dungeon chest, to summon boss -Add Pal working system, now pal can help haul, grow, even working on station.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770344985","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14820762474487271380\u002F0960F71ABCF4ECCF42FE9EA62D7DFC1C795ED0EA\u002F","elvlin.palrim",[15,16],328,3.6,"2026-07-23T18:35:58.0000000Z","2026-08-03T22:34:00.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":41,"tags":81,"downloadCount":82,"rating":70,"publishedAt":83,"updatedAt":84},"7624d601-d26b-4c09-9aa9-b41bd16de3b0","organized-skill","Organized Skill","I use a lot of mods that give pawns new abilities, and it always annoyed me how quickly they fill the UI with clutter.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3754532788","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12203170760633215039\u002F5A1B06FD0809035224297A49600EEDD1C0F38865\u002F","elv.organizedskill",[15,16],30,"2026-06-29T21:31:22.0000000Z","2026-06-30T18:08:32.0000000Z",[86,103,115,130],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":99,"rating":100,"publishedAt":101,"updatedAt":102},"dcd66322-924c-4272-9b75-675de439658f","fortifications-industrial","Fortifications - Industrial","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15414957436574193645\u002F176AD19E54C168E82BFF853116B9DC87C76797DC\u002F","aoba.fortress.industrial",[15,16,96,97,98],"1.5","1.4","1.3",523968,4.9,"2021-07-30T22:40:24.0000000Z","2026-08-03T00:00:01.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":91,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":100,"publishedAt":113,"updatedAt":114},"819b0551-fb54-474d-a361-10cf25d6ad06","fortification-industrial-nuclear-dawn","Fortification Industrial -Nuclear Dawn","Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2733185331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14440658487383642866\u002F29779F015D138D57573FA4FD76B7C453523FA21D\u002F","aoba.fortress.industrial.nucleardawn",[15,16,96,97,98],210191,"2022-01-27T14:24:59.0000000Z","2025-07-14T17:29:46.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":126,"rating":127,"publishedAt":128,"updatedAt":129},"bd20544d-50a0-4bf4-863e-dc6dffa2b7c8","more-vanilla-turrets","More Vanilla Turrets","Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n","Marn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730528968","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F85973750939244888\u002F3075599419509C11E2BA7CCB2B5EB54168F97601\u002F","workshop.730528968",[15,125],"0.17",396154,4.8,"2016-07-24T11:18:31.0000000Z","2017-05-29T00:03:13.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":140,"rating":100,"publishedAt":141,"updatedAt":142},"28c9181f-fc50-4e22-ad45-5add32ca72d1","vehicle-framework","Vehicle Framework","I only accept bug reports and feedback on discord and github.","Smash Phil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006968477814332023\u002F6037A067C2F697225D83C6F9223AB7B1D9880E36\u002F","smashphil.vehicleframework",[15,16,96,97],982378,"2023-08-04T19:20:57.0000000Z","2025-10-21T02:33:32.0000000Z",[144,158,174,187],{"id":145,"slug":146,"name":147,"shortDescription":148,"author":149,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":153,"tags":154,"downloadCount":155,"rating":100,"publishedAt":156,"updatedAt":157},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,96,97],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":159,"slug":160,"name":161,"shortDescription":162,"author":163,"workshopUrl":164,"imageKey":10,"thumbnailUrl":165,"packageId":166,"category":153,"tags":167,"downloadCount":171,"rating":100,"publishedAt":172,"updatedAt":173},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms",[15,16,96,97,98,168,169,170],"1.2","1.1","1.0",1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":41,"tags":183,"downloadCount":184,"rating":100,"publishedAt":185,"updatedAt":186},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,170,169,168,96,97,98],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":188,"slug":189,"name":190,"shortDescription":191,"author":149,"workshopUrl":192,"imageKey":10,"thumbnailUrl":193,"packageId":194,"category":41,"tags":195,"downloadCount":196,"rating":100,"publishedAt":197,"updatedAt":198},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,96,97,98,168,169,170],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]