[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-jpt-human-resources-14-unofficial":3,"mods-more-author-jpt-human-resources-14-unofficial":26,"mods-more-category-jpt-human-resources-14-unofficial":83,"mods-similar-jpt-human-resources-14-unofficial":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"d1eb74c9-7e2c-432d-b385-2ac046d21650","jpt-human-resources-14-unofficial","[JPT] Human Resources (1.4 Unofficial)","NO LONGER MAINTAIN This mod is too complex for me, maintaining this has drained me too much time.","Cedaro","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3004242895","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2058758152990191080\u002F12E6D130731508E65D90117DF8C93E654095F1AE\u002F","jpt.humanresources.1.4","management",[15,16],"mod","1.4",9772,4.7,"2023-07-14T16:49:37.0000000Z","2023-08-25T07:50:56.0000000Z","\u003Ch3>NO LONGER MAINTAIN\u003C\u002Fh3>\r\n\r\nThis mod is too complex for me, maintaining this has drained me too much time.\r\n\r\nI have many other ideas to realize, and I'm in a critical year of my academic career, therefore I'm not spare enough to spend much time on a mod I even can't fully understand.\r\n\r\nBased on the above reasons, this mod is under indefinite suspension.\r\n\r\nIf anyone want to take over, source codes are included in files.\r\n\r\n-----\r\n\r\nHuman Resources for 1.4!\r\n\r\nOriginal mod: https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2119687603\r\n\r\nYou should have one of the following mod as prerequisite:\r\n\r\n- \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2608058938\" target=\"_blank\" rel=\"noopener noreferrer\">Research Tree\u003C\u002Fa>\r\n- \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2982967973\" target=\"_blank\" rel=\"noopener noreferrer\">ResearchPal - 1.4 Repackage\u003C\u002Fa>\r\n\r\nResearchPowl is not a valid option. \r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\r\nFor legacy info, see the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fjptrrs\u002FHumanResources\u002Fwiki\u002FCompatibility-Notes\" target=\"_blank\" rel=\"noopener noreferrer\">wiki\u003C\u002Fa>, most of the patches are still usable.\r\n\r\nCompatible with:\r\n\r\n- Research Data\r\n- Vanilla Factions Expanded - Medieval\r\n\r\nIncompatible with:\r\n\r\n- Research Reinvented\r\n- RimFridge: Now with Shelves!\r\n- Project RimFactory Revived\r\n\r\nIf you find new potential incompatibility, please try to locate which mod before telling me, cause I really have no time to exam a long long modlist, thanks for your understanding.\r\n\r\n\u003Ch3>Original Description\u003C\u002Fh3>\r\n\r\nSo, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power. Great! Now, how exactly does the builder figures out how to actually build the damn solar panels? Or else: your hunter has been using only bow and arrow for his whole life, so how the heck is he going to operate the space-age pulse charger you just gave him? How can someone grow peaches if he's never seen a peach tree before? Craft a full armor set without knowing how to smith?\r\n\r\nWhat if your pawns had to actually learn their stuff before putting a new technology to use?\r\n\r\nThis experimental mod with far-reaching consequences completely changes the way research plays out in the game. No longer some abstract concept, technologies become actual knowledge your pawns need to learn from methodical research, by studying the proper books (yes, you get to build a library!) or, when it comes to weapons skills, to be acquired by arduous training (yes, you get to build a dojo!). Proper knowledge of what they're doing will be mandatory for them to build and repair structures, follow recipes, grow crops and equip weapons. This will make you care a lot more for your colonists and give you a whole new perspective on recruiting. It will also raise new obstacles to developing your colony, making the game harder while adding gameplay depth. We hope you're up for the challenge!\r\n\r\n\u003Ccode>\r\nIMPORTANT: Read the warnings below before subscribing\r\n\u003C\u002Fcode>\r\n\r\n\u003Ch4>Knowledge is power.\u003C\u002Fh4>\r\nEvery pawn gets a new inspector tab: Tech. It displays everything he or she knows: technological expertise on one side and weapons proficiency on the other. Both lists are derived from the current game database, so all modded research projects and weapons are automatically included. Newly generated pawns, including NPCs, are assigned a number of techs based on their age, background and faction tech level. This list limits what a pawn can build, repair, grow or craft. To acquire new knowledge, he or she will need to study on the new study desk.\r\n\r\nThe weapon proficiency works similarly, limiting what weapons the pawn can equip. Any weapon that's linked to a research project will require the pawn to learn how to use it before equipping. Some simple weapons are exempted, and specially good shooters and brawlers start with better weapon knowledge, as do pawns who know how to craft their own. But all pawns will have to spend some time training at the training dummy or at the target stand if they want to wield the latest weapons and stay on top of their game.\r\n\r\n\u003Ch4>Books are mandatory.\u003C\u002Fh4>\r\nYes, books! This is how humanity stores and shares knowledge and this is how you're going to store and share your technology now. There's a book for every research project on the game (even modded ones), and you can only unlock a technology when you add that book to your library. Of course, this is RimWorld, so finding useful books is not so easy. You can eventually buy them from the new specialized traders, but that's expensive and they rarely visit. You can maybe get them as a quest reward too. But mostly you'll have to write them yourself, by assigning a colonist to a document technology task on the study desk. He will only be able to write about what he knows, of course! This means in order to expand your horizons you'll need to either recruit more talents or do some research!\r\n\r\n\u003Ch4>Researching is hard.\u003C\u002Fh4>\r\nResearching with Human Resources is a little different from the base game. When you select a technology to be researched, you'll need to task an individual colonist. They must be assigned for researching, as usual. But when they do, their work no longer outputs to the research project on the main research tab, but to their own individual expertise instead. And it takes a little longer. If the tech you're researching has any prerequisites, your pawns will only be able to proceed if they already mastered those. On the other hand, if what they are researching is itself a prerequisite to something they already know, their research speed is doubled.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fjptrrs\u002FHumanResources\u002Fwiki\" target=\"_blank\" rel=\"noopener noreferrer\">Full details and guide on how to use this mod here.\u003C\u002Fa>\r\n\r\n\u003Ch3>Disclaimer\u003C\u002Fh3>\r\n\r\nThis project is under the MIT license, all rights are preserved by original author jptrrs.",37,[],[],null,[27,42,57,71],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"0037ed6b-e59e-4882-bf55-4f9ddba3db2a","material-sub-menu","Material Sub-Menu","A modding tool to save architecture tab?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3345696149","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2494522457492218647\u002F9A18ECF9CD623DB311FC4995BF1E6B7264F2BD92\u002F","cedaro.material.submenu",[15,36,37],"1.6","1.5",71297,5,"2024-10-09T08:12:09.0000000Z","2026-04-22T12:36:18.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":50,"tags":51,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"cbc71c52-a275-4773-b5d1-2f51eed3b09f","impact-weaponry_zh","Impact Weaponry_zh","吔，等了半个月还是没人来汉化，那我自己来好了 增加了数种危险的轰击武器，发射碰撞即爆炸的轰击弹药，非常适合喜欢看爆炸的朋友。 - 轰击手枪 - 轰击步枪 - 轰击狙击枪 - 轰击火炮 - 轰击破阵炮 附赠一把链锯剑，有人格武器版本。联动 Athena Framework（轰击霰弹枪）与海盗拓展（轰击爆弹枪）。 个人翻译习惯，有些描述与名称可能不符原意而偏向于意译，请见谅","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2972198189","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2075640128488939417\u002F717C16895C89EA465FD67C9953F626A5FE5E8D0C\u002F","detvisor.impactweaponry.zh","weapons",[52,37,36,16],"translation",2533,4.6,"2023-05-06T14:55:23.0000000Z","2024-04-12T05:17:22.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"788ae24e-2822-4f2c-a0bb-5b7602423d4a","neural-intercept-matrix_zh","Neural Intercept Matrix_zh","神经干预矩阵 (Neural Intercept Matrix \u002F N.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2946382659","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2055368860778812922\u002F4DD471D27C1A842A1C05C036E4B7A7B833692AD4\u002F","cedaro.trans.nim",[15,37,16,66],"1.3",5446,4.9,"2023-03-13T07:12:12.0000000Z","2024-06-01T15:43:54.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":68,"publishedAt":81,"updatedAt":82},"e21edcd6-c0a5-469d-98cc-c4bb69b32145","reading-bill","Reading Bill","About 1.5 Sorry everyone, Due to my lack of technical ability, I'm unable to update it to 1.5. This mod is now under MIT License, anyone willing to take over is welcomed. Read as planned Reading Bill is an addon for Vanilla Books Expanded. It allows you to set bill to assign spec","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3021977040","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2058761143134027170\u002F081DDAACF482975576C864236CBEFA84556657FD\u002F","cedaro.readingbill",[15,16],11717,"2023-08-18T10:53:27.0000000Z","2024-04-25T13:47:16.0000000Z",[84,97,109,122],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,36,37,16],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":89,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":68,"publishedAt":107,"updatedAt":108},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,36,37,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":68,"publishedAt":120,"updatedAt":121},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,37,16,66,36],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":114,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":133,"rating":68,"publishedAt":134,"updatedAt":135},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,36,37,16,66,131,132],"1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",[137,139,151,165],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":138,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},[15,36,37,16],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":89,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":68,"publishedAt":149,"updatedAt":150},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,37,16,36],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":162,"rating":68,"publishedAt":163,"updatedAt":164},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,161,132,131,37,16,66],"1.0",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":114,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":166,"downloadCount":133,"rating":68,"publishedAt":134,"updatedAt":135},[15,36,37,16,66,131,132]]