[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-jpt-human-resources":3,"mods-more-author-jpt-human-resources":33,"mods-more-category-jpt-human-resources":86,"mods-similar-jpt-human-resources":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":31,"kofiUrl":32,"patreonUrl":32},"ffb72d59-ad83-44cb-a5bb-48e54b354732","jpt-human-resources","[JPT] Human Resources","So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power.","jptrrs","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2119687603","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1038590077184883062\u002F12E6D130731508E65D90117DF8C93E654095F1AE\u002F","jpt.humanresources","management",[15,16,17,18,19,20],"mod","1.1","1.2","1.5","1.4","1.3",25854,4.8,"2020-06-05T06:12:02.0000000Z","2025-07-05T20:00:29.0000000Z","\u003Cp>\u003Cem>So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power. Great! Now, how exactly does the builder figures out how to actually build the damn solar panels? Or else: your hunter has been using only bow and arrow for his whole life, so how the heck is he going to operate the space-age pulse charger you just gave him? How can someone grow peaches if he's never seen a peach tree before? Craft a full armor set without knowing how to smith? \r\u003Cbr>\r\u003Cbr>\u003Cstrong>What if your pawns had to actually learn their stuff before putting a new technology to use?\u003C\u002Fstrong>\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>This experimental mod with far-reaching consequences completely changes the way research plays out in the game. No longer some abstract concept, technologies become actual knowledge your pawns need to learn from methodical research, by studying the proper books (yes, you get to build a library!) or, when it comes to weapons skills, to be acquired by arduous training (yes, you get to build a dojo!). Proper knowledge of what they're doing will be mandatory for them to build and repair structures, follow recipes, grow crops and equip weapons. \u003Cstrong>This will make you care a lot more for your colonists and give you a whole new perspective on recruiting\u003C\u002Fstrong>. It will also raise new obstacles to developing your colony, making the game harder while adding gameplay depth. We hope you're up for the challenge!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>IMPORTANT:\u003C\u002Fstrong> Read the warnings below before subscribing\r\u003Cbr>\r\u003Cbr>\u003Ch3>Knowledge is \u003Cstrong>power.\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>Every pawn gets a new inspector tab: \u003Cem>Tech\u003C\u002Fem>. It displays everything he or she knows: technological expertise on one side and weapons proficiency on the other. Both lists are derived from the current game database, so all modded research projects and weapons are automatically included. Newly generated pawns, including NPCs, are assigned a number of techs based on their age, background and faction tech level. This list limits what a pawn can build, repair, grow or craft. To acquire new knowledge, he or she will need to study on the new \u003Cem>study desk\u003C\u002Fem>.\r\u003Cbr>\r\u003Cbr>The weapon proficiency works similarly, limiting what weapons the pawn can equip. Any weapon that's linked to a research project will require the pawn to learn how to use it before equipping. Some simple weapons are exempted, and specially good shooters and brawlers start with better weapon knowledge, as do pawns who know how to craft their own. But all pawns will have to spend some time training at the \u003Cem>training dummy\u003C\u002Fem> or at the \u003Cem>target stand\u003C\u002Fem> if they want to wield the latest weapons and stay on top of their game.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Books are \u003Cstrong>mandatory.\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>Yes, books! This is how humanity stores and shares knowledge and this is how you're going to store and share your technology now. There's a book for every research project on the game (even modded ones), and you can only unlock a technology when you add that book to your library. Of course, this is RimWorld, so finding useful books is not so easy. You can eventually buy them from the \u003Cstrong>new specialized traders\u003C\u002Fstrong>, but that's expensive and they rarely visit. You can maybe get them as a quest reward too. But mostly you'll have to write them yourself, by assigning a colonist to a \u003Cem>document technology\u003C\u002Fem> task on the \u003Cem>study desk\u003C\u002Fem>. He will only be able to write about what he knows, of course! This means in order to expand your horizons you'll need to either recruit more talents or do some research!\r\u003Cbr>\r\u003Cbr>\u003Ch3>Researching is \u003Cstrong>hard.\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>Researching with \u003Cem>\u003Cstrong>Human Resources\u003C\u002Fstrong>\u003C\u002Fem> is a little different from the base game. When you select a technology to be researched, you'll need to task an individual colonist. They must be assigned for researching, as usual. But when they do, \u003Cstrong>their work no longer outputs to the research project on the main research tab, but to their own individual expertise instead\u003C\u002Fstrong>. And it takes a little longer. If the tech you're researching has any prerequisites, your pawns will only be able to proceed if they already mastered those. On the other hand, if what they are researching is itself a prerequisite to something they already know, their research speed is doubled.\r\u003Cbr>\r\u003Cbr>\u003Ch4>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fjptrrs\u002FHumanResources\u002Fwiki\" target=\"_blank\" rel=\"noopener noreferrer\">Full details and guide on how to use this mod here.\u003C\u002Fa>\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Cstrong>Like what you see?\u003C\u002Fstrong> Consider supporting the mod!\u003C\u002Fh3>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fjptrrs\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FDSHGDU0.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"http:\u002F\u002Fko-fi.com\u002Fjptrrs\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FDGq6so3.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Cstrong>Warnings:\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Col>\u003Cli>\u003Cstrong>Not suited to be added mid-game.\u003C\u002Fstrong> \r\u003Cbr>Please, start a new one. Also, we recommend a tribal start, as this mod's restrictions might make the crashlanded scenario actually harder!\u003C\u002Fli>\u003Cli>\u003Cstrong>This mod relies on \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F3030499331\" target=\"_blank\" rel=\"noopener noreferrer\">ResearchTree\u003C\u002Fa> (or one of its branches, like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2351393394\" target=\"_blank\" rel=\"noopener noreferrer\">ResearchPal - Forked\u003C\u002Fa>).\u003C\u002Fstrong> \r\u003Cbr>If you don't use one of them yet, what are you doing with your life? They're pretty much mandatory mods. Please, choose one and install it. We could have incorporated Fluffy's code into ours, but we'd rather maintain a lean mod and give you an incentive to get to know and support his work.\u003C\u002Fli>\u003Cli>\u003Cstrong>This mod was designed to kick your ass!\u003C\u002Fstrong> It's supposed to turn RimWorld into something \u003Ca href=\"youtu.be\u002FJVI_Mo02auo\" target=\"_blank\" rel=\"noopener noreferrer\">like this\u003C\u002Fa>. If you can't handle it, maybe it's not for you.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Compatibility\u003C\u002Fh3>\r\u003Cbr>\u003Cstrong>We simply cannot test it with every mod out there\u003C\u002Fstrong>. All we can do is design for maximum compatibility and hope for the best. If you're unsure, please give it a shot. If you stumble on any problem, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F2119687603\u002F2295094308095765898\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">let us know\u003C\u002Fa> and we'll do what we can to fix it. \r\u003Cbr>\u003Ch4>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fjptrrs\u002FHumanResources\u002Fwiki\u002FCompatibility-Notes\" target=\"_blank\" rel=\"noopener noreferrer\">Check the full compatibility notes for various mods.\u003C\u002Fa>\u003C\u002Fh4>\r\u003Cbr>Please report issues with \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1631756268\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa> to its authors, as it is too hard to patch for.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Available Languages\u003C\u002Fh3>\r\u003Cbr>EN, FR, JP, PT, PT-BR, RU, ZH.\r\u003Cbr>(Help translate it into yours, just drop me a line.)\r\u003Cbr>\r\u003Cbr>\u003Ch3>Acknowledgements\u003C\u002Fh3>\r\u003Cbr>Borrowed code from Fluffy's \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F946390822\" target=\"_blank\" rel=\"noopener noreferrer\">Research Tree\u003C\u002Fa>, Jecrell's \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F1521844535\" target=\"_blank\" rel=\"noopener noreferrer\">RimWriter\u003C\u002Fa> & notfood's \u003Cem>ThingDef injection\u003C\u002Fem> for \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F1552507180\" target=\"_blank\" rel=\"noopener noreferrer\">Psychology\u003C\u002Fa>. \u003Cem>Training Dummy\u003C\u002Fem> and \u003Cem>Target Stand\u003C\u002Fem> originally designed by Shinzy for \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F1737269778\" target=\"_blank\" rel=\"noopener noreferrer\">Practise Target\u003C\u002Fa>. Some textures based on \u003Ca href=\"www.freepik.com\" target=\"_blank\" rel=\"noopener noreferrer\">designs by Freepik\u003C\u002Fa>. \r\u003Cbr>Code contributions by  ElliottCable, Maeyanie, Mehni, MinerSebas, Reiquard and Toby222.\r\u003Cbr>Translations by leafzxg (ZH), Miyuri (ZH\u002FJP), Rémi Dupouy (FR), Qux (FR), WolF8RocK (RU) and Reiquard (RU).\r\u003Cbr>Made possible thanks to the help of Brrains and erdelf on the Harmony Discord channel.\r\u003Cbr>\u003Cstrong>Many thanks to all these awesome people!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch3>GitHub\u003C\u002Fh3>\r\u003Cbr>Open for collaborations on: github.com\u002Fjptrrs\u002FHumanResources\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198058222334\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Check my other mods!\u003C\u002Fa>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fjptrrs\u002FHumanResources\u002Fwiki\u002FFAQ\" target=\"_blank\" rel=\"noopener noreferrer\">Read our FAQ before commenting.\u003C\u002Fa>\u003C\u002Fh3> The answer to what you're going to ask might have already been answered there.\u003C\u002Fp>",529,[28,29,30],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1038590077185024667\u002F9E977D642958CC9DF61462FB1443CCF4B4EE83D1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1038590077188662121\u002FC3C7C250CDFE1251340359880B472341FC1D1C2B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1038590077188662695\u002F7EC95B37F1FA00EB80E4A3A410CBF2B80285CCD6\u002F",[],null,[34,48,60,72],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"0982a9a4-ea19-4693-b902-417f19950151","jpt-burn-it-for-fuel-2","[JPT] Burn It for Fuel 2","If you can burn wood for heat, why not other plant matter?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3553442151","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11682324530659031162\u002F54BF87F072BF88F9AECA8B65B1EFBAA7AB3B3A03\u002F","jpt.burnitforfuel",[15,43],"1.6",1062,4.9,"2025-08-21T21:11:33.0000000Z","2025-09-02T17:52:27.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":22,"publishedAt":58,"updatedAt":59},"fb6b3e9f-8d08-4da4-8497-2f5f5c33a6dd","jpt-clean-my-buttons","[JPT] Clean My Buttons","This is a micro-mod designed to do one thing only: hide the label text from the game buttons until the mouse is over them.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2480050136","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1800854600501072483\u002F3C4B1C9E96487468864AF248FFA17485A99B7F2F\u002F","jpt.cleanbuttons",[15,16,17,18,19,20,43],8529,"2021-05-07T19:07:13.0000000Z","2025-07-06T23:36:38.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":45,"publishedAt":70,"updatedAt":71},"126ece60-b68f-45e1-ae97-2f48e3ae918f","jpt-soft-warm-beds","[JPT] Soft Warm Beds","Have you ever wondered why is it that we just need stone blocks or steel to build a bed, while wool and furs pile up in the warehouse, unused?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1713295858","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F775120726837439343\u002F775BCD58AF234BEB864BE5CF8966CCD53DA7C3EC\u002F","jpt.softwarmbeds",[15,16,17,20],46578,"2019-04-15T08:24:38.0000000Z","2022-01-28T20:20:05.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":82,"rating":83,"publishedAt":84,"updatedAt":85},"24315f66-3e42-47c5-8e4b-75646ece1cd9","jpt-minimalistic-stuffed-floors","[JPT] Minimalistic Stuffed Floors","Removes all the clutter from Fluffy's Stuffed Floors (and its continuation), leaving just the two vanilla floors that were really lacking: the wood floor (to use with Expanded Woodworking) and the metal tiles (grouped into one icon and enabled for modded metals).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2021713656","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776247818368588227\u002F70CCEA901403A93A82CDCE13C197FB43B0F66824\u002F","jpt.minimalisticstuffedfloors",[15,43,18,19,20,17,16,81],"1.0",3833,4.2,"2020-03-14T05:06:11.0000000Z","2025-07-06T23:36:09.0000000Z",[87,100,113,125],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":45,"publishedAt":98,"updatedAt":99},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,43,18,19],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":45,"publishedAt":111,"updatedAt":112},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,43,18,19],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":105,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":45,"publishedAt":123,"updatedAt":124},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,43,18,19],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":45,"publishedAt":136,"updatedAt":137},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,81,16,17,18,19,20,43],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[139,151,164,178],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":105,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":45,"publishedAt":149,"updatedAt":150},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,18,19,43],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":45,"publishedAt":162,"updatedAt":163},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,43,18,19,20,17],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":175,"publishedAt":176,"updatedAt":177},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,16,17,18,19,20],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":175,"publishedAt":189,"updatedAt":190},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,16,17,18,19,20,43],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z"]