[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-kayeshs-standard-template-constructs":3,"mods-more-author-kayeshs-standard-template-constructs":32,"mods-more-category-kayeshs-standard-template-constructs":83,"mods-similar-kayeshs-standard-template-constructs":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":30,"kofiUrl":31,"patreonUrl":31},"bac53117-cd30-4833-be80-bfe1c6064622","kayeshs-standard-template-constructs","Kayesh's Standard Template Constructs","What is this mod?! What have you done?! This mod adds Standard Template Construct schematics (STCs) to the game. STCs are a type of techprint that contain not only technological background for a specific piece of equipment, they also provide thorough instructions on how to create","Kayesh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2798851006","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2049751406390903990\u002FC8E5B8118DCC3E90C5F8761E7C38482E926BF6DC\u002F","kayesh.standardtemplateconstructs","management",[15,16,17],"mod","1.4","1.3",113,4.5,"2022-04-24T00:06:29.0000000Z","2023-07-21T15:01:59.0000000Z","\u003Ch2>What is this mod?! What have you done?!\u003C\u002Fh2>\r\nThis mod adds Standard Template Construct schematics (STCs) to the game. STCs are a type of techprint that contain not only technological background for a specific piece of equipment, they also provide thorough instructions on how to create technology without the need for prior expertise. The designs are exceptionally basic in order to allow construction with local materials. Items created in this way are rough and bulky, but will work.\r\n    \r\n\u003Cstrong>How do I find an STC?\u003C\u002Fstrong>\r\nSTCs are found as techprints. No faction owns these templates, so they'd be found as quest rewards or as traded goods.\r\n\r\n\u003Cstrong>What do I do with an STC?\u003C\u002Fstrong>\r\nApplying it at a research bench unlocks a research item to integrate the STC into the colony's knowledge base. Once the item is researched, a recipe is unlocked for the item at the appropriate workbench.\r\n\r\n\u003Cstrong>I haven't unlocked the original research; what does the STC give me?\u003C\u002Fstrong>\r\nIf the colony has not learned the original research, the STC recipe allows the colony to produce the item at the appropriate workbench at a set quality: poor in 1.3, normal in 1.4. With the set quality, quality enhancing inspirations are not consumed by the creation of the STC. The STC recipe will not use components or advanced components, instead using equivalent costs of base materials\r\n\r\n\u003Cstrong>I have unlocked the original research; what does the STC recipe give me?\u003C\u002Fstrong>\r\nIf the colony has learned the original research, the colony has complete knowledge of the item being created. Constructing the item via the STC recipe will no longer always produce the item at the set quality; instead, building the item via either recipe will result in it being created at one higher quality level than usual.\r\n\r\n\u003Cstrong>What is included as an STC?\u003C\u002Fstrong>\r\nBy default, any armor or weapon of Industrial tech level or higher will have an STC added to the game. Equipment from other mods should be picked up; if in doubt, add this Standard Template Constructs mod under the mod in question.\r\n\r\n\u003Ch2>Things to note!\u003C\u002Fh2>\r\n\u003Cstrong>Soft incompatibilities with research management mods\u003C\u002Fstrong>\r\nThis mod works by snooping into the research defs from the base game and any mods during load time... which is exactly what research management mods do. If you're using a research management mod, you may find that the STC research items are not present in the research screen. In such a case, check out whether the research management mod contains the ability to perform a rescan.\r\n\r\nAs an example, I use ResearchPal (Forked). For that mod, go into \"Settings\"->\"Mod Settings\"->\"ResearchPal (Forked)\" and click on \"Regenerate Research Tree Layout.\" Once the rescan is complete, the research tree will show the STC research items.\r\n\r\nNote that this would need to be done any time the game is launched for the STC items to show, but it's only worthwhile doing this if you have just applied a new STC techprint you wish to research. If you launch the game to a save that already has STC items researched, you can still construct them without doing the rescan.\r\n\r\n\u003Cstrong>STC items for items other than armor and weapons\u003C\u002Fstrong>\r\nThis mod does have mod settings to unlock other types of tech, but this is something I have not played with. It should just work, but always feel free to let me know with a comment if you find something that doesn't.\r\n\r\n\u003Ch2>Important bits\u003C\u002Fh2>\r\n\u003Cstrong>Q: Can I add this to an existing save?\u003C\u002Fstrong>\r\nA: Sure.\r\n\r\n\u003Cstrong>Q: Can I remove this from a save?\u003C\u002Fstrong>\r\nA: You may get some red text on that first load after removing the mod, but should be fine.\r\n\r\n\u003Cstrong>Q: Any issues with adding new mods to saves with this mod active?\u003C\u002Fstrong>\r\nA: Shouldn't be issues.\r\n\r\n\u003Cstrong>Q: Is this compatible with X mod?\u003C\u002Fstrong>\r\nA: Should generally be fine, other than the soft issue with research management mods previously noted\r\n\r\n\u003Cstrong>Q: Do you have other mods?\u003C\u002Fstrong>\r\nA: Why, thank you for asking, hypothetical reader. I've got a few which you could find by wandering over to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198041576962\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">my workshop\u003C\u002Fa>. I'd recommend checking out Corpse Children and Techprints Are Relics; the latter could be very suitable to add alongside this mod. \r\n* \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2682573155\" target=\"_blank\" rel=\"noopener noreferrer\">Corpse Children\u003C\u002Fa>, a mod that allows pawns with a new trait to create new pawns from the dead as well as steal their body parts, traits, and skills.\r\n* \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2761057961\" target=\"_blank\" rel=\"noopener noreferrer\">Techprints Are Relics\u003C\u002Fa>, a mod that turns integrated techprints into relics for the tech-cultists amongst us.\r\n\r\n\u003Cstrong>Q: Can I upload scenarios using this mod, can I add this mod to a mod pack, and\u002For can I create derived mods from this mod?\u003C\u002Fstrong>\r\nA: Sure. I'd be interested to hear what you do with it.\r\n\r\n\u003Cstrong>Q: Why is this called \u003Cem>Kayesh's\u003C\u002Fem> Standard Template Constructs?\u003C\u002Fstrong>\r\nA: I didn't come up with the idea of Standard Template Constructs, and so I am not willing to take the name \"Standard Template Constructs;\" prefixing my name shows that this is just my implementation, not necessarily the definitive implementation. I'd be interested to see other folks' implementations as well; more mods is more good.",10,[25,26,27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1862810803781752538\u002FE8836910369CFF2D77CB511E8E00A139CDEF8898\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1862810803781755834\u002F55141944FFF7E0630EA38C785BDB5AE9CEEFAAEF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1862810803781756735\u002F0E464B75BDCD0273D55B0CD4833A65E457753EF0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1862810803781757360\u002F75CF0271DEF841FE6AFD8801E312762BE6A9D4A4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2049751406390911314\u002FC8E5B8118DCC3E90C5F8761E7C38482E926BF6DC\u002F",[],null,[33,46,58,70],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"b25a9d48-80cb-472a-aa35-ad7458aae843","corpse-children-can-learn","Corpse Children Can Learn","This patches the Corpse Children mod, allowing corpse children to learn both via brain eating and via the traditional boring non-brain-eating way.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2683255920","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1850414489222403372\u002F8C65282591A525AC7DE33ADF2EC3D5CC5568049F\u002F","kayesh.corpsechildrencanlearn",[15,16,17],1300,5,"2021-12-15T19:02:09.0000000Z","2022-11-13T22:08:11.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":43,"publishedAt":56,"updatedAt":57},"3bcf1685-37d0-4a90-bcf9-680d88cd898d","corpse-children-ghoulish-body-enhancement","Corpse Children: Ghoulish Body Enhancement","This patches the Corpse Children mod, allowing corpse children to enhance certain body parts by taking parts from dead or downed pawns.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2684282246","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1850414578397165962\u002F3297237B8750CF4A0F3E562C30CC728994DF081B\u002F","kayesh.corpsechildrenbodyenhancement",[15,16,17],1454,"2021-12-16T22:38:57.0000000Z","2022-11-13T22:07:36.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":43,"publishedAt":68,"updatedAt":69},"cee53399-c964-46cf-9aab-693026decc6b","corpse-children-in-rimworld-of-magic","Corpse Children in Rimworld Of Magic","What is this mod?! What have you done?! Oh hi. This patch brings corpse children into Rimworld of Magic with the following: * Allows corpse children to acquire class traits from fallen pawns, and to remove class traits in the same manner. The class traits in the Rimworld of Magic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2723226774","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1850417028320359904\u002FD4E73ACFB7B86730B95E1A6A45A8583B0F9DE2A6\u002F","kayesh.corpsechildrenbodyrom",[15,16,17],1429,"2022-01-18T00:12:38.0000000Z","2022-11-15T04:52:15.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":78,"tags":79,"downloadCount":80,"rating":43,"publishedAt":81,"updatedAt":82},"7ffc8f04-7d3f-48c7-a99d-f35898ec7137","bionic-jaws-are-not-disfigurements","Bionic Jaws Are Not Disfigurements","What is this mod?! What have you done?! This mod is a fix for the bionic jaw disfigurement issue in Rimworld. If you have a mod that allows jaw replacements, like bionic jaws or whatever, you may have noticed something odd in your pawns' relationships. As soon as a pawn gets a ne","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2851137444","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1770497792590302268\u002F01F2FA7B8ABBCF5B4D057DF166053A2CDC9C0903\u002F","rimworld.kayesh.bionicjawsdontneednotongue","medical",[15,16,17],7549,"2022-08-19T14:57:59.0000000Z","2022-11-13T22:01:39.0000000Z",[84,100,115,128],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":96,"rating":97,"publishedAt":98,"updatedAt":99},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,94,95,16],"1.6","1.5",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":112,"rating":97,"publishedAt":113,"updatedAt":114},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,94,95,16,17,110,111],"1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":97,"publishedAt":126,"updatedAt":127},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,94,95,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":139,"rating":97,"publishedAt":140,"updatedAt":141},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,138,111,110,95,16,17,94],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[143,156,169,182],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":43,"publishedAt":154,"updatedAt":155},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,111,110,95,16,17,94],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":161,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":166,"rating":97,"publishedAt":167,"updatedAt":168},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,94,95,16,17,110],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":97,"publishedAt":180,"updatedAt":181},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,111,110,95,16,17],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":89,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":13,"tags":190,"downloadCount":191,"rating":97,"publishedAt":192,"updatedAt":193},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,94,95,16],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z"]