[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-kindred-skies-pregnancy-tweaks":3,"mods-more-author-kindred-skies-pregnancy-tweaks":31,"mods-more-category-kindred-skies-pregnancy-tweaks":32,"mods-similar-kindred-skies-pregnancy-tweaks":91},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":29,"kofiUrl":30,"patreonUrl":30},"a0c4652a-4bd0-4b7f-b754-311c0300f7de","kindred-skies-pregnancy-tweaks","Kindred Skies – Pregnancy Tweaks","Kindred Skies – Pregnancy Tweaks Lightweight, configurable baby-centric storytelling for RimWorld 1.","Samhain Jack","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3546642855","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15105322845768886811\u002FAE10FF671603ED7B9A12F85817601911E7EB37BF\u002F","kindredskies.pregnancy.tweaks","management",[15,16,17],"mod","1.6","1.5",1333,2.6,"2025-08-11T05:05:22.0000000Z","2026-05-20T09:24:56.0000000Z","\u003Cp>\u003Cstrong>Kindred Skies – Pregnancy Tweaks\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Lightweight, configurable baby-centric storytelling for RimWorld 1.5 & 1.6\r\u003Cbr>\r\u003Cbr>\u003Cem>Inspired by (and big thanks to) \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3542243921\" target=\"_blank\" rel=\"noopener noreferrer\">Pregnancy Pack by konstantynopolitaneczka\u003C\u002Fa>. I loved the vibe but wanted a smaller, focused feature set, so I made this with help from GPT-5 Thinking because I can't code. Yeah, I know...\u003C\u002Fem> 🍼\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cem>Engie was patching up the killbox when the drop pod slammed into the potato field. Onesan ran over yelling, “Please be glitterworld meds!”\r\u003Cbr>It wasn’t.\r\u003Cbr>It was a baby.\r\u003Cbr>No note. No clothes. Just a very loud arrival.\r\u003Cbr>They stared. The baby sneezed.\r\u003Cbr>Onesan declared it a blessing. Engie declared it “someone else’s problem.”\r\u003Cbr>Now the colony has a baby, and nobody knows what to do except panic, argue, and build increasingly elaborate cribs out of uranium.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Features\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Newborn Drop Pod\u003C\u002Fstrong> — A new incident that drops a baby as a \u003Cem>guest\u003C\u002Fem>. Choice letter with \u003Cem>Accept \u002F Reject \u002F Postpone\u003C\u002Fem>.\u003C\u002Fli>\u003Cli>\u003Cstrong>Adopt Newborn Gizmo\u003C\u002Fstrong> — Closed the letter? Select the baby and click \u003Cem>Adopt newborn\u003C\u002Fem> to welcome them.\u003C\u002Fli>\u003Cli>\u003Cstrong>Pregnant Raiders\u003C\u002Fstrong> — Small, configurable chance that hostile humanlike females spawn pregnant. Early→mid stage only (never “about to pop”) and only of reproductive life stage.\u003C\u002Fli>\u003Cli>\u003Cstrong>Fertility Blessing\u003C\u002Fstrong> — A gentle, configurable map-wide fertility buff.\u003C\u002Fli>\u003Cli>\u003Cstrong>Xenotype Options\u003C\u002Fstrong> — Babies can be Baseliners or roll a xenotype: \u003Cem>weighted by your colonists\u003C\u002Fem> or \u003Cem>random from all\u003C\u002Fem>. Baseline % slider included.\u003C\u002Fli>\u003Cli>\u003Cstrong>Sliders & Toggles\u003C\u002Fstrong> — Enable\u002Fdisable each feature. Tune incident chances, min refire days, pregnancy chance & stage range, blessing duration, etc.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cem>Randy says it builds character.\u003C\u002Fem> \r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Does this replace vanilla events?\u003C\u002Fstrong>\r\u003Cbr>No, this adds a new incident. Vanilla rescue\u002Fdrop-pod events still occur.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Compatibility\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Requires Harmony.\u003C\u002Fli>\u003Cli>Biotech recommended (xenotypes & pregnancy use Biotech). Without Biotech, newborns default to Baseliners and pregnant raiders auto-disable.\u003C\u002Fli>\u003Cli>Should play fine with storytellers\u002Fincident packs.\u003C\u002Fli>\u003Cli>If baby faces look “floaty” (extra eyes\u002Fbrows), that’s a facial\u002Foverlay mod—check its options to disable overlays on infants.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Settings (Mod Options → Kindred Skies – Pregnancy Tweaks)\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Feature toggles: Pregnant raiders, Newborn drop pod, Fertility blessing\u003C\u002Fli>\u003Cli>Pregnant raider chance, “hostile humanlikes only,” reproductive-stage requirement, pregnancy stage range (early→mid)\u003C\u002Fli>\u003Cli>Newborn Baseline %, Xenotype source (Colonists weighted \u002F All xenotypes)\u003C\u002Fli>\u003Cli>Incident base chance & min refire days\u003C\u002Fli>\u003Cli>Blessing duration (days)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Save Compatibility\u003C\u002Fstrong>\r\u003Cbr>Safe to add to existing saves. Removing is usually fine; active incidents\u002Fhediffs will just run their course.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Credits\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Design & code: Finn (Kindred Skies)\u003C\u002Fli>\u003Cli>Artwork: custom gizmo + cover by Finn\u003C\u002Fli>\u003Cli>Inspiration: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3542243921\" target=\"_blank\" rel=\"noopener noreferrer\">Pregnancy Pack by konstantynopolitaneczka\u003C\u002Fa> 💚\u003C\u002Fli>\u003Cli>Assistance: built with help from GPT-5 Thinking (AI assistant)\u003C\u002Fli>\u003Cli>Harmony by Brrainz\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>FAQ\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cem>Letter shows a key or is blank?\u003C\u002Fem> Restart the game after updating (translations load on startup).\u003C\u002Fli>\u003Cli>\u003Cem>Can babies auto-join?\u003C\u002Fem> They arrive as guests. Accept via the letter or the gizmo.\u003C\u002Fli>\u003Cli>\u003Cem>Pregnant raiders late-stage?\u003C\u002Fem> This mod caps to early→mid. If another mod changes severity on spawn, tell me and I’ll add a patch.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Bug reports \u002F suggestions\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cem>Please include:\u003C\u002Fem> what happened, what you expected, the red error line(s), and a screenshot of your mod list.\u003C\u002Fli>\u003Cli>\u003Cem>Known quirk:\u003C\u002Fem> baby face overlays usually come from visual\u002Foverlay mods. Just disable overlays for infants in that mod’s settings.\r\u003Cbr>\u003Cstrong>Thanks for helping make this better!\u003C\u002Fstrong> 💚\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Localization\u003C\u002Fstrong>\r\u003Cbr>Strings are keyed and easy to translate:\r\u003Cbr>\u003Ccode>\r\u003Cbr>KS_NewbornDropPod_LetterText\r\u003Cbr>KS_FertilityBlessing_LetterLabel\r\u003Cbr>KS_FertilityBlessing_LetterText\r\u003Cbr>KS_AdoptNewborn_Label\r\u003Cbr>KS_AdoptNewborn_Desc\r\u003Cbr>\u003C\u002Fcode>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>License\u003C\u002Fstrong>\r\u003Cbr>Code: MIT. Art: CC BY-NC 4.0. Please credit “Kindred Skies – Pregnancy Tweaks”.\u003C\u002Fp>",43,[25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9641157440572560518\u002F364D63304E52C2E5F0878D1946A9D4557FD45FA3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17402974770736639642\u002F6C70ECA45E938BD50DF89682A2265F7CA41EC9EA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16742754441277088298\u002F82149534C872E0E9B4F5BCD21799DA6DA806B8FB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9544712826005372316\u002FF1FE1FD72FAD84033DFD530E2E52B73DDA86E920\u002F",[],null,[],[33,52,65,78],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":38,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,43,44,45,17,46,47,16],"1.0","1.1","1.2","1.4","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":49,"publishedAt":63,"updatedAt":64},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,46],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":49,"publishedAt":76,"updatedAt":77},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,46],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":49,"publishedAt":89,"updatedAt":90},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,44,45,17,46,47],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[92,104,117,131],{"id":93,"slug":94,"name":95,"shortDescription":96,"author":70,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":49,"publishedAt":102,"updatedAt":103},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,46,47,45,44,43],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":70,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":49,"publishedAt":115,"updatedAt":116},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,17,46],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":126,"tags":127,"downloadCount":128,"rating":49,"publishedAt":129,"updatedAt":130},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,17,46,47,45,44,43],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":132,"downloadCount":62,"rating":49,"publishedAt":63,"updatedAt":64},[15,16,17,46]]