[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-kirplayable-outlander-settlers-v10":3,"mods-more-author-kirplayable-outlander-settlers-v10":31,"mods-more-category-kirplayable-outlander-settlers-v10":48,"mods-similar-kirplayable-outlander-settlers-v10":104},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"86ec6df2-7af5-4eb6-8a78-efd386630c03","kirplayable-outlander-settlers-v10","[KIR]Playable Outlander Settlers [V1.0]","This is for 1.0. Go to and click this button for the 1.1 version... So you played as the Crashlanded colonists and the Lost Tribe. But what about the Outlanders? What you wanted to play as them? Now you can ( kind of... ) play as them with this small mod, which also includes an s","76561198102708672","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541388844","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F804367858092102426\u002F7BC69D237AE8DB2C65A8B5D0D104A3BCD8C4F9B5\u002F","workshop.1541388844","management",[15,16],"mod","1.0",2185,4.9,"2018-10-17T18:48:18.0000000Z","2020-02-24T13:46:51.0000000Z","\u003Cp>This is for 1.0. Go to and click \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2006296698\" target=\"_blank\" rel=\"noopener noreferrer\">this button for the 1.1 version...\u003C\u002Fa> \r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>So you played as the Crashlanded colonists and the Lost Tribe. But what about the Outlanders? What you wanted to play as them? Now you can ( kind of... ) play as them with this small mod, which also includes an scenario too!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>NOW WITH COMBAT EXTENDED SUPPORT!!\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This small mod adds a new scenario and a playable faction to the game. It's also Lore Friendly!\r\u003Cbr>\r\u003Cbr>It adds nothing special or any new toys to play with, Just a single new type of playable faction with it's own pawn called settlers!\r\u003Cbr>\r\u003Cbr>You to play as four settlers which are similar to the colonists from new arrivals. \r\u003Cbr>They start with Stonecutting, Complex clothing, Complex Furniture, \r\u003Cbr>and can build a Passive Cooler too! ( Only in the scenario. )\r\u003Cbr>But they have to research electricity to build power in the colony, which means that you have to also research air conditioning, solar panels and batteries!\r\u003Cbr>\r\u003Cbr>This scenario can be seen as an easier version of the lost tribe with a bit of a mix of the crashlanded scenario rules.\r\u003Cbr>\r\u003Cbr>The Settlers start with...\u003Cul>\u003Cli>Silver x535\u003C\u002Fli>\u003Cli>Potatoes x125\u003C\u002Fli>\u003Cli>Corn x95\u003C\u002Fli>\u003Cli>Packaged survival meal x50\u003C\u002Fli>\u003Cli>Medicine x20\u003C\u002Fli>\u003Cli>Components x20\u003C\u002Fli>\u003Cli>Pump Shotgun\u003C\u002Fli>\u003Cli>Revolver\u003C\u002Fli>\u003Cli>Autopistol\u003C\u002Fli>\u003Cli>Steel knife\u003C\u002Fli>\u003Cli>Flak Vest \u003C\u002Fli>\u003Cli>Two random pets\u003C\u002Fli>\u003Cli>Three chickens\u003C\u002Fli>\u003Cli>Two pigs\u003C\u002Fli>\u003Cli>Steel x350\u003C\u002Fli>\u003Cli>Wood x550\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>With Combat Extended Installed.\r\u003Cbr>\u003Cul>\u003Cli>45 ACP FMJ x70\u003C\u002Fli>\u003Cli>60 44 Magnum  x60\u003C\u002Fli>\u003Cli>12 Gauge Buckshot x50\u003C\u002Fli>\u003Cli>12 Gauge Slug x25\r\u003Cbr> Flak Vest is Removed when CE is Installed.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Compared to the Crashlanded scenario the settlers are poorly equiped but have a bit more food and have starting animals from three chickens and two pigs. The chickens and the pigs are not bonded with anyone so feel free to butcher them or sell them to traders but the pigs will mostly help you out in early game. Especially when they are trained to be released.\r\u003Cbr>\r\u003Cbr>They also lack flak pants and a advanced helmet and only start with a single flak vest. The settlers have an advantage of not being handicapped at the start from cyrosleep sickness in Crashlanded or being instantly hungry in the Lost Tribe scenario. \r\u003Cbr>\r\u003Cbr>\u003Ch2>IMPORTANT MESSAGE!!\u003C\u002Fh2>\r\u003Cbr>If you have created a scenario with the mod then please before unsubscribing or disabling the mod please follow these steps.\r\u003Cbr>Find any custom scenario that includes the faction \"New Village Settlers\"\r\u003Cbr>Delete the custom scenario(s) using the \"New Village Settlers\" or replace them with another player faction e.g \"New Arrivals\"\r\u003Cbr>Once you done that. You can now safely disable and unsubscribe from this mod.\r\u003Cbr>Please don't play any saves that used the playable settlers mod if you played as them & have the mod removed or disabled\r\u003Cbr>\u003Cstrong>OTHERWISE THE GAME WILL FREAK OUT WHEN STARTING A NEW COLONY OR PLAYING A SAVE THAT USED THE SETTLERS BUT WITH THE MOD REMOVED THERE WILL BE MANHUNTING YORKSHIRES POPPING INSIDE IN YOUR COMPUTER!!\r\u003Cbr>\r\u003Cbr>Also Put CE Above this Mod as well...\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Link to \u003Ca href=\"https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=37065.0\" target=\"_blank\" rel=\"noopener noreferrer\">Ludeon Fourms mod page\u003C\u002Fa>.\r\u003Cbr>Link to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1497574927\" target=\"_blank\" rel=\"noopener noreferrer\">B19 Version in Steam\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Changes\r\u003Cbr>Changed the scenario description.\r\u003Cbr>Tweaked the food & silver in the starting scenario.\r\u003Cbr>Some other tiny stuff but not that big.\r\u003Cbr>Added Combat Extended Support\r\u003Cbr>\r\u003Cbr>Feel free to make an translation for this mod and also modifying it for your personal needs if you like.. No need to ask permision from me.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits\u003C\u002Fh2>\r\u003Cbr>Tynan Sylvester and Ludeon for creating this amazing game.\r\u003Cbr>Marnador for the RimWorld Fan made custom font.\r\u003Cbr>ZorbaTHut for xpath patch feature and Zhentar for the xpath tutorial. \r\u003Cbr>The Entire CE Team for Combat Extended\r\u003Cbr>And My Family for keeping me focused and my dogs keeping me happy.\u003C\u002Fp>",53,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F804367858092105832\u002F7BC69D237AE8DB2C65A8B5D0D104A3BCD8C4F9B5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F954093526413756146\u002FC0D9A33BB998F47B853B8328FEE35A65BC5B8093\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F954093526413756612\u002F57AA1AB25A915873FF6CB0953855F21CBAD20ECA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F954093526413757817\u002F13F845D847F4935869F77E6C21821EFD7E6045C5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F954093526413759052\u002F2FA58D6A5700F741910B3212944490EA10598C32\u002F",[],null,[32],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":45,"rating":18,"publishedAt":46,"updatedAt":47},"67e243ed-27af-45ec-a9ca-26e894d32d68","kirreturn-of-the-minigun-centipedes","[KIR]Return of the Minigun Centipedes","Now for 1.3!! Returns the Minigun back to Mechanoid Centipedes as one of the possible weapons they can spawn with. Via by Patching... Many years ago during the Mechanoid War of 5000 in the Rims, The Centipedes used Three Weapons, The Dreaded Inferno Cannon, Heavy Charge Blaster a","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1617495793","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F956352482649925022\u002F75F0015939B95A6BDD93B7132B9B3DE4C3286E04\u002F","kirby.centipedeswithminigunsagain","weapons",[15,16,42,43,44],"1.1","1.2","1.3",5044,"2019-01-07T05:17:51.0000000Z","2021-08-12T14:13:34.0000000Z",[49,65,78,91],{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":62,"rating":18,"publishedAt":63,"updatedAt":64},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,59,60,61],"1.6","1.5","1.4",1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":18,"publishedAt":76,"updatedAt":77},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,59,60,61,44,43,42,16],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":18,"publishedAt":89,"updatedAt":90},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,59,60,61,44,43,42,16],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":18,"publishedAt":102,"updatedAt":103},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,42,43,60,61,44,59],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[105,117,119,133],{"id":106,"slug":107,"name":108,"shortDescription":109,"author":54,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":18,"publishedAt":115,"updatedAt":116},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,60,61,59],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":118,"downloadCount":88,"rating":18,"publishedAt":89,"updatedAt":90},[15,59,60,61,44,43,42,16],{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":13,"tags":128,"downloadCount":129,"rating":130,"publishedAt":131,"updatedAt":132},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,42,43,60,61,44],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":54,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":13,"tags":141,"downloadCount":142,"rating":18,"publishedAt":143,"updatedAt":144},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,59,60,61,44,43,42,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]