[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-kite-fight":3,"mods-more-author-kite-fight":27,"mods-more-category-kite-fight":42,"mods-similar-kite-fight":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"021f9b76-9c9d-428a-ab9f-965fa62693b2","kite-fight","Kite & Fight","DRAFTED COMBAT AUTOMATION This mod makes your drafted pawns automatically fight for you when the toggle is ON.","DesertWind","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3594686184","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10249834346777583729\u002F0831590CE0F0479D9EC96139AA51CD03DB00693E\u002F","desertwind.kiteandfight","management",[15,16,17],"mod","1.6","1.5",1983,4.5,"2025-10-27T15:56:11.0000000Z","2025-11-14T08:22:05.0000000Z","\u003Ch2>DRAFTED COMBAT AUTOMATION\u003C\u002Fh2>  \r\n\r\n\u003Ch3>This mod makes your drafted pawns automatically fight for you when the toggle is ON.\u003C\u002Fh3>  \r\n\r\n\r\nSmarter combat AI without the micromanagement.\r\nKite & Fight teaches your colonists and mechanoids to fight with discipline: melee units close the gap and engage, while ranged units kite and keep their distance. No more reckless charges or idle standoffs — just clean, tactical behavior.\r\n\r\n✨ Features\r\n• \tMelee engages — fighters push in and hold the line.\r\n• \tRanged kites — shooters back off when enemies close, maintaining distance to keep firing.\r\n• \tMax range firing — ranged pawns will shoot from nearly their maximum weapon range.\r\n• \tSeek and destroy — units will actively seek out enemies across the map instead of stalling.\r\n• \tToggle on\u002Foff — enable or disable the system as you like.\r\n• \tWorks for pawns and mechanoids — your whole force fights smarter.\r\n• \tBest in open combat — shines in outdoor battles where positioning matters most.\r\n• \tSave‑friendly — can be added to existing saves and removed safely.\r\n\r\n⚙️ Requirements\r\nThis mod requires Harmony to function.\r\nCredit to the Harmony team for providing the essential patching framework that makes mods like this possible.\r\n\r\n🔮 Roadmap\r\n- ✅ LOS‑aware kiting is now implemented — pawns respect vision when retreating.\r\n- ✅ Pawns and mechanoids will now actively seek out and destroy hostile turrets and mortars.\r\n- Next update: Pawns and mechanoids will ignore “fleeing” enemies during combat and focus only on hostile targets.\r\n- I may explore hybrid cover logic if it can be done without breaking kiting flow.\r\n\r\n🤝 Compatibility\r\n- Fully standalone — only requires Harmony\r\n- Tested with 30+ mods without issues\r\n- Known conflict: Search and Destroy (not compatible)\r\n- Partial support: Combat Extended — melee works, but ranged is not supported due to reload spam\r\n- Note: With Dual Wield or Simple Sidearms, ranged weapons must be in the primary slot to function correctly\r\n\r\n📝 Feedback  \r\nIf you notice anything broken, please let me know in the comments. Feedback helps refine the AI and guide future updates.  \r\n\r\n\u003Ch3>🎮 USAGE\u003C\u002Fh3>\r\n• Draft your pawns as normal.  \r\n• Toggle the system ON.  \r\n• They’ll handle combat automatically — melee charges, ranged kites, everyone hunts.  \r\n• Toggle OFF anytime to return to vanilla control.  \r\n\r\n💡 Why this mod is different: I originally made Kite & Fight to solve one problem — ranged pawns getting stuck in melee. Unlike other auto‑combat mods that just stand and shoot, this one makes pawns actively kite. They always stay facing their target, which means with mods like Run and Gun they can keep firing while backpedaling. Without Run and Gun, they’ll still face the enemy, and if melee closes in they’ll fist‑fight or switch to sidearms\u002Fdual wield if you have those mods. It’s built for a mobile, fluid playstyle — keep your shooters alive, keep them moving, and keep the fight dynamic. The goal is to move away from static killboxes and instead encourage open‑field, active battles where positioning and movement matter.\r\n\r\n\u003Ch3>🔔UPDATES\u003C\u002Fh3>\r\n- Pawns and mechanoids will now actively attack enemy turrets and mortars, instead of stalling or ignoring them.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2yYbs70.gif\" alt=\"\" loading=\"lazy\">",38,[],[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":41},"603aebeb-6566-4629-b637-889a85269900","combat-medic","Combat Medic","Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3605387217","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12145625285055155000\u002F9AB7B26E9F5AB4EA0D49D70B884D80125DE0938F\u002F","desertwind.combatmedic","combat",[15,16,17,38],"1.4",3411,3.4,"2025-11-14T06:38:04.0000000Z",[43,57,69,84],{"id":44,"slug":45,"name":46,"shortDescription":47,"author":48,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,38],1490912,4.9,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":48,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":54,"publishedAt":67,"updatedAt":68},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,38],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":74,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":81,"rating":54,"publishedAt":82,"updatedAt":83},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,38,79,80],"1.3","1.2",3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":96,"rating":54,"publishedAt":97,"updatedAt":98},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,94,95,80,17,38,79,16],"1.0","1.1",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[100,114,127,139],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":111,"publishedAt":112,"updatedAt":113},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,94,95,80,17,38,79],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":48,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":122,"tags":123,"downloadCount":124,"rating":54,"publishedAt":125,"updatedAt":126},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,17,38],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":48,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":36,"tags":135,"downloadCount":136,"rating":54,"publishedAt":137,"updatedAt":138},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,16,17,38],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":54,"publishedAt":150,"updatedAt":151},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,38,79,80,95],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z"]