[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-kv-impassable-map-maker":3,"mods-more-author-kv-impassable-map-maker":34,"mods-more-category-kv-impassable-map-maker":83,"mods-similar-kv-impassable-map-maker":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":22,"rating":23,"publishedAt":24,"updatedAt":25,"description":26,"ratingCount":27,"version":10,"gameVersion":10,"images":28,"videos":32,"kofiUrl":33,"patreonUrl":33},"cce1d1db-4a2d-4607-82d4-9f9e35a252b2","kv-impassable-map-maker","[KV] Impassable Map Maker","1.6 here: Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). Thi","KiameV","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1180719335","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F868492789610372555\u002FB13D823B1FDC24C92A34ED177574F5B737E2E081\u002F","impassablemapmaker.kv.rw","management",[15,16,17,18,19,20,21],"mod","1.0","1.1","1.2","1.5","1.4","1.3",87939,4.9,"2017-10-25T20:34:08.0000000Z","2024-04-12T02:13:46.0000000Z","\u003Cp>1.6 here: https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3547048994\r\u003Cbr>\r\u003Cbr>Allows settlements on Impassable tiles.\r\u003Cbr>\r\u003Cbr>Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile.\r\u003Cbr>\r\u003Cbr>Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). This is intended to add something a little different.\r\u003Cbr>\r\u003Cbr>There are also ruins and ancient dangers buried deep within the impassable mountains.\r\u003Cbr>\r\u003Cbr>World pathing will still avoid Impassable tiles but telling a caravan to travel to an Impassable tile will force them to go there. It takes a long time to get to an impassable tile by foot.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Settings:\r\u003Cbr>-\u003Cstrong>World Map Movement Difficulty\u003C\u002Fstrong> - How long it takes to cross an impassable tile on the world map\r\u003Cbr>-\u003Cstrong>Mountain Shape\u003C\u002Fstrong> - Whether the impassable mountain is \u003Cu>Square\u003C\u002Fu> or \u003Cu>Round\u003C\u002Fu>\r\u003Cbr>--\u003Cstrong>Outer Radius\u003C\u002Fstrong> (Round only) - The radius of the impassable mountain\r\u003Cbr>-\u003Cstrong>Scattered Rocks\u003C\u002Fstrong> - Whether there are rocks scattered around the perimeter of the impassable mountain\r\u003Cbr>-\u003Cstrong>Has Middle Area\u003C\u002Fstrong> - Whether there is an open area in the middle of the impassable mountain\r\u003Cbr>--\u003Cstrong>Middle Area Shape\u003C\u002Fstrong> (Middle Area only) - The shape of the open area in the middle of the impassable mountain\r\u003Cbr>--\u003Cstrong>Open-Area Width\u002FHeight or Radius\u003C\u002Fstrong> - The size of the open area in the middle of the impassable mountain\r\u003Cbr>--\u003Cstrong>Open-Area Max Offset From Middle\u003C\u002Fstrong> (Middle Area only) - The possible max distance from the center that the center of the open-area can be at map generation\r\u003Cbr>--\u003Cstrong>Middle Area Wall Smoothness\u003C\u002Fstrong> (Middle Area only) - Whether the walls of the middle area are smooth or rough\r\u003Cbr>-\u003Cstrong>Edge Buffer\u003C\u002Fstrong> - In the case that the impassable map's outer walls go past the map's edge, should there be a buffer along the edge of the map to allow passage around the impassable map.\r\u003Cbr>NOTE: There will always be a small opening on the four corners of the map\r\u003Cbr>-\u003Cstrong>Include Quarry\u003C\u002Fstrong> - Specifically for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2007576583\" target=\"_blank\" rel=\"noopener noreferrer\">Quarry mod\u003C\u002Fa>\r\u003Cbr>-\u003Cstrong>True Random\u003C\u002Fstrong> - Every time an impassable map is generated it will be unique. This is unlike base-game behaviour in which the map will be the same if the same world-name and location are used.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Incompatible Mods:\u003C\u002Fstrong>\r\u003Cbr>- Map ReRoll - appears to cause issues if the map is rerolled\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Ludeon Studios: https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=31379.0\r\u003Cbr>\r\u003Cbr>GitHub: https:\u002F\u002Fgithub.com\u002FKiameV\u002Frimworld-impassablemapmaker\u002F\r\u003Cbr>\r\u003Cbr>Direct Download:\r\u003Cbr>https:\u002F\u002Fgithub.com\u002FKiameV\u002Frimworld-impassablemapmaker\u002Freleases\u002Fdownload\u002F1.3\u002FImpassableMapMaker.zip\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Like my mods? Consider supporting me!\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fkiamev\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fi08683D.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",646,[29,30,31],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F868492789610443795\u002FB13D823B1FDC24C92A34ED177574F5B737E2E081\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F868492789610442770\u002FADEFA874FB53DF7ED8D33F38233B385CBC4BE3FF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F868492789610442920\u002FFDC90DEDC53C0FE9791648DF24674CED3F6F293C\u002F",[],null,[35,47,59,71],{"id":36,"slug":37,"name":38,"shortDescription":39,"author":8,"workshopUrl":40,"imageKey":10,"thumbnailUrl":10,"packageId":41,"category":13,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"1a0e17fc-96a6-4570-9e1f-8e829f2e790e","hediff-apparel","Hediff Apparel","Load Order: Put this near the top, just under Core\u002FRoyal\u002FHugslib Written by LoonyLadle and posted here for use by other modders.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2010970214","hediffapparel.rw",[15,16,17,18,21],7400,5,"2020-03-01T05:23:35.0000000Z","2021-07-12T03:15:23.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":8,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":44,"publishedAt":57,"updatedAt":58},"6a4037f4-c53a-4757-a2d4-10a624ebdd0d","kv-no-max-bills","[KV] No Max Bills","1.6 - Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: Ludeon Post: Github: Like my mods? Consider supporting me!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1588831229","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951846798290333726\u002FC486580FF0343071DCBBCE58196106B8368C3D23\u002F","nomaxbills.kv.rw",[15,16,17,18,19,20,21],33792,"2018-12-12T05:17:18.0000000Z","2024-04-12T06:43:46.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":23,"publishedAt":69,"updatedAt":70},"df7b4dde-03e3-4e1f-8e7d-17f03fe456af","kv-change-research-speed","[KV] Change Research Speed","1.5 - Direct Download: Use ModSync RW to know if\u002Fwhen this gets updated: Change the speed of research both globally and per-save whenever you want. In Mod Settings a new tab will be available, Modify Research Time with a single field input fields. -Global Factor - The value all r","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1182992587","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F868493031055940562\u002F78AF3991972DCAF8FEB6150AB0B51FBE87DC61E7\u002F","changeresearchspeed.kv.rw",[15,16,17,18,21],52944,"2017-10-28T07:36:35.0000000Z","2021-07-09T02:35:33.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":23,"publishedAt":81,"updatedAt":82},"16017106-d07e-48d8-8edf-2341dbd69418","kv-adjustable-trade-ships","[KV] Adjustable Trade Ships","1.4: This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships. For Randy, he's purely rand","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1369828656","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1753562761756556238\u002FC2204DB574C8E78956A40D6F928531C9DC6BD719\u002F","adjustabletradeships.kv.rw",[15,16,17,18,21],132878,"2018-04-25T04:43:55.0000000Z","2022-07-17T16:28:24.0000000Z",[84,98,111,125],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":95,"rating":23,"publishedAt":96,"updatedAt":97},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,94,19,20],"1.6",1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":23,"publishedAt":109,"updatedAt":110},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,94,19,20],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":23,"publishedAt":123,"updatedAt":124},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,94,19,20,21,18,17,16,121],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":23,"publishedAt":136,"updatedAt":137},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,19,20,21,94],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[139,152,164,176],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":23,"publishedAt":150,"updatedAt":151},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,94,19,20,21,18,17,16],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":89,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":23,"publishedAt":162,"updatedAt":163},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,94,19,20,21,18,17,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":89,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":23,"publishedAt":174,"updatedAt":175},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,19,20,94],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":185,"tags":186,"downloadCount":187,"rating":23,"publishedAt":188,"updatedAt":189},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,16,17,18,19,20,21],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z"]