[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-lodged-bullets-medical-overhaul":3,"mods-more-author-lodged-bullets-medical-overhaul":29,"mods-more-category-lodged-bullets-medical-overhaul":30,"mods-similar-lodged-bullets-medical-overhaul":90},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"92b7807a-1db8-4bf6-80cd-a681f5a0042f","lodged-bullets-medical-overhaul","Lodged Bullets: Medical Overhaul","Lodged Bullets: Medical Overhaul Hey everyone!","stonejb","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3682781932","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10792237431811392183\u002FC6FD257DDB549C009BC57120F21D63C607D29DDB\u002F","moose99.lodgedbullets","medical",[15,16],"mod","1.6",1557,5,"2026-03-11T02:56:58.0000000Z","2026-05-20T02:00:05.0000000Z","\u003Ch2>Lodged Bullets: Medical Overhaul\u003C\u002Fh2>\r\n\r\nHey everyone! This is my first ever RimWorld mod. It’s a simple addition, but I wanted to add a bit more consequence to getting shot beyond just a standard bandage.\r\n\u003Ch3>What does it do?\u003C\u002Fh3>\r\n\r\nNow, when a pawn or an enemy gets shot, there’s a chance the projectile actually gets stuck inside them. It’s not just a flesh wound anymore — you’ve got a ticking clock.\r\n\r\n• Surgical Extraction:  \r\nYou have a limited window to get that pawn to a hospital bed and cut the projectile out.\r\n\r\n• The Risk:  \r\nIf you ignore it, the wound will escalate through multiple infection stages.\r\n\r\n• Active Damage:  \r\nOnce the infection becomes severe, the affected body part will take continuous damage until the projectile is removed.\r\n\r\n• Shotgun Pellets:  \r\nShotguns can lodge multiple pellets (1–5), each tracked as its own medical condition.\r\n\r\n• Arrows:  \r\nArrows can also become lodged and follow the same infection progression.\r\n\u003Ch3>Infection Stages\u003C\u002Fh3>\r\n\r\nThe longer you wait, the worse it gets. Here’s how the severity breaks down:\r\n\r\n\r\n\r\nStage\r\nSeverity\r\n\r\n\r\nFestering\r\n20%\r\n\r\n\r\nInflamed\r\n40%\r\n\r\n\r\nCritical\r\n60%\r\n\r\n\r\nSeptic\r\n80% – 100%\r\n\r\n\r\n\r\nSince this is my first project, I'm still learning the ropes. If you run into any bugs or have suggestions for balancing the timings, please let me know in the comments.\r\n\u003Ch3>Q&A \u002F Frequently Asked Questions\u003C\u002Fh3>\r\n\r\n1. Is this mod compatible with Combat Extended?  \r\nYes! As of version 1.1, full CE compatibility is included. Lodged bullets, arrows, and pellets work under CE’s projectile system.\r\n\r\n2. Does this mod require a new save?  \r\nNo — it’s fully safe to add mid‑save. Removing mid‑save is not recommended if pawns currently have lodged projectiles.\r\n\r\n3. Can mod settings be changed mid‑game?  \r\nYes. Severity speed, stage thresholds, and pellet infection speed can all be adjusted at any time.\r\n\r\n4. Do pellets behave differently from bullets?  \r\nYes. Pellets:\r\n\r\n    Can lodge multiple times (1–5 pellets)\r\n\r\n    Have slower infection progression\r\n\r\n    Are tracked as separate hediffs\r\n\r\n5. Does armor affect lodging chance?  \r\nArmor still reduces damage normally, but if a projectile penetrates, lodging is handled by this mod.\r\n\r\n6. Does this mod affect performance?  \r\nNo — the system is lightweight and only runs logic when a pawn is hit or when a lodged hediff ticks.\r\n\u003Ch3>Update \u002F Changelog\u003C\u002Fh3>\r\n\r\nV1.0  \r\n• Initial release\r\n• Bullets can become lodged\r\n• Infection progression system\r\n• Surgery required to remove lodged bullets\r\n\r\nV1.1  \r\n• Added full Combat Extended compatibility\r\n• Added Mod Settings menu (severity speed, stage thresholds, pellet infection speed)\r\n• Shotgun pellets can now get stuck (1–5 pellets)\r\n• Arrows can now get stuck\r\n• Improved severity progression logic\r\n• Improved infection timing and stage alerts\r\n\r\nV1.2  \r\n• Enhanced the configs menu\r\n• Melees no longer cause bullets lodges\r\n• Removed infection just causes damage\r\n• Still works with combat extended\r\n• Can auto sort now\r\n• Does not require medicene and medical skill to remove lodges bullets now\r\n\r\nV1.3\r\n• Made charge bullets scar tissue, can only happen once per pawn though\r\n• Fixed damage after going 100%\r\n• Fixed the infection after going 100%\r\n• Fixed Notifications\r\n• Other various fixes\r\n\r\nV14\r\n• Made it work\r\n\r\n\u003Ch3>Future Plans\u003C\u002Fh3>\r\n\r\nHere’s what I’m planning to add in future updates:\r\n\r\n• Surgical Extraction System Overhaul  \r\nMore detailed surgeries, including difficulty scaling, surgeon skill checks, and potential complications.\r\n\r\n• Pellet & Fragment Tracking UI  \r\nA small medical tab widget showing exactly how many pellets\u002Ffragments are lodged and where.\r\n\r\n• Lodged Shrapnel & Explosive Fragmentation  \r\nGrenades, IEDs, and explosions will be able to embed metal fragments similar to pellets.\r\n\r\n• Armor Interaction Improvements  \r\nArmor will influence lodging chance more realistically — glancing hits vs deep penetration.\r\n\r\n• Biotech Integration  \r\nGene traits that affect infection resistance, pain tolerance, or healing speed.\r\n\r\n• Customizable Lodge Chances  \r\nMore sliders in the mod settings menu to tweak:\r\n\r\n    Bullet lodge chance\r\n\r\n    Arrow lodge chance\r\n\r\n    Pellet lodge chance\r\n\r\n    Infection speed multipliers\r\n\r\n• Medical Alerts & Better Notifications  \r\nClearer warnings when a pawn is approaching septic stages or when surgery becomes urgent.\r\n\r\n• Compatibility Patches  \r\nPlanned support for:\r\n\r\n    EPOE \u002F EPOE-Fork\r\n\r\n    Vanilla Expanded Medical\r\n\r\n    Rimworld of Magic (lodged magical projectiles?)\r\n\r\n    More CE-specific projectile types\r\n\r\n• Optional Hardcore Mode  \r\nFor players who want a brutal experience:\r\n\r\n    Faster infection\r\n\r\n    Higher pain\r\n\r\n    Lodged projectiles cause bleeding over time\r\n\r\n    Surgery failure can push fragments deeper",21,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12709387678446856582\u002FE78661353FF57A6C46C850336B3DF16B02B8B6D2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17921245191544994184\u002F57CCE33901DF3D62E3EBE782F3A059921E294B24\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15090893832994593411\u002F6240608DB02EFCBD8F56DB6E660A164EFD027FB9\u002F",[],null,[],[31,51,64,77],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":36,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":50},"7576ccaf-3bbe-4e80-8999-953cdef3acc2","bionic-icons","Bionic icons","ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.","AUTOMATIC","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1677616980","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F992387515497429366\u002F424C35D80825FCB9D8A90B0FD4A51E986E8551D2\u002F","automatic.bionicicons",[15,41,42,43,44,45,46,16],"1.0","1.1","1.2","1.5","1.4","1.3",1041992,4.9,"2019-03-09T12:43:24.0000000Z","2025-06-16T11:19:25.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":56,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":48,"publishedAt":62,"updatedAt":63},"fd421d90-158d-43c8-bbc9-85b0adfefaf0","medieval-prosthetics","Medieval Prosthetics","A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.","76561198036639180","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2101545242","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1036337678131596693\u002F7EB1D6309B09235A2EA7480141E2A7DBEEB53D4A\u002F","nunahuralshamikh.medp",[15,42,43,44,45,46,16],225266,"2020-05-19T01:46:43.0000000Z","2025-09-20T19:33:48.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":69,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":48,"publishedAt":75,"updatedAt":76},"62e9c2ac-1b31-4a8f-a85c-1703b3aa7818","plasteel-surgery-continued","Plasteel Surgery (Continued)","Update of Neon1028s - Added support for modifying BB-bodys, thanks HR-SP!","Mlie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2018276375","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13418252769509748296\u002F52EF8B125E8385BD9192F3056CF7D254386C2E24\u002F","mlie.plasteelsurgery",[15,41,42,43,44,45,46,16],112162,"2020-03-09T20:21:04.0000000Z","2026-07-24T20:31:52.0000000Z",{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":87,"rating":48,"publishedAt":88,"updatedAt":89},"ce3ccfab-3389-4d63-8061-777be434c656","xenobionic-patcher","Xenobionic Patcher","About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.","76561198002407062","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1911273785","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F775110657353120494\u002FC92EBE29FEF40BB4105C76668E1885DB76BD590B\u002F","sineswiper.xenobionicpatcher",[15,41,42,43,44,45,46],163070,"2019-11-12T02:40:05.0000000Z","2024-06-08T15:12:20.0000000Z",[91,105,119,133],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":100,"tags":101,"downloadCount":102,"rating":48,"publishedAt":103,"updatedAt":104},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,41,42,43,44,45,46,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":114,"tags":115,"downloadCount":116,"rating":48,"publishedAt":117,"updatedAt":118},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,44,45],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":128,"tags":129,"downloadCount":130,"rating":48,"publishedAt":131,"updatedAt":132},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony","management",[15,16,44,45,46,43],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":110,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":128,"tags":141,"downloadCount":142,"rating":48,"publishedAt":143,"updatedAt":144},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,44,45,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]