[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-lost-technology_mechanical-technology":3,"mods-more-author-lost-technology_mechanical-technology":26,"mods-more-category-lost-technology_mechanical-technology":40,"mods-similar-lost-technology_mechanical-technology":100},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"e53d7093-1a9c-4412-893f-0a7d739faf20","lost-technology_mechanical-technology","Lost Technology_Mechanical Technology","A robot capable of handling most jobs, with AutoBlink integration.","快乐墨鱼","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3730251635","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9317073352724806895\u002FE817F6885C871EE6204C1ED87D33AD0B1B645923\u002F","ordinary.mechanicaltechnology","management",[15,16],"mod","1.6",153,4,"2026-05-21T17:34:32.0000000Z","2026-06-30T08:25:57.0000000Z","\u003Cp>A robot capable of handling most jobs, with AutoBlink integration. As long as you have that mod, it can instantly teleport to the work location. It doesn’t add any code, purely XML implementation, so compatibility should not be an issue. This mod modifies some job categories to be allowed, and I personally tested it without problems.\r\u003Cbr>\r\u003Cbr>If you add the prerequisite Ancot Library from Milira Race, then construction mechs will gain two abilities: wireless charging, which can remotely restore power to designated mechs, and remote repair, which grants a mech a slow health recovery state. With the Milira Race mod, it will also add that mod’s remote repair ability. Except for childcare jobs, this mech can handle any compatible work.\r\u003Cbr>\r\u003Cbr>Mining-related mods also come with built-in compatibility, so they can work. The Mouse Race hamster wheel generator can also be used.\r\u003Cbr>\r\u003Cbr>A new mining mech has been added, with a built-in skill to deploy mining drones. It can release 10 small mechs to mine and transport resources, but these small mechs have a time limit and will disappear after one day. Additionally, this mech has a carrying capacity of up to 3000 for caravans, allowing it to handle hauling during expeditions. If you add the prerequisite Ancot Library from Milira Race, this mech also gains an extra shuttle-like cargo loading ability, able to carry an additional 3000 units of items — very useful.\r\u003Cbr>\r\u003Cbr>Supports Combat Extended.\r\u003Cbr>\r\u003Cbr>Comes with a CE patch.\r\u003Cbr>\r\u003Cbr>Recommended mods:\r\u003Cbr>\r\u003Cbr>More Mechanitor Mechs 2.0: Allows mechs to support more jobs, such as research, deep drilling, milking, shearing, etc.\r\u003Cbr>\r\u003Cbr>Mech Work Tab: Gives mechs a work tab like colonists, allowing you to control which jobs robots are permitted to do. Since construction robots have many job types, this makes management easier.\r\u003Cbr>\r\u003Cbr>MechRepair_patch:https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3742554807\r\u003Cbr>When using the Milira mod, repairing will not replace weapons with the default ones. However, I’ve already made special compatibility adjustments: with this mod, there are no default weapons, so you’ll need to create weapons yourself and equip them manually.\u003C\u002Fp>",10,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"0154bb5f-b0b7-41fa-8d63-32af4d58060c","mechrepair_patch","MechRepair_patch","Some mechanoid mods allow weapon replacement, but Tynan’s code makes mechanoids revert to their default weapons after repairs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3742554807","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14476186706239978269\u002F7C6E287AE0B68689F6E4BCBC0D69843BBBC0BF61\u002F","ordinary.mechrepairpatch",[15,16],181,3.2,"2026-06-11T07:53:51.0000000Z","2026-06-11T09:59:54.0000000Z",[41,61,74,87],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,51,52,53,54,55,56],"1.5","1.4","1.3","1.2","1.1","1.0",2108609,4.9,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":58,"publishedAt":72,"updatedAt":73},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,55,54,51,52,53],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":58,"publishedAt":85,"updatedAt":86},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,51,52,53,54,55,56],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":58,"publishedAt":98,"updatedAt":99},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,51,52,53,54,55,56],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[101,114,116,128],{"id":102,"slug":103,"name":104,"shortDescription":105,"author":79,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":109,"tags":110,"downloadCount":111,"rating":58,"publishedAt":112,"updatedAt":113},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,51,52,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":115,"downloadCount":71,"rating":58,"publishedAt":72,"updatedAt":73},[15,55,54,51,52,53],{"id":117,"slug":118,"name":119,"shortDescription":120,"author":46,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":58,"publishedAt":126,"updatedAt":127},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,56,55,54,51,52,53,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":139,"publishedAt":140,"updatedAt":141},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,55,54,51,52,53],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]