[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-lrad-weapons":3,"mods-more-author-lrad-weapons":28,"mods-more-category-lrad-weapons":29,"mods-similar-lrad-weapons":86},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":26,"kofiUrl":27,"patreonUrl":27},"ec5d8628-ab86-4094-a6d3-378afb317245","lrad-weapons","LRAD Weapons","LRAD Weapons - Non-Lethal Crowd Control for RimWorld Tired of lethal force being your only option?","sliter","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3467309774","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F63721680772851901\u002FDB9BB4E280CC2249DB48BFC246607313C849C2EC\u002F","dcq.lrad","weapons",[15,16,17],"mod","1.6","1.5",690,4,"2025-04-20T12:01:31.0000000Z","2026-01-13T12:18:06.0000000Z","\u003Cp>LRAD Weapons - Non-Lethal Crowd Control for RimWorld\r\u003Cbr>\r\u003Cbr>Tired of lethal force being your only option? This mod introduces Long-Range Acoustic Devices (LRADs) - sophisticated non-lethal weapons inspired by real-world acoustic hailing devices. Choose between a static turret for area denial or a handheld gun for tactical flexibility. Both utilize focused sonic energy to incapacitate targets through pain and disorientation, offering a strategic alternative for managing threats without resorting to deadly force.\r\u003Cbr>\r\u003Cbr>Core Mechanics:\r\u003Cbr>- New Damage Type: Introduces 'Sonic Pain', bypassing armor but affecting targets based on their pain sensitivity and hearing capacity.\r\u003Cbr>- Non-Lethal Focus: Primarily aims to incapacitate through pain and disorientation, leaving targets alive for capture or to flee.\r\u003Cbr>- Mechanoid Interaction: Limited effect on mechanoids, primarily causing minor slowdown.\r\u003Cbr>- Save Compatibility: Safe to add to existing saves. Removing the mod will despawn existing LRAD weapons.\r\u003Cbr>\r\u003Cbr>Weapon Systems:\r\u003Cbr>\r\u003Cbr>1. LRAD Turret:\r\u003Cbr>    - Role: Static area denial and crowd control.\r\u003Cbr>    - Range: 40 cells.\r\u003Cbr>    - Impact Radius: 5.0 cells per burst.\r\u003Cbr>    - Firing Cycle: Fires a burst of 5 sonic pulses (1.2s warmup, 15 ticks between shots), followed by a 4.5-second cooldown.\r\u003Cbr>    - Power Consumption: Requires 400W while active.\r\u003Cbr>    - Research: Unlocked mid-game via Microelectronics.\r\u003Cbr>    - Cost: Comparable to a heavy autocannon turret (Steel, Plasteel, Components).\r\u003Cbr>\r\u003Cbr>2. LRAD Handheld Gun:\r\u003Cbr>    - Role: Close-quarters tactical non-lethal weapon. Very fast warmup and cooldown, but short range and poor accuracy beyond touch.\r\u003Cbr>    - Range: 22 cells.\r\u003Cbr>    - Impact Radius: 2.0 cells per burst.\r\u003Cbr>    - Firing Cycle: Fires a burst of 3 sonic pulses (0.6s warmup, 16 ticks between shots), with a 1.5-second cooldown between bursts.\r\u003Cbr>    - Crafting: Requires Crafting skill 6 and Microelectronics research.\r\u003Cbr>    - Cost: Reduced cost (Steel: 70, Plasteel: 15, Components: 5).\r\u003Cbr>\r\u003Cbr>3. LRAD Rifle:\r\u003Cbr>    - Role: Heavier, sustained area denial weapon. Good range and accuracy, high burst potential, but slower handling.\r\u003Cbr>    - Range: 38 cells.\r\u003Cbr>    - Impact Radius: 4.0 cells per burst.\r\u003Cbr>    - Firing Cycle: Fires a burst of 6 sonic pulses (1.4s warmup, 22 ticks between shots), with a 3.0-second cooldown between bursts.\r\u003Cbr>    - Crafting: Requires Crafting skill 7 and Microelectronics research.\r\u003Cbr>    - Cost: Increased cost (Steel: 90, Plasteel: 35, Components: 8).\r\u003Cbr>\r\u003Cbr>Effects and Risks:\r\u003Cbr>The LRAD's sonic bursts inflict a cascade of effects:\r\u003Cbr>\r\u003Cbr>1. Sonic Shock: The immediate impact applies 'Sonic Shock', a brief but intense effect causing pain, reduced consciousness, impaired movement, and temporary hearing reduction. Pawns may panic or vomit.\r\u003Cbr>\r\u003Cbr>2. Acoustic Incapacitation: Severe or repeated exposure to Sonic Shock can trigger 'Acoustic Incapacitation'. This is a more debilitating, short-term state characterized by extreme disorientation, drastically reduced movement and manipulation, further hearing loss, and potential vomiting. Pawns in this state are effectively immobilized.\r\u003Cbr>\r\u003Cbr>3. Residual Acoustic Trauma: Following severe incapacitation, pawns may suffer from 'Residual Acoustic Trauma'. This involves lingering disorientation, impaired coordination and hearing, and carries a risk of developing longer-term vestibular issues.\r\u003Cbr>\r\u003Cbr>4. Long-Term Consequences: Both Sonic Shock and Acoustic Incapacitation (including the residual trauma phase) carry risks of lasting damage, especially with prolonged exposure:\r\u003Cbr>    - Tinnitus: Persistent ringing in the ears, causing minor pain and affecting consciousness.\r\u003Cbr>    - Permanent Hearing Loss: Irreversible damage to hearing capacity.\r\u003Cbr>    - Vestibular Disruption: Impaired balance and spatial orientation, leading to dizziness, nausea, reduced movement\u002Fmanipulation, and potential confusion.\r\u003Cbr>\r\u003Cbr>Use LRAD weapons strategically, as indiscriminate or prolonged use can lead to permanent injuries.\r\u003Cbr>\r\u003Cbr>Tactical Applications:\r\u003Cbr>- Crowd Control: Suppress prison riots, break up tribal raids, or manage large groups of man-hunting animals.\r\u003Cbr>- Capture Operations: Incapacitate valuable targets for recruitment or interrogation.\r\u003Cbr>- Defensive Support: Complement lethal defenses by disrupting enemy advances and creating openings.\r\u003Cbr>- Zone Denial: Make specific areas temporarily hazardous to pass through.\r\u003Cbr>- Field Operations (Handheld): Equip assault teams with non-lethal options for specific missions.\r\u003Cbr>\r\u003Cbr>Enjoy more humane colony defense!\r\u003Cbr>\r\u003Cbr>Recommended mod:\r\u003Cbr>Prisoners Should Fear Turrets\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2602436826\u003C\u002Fp>",20,[25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F63721680777190571\u002F187565AA399901CAE639CB4206ACE07591C2D1E0\u002F",[],null,[],[30,45,61,74],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":35,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"eb6a8d61-6581-46f0-994c-fe842518e76e","vanilla-weapons-expanded-makeshift","Vanilla Weapons Expanded - Makeshift","This mod is NOT YET CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2419690698","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13832897896924852031\u002F68203EA567D342B1BF1CFC76714CD5A997DE8C86\u002F","vanillaexpanded.vwems",[15,17,40,16],"1.4",896344,4.8,"2021-03-09T16:32:12.0000000Z","2025-07-02T18:13:38.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":50,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"5012b2b2-e558-4165-9e34-e29424dbc9fb","enable-oversized-weapons","Enable Oversized Weapons","We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.","Carny Senpai","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2543371889","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701781372433291095\u002F2290131C8CE4470CCDE09FEFFC4D08A493D6E0F1\u002F","carnysenpai.enableoversizedweapons",[15,16,17,40,55,56],"1.3","1.2",561996,4.9,"2021-07-10T19:22:04.0000000Z","2026-01-13T20:16:24.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":58,"publishedAt":72,"updatedAt":73},"111e1ab8-70fa-4f52-a782-920fec9ef860","rh2-rimmu-nation2-weapons","[RH2] Rimmu-Nation² - Weapons","Arm your community with the right tool for the right job.","Chicken Plucker","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563507593","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1711916456702088896\u002FC44AD50866DC26CBD2797E02CA367270B95388E3\u002F","cp.rimmunation.2.weapons",[15,56,17,40,55,16],195879,"2021-08-01T20:34:14.0000000Z","2025-07-21T20:57:58.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":35,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":58,"publishedAt":84,"updatedAt":85},"42dbaf30-d410-4325-9ef8-c33ebf01a546","vanilla-weapons-expanded-tribal","Vanilla Weapons Expanded - Tribal","This mod is CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2454918552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18061828004554528716\u002FC757B5075E5293743BB83E1F92A31D8535273A0B\u002F","vanillaexpanded.vwetb",[15,17,40,16],897644,"2021-04-12T11:24:24.0000000Z","2025-07-02T18:14:20.0000000Z",[87,101,114,128],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":96,"tags":97,"downloadCount":98,"rating":58,"publishedAt":99,"updatedAt":100},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke","management",[15,16,17,40],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":35,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":109,"tags":110,"downloadCount":111,"rating":58,"publishedAt":112,"updatedAt":113},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,40,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":96,"tags":123,"downloadCount":125,"rating":58,"publishedAt":126,"updatedAt":127},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,40,55,56,124],"1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":96,"tags":137,"downloadCount":139,"rating":58,"publishedAt":140,"updatedAt":141},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,138,124,56,17,40,55],"1.0",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z"]