[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-luna-amante-beta":3,"mods-more-author-luna-amante-beta":26,"mods-more-category-luna-amante-beta":39,"mods-similar-luna-amante-beta":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"8008a542-ce6a-4f14-aace-0dab7801baf3","luna-amante-beta","Luna Amante [BETA]","Hiding this for now. Will eventually release a full mod maybe! This is a test mod Colonel Salisbury. Although nothing should break, I haven't implemented everything. Changes might be made. Changes might break your game so don't use this like it's a finished product. Current thing","76561198025742960","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3585078721","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15559378930233887017\u002FB726AF90FF0CE653985C5C3650371DC2D35706D8\u002F","hali.lunaamante","management",[15,16],"mod","1.6",1314,4.9,"2025-10-11T18:06:01.0000000Z","2025-10-16T01:26:31.0000000Z","\u003Ch2>Hiding this for now. Will eventually release a full mod maybe!\u003C\u002Fh2>\r\n\r\n\u003Ch2>This is a test mod Colonel Salisbury.\u003C\u002Fh2> Although nothing should break, I haven't implemented everything. Changes might be made. Changes might break your game so don't use this like it's a finished product.\r\n\r\n\u003Ch4>Current things available in some fashion:\u003C\u002Fh4>\u003Cul>\u003Cli>Moon should be able to be added mid game.\u003C\u002Fli>\u003Cli>Moon should generate with Vacstone and (maybe)some other rock on their tiles.\u003C\u002Fli>\u003Cli>Expect a ton of mineable resources.\u003C\u002Fli>\u003Cli>Faction icons, caravans, and gravships should render properly on the moon.\u003C\u002Fli>\u003Cli>Temperature on the moon will wildly fluctuate from day-night.\u003C\u002Fli>\u003Cli>You will be unable to take a shuttle or drop pod to the moon. Only Gravship.\u003C\u002Fli>\u003Cli>Small patches of dirt that may contain moon grass. This way various moon creatures can survive.\u003C\u002Fli>\u003Cli>Landmarks should appear on the planet. Hopefully no water based landmarks appear.\u003C\u002Fli>\u003Cli>From the Moon Faction mod. Vaccalo will have increased temperature resistance and may spawn on your tile. They don't have food so be sure to feed them. (cry emoji)\u003C\u002Fli>\u003Cli>Expect some random logging on world gen\u002Fgame load.\u003C\u002Fli>\u003Cli>Probably doesn't break with Gravships expanded.\u003C\u002Fli>\u003Cli>If you load the game with Moon Factions and this mod the moon should be populated with it.\u003C\u002Fli>\u003Cli>If you load moon Factions after this moon was already generated, nothing will happen.\u003C\u002Fli>\u003Cli>If you have the mod Layered Atmosphere and Orbit, some patches I made will not apply and instead I let LAO do all the hard work. Be sure to enable it in LAOs settings.\u003C\u002Fli>\u003Cli>SOS2 will work with this. However, it looks like SOS2 ships can't land on top of craters provided by odyssey. So it will be difficult for them to land.\u003C\u002Fli>\u003C\u002Ful>\u003Ch4>Things that do not work\u002Fnot yet implemented:\u003C\u002Fh4>\u003Cul>\u003Cli>Caravan travel paths render relative to the planet. If you know how to fix them please share.\u003C\u002Fli>\u003Cli>I don't know what events are available on the moon. Or how raids work (if they do)\u003C\u002Fli>\u003Cli>moon has stretch marks on it. This is due to planet size. I may not be able to fix it.\u003C\u002Fli>\u003Cli>Needs more stuff on it.\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch4>Things that do not work from other mods\u003C\u002Fh4>\u003Cul>\u003Cli>World map beautification and Regrowth will try rendering the moon. It looks cool but is \u003Cem>probably\u003C\u002Fem> not intended.\u003C\u002Fli>\u003Cli>If VE framework is active, it will not add factions to the moon layer properly\u003C\u002Fli>\u003Cli>Markers from worldbuilder do not appear on the moons layer\u003C\u002Fli>\u003Cli>LAO will not factor in fuel cost properly\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch4>Helpful feedback:\u003C\u002Fh4>\u003Cul>\u003Cli>What should go on moon? Factions? Buildings? Special stuff?\u003C\u002Fli>\u003Cli>Size of moon? bigger? more tiles? Move it somewhere else?\u003C\u002Fli>\u003Cli>More biomes on the moon? Make small biome where there is oxygen?\u003C\u002Fli>\u003Cli>How does temperature range feel?\u003C\u002Fli>\u003Cli>Enemies on the moon?\u003C\u002Fli>\u003Cli>Plants that can survive the vacuum of space?\u003C\u002Fli>\u003C\u002Ful>\r\n\u003Ch4>Bugs:\u003C\u002Fh4>For any bugs please provide me with a \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2873415404\" target=\"_blank\" rel=\"noopener noreferrer\">hugs log\u003C\u002Fa>.",52,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":18,"publishedAt":37,"updatedAt":38},"465d0a74-0f1c-4f02-a344-a138dbfa6427","mining-priority-continued","Mining Priority (Continued)","Be sure to remove previous versions of this mod or you will get errors.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3610712721","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14068554591838332699\u002FE4FDBD1552A7BD300535E97B8C5AE95D9F5D34B4\u002F","uuugggg.miningpriority",[15,16],13619,"2025-11-23T02:54:34.0000000Z","2026-05-12T02:00:19.0000000Z",[40,59,72,85],{"id":41,"slug":42,"name":43,"shortDescription":44,"author":45,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,50,51,52,53,54,16],"1.1","1.2","1.5","1.4","1.3",1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":64,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":56,"publishedAt":70,"updatedAt":71},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,50,51,52,53,54],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":18,"publishedAt":83,"updatedAt":84},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,52,53,54,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":96,"rating":18,"publishedAt":97,"updatedAt":98},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,52,53,54,51,50,95],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",[100,113,115,128],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":90,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":108,"tags":109,"downloadCount":110,"rating":18,"publishedAt":111,"updatedAt":112},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,52,53],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":45,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":114,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},[15,50,51,52,53,54,16],{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":18,"publishedAt":126,"updatedAt":127},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,95,50,51,52,53,54,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":90,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":136,"tags":137,"downloadCount":138,"rating":18,"publishedAt":139,"updatedAt":140},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,52,53],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z"]