[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-macro-operations":3,"mods-more-author-macro-operations":26,"mods-more-category-macro-operations":27,"mods-similar-macro-operations":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"1efd58a3-76bd-43a8-9347-049ee7a22b7f","macro-operations","Macro Operations","Tired of babysitting every single pawn?","akem8","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3701151692","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9383567464511100587\u002FD9CBF4EF1C83D5FC03ADF15D1C8EC283C86B3B07\u002F","akem8.macrooperations","management",[15,16],"mod","1.5",192,5,"2026-04-06T12:52:05.0000000Z","2026-04-09T14:02:07.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F5eI8i5K.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Tired of babysitting every single pawn? This mod gives them a brain. Built on real combat data from military grade wargame development, every system — suppression, AI, artillery, explosives — follows how real engagements actually work. Your pawns fight smart, take cover, and retreat when they should. Stop micromanaging. Start commanding.\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Cstrong>RECOMMENDED MODS\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\u003Cstrong>Performance Fish\u003C\u002Fstrong> is strongly recommended. Without it, you may experience unplayable levels of lag and freezing.\r\u003Cbr>A mod that disables drop pod raids is also recommended.\r\u003Cbr>Dire Raid would also be a good choice.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FLeF9xJF.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Cstrong>SUPPRESSION & COMBAT DYNAMICS\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Suppression System\u003C\u002Fstrong>\r\u003Cbr>Bullets and explosions suppress nearby pawns. Suppressed pawns duck, crawl, and eventually get pinned in place or forced to retreat. Melee pawns and mechanoids are more resistant.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Combat Posture\u003C\u002Fstrong>\r\u003Cbr>Suppressed pawns go prone or duck, significantly reducing their chance of being hit.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Cohesion & Adrenaline\u003C\u002Fstrong>\r\u003Cbr>Cohesion represents composure under fire — it drains from movement and combat stress, and low cohesion makes pawns vulnerable to breaking. Adrenaline builds during combat and grants immunity to mental breaks.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Orders Delay\u003C\u002Fstrong>\r\u003Cbr>All pawns have a realistic delay before executing orders. Suppression, shock, and low cohesion increase this delay.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Ranged Pawn Close-Contact Flee\u003C\u002Fstrong>\r\u003Cbr>Ranged pawns who spot an armed enemy at close range will automatically fall back.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Weapon Overhaul\u003C\u002Fstrong>\r\u003Cbr>All vanilla ranged weapons rebalanced — extended ranges, adjusted accuracy curves, and modified burst counts to better reflect each weapon's real-world role.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>\u003Cstrong>FOG OF WAR & OBSERVATION\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Fog of War Integration\u003C\u002Fstrong>\r\u003Cbr>Integrates with Real Fog of War with optimized presets (sight range 400, turret sight 450). Sight range slider extended up to 400. Sight is reduced at night (down to 25% in darkness).\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Forward Observer System\u003C\u002Fstrong>\r\u003Cbr>All weapons — direct and indirect — can only engage targets within their faction's field of view. Mortars require observed targets to fire.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>\u003Cstrong>TURRETS, MORTARS & ARTILLERY\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Turret Operator System\u003C\u002Fstrong>\r\u003Cbr>Direct-fire turrets require a nearby colonist (within 8 tiles) to operate.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Turret Tactical Markers\u003C\u002Fstrong>\r\u003Cbr>Zooming out reveals military symbols over turrets, color-coded by faction.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Turret Relocation\u003C\u002Fstrong>\r\u003Cbr>Drafted pawns can relocate turrets via right-click. Delay scales with current orders delay.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Artillery Rework\u003C\u002Fstrong>\r\u003Cbr>Indirect-fire weapons have aiming error (15-tile scatter), fire at fixed coordinates (no target tracking), and will not auto-target enemies near your colonists. Mortar barrels are auto-replaced when worn out.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Rocket Artillery\u003C\u002Fstrong>\r\u003Cbr>New rocket launcher turret — fires a salvo of 6 high-explosive rockets.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Turret Overhaul\u003C\u002Fstrong>\r\u003Cbr>All vanilla turrets have been redesigned. Mini-turrets are now tripod-mounted MMGs. Autocannon turrets fire high-explosive rounds as AA autocannons. Uranium slug turrets have been reworked into field guns.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>\u003Cstrong>EXPLOSIONS, SHRAPNEL & EFFECTS\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Shrapnel System\u003C\u002Fstrong>\r\u003Cbr>Explosions send lethal fragments outward. Hit chance depends on posture — prone pawns are far safer than standing ones.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Enhanced Effects & Sound\u003C\u002Fstrong>\r\u003Cbr>Massive dust clouds, lingering smoke, and reworked explosion sounds. All explosives rebalanced to match realistic kill radii.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>\u003Cstrong>AMMUNITION SYSTEM\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Ammo for All Ranged Weapons\u003C\u002Fstrong>\r\u003Cbr>Every ranged weapon has limited ammo. Guns use Chemfuel, bows use Wood. Turrets, mortars, and rockets consume high-explosive shells. Each weapon has a unique capacity.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Reload & Depletion\u003C\u002Fstrong>\r\u003Cbr>Auto-reload from stockpiles when undrafted, or manual reload via right-click. \"Ammo Reload\" work type in the Work tab. Pawns who run dry automatically fall back.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>\u003Cstrong>ENEMY AI & RAID REWORK\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Smarter Enemy AI\u003C\u002Fstrong>\r\u003Cbr>Enemies engage at proper weapon range instead of blindly charging. They hold position, fire, reposition, and re-engage tactically. Spawning enemies have a brief command delay.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Combat Stagnation Retreat\u003C\u002Fstrong>\r\u003Cbr>If enemies fail to land any attacks for 40 minutes, they retreat from the map.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Siege Rework\u003C\u002Fstrong>\r\u003Cbr>Sieges split into roles: gunners, standby crew, builders, and assault team. Gunners are auto-replaced when killed. Shell count scales with raid points. All industrial+ factions can siege.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Settlement Proximity Raid Adjustment\u003C\u002Fstrong>\r\u003Cbr>On larger maps, enemy spawn points are pushed away from your base. The safe radius scales with map size (250 tiles on 400 maps, 500 tiles on 850 maps).\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3>\u003Cstrong>MAP, CAMERA & OPTIMIZATION\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Extended Maps & Camera\u003C\u002Fstrong>\r\u003Cbr>Map sizes up to 900 (1000\u002F1100 test). Extended zoom-out. Reduced mountain density on large maps.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Performance\u003C\u002Fstrong>\r\u003Cbr>Extensive tick throttling and animal population cap for playable framerates on 800+ maps.\r\u003Cbr>\r\u003Cbr>\u003Ch3>\u003Cstrong>TIPS\u003C\u002Fstrong>\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>1. Map sizes above 850 require a high-end PC.\r\u003Cbr>2. Build your colony in a corner — more time to respond to raids.\r\u003Cbr>3. Prioritize Chemfuel production. No fuel = no guns.\r\u003Cbr>4. Don't give everyone MGs — they drain ammo fast. Match firepower to the threat.\r\u003Cbr>5. Recruit more colonists. One-man armies don't work anymore.\r\u003Cbr>6. Don't over-command. Your pawns fight on their own. Unnecessary orders just get in the way.\r\u003Cbr>7. To stop a pawn, double-tap draft. Canceling orders makes them stop immediately.\r\u003Cbr>8. Use assault teams. Suppress the enemy, then flank and close in.\r\u003Cbr>9. Use melee pawns. Mechanoids charge hard and insects never retreat.\r\u003Cbr>10. Forget killzones. Spread-out foxholes and field combat are far safer. Your pawns think for themselves now.\r\u003Cbr>11. Keep reserves. Some battles last days. Without fresh troops, your line will collapse.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FoPJCX3G.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>This mod is compatible with most mods. However, any mod that modifies pawn AI, job behavior, or combat logic will very likely conflict silently — no error logs, no warnings, just broken behavior.\r\u003Cbr>\r\u003Cbr>Adding this mod to an existing save works, but updating to a newer version mid-save may cause minor issues. Starting a new colony on update is recommended.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FNwdMdLs.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Why is this for 1.5?\u003C\u002Fstrong>\r\u003Cbr>A: 1.6 does not yet have Performance Fish. This mod is very demanding — without a proper optimization mod, most PCs will lag heavily.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Will there be a 1.6 version?\u003C\u002Fstrong>\r\u003Cbr>A: Yes, planned. But expect heavy lag until an optimization mod becomes available for 1.6.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Is this compatible with Combat Extended?\u003C\u002Fstrong>\r\u003Cbr>A: No. This mod has its own suppression, ammo, and balance systems that overlap with CE entirely.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Does this work with ?\u003C\u002Fstrong>\r\u003Cbr>A: Content mods (weapons, factions, races) are fine. Mods that change AI or combat mechanics will almost certainly conflict silently.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: Where do I report bugs?\u003C\u002Fstrong>\r\u003Cbr>A: Discord. I don't check Steam comments often.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Q: I'd like to request a feature, or modify the mod myself.\u003C\u002Fstrong>\r\u003Cbr>A: Please reach out on Discord. Feature requests are welcome, and help with optimization or bug fixes is always appreciated.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FyQPExJ8uWE\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FSkwKRmj.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>LICENSE\u003C\u002Fstrong>\r\u003Cbr>© 2026 akem8. All rights reserved. Do not copy, redistribute, or reupload without permission. Modpacks are not permitted.\u003C\u002Fp>",16,[],[],null,[],[28,47,60,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,38,16,39,40,41,42],"1.6","1.4","1.3","1.2","1.1",2752096,4.9,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":44,"publishedAt":58,"updatedAt":59},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,38,16,39,40,41],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":71,"rating":44,"publishedAt":72,"updatedAt":73},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,38,16,39,40,41,42,70],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":44,"publishedAt":85,"updatedAt":86},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,70,42,41,16,39,40],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[88,101,115,117],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":44,"publishedAt":99,"updatedAt":100},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,38,16,39,40,41,42,70],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":112,"publishedAt":113,"updatedAt":114},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,70,42,41,16,39,40],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":116,"downloadCount":57,"rating":44,"publishedAt":58,"updatedAt":59},[15,38,16,39,40,41],{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":44,"publishedAt":128,"updatedAt":129},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,38,16,39],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]