[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-malevolent-mechtech-apocriton-mechresurrect-implant":3,"mods-more-author-malevolent-mechtech-apocriton-mechresurrect-implant":35,"mods-more-category-malevolent-mechtech-apocriton-mechresurrect-implant":86,"mods-similar-malevolent-mechtech-apocriton-mechresurrect-implant":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":33,"kofiUrl":34,"patreonUrl":34},"f3678c03-4f3f-4106-8b82-e8ea23209598","malevolent-mechtech-apocriton-mechresurrect-implant","Malevolent Mechtech - Apocriton MechResurrect Implant","A unique mechanical resurrect implant has been added to the original tech tree, allowing the bearer to utilize the abilities of the Apocriton to sustain the frontline.","ZIRI","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3327061137","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580511637412\u002F6F349CD4822FE17930AE60C20CA7FF5213421DE1\u002F","ziri.implant.apocritonmechresurrector","management",[15,16,17],"mod","1.6","1.5",3862,5,"2024-09-08T09:37:36.0000000Z","2026-02-26T07:47:26.0000000Z","\u003Cp>A unique mechanical resurrect implant has been added to the original tech tree, allowing the bearer to utilize the abilities of the Apocriton to sustain the frontline. At the same time, the user inherits a fraction of the Apocriton's traits and must face the gradually malevolence drone after installation.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Add two items: \u003C\u002Fh3>\r\u003Cbr>1. Malevolent Revitalization Core (can upgrade 3 times, has setting menu for resurrection point)\r\u003Cbr>2.  Nano Cyber Serum (used for fully recharge Mech Resurrect Point)\r\u003Cbr>\r\u003Cbr>\u003Ch3>Added penalties: \u003C\u002Fh3>\r\u003Cbr>1. Negative mood and social impact\r\u003Cbr>2. Affects animal training, cooking and planting\r\u003Cbr>3. Reduces psychic sensitivity by 50%\r\u003Cbr>4. Increases more pain after each installation\r\u003Cbr>\r\u003Cbr>\u003Ch3>Added features: \u003C\u002Fh3>\r\u003Cbr>1. Immune to mood penalties of mind drones such as the Apocriton\r\u003Cbr>2. Same death effects of the Apocriton\r\u003Cbr>3. Slightly decrease the lower limit of MentalBreakThreshold\r\u003Cbr>4. Increased favorability for mechanics\r\u003Cbr>\r\u003Cbr>\u003Ch3>Known Problems: \u003C\u002Fh3>\r\u003Cbr>1. Need patch for Milian due to the special body type \r\u003Cbr>\r\u003Cbr>\u003Ch4>Language: \u003C\u002Fh4>\r\u003Cbr>Chinese\r\u003Cbr>English (some translate by AI tools)\r\u003Cbr>\r\u003Cbr>Q: Is it compatible with CE?\r\u003Cbr>A: I don’t play CE, so I don’t know.\r\u003Cbr>\r\u003Cbr>Q: What’s special about your mechanical revival system? Haven’t many others already done it?\r\u003Cbr>A: It has the maximum revival charge similar to the Apocriton. The mechanic revives fallen mechanical companions while also regaining control of them. It reflects the process of a small character turning to corruption, and even when they die, they explode like fireworks. Isn’t that fun?\r\u003Cbr>\r\u003Cbr>Q: How can I quickly reset the revival charge in the middle of the battlefield?\r\u003Cbr>A: Go to Scheme Management -> Medication Scheme -> Nano cyber Fluid Carrying Capacity\r\u003Cbr>\r\u003Cbr>Q: Will reviving strange, uncontrollable mechanical units corrupt my game or cause heavy bugs?\r\u003Cbr>A: No? probably. I wrote filtering conditions, so it can revive those strange mechs but wont control. And l do strongly not recommend you try some mechs like \"Trash Bin\" in Dead Man Switch. \r\u003Cbr>\r\u003Cbr>Q: What if it feels too justice?\r\u003Cbr>A: There has a setting menu. The lowest setting is the original version with added penalties—any lower, and it’d just be unplayable.\r\u003Cbr>\r\u003Cbr>Q: What if i dislike the drone effects?\r\u003Cbr>A: same last Q, it has option to close it.\r\u003Cbr>\r\u003Cbr>Q: Can it revive all mechanical units, including those from other mods?\r\u003Cbr>A: It’s similar to the weight restrictions of the Apocriton. As long as a unit can be revived method and its weight is below super-heavy, it can rising again. (except some strange mechs that never controllable)\r\u003Cbr>\r\u003Cbr>Q: What if mechanical units, like Milian or Dead man switch, drop a pile of weapons everywhere?\r\u003Cbr>A: I don’t have any ideas for now. If anyone’s willing to discuss this with me, I’d be happy to.\r\u003Cbr>\r\u003Cbr>Q: Future plans? It seems like your mod could be expanded into a full series!\r\u003Cbr>A: I have no future plans because I’ve always worked on this alone. Sometimes I feel very tired and helpless. I’m not good at building connections with others, so I don’t know who to discuss ideas with, making it hard to keep going.\r\u003Cbr>\r\u003Cbr>Q: I found some bugs or error messages!\r\u003Cbr>A: You can copy them in the comments section. If I have time, I’ll try to fix them.\r\u003Cbr>\r\u003Cbr>Q: I hate your Mod.\r\u003Cbr>A: I know, I understand. That words makes me a little sad.\r\u003Cbr>\r\u003Cbr>This is my first attempt at creating a RimWorld mod, and perhaps it will also be my last. Through the development process, I’ve come to deeply understand the challenges and dedication of community creators. I would like to take this opportunity to pay tribute to and thank every creator for their hard work and perseverance. And I hope everyone can enjoy it.\r\u003Cbr>\r\u003Cbr>English isn't my first language, thus I am sorry about using translation tools. \r\u003Cbr>\r\u003Cbr>Armor Texture from Van's Retexture : Mechanitor\r\u003Cbr>Mech from VEM, millira, miho, DMS\u003C\u002Fp>",116,[25,26,27,28,29,30,31,32],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580511806719\u002F280E8D1940FAAABCD4316E3144E7C0E2FBDF5577\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580511812170\u002F6F349CD4822FE17930AE60C20CA7FF5213421DE1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580511812668\u002FB7DA0400E890758F9B78C539026F38245860500D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580519248487\u002FBD9CF186D58702F21182D2172B13494FE4780614\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580519248855\u002F87037930CCF5C6C3FB7098FDB04872E4CB6C6FEA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580519249177\u002F20F7AB4B96FAE8A0FD0CBD8C59843D780B7A8B6C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580519249384\u002F3DA2281B2BCF215828557D230053C64DF00CF3E7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789580519249534\u002F9154670F345F9F085BE08188B9A2CE2AC3F46FBC\u002F",[],null,[36,49,61,73],{"id":37,"slug":38,"name":39,"shortDescription":40,"author":8,"workshopUrl":41,"imageKey":10,"thumbnailUrl":42,"packageId":43,"category":13,"tags":44,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},"9f07fc3c-5883-4db8-8fca-47230c245f3c","abandon-extra-explosion-effects-resolver","[Abandon] Extra Explosion Effects Resolver","Fixed the problem in ExtraExplosionEffects, where the tps performance was seriously reduced due to the accumulation of debris generated by the explosion.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3427109532","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1792116362981843\u002F17487F182BADA62685F200FE6A9C97248541C152\u002F","ziri.modresolver.extraexplosioneffects",[15,17],2794,4.9,"2025-02-14T11:58:13.0000000Z","2025-02-24T14:33:59.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":8,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":19,"publishedAt":59,"updatedAt":60},"3cf3d9ac-d0b3-485f-afba-78edd4c42b2f","the-dead-mans-switch-synthetic-with-reload-patch","The Dead Man's Switch - Synthetic with Reload Patch","Why Lady cannot reload its smokepop pack after battle?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3677346463","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15020356248215695935\u002FF00B8551E9A8D18B47D5FCC85A86C468B4B3F35F\u002F","ziri.deadmanswitch.syntheticreloadpatch",[15,16],1932,"2026-03-02T18:34:45.0000000Z","2026-03-02T19:55:49.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":19,"publishedAt":71,"updatedAt":72},"d70904da-a4dd-44d8-8213-f3c6ad4ed245","emp-smoke-shell-电子烟雾弹","EMP-SMOKE Shell 电子烟雾弹","在游戏原版科技树中加入了一种电子烟雾弹, 是一种爆炸后带有烟雾弹效果的Emp炮弹, 可以被迫击炮发射.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3409702907","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1789036378453633\u002FB7DA0400E890758F9B78C539026F38245860500D\u002F","ziri.empsmokeshell",[15,16,17],139,"2025-01-18T11:38:18.0000000Z","2025-07-18T03:13:34.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":81,"tags":82,"downloadCount":83,"rating":46,"publishedAt":84,"updatedAt":85},"be431dbe-8873-4420-a911-c0194542261f","the-dead-mans-switch-power-armor-expanded","The Dead Man's Switch - Power Armor Expanded","The Dead Man's Switch - Power Armor Expansion Adds 3 sets of power armor to The Dead Man's Switch series.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3654511371","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16662692630856499757\u002FCB45BF83F56C106C82339E7790D1D428C9865646\u002F","ziri.deadmanswitch.powerarmorexpanded","combat",[15,16],64353,"2026-01-26T18:48:09.0000000Z","2026-05-11T10:19:03.0000000Z",[87,101,117,131],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":98,"rating":46,"publishedAt":99,"updatedAt":100},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,97,16],"1.4",1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":114,"rating":46,"publishedAt":115,"updatedAt":116},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,111,112,17,97,113],"1.1","1.2","1.3",2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":128,"rating":46,"publishedAt":129,"updatedAt":130},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,97,113,112,111,127],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":46,"publishedAt":142,"updatedAt":143},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,97,113,112,111,127],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[145,159,161,174],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":150,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":154,"tags":155,"downloadCount":156,"rating":46,"publishedAt":157,"updatedAt":158},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,127,111,112,17,97,113,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":160,"downloadCount":128,"rating":46,"publishedAt":129,"updatedAt":130},[15,16,17,97,113,112,111,127],{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":46,"publishedAt":172,"updatedAt":173},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,127,111,112,17,97,113,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":92,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":182,"tags":183,"downloadCount":184,"rating":46,"publishedAt":185,"updatedAt":186},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,97,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]