[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-map-mode-framework-forked":3,"mods-more-author-map-mode-framework-forked":27,"mods-more-category-map-mode-framework-forked":44,"mods-similar-map-mode-framework-forked":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"7b7d90b4-7dc1-48e1-ab67-0a2001f213ee","map-mode-framework-forked","Map Mode Framework Forked","Forked Mod Description About I have created a fork of the Map Mode Framework mod by カタストロフ since the original author is currently unavailable.","ColossalFossil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3672467706","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9331802243425796134\u002F3735264EBCFE1C0976D0DB5C9C6E6729F850FA8D\u002F","nozome.mapmodeframework","management",[15,16,17],"mod","1.6","1.5",10636,5,"2026-02-24T02:05:41.0000000Z","2026-03-04T17:24:52.0000000Z","\u003Ch2>Forked Mod Description\u003C\u002Fh2>\r\n\u003Ch3>About\u003C\u002Fh3>\r\nI have created a fork of the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3296654393\" target=\"_blank\" rel=\"noopener noreferrer\">Map Mode Framework mod by カタストロフ\u003C\u002Fa> since the original author is currently unavailable. This fork is a drop in replacement. You will need to unsubscribe from the original mod and then subscribe to this one.\r\n\r\nHere are the current changes:\r\n\u003Cul>\u003Cli>Regrowth integration for RimWorld 1.6 has been corrected.\u003C\u002Fli>\u003Cli>Plant Growth caching has been disabled until the Unity Runtime crashing issue has been fixed\u003C\u002Fli>\u003Cli>Settings panel is now properly saving cache settings\u003C\u002Fli>\u003Cli>DevOps pipeline has been set up so I can compile any new features and bug fixes for both RimWorld 1.5 and RimWorld 1.6. I may backport it to older versions of Rimworld if it is viable and there is interest.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>RP2 Notice\u003C\u002Fh3>\r\nRP2 has its own custom version of Map Mode Framework already bundled. Do not use this version or the original version of Map Mode Framework when Realistic Planets 2 (RP2) is installed. \u003Cstrong>This or the original mod is still required for the older Realistic Planets 1.6 deprecated version.\u003C\u002Fstrong>\r\n\r\n\u003Ch3>Upcoming changes\u003C\u002Fh3>\r\nI am going to wait a couple of weeks and see if I can get a hold of the original author. I would like to find out if the original author has intentions on supporting the existing framework. No need to step on toes and cause confusion for other devs that would like to use someone elses framework.\r\n\r\nIf I am unable to get a hold of the original author or they don't plan on supporting the existing mod then I will continue development and update this description accordingly. The first item on my list is to tighten up the source code and eliminate any unhandled exceptions and improves error logging. Then I will be updating the caching system to prevent crashing the Unity runtime. I also wanted to put together a small wiki for devs with examples with how to use the framework in their own projects.\r\n\r\n\u003Ch3>License\u003C\u002Fh3>\r\nThis project and the work it was derived is free software. You can redistribute it and\u002For modify it under the terms of the \u003Ca href=\"https:\u002F\u002Fcodeberg.org\u002FColossalFossilGames\u002FMapModeFrameworkForked\u002Fsrc\u002Fbranch\u002Fmain\u002FLICENSE\" target=\"_blank\" rel=\"noopener noreferrer\">MIT License\u003C\u002Fa>.\r\n\r\n\u003Ch3>Source Code\u003C\u002Fh3>\r\nThe project's source code can be found on my \u003Ca href=\"https:\u002F\u002Fcodeberg.org\u002FColossalFossilGames\u002FMapModeFrameworkForked\" target=\"_blank\" rel=\"noopener noreferrer\">Codeberg resository\u003C\u002Fa>.\r\n\r\n\u003Ch2>Original Mod Description follows\u003C\u002Fh2>\r\n\u003Ch3>About\u003C\u002Fh3>\r\nAdds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod contains 9 map modes:\r\n\u003Cul>\u003Cli>\u003Cstrong>Default\u003C\u002Fstrong> - Nothing drawn, i.e. the normal RimWorld world map.\u003C\u002Fli>\u003Cli>\u003Cstrong>Biome\u003C\u002Fstrong> - Provides a dropdown of all naturally-occurring biomes. Tiles of that biome are colored green.\u003C\u002Fli>\u003Cli>\u003Cstrong>Temperature\u003C\u002Fstrong> - Tiles are drawn by average temperature.\u003C\u002Fli>\u003Cli>\u003Cstrong>Elevation\u003C\u002Fstrong> - Tiles are drawn by elevation.\u003C\u002Fli>\u003Cli>\u003Cstrong>Rainfall\u003C\u002Fstrong> - Tiles are drawn by rainfall.\u003C\u002Fli>\u003Cli>\u003Cstrong>Growing Period\u003C\u002Fstrong> - Tiles are drawn by growing period.\u003C\u002Fli>\u003Cli>\u003Cstrong>Animal Commonality\u003C\u002Fstrong> - Tiles are drawn according to commonality of the selected animal.\u003C\u002Fli>\u003Cli>\u003Cstrong>Plant Commonality\u003C\u002Fstrong> - Tiles are drawn according to commonality of the selected plant.\u003C\u002Fli>\u003Cli>\u003Cstrong>Features\u003C\u002Fstrong> - Tiles are grouped by \"world features\" or landforms.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nI made this since I was working on a \"faction territory\" mod and I wanted players to be able to switch between \"territories\" and the normal world map without cluttering the UI too much by adding buttons and WorldLayers all over. To my knowledge, there isn't any unified\u002Forganized \"map mode\" mod that I could take advantage of to achieve this, so I made this framework to serve as a base for me as well as any other mod author that may find this useful. Considering RimWorld used to have map modes in earlier versions of the game and the textures are still in the code, I went ahead and implemented them (particularly temperature, elevation, and rainfall).\r\n\r\n\u003Ch3>Supported Languages\u003C\u002Fh3>\r\n\u003Cem>You are free to make translations of this mod through your own mod or by sending a pull request to the repository. Languages supported by the mod by default are the following:\u003C\u002Fem>\r\n\u003Cstrong>Spanish\u003C\u002Fstrong> - Translation by Ferchu\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\nThis should be compatible with any mod (in that it shouldn't really break anything). However, specific considerations and notes for select mods are listed below:\r\n\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2773943594\" target=\"_blank\" rel=\"noopener noreferrer\">Geological Landforms\u003C\u002Fa>\r\n    \u003C\u002Fli>\u003Cli>Patched so that landform textures are also toggled by the \"Draw Hills\" setting.\u003C\u002Fli>\u003Cli>Planned: Map mode for finding specific landforms.\u003C\u002Fli>\u003C\u002Ful>\r\n    • \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1909914131\" target=\"_blank\" rel=\"noopener noreferrer\">Save Our Ship 2\u003C\u002Fa>\r\n    \u003Cul>\u003Cli>Map modes aren't seen from the ship, but otherwise work perfectly fine when in the world map screen.\u003C\u002Fli>\u003C\u002Ful>\r\n    • \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2941608795\" target=\"_blank\" rel=\"noopener noreferrer\">Rimworld Exploration Mode\u003C\u002Fa>\r\n    \u003Cul>\u003Cli>Patched so that textures, labels, and tooltips won't be drawn over unexplored tiles.\u003C\u002Fli>\u003C\u002Ful>\r\n    • \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2260097569\" target=\"_blank\" rel=\"noopener noreferrer\">ReGrowth: Core\u003C\u002Fa>\r\n    \u003Cul>\u003Cli>Patched so that World Beautification textures are also toggled by the \"Draw Hills\" setting.\u003C\u002Fli>\u003Cli>Note: This includes trees\u002Fforests since they're rendered on the same WorldLayer as the hills\u002Fmountains.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nKindly report any bugs and incompatibilities with other mods and I'll see what I can do.\r\n\r\n\u003Ch3>FAQ\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Can I add\u002Fremove this on an existing save?\r\n    \u003C\u002Fli>\u003Cli>Yes, this can be safely added and removed mid-game.\u003C\u002Fli>\u003C\u002Ful>\r\n    • Does this affect or change world\u002Fmap generation?\r\n    \u003Cul>\u003Cli>No, map modes only render textures according to a tile's terrain\u002Fcharacteristics on top of the world terrain.\u003C\u002Fli>\u003C\u002Ful>\r\n    • Why are there settings to toggle world objects and landform text when they can already be toggled using the buttons below the pause\u002Fplay menu?\r\n    \u003Cul>\u003Cli>I honestly didn't see them until around 5 minutes before releasing this mod lol.\u003C\u002Fli>\u003C\u002Ful>\r\n    • Can I see that territory mod you're making using this framework?\r\n    \u003Cul>\u003Cli>Okay, just a peek. Hope it also gives you an idea of what can be done using this.\u003C\u002Fli>\u003Cli>Please see screenshot in the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3296654393\" target=\"_blank\" rel=\"noopener noreferrer\">original mod description\u003C\u002Fa>.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch3>Changelog and Planned Features (Original Mod version)\u003C\u002Fh3>\r\n\r\nPlease see \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3296654393\" target=\"_blank\" rel=\"noopener noreferrer\">original mod description\u003C\u002Fa> to review previous mod's changelog and planned features.",60,[],[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":41,"rating":19,"publishedAt":42,"updatedAt":43},"8c116f76-b21d-4236-a27f-1adbd822a83f","animals-are-fun-continued","Animals are fun! (Continued)","About Spend time and have fun with your pets!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3245454244","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10752682147782655774\u002F5E3372E91AFA09F7B53CB85524AE6859ECD8E9EC\u002F","colossalfossil.animalsarefuncontinued",[15,16,17,37,38,39,40],"1.4","1.3","1.2","1.1",85455,"2024-05-12T21:33:25.0000000Z","2026-02-25T21:43:54.0000000Z",[45,60,73,86],{"id":46,"slug":47,"name":48,"shortDescription":49,"author":50,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,55,40,39,17,37,38,16],"1.0",1295726,4.9,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":57,"publishedAt":71,"updatedAt":72},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,55,40,39,17,37,38],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":57,"publishedAt":84,"updatedAt":85},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,37],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":57,"publishedAt":97,"updatedAt":98},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,37],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[100,114,126,138],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":111,"rating":57,"publishedAt":112,"updatedAt":113},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,37,38,39,40,55,110],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":50,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":57,"publishedAt":124,"updatedAt":125},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,37,38,39,40,55],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":91,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":57,"publishedAt":136,"updatedAt":137},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,37],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":147,"tags":148,"downloadCount":149,"rating":57,"publishedAt":150,"updatedAt":151},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,17,37,38,39,40,55],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z"]