[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-map-mode-framework":3,"mods-more-author-map-mode-framework":36,"mods-more-category-map-mode-framework":64,"mods-similar-map-mode-framework":122},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":34,"kofiUrl":35,"patreonUrl":35},"eba62be6-9d45-47cd-b898-9449c86234cf","map-mode-framework","Map Mode Framework","Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con","カタストロフ","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3296654393","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913934140\u002F3CCBFF4A6548D8BED7C433D650AD4CF11DAB6AF5\u002F","nozome.mapmodeframework","management",[15,16,17],"mod","1.5","1.6",194932,4.9,"2024-07-25T18:27:33.0000000Z","2025-07-20T23:37:13.0000000Z","\u003Cp>\u003Cstrong>Current Version:\u003C\u002Fstrong> 1.2.0\r\u003Cbr>\u003Cem>This framework is continually being developed and optimized. Feel free to suggest features or report bugs below.\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Ch4>About\u003C\u002Fh4>\r\u003Cbr>Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod contains 9 map modes:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Default\u003C\u002Fstrong> - Nothing drawn, i.e. the normal RimWorld world map.\u003C\u002Fli>\u003Cli>\u003Cstrong>Biome\u003C\u002Fstrong> - Provides a dropdown of all naturally-occurring biomes. Tiles of that biome are colored green.\u003C\u002Fli>\u003Cli>\u003Cstrong>Temperature\u003C\u002Fstrong> - Tiles are drawn by average temperature.\u003C\u002Fli>\u003Cli>\u003Cstrong>Elevation\u003C\u002Fstrong> - Tiles are drawn by elevation.\u003C\u002Fli>\u003Cli>\u003Cstrong>Rainfall\u003C\u002Fstrong> - Tiles are drawn by rainfall.\u003C\u002Fli>\u003Cli>\u003Cstrong>Growing Period\u003C\u002Fstrong> - Tiles are drawn by growing period.\u003C\u002Fli>\u003Cli>\u003Cstrong>Animal Commonality\u003C\u002Fstrong> - Tiles are drawn according to commonality of the selected animal.\u003C\u002Fli>\u003Cli>\u003Cstrong>Plant Commonality\u003C\u002Fstrong> - Tiles are drawn according to commonality of the selected plant.\u003C\u002Fli>\u003Cli>\u003Cstrong>Features\u003C\u002Fstrong> - Tiles are grouped by \"world features\" or landforms.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>I made this since I was working on a \"faction territory\" mod and I wanted players to be able to switch between \"territories\" and the normal world map without cluttering the UI too much by adding buttons and WorldLayers all over. To my knowledge, there isn't any unified\u002Forganized \"map mode\" mod that I could take advantage of to achieve this, so I made this framework to serve as a base for me as well as any other mod author that may find this useful. Considering RimWorld used to have map modes in earlier versions of the game and the textures are still in the code, I went ahead and implemented them (particularly temperature, elevation, and rainfall).\r\u003Cbr>\r\u003Cbr>\u003Ch4>Supported Languages\u003C\u002Fh4>\r\u003Cbr>\u003Cem>You are free to make translations of this mod through your own mod or by sending a pull request to the repository. Languages supported by the mod by default are the following:\u003C\u002Fem>\r\u003Cbr>\u003Cstrong>Spanish\u003C\u002Fstrong> - Translation by Ferchu\r\u003Cbr>\r\u003Cbr>\u003Ch4>Compatibility\u003C\u002Fh4>\r\u003Cbr>This should be compatible with any mod (in that it shouldn't really break anything). However, specific considerations and notes for select mods are listed below:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2773943594\" target=\"_blank\" rel=\"noopener noreferrer\">Geological Landforms\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>- Patched so that landform textures are also toggled by the \"Draw Hills\" setting.\r\u003Cbr>- Planned: Map mode for finding specific landforms.\u003C\u002Fli>\u003Cli>\u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1909914131\" target=\"_blank\" rel=\"noopener noreferrer\">Save Our Ship 2\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>- Map modes aren't seen from the ship, but otherwise work perfectly fine when in the world map screen.\u003C\u002Fli>\u003Cli>\u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2941608795\" target=\"_blank\" rel=\"noopener noreferrer\">Rimworld Exploration Mode\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>- Patched so that textures, labels, and tooltips won't be drawn over unexplored tiles.\u003C\u002Fli>\u003Cli>\u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2260097569\" target=\"_blank\" rel=\"noopener noreferrer\">ReGrowth: Core\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>- Patched so that World Beautification textures are also toggled by the \"Draw Hills\" setting.\r\u003Cbr>- Note: This includes trees\u002Fforests since they're rendered on the same WorldLayer as the hills\u002Fmountains.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Kindly report any bugs and incompatibilities with other mods and I'll see what I can do.\r\u003Cbr>\r\u003Cbr>\u003Ch4>FAQ\u003C\u002Fh4>\r\u003Cbr>\u003Cul>\u003Cli>Can I add\u002Fremove this on an existing save?\r\u003Cbr>- Yes, this can be safely added and removed mid-game.\u003C\u002Fli>\u003Cli>Does this affect or change world\u002Fmap generation?\r\u003Cbr>- No, map modes only render textures according to a tile's terrain\u002Fcharacteristics on top of the world terrain.\u003C\u002Fli>\u003Cli>Why are there settings to toggle world objects and landform text when they can already be toggled using the buttons below the pause\u002Fplay menu?\r\u003Cbr>- I honestly didn't see them until around 5 minutes before releasing this mod lol.\u003C\u002Fli>\u003Cli>Can I see that territory mod you're making using this framework?\r\u003Cbr>- Okay, just a peek. Hope it also gives you an idea of what can be done using this.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F5GEpki6.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Changelog\u003C\u002Fh4>\r\u003Cbr>The mod does not save anything to your save file aside from the map mode handler itself (which should be safe to remove anytime) and map mode button sorting, so unless stated otherwise, all updates should be compatible in-between saves.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Version 1.2.0\u003C\u002Fstrong>\r\u003Cbr>- Updated for RimWorld version 1.6\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Version 1.1.2\u003C\u002Fstrong>\r\u003Cbr>- Added support for Spanish\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Version 1.1.1\u003C\u002Fstrong>\r\u003Cbr>- Fixed compatibility patcher to load patches regardless of load order\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Version 1.1.0\u003C\u002Fstrong>\r\u003Cbr>- Changed WorldLayer caching and regeneration to be handled asynchronously in a background thread. This should allow map modes requiring complex operations to load in the background instead of blocking the main thread and freezing the game while the map mode is loading. \u003Cem>It will still stutter for a little bit on extremely large worlds since building meshes needs to be done on the main thread. This is expected.\u003C\u002Fem>\r\u003Cbr>- Added growing period, animal commonality, and plant commonality as new map modes.\r\u003Cbr>- Map modes that take a long time to regenerate\u002Fswitch to such as growing period and regions are now cached and start caching in the background upon loading\u002Fstarting a game. These can be toggled in the mod settings.\r\u003Cbr>- Added ability to sort map mode buttons by dragging. Sorting is saved.\r\u003Cbr>- Made the map mode bar\u002FUI draggable.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Version 1.0.0\u003C\u002Fstrong>\r\u003Cbr>- Initial release\r\u003Cbr>\r\u003Cbr>\u003Ch4>Planned Features\u003C\u002Fh4>\r\u003Cbr>In terms of basic functionality and tools, the framework should be pretty much complete. Simple quality of life features are planned for both users and mod authors, particularly:\r\u003Cbr>- Changing the color palette of certain map modes\r\u003Cbr>- Add text meshes for \"region\" map modes so they show the name of the region\r\u003Cbr>- Add visibility conditions for mod authors to specify when certain map modes can be accessed\r\u003Cbr>\r\u003Cbr>\u003Ch4>Source Code\u003C\u002Fh4>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fnozomemu\u002FMapModeFramework\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>\u003C\u002Fp>",799,[25,26,27,28,29,30,31,32,33],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913939814\u002FEB4A7264E35A63C2411EC97B3A00A1F6E3503FF0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913940259\u002F181BCC4D778AA645198F77D05569341658C6B1E6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913940722\u002F532CE436604C1AA2DB90085B610AEDAF35B6A623\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913941175\u002F67B5D83B48CE1D1DCA60DF5A59BD28402B9FD785\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913941496\u002F0C84550E433264305BDAF638149756E4F7D369D6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980913941835\u002F9625AA9BEC470F6CC5BD99C5F0D679364652E955\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980914069282\u002F4312810B796455139A7BA942686BEEA9C332D471\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980914069889\u002F420D0175A907F024E545F886DEC13ADFED1C9DE8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2500144980914497024\u002FDD332E83C135D88FC2C3C2B01BB987C10235A154\u002F",[],null,[37,51],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":13,"tags":45,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":50},"5ea7def6-5990-42fd-9d83-c0b5ef34b275","frieren-beyond-journeys-end-hair","Frieren: Beyond Journey's End - Hair","Updated for 1.5 (everything still works, just added 1.5 as a supported version so it doesn't show up as outdated in the mod list) About Adds Frieren's twintails from Frieren: Beyond Journey's End as an HD (512x512) hairstyle for pawns. Should be safe to add or remove mid-game. Co","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3109292596","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2267062775683176523\u002F1161C6EC6275272775B89DBE49DFD5459B45FE5A\u002F","nozome.frieren.hairstyles",[15,16,46],"1.4",1214,4.7,"2023-12-09T07:40:20.0000000Z","2024-05-07T08:36:06.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":63},"2af5c5a4-40b3-425e-b479-2ebf45aa0247","frieren-beyond-journeys-end-apparel-and-equipment","Frieren: Beyond Journey's End - Apparel and Equipment","Updated for 1.5 (everything still works, just added 1.5 as a supported version so it doesn't show up as outdated in the mod list) Additional update: Made it so the cape renders properly underneath hair again Note If you just want the hair (and other hair should I release more), y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3119811865","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265938145330144367\u002FF99E3B8FDDEC0FE5394DFBC828270A91BBA65F25\u002F","nozome.frieren.apparel",[15,16,46],1525,4.8,"2023-12-22T09:16:04.0000000Z","2024-07-09T07:53:29.0000000Z",[65,82,95,108],{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":78,"rating":79,"publishedAt":80,"updatedAt":81},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,75,76,16,46,77,17],"1.1","1.2","1.3",1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":92,"rating":19,"publishedAt":93,"updatedAt":94},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,17,16,46],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":19,"publishedAt":106,"updatedAt":107},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,75,76,16,46,77],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":119,"rating":19,"publishedAt":120,"updatedAt":121},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,17,16,46,77,76,75,118],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[123,136,149,162],{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":19,"publishedAt":134,"updatedAt":135},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,118,75,76,16,46,77,17],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":19,"publishedAt":147,"updatedAt":148},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,17,16,46],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":19,"publishedAt":160,"updatedAt":161},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,118,75,76,16,46,77],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":87,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":170,"tags":171,"downloadCount":172,"rating":19,"publishedAt":173,"updatedAt":174},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,17,16,46],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]