[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-material-warp-beacon":3,"mods-more-author-material-warp-beacon":26,"mods-more-category-material-warp-beacon":80,"mods-similar-material-warp-beacon":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"363c9fc3-233d-4e88-ab23-18d79dca8ac7","material-warp-beacon","Material Warp Beacon","Material Warp Beacon Overview Material Warp Beacon is a RimWorld 1.","Grey.Oviin","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3750709634","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17862673885849448046\u002F74C9D79C68E890F63047D6840EA649970E63777A\u002F","greyoviin.materialwarp","management",[15,16],"mod","1.6",412,4.1,"2026-06-24T04:16:10.0000000Z","2026-08-04T15:21:09.0000000Z","\u003Cp>\u003Cstrong>Material Warp Beacon\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Overview\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Material Warp Beacon is a RimWorld 1.6 mod for mid- to late-game production logistics. It adds a 1x1 building called Material Warp Beacon and gives eligible standard production worktables a Warp Mode toggle.\r\u003Cbr>\r\u003Cbr>Place the beacon inside a valid room recognized by the game and connect it to power. The powered beacon’s room becomes a material room. Then select the worktables you want to use and enable Warp Mode manually. Once enabled, the worktable skips the pawn ingredient-hauling step, draws the required materials directly from powered beacon rooms, crafts with those materials, and sends finished products back to an available beacon room.\r\u003Cbr>\r\u003Cbr>This mod is suited for mid- to late-game bases with large storage areas, many worktables, and long-running production bills. It keeps material sources and product return points centered on rooms chosen by the player, making production flow clearer and reducing the repeated material searching, hauling, and item sorting pressure common in larger colonies.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Main Features\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>New building: Material Warp Beacon\u003C\u002Fstrong>\r\u003Cbr>Adds the Material Warp Beacon to the Misc architect category. The beacon is a 1x1 building and costs 15 steel and 1 component.\u003C\u002Fli>\u003Cli>\u003Cstrong>Powered rooms as material sources\u003C\u002Fstrong>\r\u003Cbr>A beacon must be placed inside a valid room and kept powered. The powered beacon’s room becomes a material room. Items in that room that match recipe requirements can be used by worktables with Warp Mode enabled.\u003C\u002Fli>\u003Cli>\u003Cstrong>Manual Warp Mode toggle on worktables\u003C\u002Fstrong>\r\u003Cbr>Eligible standard production worktables receive an Enable Warp Mode button. Players choose specific worktables and enable the feature manually. Enabled worktables use beacon-room materials, while other worktables keep their normal production behavior.\u003C\u002Fli>\u003Cli>\u003Cstrong>Vanilla crafting rules preserved\u003C\u002Fstrong>\r\u003Cbr>Warp Mode uses real items that exist inside the room. Recipes still consume the required materials. Pawns still work at the worktable. Skill requirements, work amount, and product rules follow RimWorld’s normal production rules.\u003C\u002Fli>\u003Cli>\u003Cstrong>Products return to beacon rooms\u003C\u002Fstrong>\r\u003Cbr>Finished products are sent back to an available beacon room. The system prioritizes suitable storage cells inside the room or compatible item stacks in that room.\u003C\u002Fli>\u003Cli>\u003Cstrong>Configurable scan interval\u003C\u002Fstrong>\r\u003Cbr>The mod settings menu includes a beacon room scan interval option, ranging from 60 to 3600 ticks. The default value is 997 ticks. Shorter intervals suit storage rooms with frequent material changes and saves with more performance headroom. Longer intervals suit saves that prioritize performance margin.\u003C\u002Fli>\u003Cli>\u003Cstrong>Bilingual text\u003C\u002Fstrong>\r\u003Cbr>ChineseSimplified and English text are included. Interface text follows the game language setting.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Core Mechanics\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Material Warp Beacon works by room. The valid room where the beacon is placed becomes both a material source and a product return point. This room can be a warehouse, material room, production storage room, or any other valid room chosen by the player.\r\u003Cbr>\r\u003Cbr>A worktable with Warp Mode enabled prepares recipe materials from powered beacon rooms. The materials are real items from those rooms, and their stack counts decrease normally. The worktable still uses normal production bills, and pawns still perform the actual crafting work.\r\u003Cbr>\r\u003Cbr>After crafting is complete, the finished product returns to an available beacon room. Storage zones or shelves inside the room help products land in the expected places.\r\u003Cbr>\r\u003Cbr>Each Material Warp Beacon consumes 1000W of power. Stable power is the main requirement for using the system. The beacon functions as a high-power production logistics facility that concentrates material supply and product return.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>How to Use\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>1. Build the beacon\u003C\u002Fstrong>\r\u003Cbr>Build a Material Warp Beacon from the Misc architect category. The current version can be built directly and costs 15 steel and 1 component.\u003C\u002Fli>\u003Cli>\u003Cstrong>2. Place it inside a valid room\u003C\u002Fstrong>\r\u003Cbr>Place the beacon inside an area the game recognizes as a room. Enclosed warehouses, material rooms, and production storage rooms are the easiest to manage. Stable room boundaries and clear storage settings make the material range easier to understand.\u003C\u002Fli>\u003Cli>\u003Cstrong>3. Connect power\u003C\u002Fstrong>\r\u003Cbr>Each beacon consumes 1000W. The beacon works after it is powered.\u003C\u002Fli>\u003Cli>\u003Cstrong>4. Store production materials in the room\u003C\u002Fstrong>\r\u003Cbr>Make sure the beacon room contains usable production materials. Set stockpiles or shelves as needed. Material supply and product return both operate around beacon rooms.\u003C\u002Fli>\u003Cli>\u003Cstrong>5. Enable Warp Mode on worktables\u003C\u002Fstrong>\r\u003Cbr>Select an eligible standard production worktable and click Enable Warp Mode. Only worktables with Warp Mode enabled use beacon-room materials.\u003C\u002Fli>\u003Cli>\u003Cstrong>6. Set bills normally\u003C\u002Fstrong>\r\u003Cbr>Create production bills in the normal RimWorld way. Choose recipes, set counts, assign workers, and keep enough materials in beacon rooms.\u003C\u002Fli>\u003Cli>\u003Cstrong>7. Adjust settings for your save\u003C\u002Fstrong>\r\u003Cbr>Adjust the scan interval in the mod settings menu. Large storage rooms and late-game saves can choose an interval that fits actual performance.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Balance and Limitations\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Material Warp Beacon is a high-power production logistics facilit\u003C\u002Fp>",23,[],[],null,[27,40,54,67],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"0650f602-980d-49eb-b31f-2f51c02c1560","true-full-auto","True Full Auto","True Full Auto turns RimWorld’s fake burst-fire weapons into something much closer to real automatic fire.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3693114663","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12167452699016298302\u002F47A32ADF3911686257CE9A3F62E5C856F4C91521\u002F","acid.truefullauto",[15,16],803,3.9,"2026-03-27T08:53:54.0000000Z","2026-05-01T04:00:01.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":48,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"4451f946-24ba-4acd-b7a0-afe4238e9fd8","psy-entropy-shield-genes","Psy Entropy Shield Genes","Psy Entropy Shield Genes is a lightweight psionic defense gene mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3716391557","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17693036582198765929\u002F26CDF0C56EEF404D8D030C0244A7EA315F9812F0\u002F","bianyuanshijie.psyentropyshieldgenes","combat",[15,16],1036,3.7,"2026-04-29T10:17:50.0000000Z","2026-05-23T13:16:03.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"28d27a9b-b025-417a-80e4-cfafa3ed50c2","flashing-blades","Flashing Blades","Flashing Blades adds hit effects and optional melee-reach changes to ordinary combat in RimWorld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3761725323","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11932568751554551146\u002F43800B108A0ED5F99DCC20B7B9E135FFE9EDDABA\u002F","greyoviin.flashingblades",[15,16],2,4.6,"2026-07-10T11:36:02.0000000Z","2026-07-10T13:09:09.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":75,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":79},"c32b76cc-ab35-40d7-99b7-84ac1ec1ac62","mobile-fortress-compat-universal-weapon-mount","Mobile Fortress Compat - Universal Weapon Mount","A small compatibility patch for Mobile Fortress and Universal Weapon Mount.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3731990142","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14429087234977449247\u002F485E70C098D6AD13A112DCF078801542F18A7451\u002F","greyoviin.mobilefortress.compat.universalweaponmount","weapons",[15,16],376,4,"2026-05-24T12:29:05.0000000Z",[81,99,112,127],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,91,92,93,94],"1.5","1.4","1.3","1.2",3977224,4.9,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":96,"publishedAt":110,"updatedAt":111},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,91,92,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":124,"rating":96,"publishedAt":125,"updatedAt":126},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,122,123,94,91,92,93,16],"1.0","1.1",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":138,"publishedAt":139,"updatedAt":140},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,123,94,91,92,93],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[142,155,157,170],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":96,"publishedAt":153,"updatedAt":154},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,91,92,93,94,123],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":156,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},[15,16,91,92,93,94],{"id":158,"slug":159,"name":160,"shortDescription":161,"author":104,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":165,"tags":166,"downloadCount":167,"rating":96,"publishedAt":168,"updatedAt":169},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,91,92],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":171,"slug":172,"name":173,"shortDescription":174,"author":104,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":13,"tags":178,"downloadCount":179,"rating":96,"publishedAt":180,"updatedAt":181},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,91,92],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z"]