[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-mech-mining-work-fix":3,"mods-more-author-mech-mining-work-fix":25,"mods-more-category-mech-mining-work-fix":74,"mods-similar-mech-mining-work-fix":132},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"c61150d6-5ec0-4276-a136-44d18056f04e","mech-mining-work-fix","Mech Mining Work Fix","A mech already cleared for mining work is cleared for all mining work - vanilla deep drills included, and modded drills and quarries without needing a patch per mod.","Ser Gary Goonin","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787688758","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16850551368511577092\u002FC213F82E941F9A77457A2E5B89E500016900BCFE\u002F","workshop.3787688758","combat",[15,16],"mod","1.6",112,4,"2026-08-21T22:36:32.0000000Z","\u003Cp>A mech already cleared for mining work is cleared for all mining work - vanilla deep drills included, and modded drills and quarries without needing a patch per mod. In pure vanilla, this lets the tunneler work the deep drill.\r\u003Cbr>\r\u003Cbr>A work type counts as mining work if it carries the Mining work tag or lists the Mining skill as relevant. A mod that sets either signal is picked up without this mod knowing it exists. \r\u003Cbr>\r\u003Cbr>No Harmony dependency, nothing patched at runtime. Safe to add or remove mid-save.\r\u003Cbr>\r\u003Cbr>Known limits - A mod whose mining building bypasses the work giver system entirely is out of reach. Could probably figure something out but I haven't seen one that does that. Yet.\r\u003Cbr>\r\u003Cbr>This mod should be widely compatible with anything that adds a \"Mining\" tagged job, and SHOULD extent to any modded mech that can mine as well. This mod essentially asks \"Is mech? If yes, has mining skill? If yes, can do ALL mining work.\"\r\u003Cbr>\r\u003Cbr>Claude Code assisted in fetching relevant files and data to help make this mod.\u003C\u002Fp>",5,[],[],null,[26,38,51,62],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":34,"tags":35,"downloadCount":36,"rating":21,"publishedAt":37,"updatedAt":37},"6d7a18e4-912b-4068-9622-db7fbdd14091","the-dead-mans-switch-universal-mech-weapons","The Dead Man's Switch - Universal Mech Weapons","Unofficial companion mod\u002Fpatch.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3788302013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12614107282067573685\u002F3D80086F63A054626840CEC19306FE0E8379514A\u002F","workshop.3788302013","weapons",[15,16],140,"2026-08-22T21:35:22.0000000Z",{"id":39,"slug":40,"name":41,"shortDescription":42,"author":8,"workshopUrl":43,"imageKey":10,"thumbnailUrl":44,"packageId":45,"category":46,"tags":47,"downloadCount":48,"rating":21,"publishedAt":49,"updatedAt":50},"ebb47aaf-e96a-4d22-9820-23da48f018a3","ghoul-tweaks","Ghoul Tweaks","Personal tuning patches for Anomaly ghouls, configurable in Options > Mod Settings > Ghoul Tweaks.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3789634669","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12779661891965686806\u002FA745DEFB3F09A50990E9A895E1AFB246E4E0ED23\u002F","workshop.3789634669","management",[15,16],26,"2026-08-25T01:24:30.0000000Z","2026-08-26T19:07:27.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":21,"publishedAt":61,"updatedAt":61},"2dee935d-b080-41e1-9e70-07e1872d592c","draft-anything-mech-skill-fix","Draft Anything - Mech Skill Fix","While playing around with Fantasy Biotech, I encountered a weird bug where my constructoids would start to botch constructions and take longer than normal.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3783529565","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9315740760261748848\u002F257430331B090A8A2A602E570FA8FB9986E13A52\u002F","workshop.3783529565",[15,16],20,"2026-08-14T23:06:11.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":8,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":46,"tags":70,"downloadCount":72,"rating":21,"publishedAt":73,"updatedAt":73},"afeaee95-9809-4381-8aa0-38d24bae0e67","dhmmechaweaponchanger-continued","[DHM]MechaWeaponChanger - Continued","Continued from the original mod by DRILLED_HEAD, since it no longer appears to be maintained.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3782118688","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16427056701480465335\u002F65580DC4BB8300F494173100FD4D5E48BAE99964\u002F","workshop.3782118688",[15,16,71],"1.5",48,"2026-08-12T10:46:00.0000000Z",[75,90,106,119],{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":86,"rating":87,"publishedAt":88,"updatedAt":89},"bd20544d-50a0-4bf4-863e-dc6dffa2b7c8","more-vanilla-turrets","More Vanilla Turrets","Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n","Marn","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=730528968","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F85973750939244888\u002F3075599419509C11E2BA7CCB2B5EB54168F97601\u002F","workshop.730528968",[15,85],"0.17",396154,4.8,"2016-07-24T11:18:31.0000000Z","2017-05-29T00:03:13.0000000Z",{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":13,"tags":99,"downloadCount":102,"rating":103,"publishedAt":104,"updatedAt":105},"7cf3c745-3682-4da7-aa40-81506bbef78c","fortification-industrial-citadel","Fortification Industrial - Citadel","from spark of the ignited gunpowder, to the horizon of nuclear dawn.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2887532326","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11957394232437051471\u002FE9AD1D1CCA1E644E8E1B5659571FD68CAE7842F6\u002F","aoba.fortress.industrial.citadel",[15,16,71,100,101],"1.4","1.3",329777,4.9,"2022-11-12T09:06:19.0000000Z","2025-11-23T10:22:01.0000000Z",{"id":107,"slug":108,"name":109,"shortDescription":110,"author":95,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":116,"rating":87,"publishedAt":117,"updatedAt":118},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,115,71,100,101,16],"1.2",424459,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":13,"tags":128,"downloadCount":129,"rating":103,"publishedAt":130,"updatedAt":131},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme",[15,16,71,100],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",[133,148,161,173],{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":34,"tags":142,"downloadCount":145,"rating":103,"publishedAt":146,"updatedAt":147},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,143,144,115,71,100,101],"1.0","1.1",1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":46,"tags":157,"downloadCount":158,"rating":103,"publishedAt":159,"updatedAt":160},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,143,144,115,71,100,101],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":124,"workshopUrl":166,"imageKey":10,"thumbnailUrl":167,"packageId":168,"category":46,"tags":169,"downloadCount":170,"rating":103,"publishedAt":171,"updatedAt":172},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,71,100,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":174,"slug":175,"name":176,"shortDescription":177,"author":178,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":46,"tags":182,"downloadCount":184,"rating":103,"publishedAt":185,"updatedAt":186},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,71,100,101,115,144,143,183],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]