[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-medical-expansion-vaccines":3,"mods-more-author-medical-expansion-vaccines":36,"mods-more-category-medical-expansion-vaccines":63,"mods-similar-medical-expansion-vaccines":122},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":34,"kofiUrl":35,"patreonUrl":35},"a11cb918-e0b2-4374-b27e-096221fff2cd","medical-expansion-vaccines","Medical Expansion - Vaccines","You've got a late-game colony.","onofre_la","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3705179186","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17407728403601721222\u002F7EF8A36A2D38A1A53FDF805EAF14D985C9C3E0A9\u002F","onofre150.me.vaccines","medical",[15,16],"mod","1.6",15256,4.9,"2026-04-12T08:18:22.0000000Z","2026-08-09T21:46:51.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FyqINNPR.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>You've got a late-game colony. Bionic limbs everywhere. Stacks of glitterworld medicine. You've survived mechanoid sieges, infestations, and that one colonist who kept starting fires.\r\u003Cbr>\r\u003Cbr>Then plague hits. Your doctor went to eat. Two colonists are at death's door by the time treatment starts.\r\u003Cbr>\r\u003Cbr>This mod adds \u003Cstrong>vaccines\u003C\u002Fstrong>: research them, craft them, assign them on a schedule, and stop babysitting the health tab.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FJ0cKbFD.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FipNsQ2H.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMP4ehCB.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrFcoEYe.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FaTPIC8o.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FEtrT5hh.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrFH6TLt.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FewBFFd3.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F89OaqNV.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FJjE4o62.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch4>Quality System (Optional)\u003C\u002Fh4>\r\u003Cbr>Disabled by default. All vaccines behave as Normal quality: consistent durations, no increased risk. Enable quality variance in \u003Cstrong>Options → Mod Settings → Medical Expansion - Vaccines\u003C\u002Fstrong> if you want crafting skill to matter.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Changelog\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Ch4>19\u002F04\u002F2026: Mods compatibility and Anomaly DLC\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3221550806\" target=\"_blank\" rel=\"noopener noreferrer\">Biological Warfare\u003C\u002Fa>: Now, my vaccines override the BW vaccines, and, if you have installed both mods, now the current vaccine require the pathogen and not meat. Credits to its original autor: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fblueeagle421\" target=\"_blank\" rel=\"noopener noreferrer\">BlueEagle421\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3018109662\" target=\"_blank\" rel=\"noopener noreferrer\">Mechanite Diseases\u003C\u002Fa>: Also, I have expanded the mechanite vaccines to those diseases. Credits to its original autor: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198118351158\" target=\"_blank\" rel=\"noopener noreferrer\">LTS\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3241944893\" target=\"_blank\" rel=\"noopener noreferrer\">More Archotech Garbage\u003C\u002Fa>: Now the archovaccines can be made with the Archobench in MAG. Credits to its original autor: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FTomekMalinaKot\" target=\"_blank\" rel=\"noopener noreferrer\">MrKociak\u003C\u002Fa>, and also credits for continuing to: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fzaljerem\" target=\"_blank\" rel=\"noopener noreferrer\">Zaljerem\u003C\u002Fa>\u003C\u002Fli>\u003Cli>Archo-Trojan Rework: Also, I made a rework to the Archo-Trojan, so that should work as a anti-virus but for all mechanites.\u003C\u002Fli>\u003Cli>No re-vaccine: And now if your pawn has a current vaccine effect, they shouldn't vaccine again until the effect dissapears.\u003C\u002Fli>\u003Cli>Metalhorror implantation Vaccine: Now there’s a new way to combat the Metalhorror: a vaccine. To keep it balanced, it isn’t perfect. It fights the Metalhorror, but without proper treatment, the implantation will leave the body and take revenge on you for trying to destroy it.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3351489196\" target=\"_blank\" rel=\"noopener noreferrer\"> Make Rimworld Great Again\u003C\u002Fa>: Now there's 25% chance to have the \"anti-vaxx\" trait in the murican ideology (WARNING: Obviously this is not implemented with the intent to endorse any ideology or political body, its just a joke. So, plz, consular officer, don't reject my visa application). Credits to its original autor: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198855553476\" target=\"_blank\" rel=\"noopener noreferrer\">Krazy4Games\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>18\u002F04\u002F2026: Medicine to Drugs and Bug Fixes\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Category: I have changed the vaccine category from medicine to drugs. Mainly because if the vaccines were at the medicine, this caused some issues with another mods, like Nice Bill Tab.\u003C\u002Fli>\u003Cli>Bill Count: There was a bug where the bill only count stacks of vaccines instead of individual vaccines\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>17\u002F04\u002F2026: Drug Policy Schedule Duration\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Expanded limits: I have changed the limit of the \"Every x days\" to be 120 the maximum value. Let me know if you are comfortable with this change.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>16\u002F04\u002F2026: Categories\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Categories: Suggested by @pierredavidbelanger, now the vaccines are in a special category separated from the rest of the medicine items.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>15\u002F04\u002F2026: Vaccine Lab, DLC vaccines and Fridge\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Vaccine Lab: Now it's available a vaccine lab to produce vaccines faster than drugs lab.\u003C\u002Fli>\u003Cli>DLC Vaccines: Now it is available two new vaccines: Blood Rot and Infant Illness.\u003C\u002Fli>\u003Cli>Vaccine Fridge: Finally I have done the Vaccine Fridge. I recommend to use \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3033901359\" target=\"_blank\" rel=\"noopener noreferrer\">Adaptive Storage Framework\u003C\u002Fa> for more stockpiles (also for the aesthetic).\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>13\u002F04\u002F2026: New Textures, Mechanites Vaccines and Precepts\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>New Textures: I decided to add 256x256 size at all the textures. Also, I made the nano-vaccines texture to avoid confusion between a normal and a nano vaccine.\u003C\u002Fli>\u003Cli>Mechanite Vaccines: Now, for the Mechanite Disseases I implemented three kind of vaccines: the vaccine (it doesn't cure inmediatly the disease, but it fights, like the good bots vs the bad boots), the exterminator and the integrator (nanomachines, son... again...)\u003C\u002Fli>\u003Cli>Precept: Now it is available as a precet, to decide if you wanna stablish a mandatory vaccine or prohibit any kind of unknown sustances injected. If u don't have the Ideology DLC, don't worry, it is still compatible.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch4>12\u002F04\u002F2026: Duration Fix, Optional Quality System & Archo-Vaccines\u003C\u002Fh4>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Duration correction: Vaccine durations were miscalculated in the initial release. They now correctly last 60 days (1 year) for Flu and Infection, and 120 days (2 years) for all other vaccines.\u003C\u002Fli>\u003Cli>Quality system now optional: I decided to disable \"Quality variance\" by default. All vaccines now behave as Normal quality out of the box. Now they stack freely and have consistent durations. You can re-enable the quality system any time in Mod Settings. Note: vaccines already crafted before toggling the setting will keep their quality rating until used; only newly administered vaccines are affected.\u003C\u002Fli>\u003Cli>Archo-Vaccines: Added 8 archotech-tier vaccines that grant permanent immunity. They cannot be crafted.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Possible Future Features\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>These are things I'm thinking about:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Temperature range: I'm thinking about changing the temperature range with stricter temperature ranges between +2°C and +8°C (closer to real-world cold chain requirements). Reference: \u003Ca href=\"https:\u002F\u002Fwww.health.gov.au\u002Ftopics\u002Fimmunisation\u002Fimmunisation-information-for-health-professionals\u002Fstoring-handling-and-administering-vaccines\" target=\"_blank\" rel=\"noopener noreferrer\">Vaccine storage guidelines (AU Health)\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>• Infant vaccines: I'm still considering to implement \"required vaccines\", something like the real ones, to add a buff to increase the global inmunity rate or decrease the disease frequency (idk if it is too OP)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>These are things I'm working on already :\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Custom configuration: Also I'm implementing custom values to adjust the difficulty about the vaccines (like the duration or the risk of allergy)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Languages Supported\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>English\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3706652883\" target=\"_blank\" rel=\"noopener noreferrer\">Chinese (中文)\u003C\u002Fa> (credits to \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198108098852\" target=\"_blank\" rel=\"noopener noreferrer\">@恰似宛然一笑生花\u003C\u002Fa>)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Let me know If u have uploaded your translation so I can include it at the list.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Technical Notes\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>RimWorld 1.6 only. Compatible with and without Ideology DLC\u003C\u002Fli>\u003Cli>Safe to add mid-save\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Github Link\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Here's the link for the mod in GitHub:\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fonofrela\u002FMedical-Expansion---Vaccines\" target=\"_blank\" rel=\"noopener noreferrer\">https:\u002F\u002Fgithub.com\u002Fonofrela\u002FMedical-Expansion---Vaccines\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Credits\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>I made all the content in this mod. Actually, this is my first mod. Let me know if some random bug appears, thx.\u003C\u002Fp>",249,[24,25,26,27,28,29,30,31,32,33],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12367547366160715158\u002FC9D04F9C1191A3EB5070E318DEAB258767979619\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12439186755409955299\u002F0F478882F682A35439DF18572CC02CD95840A9C1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9651978686111843257\u002FFEE21A54FB5A54D7FD0E88AD28E159CE33A2DFDE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13347381401984546145\u002F1F53C372A95B43400BD22A8FB9C9F9E93391D2B9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18005906155866577373\u002F046322DA0A4CBB90046A0FCD8163ACF58F6142A5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10629247120959283108\u002F734A03A9BFCB8959F05E5C06DBF90E66062E4115\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9819658145247139892\u002FF8D94FA177CDEED79B49376C9DD938D6B97072BC\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14506417950648672558\u002F0EBFB91FA305545BA6BA2E3722C95BEECCDD2B84\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16690079062799952850\u002F71E1F0F8CCCCFD7EC635FD8CF5F87020370DE715\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12239586456641082966\u002F5603C14A03CE79524CB360D4946AAEFBD09984D7\u002F",[],null,[37,51],{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":45,"tags":46,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":50},"4521072a-5c24-418f-bedc-71210ef1c18d","lunch-meal","Lunch Meal","Your colonists are out mining.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3713353795","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10766783223776576206\u002F27A283FBF5F7B7C2DC2B9E17AE5A1CA5E5D579A7\u002F","onofre150.me.lunchmeal","management",[15,16],3156,5,"2026-04-24T19:07:05.0000000Z","2026-07-31T00:47:17.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":18,"publishedAt":61,"updatedAt":62},"0d86144a-97e5-43f6-bdc6-3aeab2ccec5a","medical-expansion-addiction-treatment","Medical Expansion - Addiction Treatment","You’ve built a thriving colony.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3713354466","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17389663479935580161\u002F644C653EB8ECE9B6835FAA395FB0D004E668C1B3\u002F","onofre150.me.addictions",[15,16],3393,"2026-04-24T19:08:00.0000000Z","2026-05-05T05:14:14.0000000Z",[64,83,96,109],{"id":65,"slug":66,"name":67,"shortDescription":68,"author":69,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":80,"rating":18,"publishedAt":81,"updatedAt":82},"ee889f6e-d98b-4907-b0b7-6513c0028a39","dubs-bad-hygiene","Dubs Bad Hygiene","Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=836308268","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F911298000357646408\u002F3E37CADB7E3063541235BEAA3B5C3F1A7730C3A8\u002F","dubwise.dubsbadhygiene",[15,16,74,75,76,77,78,79],"1.5","1.4","1.3","1.2","1.1","1.0",1219729,"2017-01-06T20:52:26.0000000Z","2025-07-21T20:24:51.0000000Z",{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":93,"rating":18,"publishedAt":94,"updatedAt":95},"fd421d90-158d-43c8-bbc9-85b0adfefaf0","medieval-prosthetics","Medieval Prosthetics","A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.","76561198036639180","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2101545242","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1036337678131596693\u002F7EB1D6309B09235A2EA7480141E2A7DBEEB53D4A\u002F","nunahuralshamikh.medp",[15,78,77,74,75,76,16],225266,"2020-05-19T01:46:43.0000000Z","2025-09-20T19:33:48.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":18,"publishedAt":107,"updatedAt":108},"8ce96135-10cb-402f-a27d-3eddbf43ac68","epoe-forked-expanded-prosthetics-and-organ-engineering-forked","EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked","Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.","Victorique","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1949064302","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F766107814102683651\u002F4798C68C4AE924F4D534E63DD4DB8C2CDAB185AC\u002F","vat.epoeforked",[15,79,78,77,74,75,76,16],505145,"2019-12-27T16:14:07.0000000Z","2025-06-13T20:00:30.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":18,"publishedAt":120,"updatedAt":121},"bb839732-e553-4cee-b9b2-536e1dfe9299","expanded-prosthetics-and-organ-engineering","Expanded Prosthetics and Organ Engineering","Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!","Ykara","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=725956940","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1476571328991695116\u002F107280343B6761625AD885786CF272265179100A\u002F","ykara.epoe",[15,79,78,77,76],1164869,"2016-07-16T23:39:52.0000000Z","2021-12-29T22:47:33.0000000Z",[123,137,150,162],{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":132,"tags":133,"downloadCount":134,"rating":18,"publishedAt":135,"updatedAt":136},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,74,75],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":45,"tags":146,"downloadCount":147,"rating":18,"publishedAt":148,"updatedAt":149},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,74,75],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":128,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":132,"tags":158,"downloadCount":159,"rating":18,"publishedAt":160,"updatedAt":161},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore",[15,74,75,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":45,"tags":171,"downloadCount":172,"rating":48,"publishedAt":173,"updatedAt":174},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,78,77,74,75,76,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z"]