[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-medieval-overhaul-integrated-ce-gunners":3,"mods-more-author-medieval-overhaul-integrated-ce-gunners":26,"mods-more-category-medieval-overhaul-integrated-ce-gunners":79,"mods-similar-medieval-overhaul-integrated-ce-gunners":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"8e98391d-8c93-40cc-8bca-2561e10e7d2e","medieval-overhaul-integrated-ce-gunners","Medieval Overhaul Integrated CE Gunners","Medieval Overhaul Integrated CE Gunners Adds seven firearm specialists to Medieval Overhaul factions using weapons from Local's CE Antiques I.","Pluri","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766389373","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17933599737684262577\u002FF49EAC91618DF5E3B52010FA2860392637CBC298\u002F","workshop.3766389373","management",[15,16],"mod","1.6",111,3.8,"2026-07-17T12:13:10.0000000Z","2026-07-25T02:49:44.0000000Z","\u003Ch2>Medieval Overhaul Integrated CE Gunners\u003C\u002Fh2>\r\n\r\n\r\nAdds seven firearm specialists to Medieval Overhaul factions using weapons from Local's CE Antiques I. Each specialist has a distinct battlefield role and equipment loadout.\r\n\r\nThe goal is to make early firearms feel like a natural extension of Medieval Overhaul's military structure rather than a separate unit pack.\r\n\r\n\r\n\u003Ch2>The Specialists\u003C\u002Fh2>\r\n\r\n\r\n\r\nHandgonneer\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> Early gunpowder infantry\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Archer and arbalester equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> Handgonne, blunderbuss, triple matchlock pistol, and hand mortar\r\n\r\nA flexible early firearm specialist whose weapon pool ranges from direct-fire handgonnes and blunderbusses to volley pistols and hand mortars.\r\n\r\n\r\n\r\n\r\nPyrelancer\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> Close-range shock trooper\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Footman and billman equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> Fire lance\r\n\r\nA lightly armored assault specialist intended to close distance and deliver the fire lance's short-ranged attack at decisive range.\r\n\r\n\r\n\r\n\r\nArquebusier\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> General-purpose line gunner\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Mercenary equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> Matchlocks, wheellocks, niaoqiang, and matchlock revolvers\r\n\r\nA professional firearm infantryman with a varied pool of dependable medium-range weapons.\r\n\r\n\r\n\r\n\r\nPistolier\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> Mobile close-range skirmisher\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Mixed mercenary and footman equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> Matchlock, flintlock, dragon, duck's-foot, knife, and axe pistols\r\n\r\nA mobile short-range fighter equipped with pistols, multi-barrel weapons, and combination arms suited to aggressive skirmishing.\r\n\r\n\r\n\r\n\r\nWallgonner\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> Heavy defensive gunner\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Armored footman equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> Jezails, artillery carbines, wall guns, odzutsu, and nock guns\r\n\r\nA heavily equipped firearm specialist built around powerful long guns, defensive positions, and settlement warfare.\r\n\r\n\r\n\r\n\r\nSchutze\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> Elite marksman\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Heavy mercenary equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> M1777 muskets, Baker rifles, Ellis Jennings rifles, and air rifles\r\n\r\nA rare, expert marksman carrying some of the most advanced and accurate long guns available to medieval factions.\r\n\r\n\r\n\r\n\r\nPyreman\r\n\r\n\r\n\r\n\u003Cstrong>Role:\u003C\u002Fstrong> Incendiary assault specialist\r\n\r\n\u003Cstrong>Armor:\u003C\u002Fstrong> Footman and billman equipment\r\n\r\n\u003Cstrong>Weapons:\u003C\u002Fstrong> Cheirosiphon\r\n\r\nA close-range incendiary specialist used to break clustered enemies, deny ground, and bring fire into fortified fighting.\r\n\r\n\r\n\r\n\r\n\u003Ch3>Specialist Loadouts\u003C\u002Fh3>\r\n\r\n\r\nEach specialist receives:\r\n\r\n\u003Cul>\u003Cli>Ammunition appropriate to its primary weapon\u003C\u002Fli>\u003Cli>A medieval one-handed sidearm\u003C\u002Fli>\u003Cli>A role-specific equipment budget\u003C\u002Fli>\u003Cli>Combat Extended backpack support\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Faction Integration\u003C\u002Fh2>\r\n\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3219596926\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Overhaul\u003C\u002Fa>\u003C\u002Fh3>\r\n\r\nThe specialists are added to the combat and settlement pools of all four Medieval Overhaul noble houses. Each house receives a different weighted mix, allowing its raids and settlements to retain a distinct firearm profile without replacing native troops.\r\n\r\n\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3526042587\" target=\"_blank\" rel=\"noopener noreferrer\">House Roxmont\u003C\u002Fa>\u003C\u002Fh3>\r\n\r\nOptional integration gives House Roxmont a defensive old-powder profile centered on Handgonneers, Pyrelancers, Wallgonners, and Pyremen. Wallgonners are especially prominent in settlement forces, while Handgonneers may also appear as caravan guards.\r\n\r\n\r\n\u003Ch3>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3444347874\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Factions Expanded: Medieval 2\u003C\u002Fa>\u003C\u002Fh3>\r\n\r\nOptional integration assigns specialists according to faction doctrine. Civil kingdoms favor professional gunners and marksmen, rough and savage kingdoms favor assault and incendiary troops, and the Merchant Guild employs Arquebusiers, Pistoliers, and Schutze as soldiers and guards.\r\n\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Requirements\u003C\u002Fh2>\r\n\r\n\r\n\r\nMod\r\nStatus\r\n\r\n\r\nHarmony\r\n\u003Cstrong>Required\u003C\u002Fstrong>\r\n\r\n\r\nCombat Extended\r\n\u003Cstrong>Required\u003C\u002Fstrong>\r\n\r\n\r\nMedieval Overhaul\r\n\u003Cstrong>Required\u003C\u002Fstrong>\r\n\r\n\r\nLocal's CE Antiques I\r\n\u003Cstrong>Required\u003C\u002Fstrong>\r\n\r\n\r\nHouse Roxmont\r\nOptional\r\n\r\n\r\nVanilla Factions Expanded: Medieval 2\r\nOptional\r\n\r\n\r\n\r\n\u003Ch4>Required Mods\u003C\u002Fh4>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa> or \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3495749827\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended - Dev Snapshot\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3219596926\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Overhaul\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3280559451\" target=\"_blank\" rel=\"noopener noreferrer\">Local's CE Antiques I\u003C\u002Fa>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\r\n\r\nThis mod uses additive PawnKind and faction-pool integration. It does not replace Medieval Overhaul's native troop definitions.\r\n\r\n\r\n\u003Cul>\u003Cli>A new save is not required.\u003C\u002Fli>\u003Cli>The mod can be added to an existing save. Newly generated raids, settlements, traders, and pawns can use the specialists; existing pawns and already-generated content are not retroactively changed.\u003C\u002Fli>\u003Cli>Removing the mod from an active save is not recommended after its PawnKinds have generated.\u003C\u002Fli>\u003Cli>Required dependencies and load order are declared in the mod metadata. Optional integrations activate only when their corresponding mods are loaded.\u003C\u002Fli>\u003Cli>No direct incompatibilities are currently confirmed. The faction injection path has also been tested with World Domination settlement generation.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Known Issues\u003C\u002Fh2>\r\n\r\nWhen reporting a problem, please include these if possible:\r\n\u003Cul>\u003Cli>Full Player.log\u003C\u002Fli>\u003Cli>Complete mod list\u003C\u002Fli>\u003Cli>Affected faction or settlement\u003C\u002Fli>\u003Cli>Specialist PawnKind involved\u003C\u002Fli>\u003Cli>Whether it occurred during world generation, settlement generation, a raid, or direct spawning\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Credits\u003C\u002Fh2>\r\n\r\n\r\n\r\n\u003Cstrong>Harmony\u003C\u002Fstrong>\r\nBrrainz, for the shared patching library.\r\n\r\n\r\n\u003Cstrong>Medieval Overhaul\u003C\u002Fstrong>\r\nSirLalaPyon and the current Medieval Overhaul maintainers.\r\n\r\n\r\n\u003Cstrong>Combat Extended\u003C\u002Fstrong>\r\nThe Combat Extended team.\r\n\r\n\r\n\u003Cstrong>Local's CE Antiques I\u003C\u002Fstrong>\r\nLocal, for the firearm artwork, definitions, and ammunition used by this integration.\r\n\r\n\r\n\u003Cstrong>House Roxmont\u003C\u002Fstrong>\r\nSirLalaPyon, SirVan, and ViralReaction.\r\n\r\n\r\n\u003Cstrong>Vanilla Factions Expanded: Medieval 2\u003C\u002Fstrong>\r\nThe Vanilla Expanded team.\r\n\r\n\r\n\r\nAI assisted tools were used for portions of the formatting and troubleshooting. All released code was personally reviewed, tested, and revised.\r\n\r\nThanks to everyone who helped test settlement generation, faction distributions, Combat Extended loadouts, and compatibility behavior.",4,[],[],null,[27,42,53,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"78fddd13-36dc-430b-98d3-e118cf36acf3","knights-have-guns","Knights Have Guns","Allows medieval pawns to have guns.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3743996480","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12822904523831084279\u002FC3C5A63E7BB16A36C3E7670EAA8C8CB3FAA00D80\u002F","pluri.knightshaveguns","weapons",[15,37,16],"balance",104,5,"2026-06-13T16:24:25.0000000Z","2026-06-21T06:43:09.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":25,"publishedAt":52,"updatedAt":52},"4d002bd1-358d-42ea-a864-761ef95ac2ab","ui-error-containment","UI Error Containment","Very rare combinations of errors can cascade into broken windows, broken tooltips, GUIClip imbalance, or corrupted UI state.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3747695217","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18235172862332036292\u002FA84AD30A7BDB26F2B38663D293C468CB6E11E0B5\u002F","pluri.uierrorcontainment",[15,16],2,"2026-06-19T11:17:23.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"2973d9f4-8516-4e58-9922-c3fe4b53f825","genetics-mushkin-ce-patch","Genetics! Mushkin - CE Patch","Combat Extended patch for Genetics!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3792557063","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11475629553582550608\u002FFA3A76BCBB7A88CDDE912A0CE7F955D636BBDA64\u002F","workshop.3792557063",[15,16],34,0,"2026-08-30T04:23:09.0000000Z","2026-08-30T05:29:47.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"b0210033-0bd0-4bff-baaa-60222f21c3d9","progression-education-firearm-fix","Progression Education Firearm Fix","Fixes Progression: Education edge cases where pawns can spawn with weapons or apparel that require a higher proficiency tier than they possess.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3742742321","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11939410406378791040\u002F69210C5A49B80EA329198B09ABF684F69E72C4D6\u002F","pluri.spawnedequipmentproficiencyfix",[15,16],269,4.4,"2026-06-11T15:55:36.0000000Z","2026-07-28T04:12:24.0000000Z",[80,100,113,126],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":96,"rating":97,"publishedAt":98,"updatedAt":99},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,90,91,92,93,94,95],"1.5","1.4","1.3","1.2","1.1","1.0",1593096,4.9,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":97,"publishedAt":111,"updatedAt":112},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,90,91,92,93,94],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":97,"publishedAt":124,"updatedAt":125},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,90,91],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":97,"publishedAt":137,"updatedAt":138},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,90,91,92,93,94,95],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",[140,153,155,167],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":39,"publishedAt":151,"updatedAt":152},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,94,93,90,91,92,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":154,"downloadCount":123,"rating":97,"publishedAt":124,"updatedAt":125},[15,16,90,91],{"id":156,"slug":157,"name":158,"shortDescription":159,"author":118,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":35,"tags":163,"downloadCount":164,"rating":97,"publishedAt":165,"updatedAt":166},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe",[15,16,90,91],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":172,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":13,"tags":176,"downloadCount":177,"rating":39,"publishedAt":178,"updatedAt":179},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,94,93,90,91,92],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]