[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-medieval-overhaul-tweaks":3,"mods-more-author-medieval-overhaul-tweaks":32,"mods-more-category-medieval-overhaul-tweaks":72,"mods-similar-medieval-overhaul-tweaks":125},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":30,"kofiUrl":31,"patreonUrl":31},"b9818426-b023-416a-bbbe-746b4eb3a5c9","medieval-overhaul-tweaks","Medieval Overhaul Tweaks","Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.","zenlor","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2730497766","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1817766658935466031\u002FE50AA575313045A2E522FBBA83855552B3600F2A\u002F","zenlor.motweaks","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",127481,4.9,"2022-01-24T18:15:41.0000000Z","2026-02-08T11:46:47.0000000Z","\u003Ch3>Small tweaks to Medieval Overhaul and related mods\u003C\u002Fh3>\r\n\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Flitteram\u002Frimworld-mods\" target=\"_blank\" rel=\"noopener noreferrer\">Released under MIT license\u003C\u002Fa>\r\n\r\nA set of opinionated patches powered by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Expanded Framework\u003C\u002Fa> tailored for a medieval playthrough.\r\n\r\nThe patch set should not send error messages, if there are errors or incompatibilities write in the comments or \u003Cstrong>open a \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Flitteram\u002Frimworld-mods\u002Fissues\" target=\"_blank\" rel=\"noopener noreferrer\">Github Issue\u003C\u002Fa>\u003C\u002Fstrong> or post in the pinned discussion forums.\r\n\r\n\r\n\u003Ch3>Options\u003C\u002Fh3>\r\n\r\nThe newer version of this mod uses \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2023507013\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Expanded Framework\u003C\u002Fa> \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FVanilla-Expanded\u002FVanillaExpandedFramework\u002Fwiki\u002FToggable-patches\" target=\"_blank\" rel=\"noopener noreferrer\">Togglable Patches\u003C\u002Fa>. Toggles for the patches can be found in the \u003Cstrong>Vanilla Framework Expanded\u003C\u002Fstrong> mod menu, under \u003Cstrong>Toggable Patches\u003C\u002Fstrong>.\r\n\r\n\u003Ch3>List of changes\u003C\u002Fh3>\r\n\r\nNote this is a list of all historical patches. For a list of active patches check VFE mod menu.\r\n\r\n\u003Ch4>Fixes\u003C\u002Fh4>\r\n\r\n\u003Cul>\u003Cli>Workbench's recipe bills, it's possible to craft anything craftable in the crafting spot\u003C\u002Fli>\u003Cli>Tailor Bench's recipe bills to accept anything craftable in a Hand Tailor Bench (RimWorld \u003C= 1.5)\u003C\u002Fli>\u003Cli>Cooking Table's recipe bills to accept anything made for Electric Stove (RimWorld \u003C= 1.5)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch4>General Changes\u003C\u002Fh4>\r\n\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=836308268\" target=\"_blank\" rel=\"noopener noreferrer\">Dubs Bad Hygiene\u003C\u002Fa> Irrigation is moved to medieval. Irrigation is a cornerstone of the medieval ages \u003Cem>(*)\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Early \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2109206579\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Medicine\u003C\u002Fa> is cheaper to research and it's moved to neolithic tech (in the end it's just a set of bandages and medical herbs) \u003Cem>(*)\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Early \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2101545242\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Prosthetics\u003C\u002Fa> is cheaper to research, this is still tied to the medieval era.\u003C\u002Fli>\u003Cli>Anvil can be used as smithy. Its finally possible to craft Crowns using medieval tools.\u003C\u002Fli>\u003Cli>Owlchemist's Packed Sand and Dirt support for Flowery soil found in Sarg's Alpha Biomes\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch4>Integration and patches\u003C\u002Fh4>\r\n\r\n\u003Cul>\u003Cli>Rimworld Royalty \u003Cem>Piano\u003C\u002Fem> tech moved to Medieval, only the Stellarch and his small court can appreciate the sounds of this device, only few in the world can build and accord such a contraption.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3079786283\" target=\"_blank\" rel=\"noopener noreferrer\">VFE: Tribals\u003C\u002Fa> research prerequisites integrations.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1103809207\" target=\"_blank\" rel=\"noopener noreferrer\">More Linkables\u003C\u002Fa> buildings can \u003Cem>link\u003C\u002Fem> to \u003Cem>rustic\u003C\u002Fem> medieval benches.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2271578989\" target=\"_blank\" rel=\"noopener noreferrer\">Simple Landfill\u003C\u002Fa> Soil Laying tech moved to Medieval, Moat tech moved to neolithic.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2451324814\" target=\"_blank\" rel=\"noopener noreferrer\"> Trait Value\u003C\u002Fa> integration for \u003Cem>Fighter\u003C\u002Fem> and \u003Cem>Veteran\u003C\u002Fem> traits\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501487160\" target=\"_blank\" rel=\"noopener noreferrer\">Fortifications - Medieval - Material\u003C\u002Fa> replace steel ingots with iron.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2506046833\" target=\"_blank\" rel=\"noopener noreferrer\">Cash Register\u003C\u002Fa> replace industrial components.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2553700067\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Overhaul\u003C\u002Fa> Gemstones are mineable using a MineShaft. Finding and polishing stones is a lengthy process.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2571189146\" target=\"_blank\" rel=\"noopener noreferrer\">Windows\u003C\u002Fa> replace Steel ingots with Iron ingots, replace Plasteel with Steel ingots.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2630669656\" target=\"_blank\" rel=\"noopener noreferrer\">RimFantasy Gemstones\u003C\u002Fa> can be mined using a mineshaft with enought time\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2787850474\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Faction Expanded: Classical\u003C\u002Fa> uses Bronze instead of Steel for most buildings. Bronze requires smelting Iron Ore (for a way to do it in the neolithic age try \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2327252470\" target=\"_blank\" rel=\"noopener noreferrer\">Primitive Workbenches\u003C\u002Fa>). This patch can be toggled.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735241897\" target=\"_blank\" rel=\"noopener noreferrer\">MendAndRecycle\u003C\u002Fa> re-implement \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=\" target=\"_blank\" rel=\"noopener noreferrer\">Mending Medieval\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=836308268\" target=\"_blank\" rel=\"noopener noreferrer\">Dubs Bad Hygiene\u003C\u002Fa> Heating moved to Medieval. \u003Cem>Disabled by default\u003C\u002Fem>.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=836308268\" target=\"_blank\" rel=\"noopener noreferrer\">Dubs Bad Hygiene\u003C\u002Fa> Sprinklers use Basic Components\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2896217209\" target=\"_blank\" rel=\"noopener noreferrer\">Adobe Abode\u003C\u002Fa> recipe patches.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2079862064\" target=\"_blank\" rel=\"noopener noreferrer\">Simple Recycling\u003C\u002Fa> research patch.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch4>VFE Tribal integrations:\u003C\u002Fh4>\r\n\r\n\u003Cul>\u003Cli>Neolithic Storage locked under \u003Cem>Furniture\u003C\u002Fem>.\u003C\u002Fli>\u003Cli>Hay Rack locked under \u003Cem>Agriculture\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Dry Rack locked under \u003Cem>Hunting\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Butcher's Block requires \u003Cem>Hunting\u003C\u002Fem> and \u003Cem>Construction\u003C\u002Fem> (butcher's spot is available after Hunting)\u003C\u002Fli>\u003Cli>Butcher's Table locked under \u003Cem>Rustic Furniture\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Mining Spot locked under \u003Cem>Mining\u003C\u002Fem>\u003C\u002Fli>\u003Cli>Stonecutting Spot locked under \u003Cem>Mining\u003C\u002Fem> and \u003Cem>Construction\u003C\u002Fem>\u003C\u002Fli>\u003Cli>rustic and slab door, log walls and palisades, log and metal gates are locked under \u003Cem>Construction\u003C\u002Fem>\u003C\u002Fli>\u003Cli>hide and cloth tent walls are locked under \u003Cem>Hunting\u003C\u002Fem>\u003C\u002Fli>\u003Cli>log table and chairs are locked under \u003Cem>Furniture\u003C\u002Fem>\u003C\u002Fli>\u003Cli>industrial (vanilla) tables and chairs are locked under \u003Cem>Complex Furniture\u003C\u002Fem>\u003C\u002Fli>\u003Cli>research spot, rustic cooking tables, cleaning bench and workbench are all locked under \u003Cem>Culture\u003C\u002Fem>\u003C\u002Fli>\u003Cli>the Large Fire requires logs, not timber!\u003C\u002Fli>\u003Cli>the Wild Men scenario doesn't provide timber but wood logs\u003C\u002Fli>\u003Cli>cutting wood into lumber requires new \u003Cstrong>tribal\u003C\u002Fstrong> research Lumber\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch4>Biotech Integrations via SpawnThoseGenes!\u003C\u002Fh4>\r\nThese patches require: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2898044088\" target=\"_blank\" rel=\"noopener noreferrer\"> SpawnThoseGenes!\u003C\u002Fa>. Check my \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2855794773\" target=\"_blank\" rel=\"noopener noreferrer\">collection\u003C\u002Fa> for an almost lightweight fantasy themed medieval psycast expanded playthrought invented by the ingenious madness of a certain streamer. \r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3110971925\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Psycast Expanded - Biotech Integrations\u003C\u002Fa> \u003Cem>integrations\u003C\u002Fem>. Spawn psycaster genes in Baseliners, weighted random (values are beta)\u003C\u002Fli>\u003Cli>Spawn genes for body sizes, random\u003C\u002Fli>\u003Cli>Spawn genes for skin colors, weighted random (values are beta)\u003C\u002Fli>\u003Cli>Spawn genes for ears, weighted random (values are beta)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Cem>(*)\u003C\u002Fem> Standalone patches. Patches marked don't require Medieval Overhaul. These might be useful for light-medieval or era-like playthrough (eg. using TechBlock or Tech Advancing).",335,[27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1816647644111488098\u002FE50AA575313045A2E522FBBA83855552B3600F2A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2226528565674548175\u002FDC65E821834243DD504FDCC30D3EA80942263414\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2518158375012237545\u002F12F432ED7430512859BD27F5AD2CE624193B2013\u002F",[],null,[33,44,60],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":10,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":31,"publishedAt":42,"updatedAt":43},"1af34f7e-6b19-4a81-bb16-d919187bae4b","questionable-improvements","Questionable Improvements","Configurable patches for: - Core - Ideology - Royalty - Anomaly - Vanilla Expanded Expansions mods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3449510705","zenlor.questionableimprovements",[15,16,17],31,"2025-03-22T09:24:51.0000000Z","2026-02-11T15:06:50.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"55ef3486-a5b5-4055-9909-c646a3c05135","organizedresearchtech","OrganizedResearchTech","important: this is considered alpha quality Split research by tech level.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3217216445","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5830547007663159425\u002F5A3699B8D581ADC63F1D98AB175B009982F1296A\u002F","zenlor.organizedresearchtech",[15,16,17,18,19,53,54,55],"1.2","1.1","1.0",9530,4.8,"2024-04-09T10:14:51.0000000Z","2026-03-07T16:49:24.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":21,"publishedAt":70,"updatedAt":71},"f74875ec-2f49-45fe-9c79-60115076fb93","anomaly-hotfixes","Anomaly Hotfixes","Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3221000595","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2490002538883828781\u002FFBA7D7860D66620450AA24927DADA63F2D2F53FD\u002F","zenlor.anomalyhotfixes",[15,16,17],11000,"2024-04-13T10:12:24.0000000Z","2025-07-14T08:26:31.0000000Z",[73,86,100,112],{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":21,"publishedAt":84,"updatedAt":85},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,18,19,53,54,55],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":97,"publishedAt":98,"updatedAt":99},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,54,53,17,18,19,16],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":78,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":21,"publishedAt":110,"updatedAt":111},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,18],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":21,"publishedAt":123,"updatedAt":124},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,55,54,53,17,18,19],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[126,128,141,153],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":78,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":127,"downloadCount":109,"rating":21,"publishedAt":110,"updatedAt":111},[15,16,17,18],{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":21,"publishedAt":139,"updatedAt":140},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,55,54,53,17,18,19,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":78,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":21,"publishedAt":151,"updatedAt":152},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":78,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":161,"tags":162,"downloadCount":163,"rating":21,"publishedAt":164,"updatedAt":165},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,17,18],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z"]