[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-medieval-starts":3,"mods-more-author-medieval-starts":26,"mods-more-category-medieval-starts":81,"mods-similar-medieval-starts":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"f17091ef-1045-4a7f-94eb-2dc54bd32a86","medieval-starts","Medieval Starts","Medieval Starts is a mod that lets you have a starting Medieval tech level.","horologium","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3545587170","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11700195831354434766\u002F127FE14D57121D431E1531E878FD6AE88591A3BA\u002F","horo.medstartbase","management",[15,16],"mod","1.6",805,5,"2025-08-09T18:57:27.0000000Z","2025-08-09T20:03:32.0000000Z","\u003Cp>Medieval Starts is a mod that lets you have a starting Medieval tech level. Starting scenarios have existed for tribals and outlanders for ages, but only mods (primarily custom race mods) have implemented their own 'medieval' starts.\r\u003Cbr>\r\u003Cbr>This mod stands as a template to work off of for people wanting to  make Medieval-tech scenarios. Similar to \"New Tribe\" and \"New Colonist\" options in the scenario builder, you can now pick \"New Vassals\" to tell the game your scenario is a Medieval start when making your own scenarios.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>This mod does not do a whole lot on its own other that provide a way for you to start at Medieval Tech. A default scenario has been provided to show an example of what a Medieval start would look like\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Ch3> For Modders \u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>If you want scenarios from your mod to start at the medieval tech level, you can modify or include the \u003Cem>playerFaction\u003C\u002Fem> tag in the scenario def to look something like this: \r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FfUmlsof.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>If you want to include your research as already unlocked whenever starting a medieval run, you can add the following tag to the ResearchDef: \u003Cem>MedievalStart\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Safe to add mid-save but this only affects starting faction tech so there's no real point.\r\u003Cbr>\r\u003Cbr>This mod was designed out of the box to work with ferny's amazing \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3301868772\" target=\"_blank\" rel=\"noopener noreferrer\">Progression Series\u003C\u002Fa> of mods.\r\u003Cbr>I recommend to also use \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3505290557\" target=\"_blank\" rel=\"noopener noreferrer\">Semi-random research\u003C\u002Fa> but neither mods are a requirement.\r\u003Cbr>\r\u003Cbr>Should work out of the box with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3219596926\" target=\"_blank\" rel=\"noopener noreferrer\">Medieval Overhaul\u003C\u002Fa>. I don't normally play with this mod so it is possible some of the research adjustments might cause errors.\r\u003Cbr>\r\u003Cbr>If something's not working right, please visit the Bug Reports thread on this page to let me know. I will look at bug reports that include a log, unless the issue is specific researches not appearing on a medieval start (the full list is subjective but if used with mods like Medieval overhaul and something vital is not immediately unlocked that would qualify as a 'bug report')\u003C\u002Fp>",14,[],[],null,[27,40,56,69],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":38,"rating":25,"publishedAt":39,"updatedAt":39},"1d298bf9-f348-4992-9bdf-9b1bf08ed8df","gestalt-colony","Gestalt Colony","How rimworld works means you will have to have at least 1 mechanitor to get off the ground.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3384682544","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5163648041115744\u002F995C77B99B7EF5FE58BC696B0C70CB5999502F7C\u002F","workshop.3384682544",[36,37],"scenario","1.5",157,"2024-12-15T03:51:30.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"95230901-0923-400d-8757-b1c0446c0386","neon-rim-the-rimworld-signs-pack","Neon Rim: The Rimworld Signs Pack","This mod adds a variety of Neon signs to Rimworld!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2010569007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F771742963102345421\u002F707BC517DA3152282418822E6351323F70B5FB01\u002F","horo.neon.11",[15,49,50,51],"1.1","1.2","1.3",3040,4.8,"2020-02-29T19:49:42.0000000Z","2021-07-06T00:26:59.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":66,"rating":53,"publishedAt":67,"updatedAt":68},"10a55a9a-1566-4a4a-9a93-32d76ed8cb00","statue-of-potato","Statue of Potato","You ever wondered why normal statues look so dull and uninteresting?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1357926846","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F913543910483149536\u002FAB5061092C1276BE23BC2AF3FBDC9C9AF39E02FE\u002F","horo.potato",[15,16,37,65],"1.4",458,"2018-04-10T17:32:27.0000000Z","2025-06-12T18:16:25.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":18,"publishedAt":79,"updatedAt":80},"e8661fde-2786-487c-b019-beb7499f523c","colonist-memorials","Colonist Memorials","A man who dies, no matter how terrible his crime was, must be brought to burial.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2010570187","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F771742963102349940\u002FF69025F452728F0DECA3CECBD8F087F37117FBA3\u002F","horo.grave.11",[15,49,50],831,"2020-02-29T19:50:56.0000000Z","2020-08-11T02:14:26.0000000Z",[82,97,110,123],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,92,49,50,37,65,51,16],"1.0",1667700,4.9,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":94,"publishedAt":108,"updatedAt":109},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,92,49,50,37,65,51,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":94,"publishedAt":121,"updatedAt":122},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,37,65,51,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":94,"publishedAt":134,"updatedAt":135},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,92,49,50,37,65,51,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[137,139,152,165],{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":138,"downloadCount":120,"rating":94,"publishedAt":121,"updatedAt":122},[15,37,65,51,16],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":94,"publishedAt":150,"updatedAt":151},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,37,65,51,50,49,92],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":18,"publishedAt":163,"updatedAt":164},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,49,50,37,65,51,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":166,"downloadCount":133,"rating":94,"publishedAt":134,"updatedAt":135},[15,92,49,50,37,65,51,16]]