[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-mental-echoes-learn-to-cope":3,"mods-more-author-mental-echoes-learn-to-cope":32,"mods-more-category-mental-echoes-learn-to-cope":84,"mods-similar-mental-echoes-learn-to-cope":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":30,"kofiUrl":31,"patreonUrl":31},"1167e86b-d2c2-4f2c-a815-ee3a66e36e67","mental-echoes-learn-to-cope","Mental Echoes: Learn to cope","MENTAL ECHOES: LEARN TO COPE Mental breaks do not happen \"for no reason\".","B4ttl3m3d","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3714125079","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14850121388184713374\u002F3BF1E51B40019A54BECC21ABBF64664AD844D870\u002F","b4ttl3m3ds.mentalechoes","management",[15,16],"mod","1.6",513,4.5,"2026-04-25T19:50:32.0000000Z","2026-05-21T22:52:47.0000000Z","\u003Cp>\u003Cstrong>MENTAL ECHOES: LEARN TO COPE\u003C\u002Fstrong>\r\u003Cbr>Mental breaks do not happen \"for no reason\". They have history.\r\u003Cbr>Mental Echoes makes psychological strain visible, explains likely drivers and lets pawns build coping ability over time.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Content Note\u003C\u002Fstrong>\r\u003Cbr>This mod covers topics around stress, emotional strain and mental health struggles. The wording and presentation were written with care to reduce unnecessarily triggering language.\r\u003Cbr>\r\u003Cbr>Even with that effort some players may still find parts of this experience intense or triggering.\r\u003Cbr>Please take care of yourself and skip this mod if needed.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Educational Focus\u003C\u002Fstrong>\r\u003Cbr>This mod is meant to help players better understand mental health topics through gameplay. It shows how ongoing stress can build up, how different coping habits can help or fail and how recovery often needs time and support.\r\u003Cbr>It is not a clinical or diagnostic tool but it aims to encourage empathy, reflection and respectful language around emotional well-being.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Features (Quick Overview)\u003C\u002Fstrong>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12701053471775368562\u002F8CB3CD5342D670873346D485428FBD5C4551F3EA\u002F\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cul>\u003Cli>Visible \u003Cstrong>stress\u003C\u002Fstrong> as hediff for colonists in health tab\u003C\u002Fli>\u003Cli>\u003Cstrong>Stress states\u003C\u002Fstrong>: Settled, Strained, On Edge, Overwhelmed, Emotional Shutdown, Irritable\u003C\u002Fli>\u003Cli>\u003Cstrong>Directed coping\u003C\u002Fstrong> or \u003Cstrong>automatic coping\u003C\u002Fstrong> (if no explicit mode is selected)\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16261503498212754734\u002F610381C2D7B277646F9C8E8A2D128EE4A6AF81AE\u002F\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Context-aware feedback\u003C\u002Fstrong>: clean tooltip for players including top-3 coping suggestions based on context\u003C\u002Fli>\u003Cli>\u003Cstrong>Break risk clarity\u003C\u002Fstrong>: mood tooltip includes ME extra threshold deltas for \u003Cstrong>Minor \u002F Major \u002F Extreme\u003C\u002Fstrong> as simple yellow +% lines\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17416490302906432781\u002F3F9F2F2EA4BE3C47C89E9544C856A41DD5862C67\u002F\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Supportive social comfort\u003C\u002Fstrong>: positive interactions can trigger a small \u003Cstrong>hug-like comfort\u003C\u002Fstrong> stress relief\u003C\u002Fli>\u003Cli>\u003Cstrong>Early recovery rolls\u003C\u002Fstrong> with safety limits for extreme and volatile states\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15173794647672587127\u002FE9A164A9DD8626AEE070499E8CC568F67BB120C0\u002F\" alt=\"\" loading=\"lazy\">\u003C\u002Fli>\u003Cli>\u003Cstrong>Post-break aftermath\u003C\u002Fstrong> with gradual decay\u003C\u002Fli>\u003Cli>\u003Cstrong>Long-term learning\u003C\u002Fstrong>: positive and negative coping affinity adaptation\u003C\u002Fli>\u003Cli>\u003Cstrong>Coping capacity stages:\u003C\u002Fstrong> coping capacity grows through readable stages from \u003Cstrong>learning\u003C\u002Fstrong> up to \u003Cstrong>veteran\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Mental strain records\u003C\u002Fstrong>: moved some vanilla records into this new group (and added additional records)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15663672700554492098\u002FD23DFB3DEA076B053A58ED34B029EFAA28EBC0E7\u002F\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Readable UI Philosophy\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Tooltip stays short and practical: stress band, state, top-3 coping, clear driver groups\u003C\u002Fli>\u003Cli>Goal: less micromanagement feeling, more understandable psychology in normal gameplay\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Why choose Mental Echoes?\u003C\u002Fstrong>\r\u003Cbr>Many mental mods focus mainly on the break moment\r\u003Cbr>\r\u003Cbr>Mental Echoes models the full mental cycle in a vanilla-friendly way:\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Before:\u003C\u002Fstrong> stress builds over time with readable causes\u003C\u002Fli>\u003Cli>\u003Cstrong>During:\u003C\u002Fstrong> recovery is handled in a controlled and fair way\u003C\u002Fli>\u003Cli>\u003Cstrong>After:\u003C\u002Fstrong> lasting aftermath and gradual adjustment instead of a full reset\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Result:\u003C\u002Fstrong> more depth, clear feedback, fair gameplay and no overpowered shortcuts\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>For Modders: Use Mental Echoes as a Framework\u003C\u002Fstrong>\r\u003Cbr>Mental Echoes also offers a small framework hook for modders who want their own mental-health-related features to integrate with ME instead of staying fully separate.\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Read current stress:\u003C\u002Fstrong> use the Mental Echoes stress value in your own mod logic\u003C\u002Fli>\u003Cli>\u003Cstrong>Hediff opt-in:\u003C\u002Fstrong> let custom mental-state-like hediffs count as active strain states in ME\u003C\u002Fli>\u003Cli>\u003Cstrong>Shared behavior:\u003C\u002Fstrong> active custom hediff states can pause coping and feed into ME's active mental-state driver path\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Compatibility with SnapOut! and other mental mods\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Complementary design:\u003C\u002Fstrong> built to work alongside SnapOut! rather than replace it\u003C\u002Fli>\u003Cli>\u003Cstrong>Clearer understanding:\u003C\u002Fstrong> not only what happened but also why risk is rising\u003C\u002Fli>\u003Cli>\u003Cstrong>Long-term development:\u003C\u002Fstrong> coping develops over time instead of being a one-time fix\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>If you want mental systems that are \u003Cstrong>explainable and long-term\u003C\u002Fstrong> Mental Echoes fits very well.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Gameplay and Balance Focus\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Coping helps clearly but does not replace full mood management\u003C\u002Fli>\u003Cli>Extreme and volatile states remain dangerous\u003C\u002Fli>\u003Cli>Not a free-win system: high stability is earned over time and fit activities\u003C\u002Fli>\u003Cli>Break-threshold scaling is \u003Cstrong>tier-specific\u003C\u002Fstrong> for fairness: everyday strain pushes minor risk first, sustained burden pushes major risk, escalation pressure pushes extreme risk most\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Performance Notes\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Stress processing is spread across time instead of brute-forced every tick for every colonist\u003C\u002Fli>\u003Cli>Heavier checks use raretick-like staggered updates\u003C\u002Fli>\u003Cli>Caching helps avoid recalculating the same stress details over and over\u003C\u002Fli>\u003Cli>The goal is to stay stable even in larger colonies and longer saves\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Typical situations that can increase stress\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Lower mood over longer periods\u003C\u002Fli>\u003Cli>Too little sleep, hunger or low recreation\u003C\u002Fli>\u003Cli>Very low \u003Cstrong>outdoor recovery\u003C\u002Fstrong> over longer periods\u003C\u002Fli>\u003Cli>\u003Cstrong>Social isolation\u003C\u002Fstrong>: being indoors with weak contact and low recreation\u003C\u002Fli>\u003Cli>Ongoing pain and untreated injuries\u003C\u002Fli>\u003Cli>Chronic health burdens (for example long-lasting illnesses or permanent injuries)\u003C\u002Fli>\u003Cli>Long work phases with too little recovery time\u003C\u002Fli>\u003Cli>High stimulation phases such as \u003Cstrong>noise overstimulation\u003C\u002Fstrong>, \u003Cstrong>light overstimulation\u003C\u002Fstrong>, crowding or harsh weather once stress is already \u003Cstrong>high (60%+)\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Nearby hostile threats, especially when exposure is sustained over time\u003C\u002Fli>\u003Cli>Conflict, loss and repeated high-pressure situations (including disasters)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Credits\u003C\u002Fstrong>\r\u003Cbr>Special thanks to \u003Cstrong>Pandora Fox\u003C\u002Fstrong> for the original inspiration and thoughtful contribution.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Compatibility\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>SnapOut! compatibility included (guarded)\u003C\u002Fli>\u003Cli>Safe to add mid-game\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Bug Reports\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Please include a short description, reproduction steps and your Player.log or HugsLib log in the comments or discussions.\r\u003Cbr>\r\u003Cbr>If you notice other situations in normal gameplay that feel like they should clearly add to stress but currently do not, please let me know in the comments or discussions.\r\u003Cbr>\u003Cul>\u003Cli>Activate devmode, select affected pawn and click the gizmo \u003Cstrong>ME Debug: Log stress drivers\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Copy the created \u003Cstrong>Log.Warning\u003C\u002Fstrong> output and post it in Discussions\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Licensing & Legal\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Copyright (c) 2026 b4ttl3m3d - All rights reserved.\r\u003Cbr>\r\u003Cbr>Allowed: Adding to Steam collections\r\u003Cbr>Not allowed: Reuploading - External redistributions - Off-site mod packs - Commercial use - Asset or code reuse without permission\r\u003Cbr>\r\u003Cbr>Contact the author before reusing any part of this mod.\r\u003Cbr>Fan-made project - not affiliated with Ludeon Studios. \u003Ca href=\"https:\u002F\u002Fstore.steampowered.com\u002Feula\u002F294100_eula_1\" target=\"_blank\" rel=\"noopener noreferrer\">RimWorld EULA\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Languages\u003C\u002Fstrong>\r\u003Cbr>English, German - more on request.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Cstrong>Support & Donations\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>If you would like to support the project:\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fb4ttl3m3d\" target=\"_blank\" rel=\"noopener noreferrer\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fstorage.ko-fi.com\u002Fcdn\u002Fkofi1.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fwww.patreon.com\u002Fc\u002FB4ttl3m3d\" target=\"_blank\" rel=\"noopener noreferrer\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fc5.patreon.com\u002Fexternal\u002Flogo\u002Fbecome_a_patron_button.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Donations are completely voluntary and do not grant access to additional content or features.\r\u003Cbr>They are simply a way to support ongoing free development.\u003C\u002Fp>",32,[24,25,26,27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15533658745530774878\u002F3BF1E51B40019A54BECC21ABBF64664AD844D870\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12701053471775368562\u002F8CB3CD5342D670873346D485428FBD5C4551F3EA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15173794647672587127\u002FE9A164A9DD8626AEE070499E8CC568F67BB120C0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15663672700554492098\u002FD23DFB3DEA076B053A58ED34B029EFAA28EBC0E7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16261503498212754734\u002F610381C2D7B277646F9C8E8A2D128EE4A6AF81AE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17416490302906432781\u002F3F9F2F2EA4BE3C47C89E9544C856A41DD5862C67\u002F",[],null,[33,46,59,71],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"7c3146dc-50e8-4364-b1f7-7be2c7850836","whostolebabyfood","WhoStoleBabyFood","WHO STOLE BABY FOOD? You set up the feeding tab. You picked the right food for your baby. Then your colonists ate it anyway. This mod fixes that. What this mod does RimWorld lets you configure which foods a baby is allowed to eat in the feeding tab. But vanilla does not stop othe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3710488823","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11341594619390124702\u002F002C5664CFD684C6E442FFAE2C00E19AE89D6244\u002F","b4ttl3m3ds.whostolebabyfood",[15,16],85,5,"2026-04-19T23:57:52.0000000Z","2026-04-20T00:03:03.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"148c524b-74f3-4877-86a8-19f3283bba77","simplebabycarry","SimpleBabyCarry","SIMPLE BABY CARRY As previewed in the Biotech DLC menu now your colonists (adults and children) with childcare work can carry babies in a cloth sling, industrial carrier or tribal sling while they work, fight and go about their day (without vanilla autodropping it) - and both hav","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3692756679","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9883612317411993837\u002F38371BDA54CEB96AED03884F2BF225C05FBF0E6E\u002F","b4ttl3m3ds.simplebabycarry",[15,16],63287,4.9,"2026-03-26T18:26:00.0000000Z","2026-07-31T01:45:57.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":43,"publishedAt":69,"updatedAt":70},"e0a965c4-937b-46aa-965a-753ce5f5e67b","randommotherandbabyscenario","RandomMotherAndBabyScenario","A tiny scenario mod for SimpleBabyCarry runs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3759416288","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17904228585726387070\u002F995C77B99B7EF5FE58BC696B0C70CB5999502F7C\u002F","b4ttl3m3ds.randommotherandbabyscenario",[15,16],4,"2026-07-07T00:18:39.0000000Z","2026-07-07T00:28:51.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"1746c3bb-7b2b-4ede-9460-03dfe829ab38","socialdining","SocialDining","SOCIAL DINING Ever wanted your colonists to actually share meals together at assigned seats?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3690966202","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15807122995755887273\u002FEA124DB91EC2F4A943D112F04EFBDE9B76C121DB\u002F","b4ttl3m3ds.socialdining",[15,16],545,4.2,"2026-03-23T20:58:40.0000000Z","2026-03-29T01:57:34.0000000Z",[85,100,117,130],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":97,"rating":56,"publishedAt":98,"updatedAt":99},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,95,96,16],"1.5","1.4",1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":114,"rating":56,"publishedAt":115,"updatedAt":116},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,110,111,112,95,96,113,16],"1.0","1.1","1.2","1.3",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":56,"publishedAt":128,"updatedAt":129},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,95,96,113,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":90,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":56,"publishedAt":140,"updatedAt":141},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,95,96],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[143,156,158,172],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":56,"publishedAt":154,"updatedAt":155},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,110,111,112,95,96,113,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":157,"downloadCount":97,"rating":56,"publishedAt":98,"updatedAt":99},[15,95,96,16],{"id":159,"slug":160,"name":161,"shortDescription":162,"author":163,"workshopUrl":164,"imageKey":10,"thumbnailUrl":165,"packageId":166,"category":13,"tags":167,"downloadCount":168,"rating":169,"publishedAt":170,"updatedAt":171},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,110,111,112,95,96,113],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":173,"slug":174,"name":175,"shortDescription":176,"author":177,"workshopUrl":178,"imageKey":10,"thumbnailUrl":179,"packageId":180,"category":181,"tags":182,"downloadCount":183,"rating":56,"publishedAt":184,"updatedAt":185},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun","weapons",[15,110,111,112,95,96,113],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z"]