[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-mim-warhammer-40k-necron-core":3,"mods-more-author-mim-warhammer-40k-necron-core":26,"mods-more-category-mim-warhammer-40k-necron-core":81,"mods-similar-mim-warhammer-40k-necron-core":140},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"1aeb7be0-9bf7-45ff-a1b5-f5c4169834dc","mim-warhammer-40k-necron-core","MIM Warhammer 40k Necron Core","This is 1.6 compatible version of MIM Warhammer 40k Necron core library. Summary Core Libraries for Necron Faction mods from MIM. The mod itself doesn't give you any new functions, but it is necessary if you want to play Necron sub factions. By adding this mod to your mod list, y","76561197996674071","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3517416016","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18366933042655319468\u002F90B58DFD5AA7F2E17AB502AEB24BC8C3AB7C9242\u002F","emitbreaker.mim.wh40k.nc.core","management",[15,16],"mod","1.6",15915,4.6,"2025-07-05T16:21:28.0000000Z","2025-10-31T15:20:20.0000000Z","\u003Cp>This is 1.6 compatible version of MIM Warhammer 40k Necron core library.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Summary\u003C\u002Fh2>\r\u003Cbr>Core Libraries for Necron Faction mods from MIM.\r\u003Cbr>\r\u003Cbr>The mod itself doesn't give you any new functions, but it is necessary if you want to play Necron sub factions.\r\u003Cbr>\r\u003Cbr>By adding this mod to your mod list, you will have;\r\u003Cbr>\r\u003Cbr>\u003Ch3>1. New Races\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Total 17 New HAR \u002F Non-HAR based races will be added.  More specifically, Canoptek Scarab Swarms, Canoptek Spyder, Warrior, Immortal, Flayed One, Deathmark, Lokhust Destroyer \u002F Heavy Destroyer \u002F Lord, Skorpekh Destroyer \u002F Lord, Hexmark Destroyer, Lych Guard, Triarch Praetorian, Plasmancer, Lord, Overlord.  Some designs remain as an rust, old version, but they will be updated soon or later.\r\u003Cbr>\r\u003Cbr>Race system works based on your mod list;\r\u003Cbr>\r\u003Cbr>In case of vanilla, it works as vanilla race names \"Necron\".  The race has apparel restrictions.\r\u003Cbr>With HAR and without Biotech, it works as HAR race.  Huge starting time remains same.\r\u003Cbr>With HAR and Biotech, it works as vanilla race with Xenotype of \"Necron\".  HAR won't intervene to this race.\r\u003Cbr>\r\u003Cbr>There are several known issues though, especially when you don't use HAR;\r\u003Cbr>\r\u003Cbr>\u003Ch4>Known Errors for Non-HAR\u003C\u002Fh4>\r\u003Cbr>Starting new scenario from Necron sub faction mods sometimes forcefully give apparel to Spyder as well as foods.  In that case, if you open the Gears tab, you may see transparent screen.  Don't panic, and click to drop all inventory and apparels.  That will solve the issue.  I'll keep trying to solve this issue as well.\r\u003Cbr>\r\u003Cbr>Also, due to the narrow name pool, you may often see the error related to pawn's name - ignore it for now.\r\u003Cbr>\r\u003Cbr>Lastly, their body size not properly scaled yet - I need to fix some coding for Vanilla, and add few more genes and Xenotypes for Biotech.\r\u003Cbr>\r\u003Cbr>\u003Ch3>2. New Pawn spawning mechanism - Awakening Protocol\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>To increase your Necron Army, you have to finish necessary researches and digging up your fella Necrons.  By right clicking them, you can activate deactivated Necrons as your new pawn.\r\u003Cbr>\r\u003Cbr>\u003Ch3>3. New Pawn Resurrection mechanism - Reanimation Protocol\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Death is only temporal for Necron, and you can produce Reanimation Protocol easily and cheaply.  This works as a resurrection serum for Necron races and only.  But be aware, they still face with Resurrection aftermath for a while.\r\u003Cbr>\r\u003Cbr>\u003Ch3>4. New Resource - Necrodermis\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>It is artificial material of Necrons and you may need a lot of them for your playthrough.  Luckily, your Canoptek Spyder and Plasmancers can reproduce this resources from Steel or Plasteel.\r\u003Cbr>\r\u003Cbr>\u003Ch3>5. New Hediff \u002F Gene (only if you have Biotech on your mod list) - Biotransference\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Most Necrons are useless except battle - Biotransference disables most of your pawn's needs and social interaction, as well as all but violation worktype.  Some of Royals may have a memory of Needs, and they might be acting as if they have the needs.\r\u003Cbr>\r\u003Cbr>Crafting \u002F Research \u002F Construction, etc are heavily depended on Canoptek, more likely Scarab Swarm as a basic worker, Canoptek Spyder as early period researcher and reproduce 1 Scarab per a day by using ability, and Plasmancer is the only one who can research and craft all the Necron technologies.\r\u003Cbr>\r\u003Cbr>Xenotypes for Necron (no functions, but just to avoid NPC necons come with other Xenotypes in case if you have Biotech.  But this is only intended them not to have any other Xenotype since they are physically impossible to be genetically modified.\r\u003Cbr>\r\u003Cbr>\u003Ch3>5. New Race-wide Ability - Living Metal\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>If you have Biotech, all Necrons who have xenotype of Necron will be spawned with ability called \"Living Metal\".  You can cast this ability to self once per a day.  Using this ability will remove one of the each following wound hedffs from your pawn - Blood Loss, Cut, Stab, Bruise, Bite, Gunshot, Scratch, Burn, Surgical Cut, Crack, Crush, Chemical Burn, Shredded, Frostbite and Missing Body Part.\r\u003Cbr>\r\u003Cbr>Missing body part is still kind of messy since it only can remove one hediff per casting, so if your pawn lose their hand, you can only recover hand but fingers will be remained as missing part.\r\u003Cbr>\r\u003Cbr>If you don't have Biotech, open DevMode and add the skill to your pawn.\r\u003Cbr>\r\u003Cbr>\u003Ch3>6. Build \u002F Craft restrictions (For HAR only)\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Basically, Necron buildings, weapons and Necrodermis are not possibly built \u002F crafted by baseline pawns.  You need Canoptek Swarm, Canoptek Spyder and\u002For Plasmancer to produce and build them - Canoptek Swarm can build all the buildings and craft Necrodermis \u002F Reanimation Protocols.  On top of that, Canoptek Spyder can do lower level researches and crafting weapons for Warriors \u002F Immortals \u002F Flayed Ones.  Plasmancers can do everything as per they are the masters of Necron technologies.\r\u003Cbr>\r\u003Cbr>To properly use this mod, you have to use at least one of this sub faction mod.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Optional Mods\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3517416016\" target=\"_blank\" rel=\"noopener noreferrer\">Necron Core\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3519938843\" target=\"_blank\" rel=\"noopener noreferrer\">Orks Core\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3519953059\" target=\"_blank\" rel=\"noopener noreferrer\">Genestealer Cult Core\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3520002295\" target=\"_blank\" rel=\"noopener noreferrer\">Adepta Sororitas Core\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3520042541\" target=\"_blank\" rel=\"noopener noreferrer\">Armors of the Imperium (a.k.a. Astra Militarum Core)\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521177525\" target=\"_blank\" rel=\"noopener noreferrer\">Adeptus Astartes Core\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521876626\" target=\"_blank\" rel=\"noopener noreferrer\">Chaos Core\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3540126767\" target=\"_blank\" rel=\"noopener noreferrer\">Aeldari Core\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3517419656\" target=\"_blank\" rel=\"noopener noreferrer\">Sautekh\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3517421307\" target=\"_blank\" rel=\"noopener noreferrer\">Szarekhan\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3159958781\" target=\"_blank\" rel=\"noopener noreferrer\">MIM - WH40k Ideology\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3159960928\" target=\"_blank\" rel=\"noopener noreferrer\">MIM - WH40k Royalty\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3234482913\" target=\"_blank\" rel=\"noopener noreferrer\">MIM - WH40k Anomaly\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fbuymeacoffee.com\u002Femitbreaker\" target=\"_blank\" rel=\"noopener noreferrer\">Buy me a coffee if you wish\u003C\u002Fa>\u003C\u002Fp>",55,[],[],null,[27,40,56,68],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"41400389-d221-4e10-8c70-52e54f2f9370","mim-warhammer-40k-chaos-cult","MIM Warhammer 40k Chaos Cult","Summary Standalone Chaos Cult sub faction mod from MIM Warhammer 40k mod sets.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3521877843","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10204191904000544857\u002FFBA0C038B5BD097E674AD3E634BC4DB4BE8C360C\u002F","emitbreaker.mim.wh40k.csm.cc",[15,16],14874,4.3,"2025-07-10T12:58:40.0000000Z","2025-08-08T14:43:51.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":48,"tags":49,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"923287d0-8145-4820-8560-eadee7ae05e0","mim-wh40k-weapons","MIM - WH40k Weapons","Summary Standalone weapons mod from MIM - WH40k Factions.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3092891450","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11233879168278329582\u002FE837FE0F7091ED763869438973F202E607208151\u002F","emitbreaker.mim.wh40k.weapons","weapons",[15,16,50,51],"1.5","1.4",41612,4.7,"2023-11-23T13:52:15.0000000Z","2026-01-03T06:30:37.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":18,"publishedAt":66,"updatedAt":67},"28c2e80c-7e1b-4577-99ce-b81c1e80a74b","mim-warhammer-40k-armors-of-the-imperium","MIM Warhammer 40k Armors of the Imperium","Summary Core library for the rest of Imperium armies from MIM Warhammer 40k mod sets.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3520042541","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9946111740910824177\u002FF65F09BA45D062F2761880CA8F53BBD8784CA29D\u002F","emitbreaker.mim.wh40k.ig.core",[15,16],17470,"2025-07-08T09:49:57.0000000Z","2025-09-15T02:13:53.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"91d62524-705a-484f-a6ca-ee3908f91b17","mim-wh40k-drugs-and-consumables","MIM - WH40k Drugs and Consumables","Summary A standalone expansion for WH40k themed drugs and consumables.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3267804861","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17175509462790629909\u002F2F2E8771034DEB95BC8F452981A28838BCCE211E\u002F","emitbreaker.mim.wh40k.drugs",[15,16,50],20886,4.5,"2024-06-14T19:43:30.0000000Z","2026-03-07T07:48:11.0000000Z",[82,99,113,127],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,92,93,50,51,94],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":110,"publishedAt":111,"updatedAt":112},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,50,51,94,93,92],2137039,4.9,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":124,"rating":110,"publishedAt":125,"updatedAt":126},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,123,92,93,50,51,94],"1.0",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":13,"tags":136,"downloadCount":137,"rating":110,"publishedAt":138,"updatedAt":139},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,50,51],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[141,154,166,178],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":110,"publishedAt":152,"updatedAt":153},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,92,93,50,51,94],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":155,"slug":156,"name":157,"shortDescription":158,"author":104,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":110,"publishedAt":164,"updatedAt":165},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,50,51,94,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":132,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":110,"publishedAt":176,"updatedAt":177},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,50,51,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":110,"publishedAt":189,"updatedAt":190},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,123,92,93,50,51,94,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]