[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-mimim-40k-biotech-geneseed-integration":3,"mods-more-author-mimim-40k-biotech-geneseed-integration":26,"mods-more-category-mimim-40k-biotech-geneseed-integration":52,"mods-similar-mimim-40k-biotech-geneseed-integration":111},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"09627a57-d668-4469-ba52-132cb4368ea6","mimim-40k-biotech-geneseed-integration","MIMIM - 40k Biotech - Geneseed Integration","Last Changelog entries: 1.","Silver Wolf 00","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2892744410","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1964161365308436393\u002F867EBAD567F8B249ACEF0722EE1B68DC6F1B02E2\u002F","ws.mimimpatches","management",[15,16],"mod","1.4",6497,4.9,"2022-11-24T16:46:48.0000000Z","2023-02-17T01:11:42.0000000Z","\u003Cp>Last Changelog entries:\r\u003Cbr>\r\u003Cbr>1.3 Added xenotypes for every first born legion, all with their respective lore and gene stuff, some still need some gene personalization.. working on it.. While they are still not applied, they are here waiting for Ogliss new armors, I'm future proofing it, uploaded just because I dont want to lose the files as this was so much frikking writing and grepping and stuff for every single first born legion I want to die please god emperor save me.. Love you\r\u003Cbr>\r\u003Cbr>1.2 Added new chaos marks to xenotypes, modified Genes and Psycasts nurgle mark to add immunity to Nurgles rot, from MIM factions.\r\u003Cbr>\r\u003Cbr>What this patch does:\r\u003Cbr>\r\u003Cbr>Creates different lore appropiate xenotypes for different legions with the genes from Warhammer 40k - Genes and Psycasts (By phonicmas), which are then applied to their respective pawns from MIM WH40k Factions (By emitbreaker)\r\u003Cbr>\r\u003Cbr>There is an option in MIM factions to use the Black Carapace for the power armor requirement, so the hediff gene seed is not necessary anymore.. Just in case and for legacy reasons, the hediff is nerfed to oblivion so they dont double dip in the cookie jar (and so I dont break your old pawns)\r\u003Cbr>\r\u003Cbr>Also gives the psykers lore appropiate Vanilla Psycasts Expanded trees (And level of power)\r\u003Cbr>\r\u003Cbr>Why did I waste 20 hours on this? Ive no clue.. But I wanted to. I'm just sharing it with everyone although this was made for my use and for MY mod list.. \r\u003Cbr>\r\u003Cbr>Mods required for full use of my patch:\r\u003Cbr>\r\u003Cbr>Vanilla Expanded Framework\r\u003Cbr>Vanilla Psycasts Expanded\r\u003Cbr>Warhammer 40k - Genes and Psycasts\r\u003Cbr>Adeptus Mechanicus: Armory\r\u003Cbr>Adeptus Astartes (Unnoficial Updated by Phonicmas)\r\u003Cbr>Adepta Sororitas (Unnoficial Updated by Phonicmas)\r\u003Cbr>Chaos (Unnoficial Updated by Phonicmas)\r\u003Cbr>Inquisition (Unnoficial Updated by Phonicmas)\r\u003Cbr>Rimhammer - Grey Knights\r\u003Cbr>MIM - WH40k Factions\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Now, I'm both a GM for dark heresy and a tabletop player, while I read the hell out of the black library, meaning that I will probably change a lot of stuff when I have the time.. The features Ive planned are as follow:\r\u003Cbr>\r\u003Cbr>- Total rebalance and integration (Too many mods, too many repeated items.. Which is something that I will take advantage of to make astartes size weapons and human size weapon, which then I will balance.. The balance will be based on lore, meaning that astartes WILL BE VERY STRONG...) Again, I  made this mod for myself, but I willl probably add a thingamajig to turn off the balancing for those that dont want the holy might of the empire to destroy their plebeian colonists.\r\u003Cbr>\r\u003Cbr>- More unique xenotypes.. (Basically, a  xenotype for every legion, with notable differences.. I just need to learn how to use VFE to get my genes to add some hediffs and traits.. this will be more likely the next big update) For now Ive got Grey Knights, Salamanders, Blood Angels,  the 4 chaos factions available except for one.. When I'm done with that one im missing Ill go for the most prominent astartes that should have one, like SW)\r\u003Cbr>\r\u003Cbr>- Daemons.. Some rebalancing, some psyker stuff...\r\u003Cbr>\r\u003Cbr>- Other xenotypes for xenos.. \r\u003Cbr>\r\u003Cbr>-Updating when emitbreaker adds new factions, because I have no texture skills and honestly he does a fantastic work at it, so why step on his shoes? Ill just wait for him to add stuff that I feel should be edited in some way...\r\u003Cbr>\r\u003Cbr>-Updating when phonic adds new cool stuff to his gene mod, Ive talked with him about some future stuff and I may just go into his github if I have the time to try and get some stuff faster, but again, I'm not a c# coder so I depend completely on him for genes and stuff.. \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>So.. To finalize, what can YOU do to help? \r\u003Cbr>\r\u003Cbr>- Tell me of any bugs WITH A LOG PLEASE (control+F12, with hugslib on)\r\u003Cbr>- Tell me if I missed ANY pawn.. If you see a 40k pawn that SHOULD have a geneseed, tell me.. Ive not started work on the other xenotypes and I think emitbreaker is doing it too, so... Only tell me about geneseeds please (for now)\r\u003Cbr>- Tell me if I missed any pawn that is a psyker but doesnt have a VPE tree unlocked yet.. \r\u003Cbr>\r\u003Cbr>Known Issues:\r\u003Cbr>\r\u003Cbr>None, but you can help fill this list with a log and some lov \u003C3\u003C\u002Fp>",80,[],[],null,[27,40],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":37,"publishedAt":38,"updatedAt":39},"68b5aa8f-b068-4233-84e8-6ba4ff042e19","argentinidad-al-palo-alfajor-edition","Argentinidad al Palo - Alfajor Edition","Not just a joke mod anymore, this is going to be the best argentina mod ever to be made, enjoy the funny story of a country that's a pato criollo.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2883826638","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1908991191276403438\u002F7A8D07651C858E8AB722081D93F8BA468F57974A\u002F","wolf.argentinidadalpalo",[15,16],118,3,"2022-11-03T14:57:06.0000000Z","2022-11-11T00:32:03.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":18,"publishedAt":50,"updatedAt":51},"3c9f47d1-5dfc-4919-8ffc-54f38aa7e149","legiones-astartes-primarch-adopted","Legiones Astartes: Primarch ADOPTED","Original mod made by Archaon, all of the code\u002Ftextures are his.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2896597351","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2015953485217530110\u002FBA52347CBEFE42C0C59E9572614DC7EE7579999F\u002F","archaon.primarch",[15,16],4871,"2022-12-03T00:05:23.0000000Z","2023-05-10T23:50:10.0000000Z",[53,72,85,98],{"id":54,"slug":55,"name":56,"shortDescription":57,"author":58,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":69,"rating":18,"publishedAt":70,"updatedAt":71},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,63,64,65,66,16,67,68],"1.0","1.1","1.2","1.5","1.3","1.6",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":18,"publishedAt":83,"updatedAt":84},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,68,66,16],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":18,"publishedAt":96,"updatedAt":97},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,68,66,16,67,65,64,63],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":18,"publishedAt":109,"updatedAt":110},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,63,64,65,66,16,67,68],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[112,125,127,139],{"id":113,"slug":114,"name":115,"shortDescription":116,"author":90,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":120,"tags":121,"downloadCount":122,"rating":18,"publishedAt":123,"updatedAt":124},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,66,16,68],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":126,"downloadCount":108,"rating":18,"publishedAt":109,"updatedAt":110},[15,63,64,65,66,16,67,68],{"id":128,"slug":129,"name":130,"shortDescription":131,"author":90,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":18,"publishedAt":137,"updatedAt":138},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,66,16,68],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":18,"publishedAt":150,"updatedAt":151},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,68,66,16,67,65,64,63],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]