[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-mindjack-unique-weapons-enhanced":3,"mods-more-author-mindjack-unique-weapons-enhanced":31,"mods-more-category-mindjack-unique-weapons-enhanced":32,"mods-similar-mindjack-unique-weapons-enhanced":93},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"9bcb1bd2-55e3-4332-b06c-afa8a2961894","mindjack-unique-weapons-enhanced","Mindjack: Unique Weapons Enhanced","About Mindjack: Unique Weapons Enhanced is a mod that aims to expand on the Unique weapons added by Odyssey by adding the Mindjack mechanic, a system inspired by biocoding and weapon bonding.","too 🌸 many 🌸 wyrms","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3736921791","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9794503923937698669\u002F469685ED56EFB8C51CE4DDB98B4488C5592EAB8D\u002F","twm.mjuwe","weapons",[15,16],"mod","1.6",1800,4.7,"2026-06-01T15:47:26.0000000Z","2026-08-01T17:12:20.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FUehvXAq.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMglkYfg.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FwzOLKGz.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F0R1BcOE.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2> About \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Mindjack: Unique Weapons Enhanced is a mod that aims to expand on the Unique weapons added by Odyssey by adding the Mindjack mechanic, a system inspired by biocoding and weapon bonding. Pawns can connect to the rudimentary weapon AI by connecting their Mindjack implant to any unique weapon's port, enhancing their combat abilities as well as their consciousness.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2> Lore \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Far before the time of Archotechs and Mechhives, our understanding of AI and its true capabilities was infantile. Calling it AI would be considered a joke nowadays, as it was as far from intelligent as it was from self-aware. Still, new applications for this “AI” were everywhere, so it was only a matter of time until it made its way into military applications. Crude by today's standards, a rudimentary combat AI was installed on customized weapons to try and enhance their effectiveness, but another piece of the puzzle was missing.\r\u003Cbr>\r\u003Cbr>Enter: the Mindjack. An arguably crude though definitely effective implant, installed directly into the user's brain, allowing the AI to register to the user's unique neural architecture, enhancing both the AI and the user’s combat effectiveness, at a cost. While not dangerous on its own, removal of the Mindjack is impossible, as any attempt at surgically removing the device would result in irreparable brain damage, and in most cases, instant death.\r\u003Cbr>Eventually, that technology was lost to time, surpassed by ultratech and glitterworld military technology ubiquitous today. However, in distant rimworlds, these weapons can still be found, be it in the hands of now awoken ancient warriors or in the armories of colonists struggling to survive. Though, installing the Mindjack is a permanent mark on someone, following them until their death, and poses a difficult question — Is it a good decision to jack in to a weapon? What if something better comes along the way? What if your colonist dies and you’re stuck with an ineffective tool? The weight of this decision falls on you; In the Rim, every bullet counts.\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2> Features \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Craft a Mindjack by researching Microelectronics, or find it as loot or in the inventory of merchants. As long as you have the implant, it can be installed on any pawn.\u003C\u002Fli>\u003Cli>The Mindjack is a permanent brain implant that cannot be removed, but when unregistered and on its own it is harmless.\u003C\u002Fli>\u003Cli>Registering a weapon will set its quality to Good if it was of any higher quality — However, as long as the pawn has their registered weapon equipped, its quality will be Legendary, regardless of which quality it was before.\u003C\u002Fli>\u003Cli>Unique weapons can only ever register to a single user: If the user dies or the registration is formatted, that weapon cannot be registered to a new user, and will be stuck at Good or lower quality instead.\u003C\u002Fli>\u003Cli>When the pawn has their registered weapon equipped, they will also enjoy a flat 10% bonus to their Consciousness.\u003C\u002Fli>\u003Cli>The Mindjack can only support a single registered weapon at a time. However, you do have the option of formatting the mindjack to allow a new weapon to be registered. This process takes several days and negatively affects the pawn’s consciousness by keeping it at 90% maximum.\u003C\u002Fli>\u003Cli>Become a victim of a Mindjack raid, led by a raider holding a registered weapon. If you kill them, you still get a Good quality Unique Weapon. However, you might want to consider keeping them alive, and get the most out of the weapon once you get your hands on it\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2> FAQ \u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Is  supported?\u003C\u002Fstrong>\r\u003Cbr>Yes and no! Compatibility with unique weapons comes out of the box, assuming they are using the vanilla method for generating them. However, in order for Mindjack raiders to have the capability to spawn with those weapons, they must be patched individually. This also applies to Neolithic or Medieval style weapons, such as bows, as they are not intended to spawn with a port.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>CE?\u003C\u002Fstrong>\r\u003Cbr>I don't use it myself, but a friend tested it on her CE colony and it seems to work fine. Use it at your own risk.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Okay but what if it doesn't work?\u003C\u002Fstrong>\r\u003Cbr>Well, I don't plan on adding official CE support.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Can you at least patch ?\u003C\u002Fstrong>\r\u003Cbr>If enough people ask, I'd be more than happy to!\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3> Currently patched mods\u003C\u002Fh3>\r\u003Cbr>Mindjack should be loaded AFTER these mods\r\u003Cbr>\u003Cul>\u003Cli>Vanilla Weapons Expanded\u003C\u002Fli>\u003Cli>Vanilla Weapons Expanded - Quickdraw\u003C\u002Fli>\u003Cli>Alpha Armoury\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3> Upcoming features \u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Mod options to increase customizability of player experience, including optional balanced and unbalanced changes\u003C\u002Fli>\u003Cli>Personality Module, granting unique buffs depending on weapon traits\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3> Credits \u003C\u002Fh3>\r\u003Cbr>Code is available for use on Git Hub, and is very well documented. Feel free to use it as you learn modding, or for releasing your own additions to this mod. Please do not redistribute the code or the mod or try and claim it as your own. \r\u003Cbr>https:\u002F\u002Fgithub.com\u002Ftoomanywyrms\u002FMindJackMod\u002Ftree\u002Fmain\r\u003Cbr> \r\u003Cbr>Art for the Mindjack implant and art used in this workshop page are made by the wonderful ItsHalno. Support them on https:\u002F\u002Fko-fi.com\u002Fitshalno\r\u003Cbr>Preview art created by the incredibly talented Immortalus. Support them on https:\u002F\u002Fko-fi.com\u002Fimmortalus\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch3> Special thanks \u003C\u002Fh3>\r\u003Cbr>Rimworld discord for helping me make this mod a reality, and being patient as I learn the ins and outs of Rimworld's C# and XML structure  \r\u003Cbr>Halicade for helping with testing  \r\u003Cbr>Jessi for sacrificing her save file to test the mod mid playthrough\u003C\u002Fp>",100,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12745982593245918332\u002F095D3F9AE474E06C4D3222374C4920151AEDEA5C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10975792127819496427\u002FD617F729023C73ADFFDF0DD272D1B086399B716E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13813966100470487098\u002FB4D9FE058F29F7A026CEA8BFAF61500F85506ADB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12103931436254959497\u002FD610C373ED5A62EA8F0A23E317321F7D212137AF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11202497027773914593\u002FBC0C74B4842B2726131DC534BD6821EBED786DC8\u002F",[],null,[],[33,50,66,79],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":38,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":46,"rating":47,"publishedAt":48,"updatedAt":49},"cdf27acf-d5f3-4288-aec1-80070967e0fe","ratkin-weapons","Ratkin Weapons+","More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free","Feng Xinzi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2779404660","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1811016097786905447\u002F576B4259C118FECB9155265B1B841F8AAA37ADB5\u002F","bbb.ratkinweapon.morefailure",[15,16,43,44,45],"1.5","1.4","1.3",184536,4.9,"2022-03-15T13:34:59.0000000Z","2026-04-28T02:48:33.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":55,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":63,"rating":47,"publishedAt":64,"updatedAt":65},"9a4b9bb5-a2a1-4dae-9de2-34516ea3ae2b","weaponstats","WeaponStats","About this mod Adds a new \"Weapons\" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.","bodlosh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=974066449","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1622941938850645202\u002F6F976D385B7CECA3866C888BD420B0CEC764F12B\u002F","bodlosh.weaponstats",[15,60,61,62,43,44,45,16],"1.0","1.1","1.2",442744,"2017-07-12T13:42:54.0000000Z","2025-07-11T15:05:21.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":71,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":47,"publishedAt":77,"updatedAt":78},"62aff461-8a81-4ddb-8d01-669c60ee47ce","show-weapon-tallies","Show Weapon Tallies","When selecting multiple enemy pawns, shows the number of each weapon on the button for it.","76561198032243985","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2901520677","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5071647734815955170\u002FC6EF8F08E73824F76DC359A6E3FD41BBA82A0732\u002F","kathanon.showweapontallies",[15,16,43,44,45],204233,"2022-12-13T23:58:20.0000000Z","2025-06-16T13:09:57.0000000Z",{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":90,"publishedAt":91,"updatedAt":92},"6dcc3356-e5bf-4f3d-bdfe-e97666619c17","runandgun-continued","RunAndGun - Continued","As I already have continued Search and Destroy, and this mod has not received an official 1.","Meme Goddess","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3562365100","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16786371595454462913\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","memegoddess.runandgun",[15,60,61,62,43,44,45,16],281621,5,"2025-09-05T07:37:03.0000000Z","2026-08-09T04:58:18.0000000Z",[94,108,120,133],{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":103,"tags":104,"downloadCount":105,"rating":47,"publishedAt":106,"updatedAt":107},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,43,44],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":99,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":103,"tags":116,"downloadCount":117,"rating":47,"publishedAt":118,"updatedAt":119},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower",[15,16,43,44],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z",{"id":121,"slug":122,"name":123,"shortDescription":124,"author":99,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":128,"tags":129,"downloadCount":130,"rating":47,"publishedAt":131,"updatedAt":132},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse","management",[15,43,44,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":99,"workshopUrl":138,"imageKey":10,"thumbnailUrl":139,"packageId":140,"category":103,"tags":141,"downloadCount":142,"rating":47,"publishedAt":143,"updatedAt":144},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer",[15,43,44,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]