[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-mines-20":3,"mods-more-author-mines-20":30,"mods-more-category-mines-20":64,"mods-similar-mines-20":119},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":28,"kofiUrl":29,"patreonUrl":29},"96f4bb0a-d596-4e12-96d3-7b83902d9945","mines-20","Mines 2.0","Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.","Cain","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2503894706","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16698027690950347583\u002F215F1F5F5B203C71559BCC30CC0FF321A33AC20D\u002F","cain.mineshaft","management",[15,16,17,18,19,20],"mod","1.2","1.5","1.4","1.3","1.6",168298,4.9,"2021-05-31T20:42:38.0000000Z","2026-08-09T20:57:38.0000000Z","\u003Ch2>Description\u003C\u002Fh2>\r\n\u003Cstrong>This version of Mines mod makes it possible to mine resources added with mods\u003C\u002Fstrong>\r\nThe Mines, a place for your pawns to excavate the treasures of the earth.\r\nThis is a remake of the mod from AngleWyrm to version 1.3.\r\n\r\nAdds a new building to the game - a mine in which you can mine \u003Cstrong>all the available ores and rocks from the main game and mods\u003C\u002Fstrong>. This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.\r\n\r\nYou need \"Minecraft\" research to build Mine.\r\n\r\nYou \u003Cstrong>don't\u003C\u002Fstrong> need to download WexMan's version of Mines for this to work.\r\n\r\n\u003Ch2>Add any resource yourself, in game\u003C\u002Fh2>\r\nMod settings -> Mines 2.0 -> \u003Cstrong>\"Custom resources...\"\u003C\u002Fstrong>\r\nSearch for any resource or material and add it to your mines. No XML needed, and it works even when no mod provides a mineable rock for that resource. Every entry gets its own work amount, yield and optionally the research that unlocks it. New resources appear on your mines immediately, no restart.\r\nResources that already have a mineable rock are picked up automatically, so most modded ores simply work without you doing anything.\r\n\u003Ch2>Mod settings\u003C\u002Fh2>\r\n-\u003Cstrong>Stone chunks\u003C\u002Fstrong> - on by default now. A chunk bill always yields exactly 1 chunk, the same as mining a rock tile by hand, so it can no longer mess up your colony wealth.\r\n-\u003Cstrong>Only resources with deep deposits\u003C\u002Fstrong> - optional. Hides bills for resources that have no deep deposit on your current map, if you want something more grounded.\r\n-\u003Cstrong>Work amount and yield multipliers\u003C\u002Fstrong> - globally and per resource.\r\n-\u003Cstrong>Disable logging\u003C\u002Fstrong> and \u003Cstrong>Disable extensions\u003C\u002Fstrong>.\r\n\r\n\u003Ch2>Big NEWS\u003C\u002Fh2>\r\nThere is a mod now called \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2613112847\" target=\"_blank\" rel=\"noopener noreferrer\">Choose Your Recipe\u003C\u002Fa>. Which lets you disable some recipes from your workstations. I didn't tested it but it should work with Mines!\r\n\r\nOriginal mod is at: https:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=34231.0\r\nand at: https:\u002F\u002Fgithub.com\u002FAngleWyrm\u002FMines\u002Freleases\u002Ftag\u002F17-8-17\r\n\r\nSavegame compatible. Just make sure to backup your save and remove Mine building before removing the mod.\r\n\r\n\u003Ch2>Adding your own resource recipe (for mod authors)\u003C\u002Fh2>\r\nIf you would rather ship it in XML than use the in game picker, add this codeblock to the \u003CmodExtensions> block of the ThingDef of the resource you want to be mineable:\r\n\u003Ccode>\r\n\u003Cli Class=\"MinesAutomatedExtension.MineableSettings\">\r\n    \u003CresearchPrerequisites>\r\n        \u003Cli>MinesAutomated_ResearchProjectDef_minecraft\u003C\u002Fli>\r\n    \u003C\u002FresearchPrerequisites>\r\n    \u003CworkOffset>200\u003C\u002FworkOffset>\r\n    \u003CmineableYield>1\u003C\u002FmineableYield>\r\n\u003C\u002Fli>\r\n\u003C\u002Fcode>\r\nYou can edit;\r\n-Research prerequisites. If you want item to be mineable after a certain research. This tag is optional.\r\n-Amount of work for resource to be produced.\r\n-Amount of resource that will be produced.\r\n(Note that these settings will not be affected by general mod settins nor will have options to be changed in game. Use the in game \"Custom resources\" list if you want that.)\r\n\r\n\u003Ch2>\u003Cstrong>Updates\u003C\u002Fstrong>\u003C\u002Fh2>\r\n\u003Cstrong>09.08.2026 - Performance Update\u003C\u002Fstrong>\r\n-\u003Cstrong>Fixed the \"Custom resources...\" window freezing the game on big mod lists.\u003C\u002Fstrong> One frame took over 2 seconds to draw. It is now 0.16 ms.\r\n-The cause was a text comparison using system language rules, run millions of times per frame, so some locales were hit far harder.\r\n-Same resource list as before, nothing hidden.\r\n\r\n\u003Cstrong>27.07.2026 - 1.6 Bugfix Update\u003C\u002Fstrong>\r\n-\u003Cstrong>Fixed no bills showing up on mines.\u003C\u002Fstrong> RimWorld caches a workbench's recipe list the first time anything reads it. If another mod read the mine's list before this mod had filled it in, it stayed empty forever. That cache is now cleared properly, so mod load order does not matter anymore. Tested with Alpha Implants deliberately loaded first.\r\n-\u003Cstrong>Fixed pawns ignoring the mine even when bills were on it.\u003C\u002Fstrong> The interaction spot could end up inside the building itself when the mine was rotated south or west, and the game silently refuses the job when a pawn cannot stand there. This is also why pawns sometimes would not build a mine at all, with no reason shown.\r\n-\u003Cstrong>Fixed \"Invalid count: -1\" log spam\u003C\u002Fstrong> with Pick Up And Haul. The unfinished drilling plan is no longer haulable, since it belongs to its mine anyway.\r\n-\u003Cstrong>Fixed impossible yields.\u003C\u002Fstrong> Amounts are now clamped to the item's stack limit and can never drop to 0.\r\n-\u003Cstrong>Stone chunks are enabled by default\u003C\u002Fstrong> and always give exactly 1 chunk, so they no longer break the wealth system.\r\n-\u003Cstrong>No more duplicate bills\u003C\u002Fstrong> when two rocks give the same resource. And if two mods use the same resource name, the bill now tells you which mod it came from.\r\n-\u003Cstrong>You can add any resource in game now\u003C\u002Fstrong>, see above.\r\n-New setting: only allow resources that have deep deposits on the map.\r\n-Removed leftover code from the previous 1.6 update that did nothing except spam the debug log.\r\n-The mod extension no longer throws a red error when you leave out \u003CresearchPrerequisites>.\r\n-Download size went from 22.4 MB down to under 1 MB. Visual Studio cache files were being shipped by mistake.\r\n\r\n\u003Cstrong>1.6 Update\u003C\u002Fstrong>\r\n20.04.2024 - \u003Cstrong>1.5 Update\u003C\u002Fstrong>\r\n-Done by \u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fscorpio\" target=\"_blank\" rel=\"noopener noreferrer\">Scorpio\u003C\u002Fa>\u003C\u002Fstrong>. Thanks.\r\n07.11.2022 - \u003Cstrong>1.4 Update\u003C\u002Fstrong>\r\n-Done by \u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fscorpio\" target=\"_blank\" rel=\"noopener noreferrer\">Scorpio\u003C\u002Fa>\u003C\u002Fstrong>. Thanks.\r\n05.06.2022 - Big Update ig.\r\n-You are now able to disable the stone chunks. I have big hopes for it to solve wealth problem. If it doesn't please comment.\r\n-You are now able to add your own resources that doesn't have mineable sources. \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2738891304\" target=\"_blank\" rel=\"noopener noreferrer\">Mines 2.0 Extension\u003C\u002Fa> mod is integrated in main mod.\r\n21.05.2022 -\r\n-Mines are now rotatable. I am not an artists but I hope you like other textures.\r\n24.09.2021 -\r\n-Fixed wealth tab. But unfortunately this only fixes new games, not the games that already have this bug.\r\n-Updated 1.2 version too.\r\n20.09.2021 - a.a.a.smol Update (I should clean this)\r\n-Added option to disable logging. ( The thing appears in debug log at the launch of game)\r\n-Fixed the issue with special characters in resource names. (ex. \"(\")\r\n19.09.2021 - smol Update\r\n-Fixed missing resources.\r\n-Betterloading makes some bills disappear for some reason. Statist is looking in to it.\r\n14.09.2021 - another smol Update\r\n-Recipes not appearing should be fixed now.\r\n-Name change, so that people don't confuse \"automated\" part of the mod.\r\n-1.2 support added\r\n14.09.2021 - smol Update\r\n-Same name resources from different mods are showing up now.\r\n-Harmony need removed from About.xml. It won't ask for it.\r\n13.09.2021 - BIG Update\r\n-Code rewritten from zero by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FStatistNo1\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>StatistNo1\u003C\u002Fstrong>\u003C\u002Fa>\r\n-New mod settings\r\n-No more Harmony needed\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fekremyk2\u002FMine\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FkTkpTOE.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Frimworld\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FzdzzBrc.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\n\u003Ch2>Credits\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198928792676\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>AngleWyrm\u003C\u002Fstrong>\u003C\u002Fa> - For this awesome mod.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198018947335\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>WexMan\u003C\u002Fstrong>\u003C\u002Fa> - For updating it to 1.2.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FStatistNo1\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>StatistNo1\u003C\u002Fstrong>\u003C\u002Fa> - For rewriting the mod from 0.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FJacquePott\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Jacque Pott\u003C\u002Fstrong>\u003C\u002Fa> - For this awesome extension.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fscorpio\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Scorpio\u003C\u002Fstrong>\u003C\u002Fa> - For updating this mod to 1.4 and 1.5.\r\n\r\n\u003Ch2>Special Thanks\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FOpll\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>SirLalaPyon\u003C\u002Fstrong>\u003C\u002Fa> for this awesome texture.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Frebeltherabbit\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Rebel_Rabbit\u003C\u002Fstrong>\u003C\u002Fa> for letting me use it and making it possible to update mod.\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002FStatistNo1\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>StatistNo1\u003C\u002Fstrong>\u003C\u002Fa> for rewriting the mod from 0.",1011,[],[],null,[31,43,54],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":42},"410ee4c2-9a6f-40c1-aee1-7908ae485301","steampunk-trader-airships","Steampunk: Trader Airships","A reskin for AUTOMATIC's Trader Ships mod found here (not updated to 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2886500964","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1871836392810117058\u002F8DB5C763BAD1062EDC74E56E580C95EC1D1216F2\u002F","steampunk.traderships",[15,16,18,19],7686,5,"2022-11-09T18:32:22.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":41,"publishedAt":53,"updatedAt":53},"b00d794a-8c7e-4ee5-bcef-ffefc5cb395f","mineable-dryxsteel","Mineable Dryxsteel","A simple xml mod to add mineable Dryxsteel resource rock.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2816022003","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1830163607501082632\u002FC1AD233E4F269BDD4362A6FFC01C720D5FB17EF7\u002F","cain.mineabledryxsteel",[15,16,19],181,"2022-06-02T18:49:29.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":10,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":41,"publishedAt":63,"updatedAt":63},"029d0420-5e82-4f87-8b8a-8b9899dee281","mineable-resource-template","Mineable Resource Template","This is a template mod that you can edit to make any resource mineable by Mines 2.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2924449389","cain.mineableresourcetemplate",[15,16,18,19],171,"2023-01-27T20:47:35.0000000Z",[65,78,93,106],{"id":66,"slug":67,"name":68,"shortDescription":69,"author":70,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":22,"publishedAt":76,"updatedAt":77},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,20],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":90,"rating":22,"publishedAt":91,"updatedAt":92},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,20,17,18,19,16,88,89],"1.1","1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":103,"rating":22,"publishedAt":104,"updatedAt":105},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,20],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":107,"slug":108,"name":109,"shortDescription":110,"author":111,"workshopUrl":112,"imageKey":10,"thumbnailUrl":113,"packageId":114,"category":13,"tags":115,"downloadCount":116,"rating":22,"publishedAt":117,"updatedAt":118},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,20,17,18],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",[120,133,146,159],{"id":121,"slug":122,"name":123,"shortDescription":124,"author":125,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":130,"rating":22,"publishedAt":131,"updatedAt":132},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,20,17,18,19,16,88],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":13,"tags":142,"downloadCount":143,"rating":22,"publishedAt":144,"updatedAt":145},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,88,16,17,18,19],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":147,"slug":148,"name":149,"shortDescription":150,"author":151,"workshopUrl":152,"imageKey":10,"thumbnailUrl":153,"packageId":154,"category":13,"tags":155,"downloadCount":156,"rating":22,"publishedAt":157,"updatedAt":158},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,89,88,16,17,18,19],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":160,"slug":161,"name":162,"shortDescription":163,"author":164,"workshopUrl":165,"imageKey":10,"thumbnailUrl":166,"packageId":167,"category":13,"tags":168,"downloadCount":169,"rating":41,"publishedAt":170,"updatedAt":171},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,88,16,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]