[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-misstalls-combat-tweaks":3,"mods-more-author-misstalls-combat-tweaks":31,"mods-more-category-misstalls-combat-tweaks":85,"mods-similar-misstalls-combat-tweaks":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":29,"kofiUrl":30,"patreonUrl":30},"d76cfa3d-60a8-4971-b132-309b9706071f","misstalls-combat-tweaks","Misstall's Combat Tweaks","Adds Suppression and Flanking to the Battlefield Even when a bullet misses, passing close by or striking nearby will gradually suppress pawns.","misstall","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3782606428","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14239001474457339495\u002FEF68E13E949F17F4BC5B4A2011708DAE730CC924\u002F","misstall.combattweaks","combat",[15,16,17],"mod","1.6","1.5",1788,4.5,"2026-08-13T08:47:35.0000000Z","2026-08-22T10:58:17.0000000Z","\u003Ch2>Adds Suppression and Flanking to the Battlefield\u003C\u002Fh2>\r\nEven when a bullet misses, passing close by or striking nearby will gradually suppress pawns.\r\nUse cover to pin enemies down, then move around their flank or rear to create more dynamic and mobile firefights.\r\n\r\n\u003Ch4>This mod was created using ChatGPT Codex Modmixer.\u003C\u002Fh4>\r\n\r\n\u003Ch3>Suppression System\u003C\u002Fh3>\r\nSuppression builds from bullets passing nearby, impacting nearby surfaces, and hitting pawns.\r\nSuppression progresses through several stages, from Shaken to Incapacitated, reducing accuracy, attack frequency, and movement speed. At the most severe stage, a pawn remains conscious but is unable to act.\r\nSuppression gradually recovers after incoming fire stops. Pawns that recover from incapacitation also receive temporary resistance against becoming incapacitated again.\r\n\r\n\u003Ch3>Flanking and Rear Attacks\u003C\u002Fh3>\r\nAttacks are classified as frontal, flanking, or rear attacks based on the target’s facing.\r\nFlanking attacks deal more damage and generate more suppression, while rear attacks receive an even greater bonus.\r\n\r\n\u003Ch3>Battlefield Evacuation\u003C\u002Fh3>\r\nCarry a suppressed ally to a designated cell within 10 cells of their original position.\r\nThe carrier must be less suppressed than the target.\r\nDuring evacuation, the carrier avoids the usual carrying speed penalty and gains suppression resistance.\r\nIf the carrier becomes incapacitated or the carried pawn recovers from suppression, they are dropped at the current location.\r\n\r\n\u003Ch3>Sources of Suppression\u003C\u002Fh3>\r\nSuppression can be caused by:\r\nBullets passing close to the target\r\nImpacts near the target or against nearby cover\r\nDirect hits against the target\r\nHits against nearby allies\r\nNearby allies being downed or killed\r\nPowerful single-shot headshots and explosions generate considerably more suppression than ordinary gunfire.\r\n\r\n\u003Ch3>Environment and Equipment\u003C\u002Fh3>\r\nPawns caught without cover receive more suppression.\r\nProjectiles that pass through smoke generate less suppression, while pawns inside smoke recover from suppression more quickly.\r\nActive personal shields prevent ordinary suppression. In RimWorld 1.6, attacks configured to bypass shields also bypass this protection.\r\nArea shields do not prevent suppression, but help pawns inside them recover more quickly.\r\nHigh-stopping-power projectiles and single-shot weapons generate more suppression. Pre-industrial weapons generally produce less suppression than modern firearms.\r\n\r\n\u003Ch3>Individual Suppression Resistance\u003C\u002Fh3>\r\nA pawn’s resistance to suppression is affected by:\r\nPain resistance\r\nMental break threshold\r\nShooting and Melee skill\r\nStagger resistance\r\nInhumanized and similar conditions\r\nMechanoids, certain mutants that cannot suffer mental breaks, and humanlikes without a functioning mind are immune to suppression.\r\n\r\n\u003Ch3>Light\u002FDark Accuracy\u003C\u002Fh3>\r\nFiring from a lit area into darkness incurs an accuracy penalty.\r\nConversely, firing from darkness into a lit area grants an accuracy bonus.\r\n\r\n\u003Ch3>Suppression Markers\u003C\u002Fh3>\r\nSuppressed pawns display an inverted triangular marker above their heads.\r\nThe marker is gray while recovering, then changes through yellow, orange, and red as suppression becomes more severe.\r\nSuppression markers can be disabled in the mod settings.\r\n\r\n\u003Ch3>Settings\u003C\u002Fh3>\r\nThe following options can be configured:\r\n\r\nEnable suppression for colonists\r\nEnable suppression for non-colonists\r\nSuppression gain multiplier\r\nSuppression recovery multiplier\r\nColonist suppression gain multiplier\r\nFlanking and rear attack bonuses\r\nSuppression stage markers\r\nMore detailed balance values can be adjusted through the mod’s configuration files.\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\u003Cstrong>Proper Shotguns\u003C\u002Fstrong>\r\nAll pellets fired by Proper Shotguns are grouped as a single shell, preventing excessive suppression from being applied once per pellet.\r\n\u003Cstrong>Vanilla Fire Modes\u003C\u002Fstrong>\r\nIn RimWorld 1.6, fire modes can also be applied to manned turrets.\r\n\u003Cstrong>RunAndGun\u003C\u002Fstrong>\r\nImproves transitions between movement and aiming, including preserving aim when a new movement order is issued.\r\nAlso adds Combat Pace, which reduces movement speed in exchange for a smaller moving accuracy penalty.\r\n\u003Cstrong>Search and Destroy\u003C\u002Fstrong>\r\nAdds a melee Search and Destroy mode for pawns carrying ranged weapons while Fire at will is disabled.\r\n\u003Cstrong>Vanilla Expanded Framework\u003C\u002Fstrong>\r\nCorrects weapon angles when Vanilla Expanded Framework and RunAndGun Continued are used together.\r\n\r\nThis mod does not replace ranged combat AI or overhaul the entire combat system.\r\nIt preserves vanilla combat while giving suppressive fire, cover, flanking, and positioning greater tactical importance.\r\n\r\n=============================================================\r\n\r\nI've also created other race mods. I'd be happy if you'd use those as well!\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3605570313\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Ch2>Aliaile Race\u003C\u002Fh2>\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3605570313\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12343154800774870181\u002F07F3F571483F23DFA8C27AA464D5C5227863C566\u002F\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3605570313\r\n\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3473101740\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Ch2>Vigil Race\u003C\u002Fh2>\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3473101740\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17391407507586355964\u002FDB40C2055304C5C915003075AF8DDF42664B50B0\u002F\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3473101740",104,[25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12768052582236762728\u002F8406C37D1717E2EEFB796FFCE7690786EFD3A61B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13622577381940148849\u002F594BF1A173AA27574585E935D47347F7CF1DDD2C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10277720119163967228\u002F0EFA060A47989C89158933FA83601A21FDA4DD5C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12838781691735975157\u002FDA7496D5650BD82602C05A2EF4E84DD735FEFA73\u002F",[],null,[32,46,60,73],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"48f80ab5-dee7-4627-b30d-b29659288d17","misstalls-foods-and-social-drugs","Misstall's Foods and Social Drugs","Adds preserved meals that do not cause food poisoning, lavish and fine meals crafted from them, harmless recreational drugs, and canned preserved foods that can be used as raw ingredients.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3481368558","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17270070650977029277\u002FCE09F7989DDFCE885E9040A803B394459D7C5F48\u002F","misstall.nisstallsfoodsandsocialdrugsz","management",[15,16,17],27127,5,"2025-05-14T12:19:54.0000000Z","2026-03-30T10:13:27.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":54,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"6616f9ad-0e74-4fa3-baab-16e1d8ab7bbd","aliaile-race-furniture","Aliaile Race Furniture","This mod adds a variety of furniture that matches the Aliaile Race aesthetic.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3706046839","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10410816680658147838\u002FE978CCBCEA0A99DF7467319F194D2DC5E1F602A7\u002F","misstall.ar.ideologystyle","furniture",[15,16,17],3479,4.9,"2026-04-13T11:24:28.0000000Z","2026-05-23T15:42:38.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":40,"tags":68,"downloadCount":69,"rating":70,"publishedAt":71,"updatedAt":72},"c946e58b-9da8-47b1-86f7-f01a9a5d7c21","vigil-race-facial-animation","Vigil Race Facial Animation","This is a compatibility patch for the following two mods: Facial Animation - WIP Misstall's Vigil Race The following mod is optional.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3473101847","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18106115331359727308\u002FA7B6AD221BC5605DA6EC567D98E63F50DDA328FC\u002F","misstall.vr.famain",[15,16,17],18485,4.8,"2025-04-30T05:39:17.0000000Z","2026-04-03T15:23:37.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":40,"tags":81,"downloadCount":82,"rating":70,"publishedAt":83,"updatedAt":84},"9c5a309d-8cd2-40dd-a721-166db2570711","vigil-race-genes-and-xenotypes","Vigil Race Genes and Xenotypes","Installing Vanilla Races Expanded - Highmate unlocks an additional xenotype.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3613194563","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11924234188566171093\u002F358C71C6132B9945F9A217D5DADEA8AEBA9A1B84\u002F","misstall.nisstallvigilxenotype",[15,16,17],9822,"2025-11-27T10:15:19.0000000Z","2026-08-04T08:11:16.0000000Z",[86,103,115,128],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":100,"rating":57,"publishedAt":101,"updatedAt":102},"88bdbd4e-acca-4b10-a95e-d1e6661fe417","more-vanilla-turrets-11","More Vanilla Turrets 1.1+","Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit","76561198025149314","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009766414","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F788631542378493782\u002F4292B0A5A11C7A2B593B4A10A5BA1DCE030C9608\u002F","paradox.morevanillaturrets",[15,96,97,98,99],"1.1","1.2","1.4","1.3",216664,"2020-02-29T01:49:06.0000000Z","2022-10-29T07:58:53.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":106,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":70,"publishedAt":113,"updatedAt":114},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,16],639800,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":70,"publishedAt":126,"updatedAt":127},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,97,17,98,99,16],424459,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":57,"publishedAt":139,"updatedAt":140},"fe07cbc5-09b6-44d8-a780-b531ac942eb3","yayos-combat-3-11-12","Yayo's Combat 3 (1.1-1.2)","* 1.3 * Completely changes the combat animation and system * Gorgeous melee combat Animation Slash, sting, head attack, down attack * And ranged combat Animation Aiming, reloading, rotating reloading * Powerful armor algorithm Penetration becomes very important. High-tech armor i","YAYO","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2038409475","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1001430929879097467\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,96,97],175158,"2020-03-28T12:50:02.0000000Z","2021-02-24T00:17:27.0000000Z",[142,155,169,182],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":40,"tags":151,"downloadCount":152,"rating":57,"publishedAt":153,"updatedAt":154},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,98,99,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":40,"tags":164,"downloadCount":166,"rating":57,"publishedAt":167,"updatedAt":168},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,98,99,97,96,165],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":174,"workshopUrl":175,"imageKey":10,"thumbnailUrl":176,"packageId":177,"category":40,"tags":178,"downloadCount":179,"rating":57,"publishedAt":180,"updatedAt":181},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,98],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":187,"workshopUrl":188,"imageKey":10,"thumbnailUrl":189,"packageId":190,"category":40,"tags":191,"downloadCount":192,"rating":57,"publishedAt":193,"updatedAt":194},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,165,96,97,17,98,99,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z"]