[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-modularweapons-expanded":3,"mods-more-author-modularweapons-expanded":28,"mods-more-category-modularweapons-expanded":67,"mods-similar-modularweapons-expanded":125},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":26,"kofiUrl":27,"patreonUrl":27},"abad2e2d-8daa-4c75-8927-612b1e8ac8b9","modularweapons-expanded","ModularWeapons - Expanded","This mod expands upon Modular Weapons by kaitorisenkou to add a bit more variety to your selections as well as to fill in some gaps in weapons types, including melee weapons It is HIGHLY RECOMMENDED that you toggle the option in the base Modular Weapons that restricts weapon part","Commander Shrekard","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2984657675","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2042992201684576733\u002F88814E843AD52690E5AB1B3A39BF0B560FC365A6\u002F","commandershrekard.modularweapons.expanded","management",[15,16,17],"mod","1.5","1.4",3847,4.6,"2023-06-04T02:38:37.0000000Z","2024-11-20T03:46:53.0000000Z","\u003Cp>This mod expands upon Modular Weapons by kaitorisenkou to add a bit more variety to your selections as well as to fill in some gaps in weapons types, including melee weapons\r\u003Cbr>It is HIGHLY RECOMMENDED that you toggle the option in the base Modular Weapons that restricts weapon parts to research. Otherwise you'll have access to future tech on certain weapons when you shouldn't, such as an EMP on your warhammer.\r\u003Cbr>Weapons are based on and\u002For balanced around vanilla counterparts. Some are instead based around the Vanilla Weapons Expanded series of mods in terms their stats.\r\u003Cbr>\r\u003Cbr>\u003Ch2> Ranged Weapons \u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Modular Flintlock: A flintlock pistol that can be expanded into a rifle, blunderbuss, or fitted with a bayonet. Aims fairly quickly to shoot a powerful show, but is inaccurate at range and reloads slow. Unlocks with Flintlocks research.\u003C\u002Fli>\u003Cli>Modular Crossbow: A medieval crossbow that can be outfitted with limbs of various strength and speed. In general when compared to bows, it is a bit stronger, more accurate at range, quicker to aim, but slower to reload. Unlocks with Smithing.\u003C\u002Fli>\u003Cli>Modular Recurve (Takedown Bow): A bow based on modern takedown recurve bows that use fiberglass reinforcement. Taking some liberties, I decided that devilstrand mixed with resin could be thought of as similar to fiberglass. This bow is exceeds vanilla counterparts and is cheap to make, perfect for an archery focused\u002Fmedieval colony. Unlocks after Smithing with Advanced Archery research.\u003C\u002Fli>\u003Cli>Modular Compound Crossbow: A modern crossbow that exceeds the medieval one in every way. The only downside is it is more expensive and cannot use specialized arrows like explosive or flame bolts. Unlocks after Machining with Compound Archery.\u003C\u002Fli>\u003Cli>Modular Compound Bow: A modern bowthat exceeds the takedown bow in every way. The only downside is it is more expensive, heavier, and cannot use specialized arrows like explosive or flame bolts. Unlocks after Machining with Compound Archery.\u003C\u002Fli>\u003Cli>Modular Lever Action: A lever action rifle that in general is weaker but faster than the standard bolt action. Its old world design limits some of the more advanced attachments, but it remains a viable option. Unlocks by researching Gunsmithing.\u003C\u002Fli>\u003Cli>Modular Old World Pistol: A bulky pistol based on the C96 Mauser. It is as powerful as the autopistol, but slower and more accurate. It can also be outfitted with a stock, stronger ammo, or even made full auto once you research gas operation. Unlocks by researching Gunsmithing, a bit earlier than the autopistol.\u003C\u002Fli>\u003Cli>Modular Auto Shotgun: An auto shotgun that fills the role of the Chain Shotgun, but modular. Boasts multiple ammo types and can even accept grenade launchers as an underbarrel attachment.\u003C\u002Fli>\u003Cli>Modular Minigun: A minigun that can shoot low caliber, high caliber, and even explosive rounds. Make it a huge weapon with longer barrels, or try to make it more compact.\u003C\u002Fli>\u003Cli>Modular Coilgun: A versatile coilgun that fills the role of a spacer tech sniper rifle. With the right attachments, it is as powerful as a Charge Lance but more accurate, and can fill more niche roles with its ammo types. Unlocks with Fabrication and requires Advanced Components, silver, and steel to build.\u003C\u002Fli>\u003Cli>Modular Energy Gun: A highly versatile energy weapon that can be a rifle, pistol, smg, DMR, shotgun, etc. It does heat damage by default.. It also has some unique energy types such as EMP or stunning blasts. Unlocks after Advanced Fabrication with Energy Weaponry and is considered an endgame weapon.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Melee Weapons \u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Modular Blade: A bladed weapon that defaults as a knife, but be turned into any length of sword. When compared to the Modular Rod, it generally has higher DPS, but is less versatile. The curved blades in particular are very powerful, but suck against armor.\u003C\u002Fli>\u003Cli>Modular Rod: A blunt rod that without attachments is a weak weapon. Lengthen it or put on up to two heads and a tip. Make a simple hammer, a halberd, a glaive, or some sort of monstrosity. Very versatile with stats further affected by the core and shell of the weapon. Generally weaker in DPS compared to the Modular Blade, but it's blunt damage and other attachments provide higher utility.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2> Other Notes\u003C\u002Fh2>\r\u003Cbr>Weapons can be built at the Gunsmithing Station or where it make sense, such as the smithy for melee weapons. The new Advanced Smithy also allows you to build and modify weapons using wood fuel, intended for lower tech weapons.\r\u003Cbr>\r\u003Cbr>The Modular Rod has an error with the damage numbers until you fit a head\u002Ftip on it, but this is purely a visual bug. Attacks will always be used as expected\r\u003Cbr>\r\u003Cbr>Many of the weapons have attachments that are not available without the right research. That’s why it’s recommended to have that option turned on in Modular Weapons.\r\u003Cbr>\r\u003Cbr>\u003Ch2> Planned Features\u002FWeapons \u003C\u002Fh2>\r\u003Cbr>I will probably just add new attachments as I think of them, or maybe even new weapons if I get interesting suggestions.\r\u003Cbr>Might add some patches too for certain mods. Particularly for redundant research options if I find them.\r\u003Cbr>\r\u003Cbr>\u003Ch2> Credits \u003C\u002Fh2>\r\u003Cbr>Most art done by me, based on real world weapons or free-use art\u002Fmodels, with inspirations from kaitorisenkou’s art and vanilla art. Some art assets, like the blades, were lifted from vanilla art.\r\u003Cbr>Coding done by me, based on the PDW Addon by kaitorisenkou and some additional code from their base Modular Weapons.\r\u003Cbr>Stats for some weapons based on those by Vanilla Weapons Expanded.\r\u003Cbr>Tynan and the Rimworld team for Rimworld.\u003C\u002Fp>",26,[25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2042992201684580148\u002F539384C0D6FAA995D82D55A6EC819E64E716C6FA\u002F",[],null,[29,44,56],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":37,"tags":38,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"859e17b0-7dea-4839-83f4-47177d503b5d","modular-weapon-overhaul","Modular Weapon Overhaul","Using Modular Weapons 2 by Kaitorisenkou as a base, this mod expands upon the weapon customization by increasing vanilla weapon customization, adds new weapons, and tweaks research to make more sense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3631573369","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10024168932657122377\u002F39D85E6408D4EF2D0806A2AC73DEFC35F758EDE7\u002F","commandershrekard.modularweapons.overhaul","weapons",[15,39,16],"1.6",767,5,"2025-12-26T05:12:21.0000000Z","2026-01-31T17:20:54.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":37,"tags":52,"downloadCount":53,"rating":41,"publishedAt":54,"updatedAt":55},"ea3f4abf-0cdd-4f74-8e71-8f1660683f3d","stuffed-guns","Stuffed Guns","We can make armor, melee weapons and buildings out of stuff, but why not our guns?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2888187704","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1876340536136033253\u002FF5907B3EA0BC0B62496F6088C77D5188C6252137\u002F","ogrecommander.stuffedguns",[15,17],537,"2022-11-13T15:35:19.0000000Z","2022-11-18T01:09:40.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":41,"publishedAt":66,"updatedAt":66},"10819b88-75d1-46ea-9d8d-3c5c547cfa32","mixed-materials","Mixed Materials","Have you ever been low on steel but rich in plasteel and mod added metals?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2885933965","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1872961673850136821\u002F4EAA66B032FAAB6CCFDCA636D10D832BE5D25BC4\u002F","ogrecommander.mixedmaterials",[15,17],187,"2022-11-08T04:37:04.0000000Z",[68,84,98,111],{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":81,"rating":41,"publishedAt":82,"updatedAt":83},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,78,79,16,17,80],"1.1","1.2","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,39,16,17],1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":41,"publishedAt":109,"updatedAt":110},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,78,79,16,17,80,39],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":122,"rating":95,"publishedAt":123,"updatedAt":124},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,39,16,17,80,79,78,121],"1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[126,140,153,167],{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":135,"tags":136,"downloadCount":137,"rating":95,"publishedAt":138,"updatedAt":139},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,121,78,79,16,17,80,39],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":95,"publishedAt":151,"updatedAt":152},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,121,78,79,16,17,80,39],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":162,"tags":163,"downloadCount":164,"rating":95,"publishedAt":165,"updatedAt":166},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,39,16,17],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":158,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":95,"publishedAt":177,"updatedAt":178},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,39,16,17],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z"]