[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-momospace-capsule":3,"mods-more-author-momospace-capsule":25,"mods-more-category-momospace-capsule":75,"mods-similar-momospace-capsule":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"adac2908-ef05-4757-b963-d3f9586ab5a8","momospace-capsule","[MOMO]Space Capsule","Take your room with you!","momoiro","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3765604853","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10124621620047686570\u002F3E2D22AA6B763B12ED66F418C2CAD39031F69235\u002F","momo.spacecapsule","management",[15,16],"mod","1.6",3,2.6,"2026-07-16T01:59:17.0000000Z","\u003Cp>\u003Cstrong>Take your room with you!\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Built a useful workshop, bedroom, field base, or defensive position, but wish you could move the whole thing somewhere else?\r\u003Cbr>\r\u003Cbr>Now you can pack it into a belt-sized space capsule!\r\u003Cbr>\r\u003Cbr> Space Capsule adds a wearable utility device that can capture an entire rectangular section of your colony—including buildings, constructed floors, foundations, and stored items—and deploy it again on suitable open ground.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Capture a room\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Equip a space capsule and use the \u003Cstrong>Capture\u003C\u002Fstrong> command to select a rectangular area.\r\u003Cbr>\r\u003Cbr>Instead of converting structures into materials or blueprints, the capsule stores the real game objects. Buildings retain their quality, hit points, orientation, fuel, bills, switches, storage contents, and supported component data.\r\u003Cbr>\r\u003Cbr>Walls, doors, beds, workbenches, powered buildings, shelves, items, constructed floors, and foundations can all travel together.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Deploy anywhere suitable\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Use the \u003Cstrong>Deploy\u003C\u002Fstrong> command to place the stored area on explored open ground.\r\u003Cbr>\r\u003Cbr>The captured layout is restored without rotation, preserving the original relative positions of its buildings, floors, and items.\r\u003Cbr>\r\u003Cbr>Filth and all non-tree plants inside the deployment rectangle are removed without producing resources. All growing zones, stockpile zones, dumping zones, and other Zone objects inside the rectangle are also cleared.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Warning:\u003C\u002Fstrong> Crops and valuable non-tree plants will be removed without harvest, and cleared zones are not recreated.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Highlights\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Preserves real objects:\u003C\u002Fstrong> Quality, durability, fuel, bills, switches, orientation, stored items, and compatible third-party component data are retained.\u003C\u002Fli>\u003Cli>\u003Cstrong>Transactional operations:\u003C\u002Fstrong> Capture and deployment are validated before completion. If an operation fails, moved objects, terrain, plants, filth, and zones are restored whenever possible.\u003C\u002Fli>\u003Cli>\u003Cstrong>Safe activation:\u003C\u002Fstrong> Both abilities require a short 180-tick startup. Moving, falling down, removing the capsule, or an invalid map change cancels the operation.\u003C\u002Fli>\u003Cli>\u003Cstrong>Quality-based capacity:\u003C\u002Fstrong> Higher-quality capsules can carry larger rectangular areas.\u003C\u002Fli>\u003Cli>\u003Cstrong>Three deployments:\u003C\u002Fstrong> A capsule can successfully deploy a payload three times. Failed attempts do not consume a use. After the third successful deployment, the capsule is destroyed.\u003C\u002Fli>\u003Cli>\u003Cstrong>Wearable utility equipment:\u003C\u002Fstrong> Uses the Belt apparel layer and therefore cannot be worn together with a shield belt.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Capacity\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Maximum total rectangle area is determined by capsule quality:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Awful: 36 cells\u003C\u002Fli>\u003Cli>Poor: 64 cells\u003C\u002Fli>\u003Cli>Normal: 100 cells\u003C\u002Fli>\u003Cli>Good: 144 cells\u003C\u002Fli>\u003Cli>Excellent: 196 cells\u003C\u002Fli>\u003Cli>Masterwork: 256 cells\u003C\u002Fli>\u003Cli>Legendary: 400 cells\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>The nearest selected cell must be at least \u003Cstrong>3 cells\u003C\u002Fstrong> away from the wearer, while the farthest cell cannot exceed \u003Cstrong>30 cells\u003C\u002Fstrong>.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Capture restrictions\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>The area must contain at least one player-owned building or constructed floor.\u003C\u002Fli>\u003Cli>Only complete player-owned buildings can be captured. Multi-cell buildings and attached structures cannot cross the selection boundary.\u003C\u002Fli>\u003Cli>Roofs must be removed before capture.\u003C\u002Fli>\u003Cli>Pawns, animals, corpses, non-player buildings, and containers holding living beings or corpses will block capture.\u003C\u002Fli>\u003Cli>Blueprints, frames, fire, projectiles, and other temporary objects are not stored.\u003C\u002Fli>\u003Cli>Zones, home areas, allowed areas, plans, designations, and roofs are not included in the payload.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Deployment restrictions\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>The entire target rectangle must be inside the map, explored, unroofed, and supported by suitable natural terrain.\r\u003Cbr>\r\u003Cbr>Buildings, items, pawns, corpses, trees, fire, blueprints, frames, constructed floors, and other solid occupants will block deployment. The capsule will never deliberately destroy these objects to make room.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Research and crafting\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Research \u003Cstrong>space capsule technology\u003C\u002Fstrong> after Fabrication using a hi-tech research bench and multi-analyzer.\r\u003Cbr>\r\u003Cbr>The capsule is produced at a fabrication bench and requires:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>80 plasteel\u003C\u002Fli>\u003Cli>4 advanced components\u003C\u002Fli>\u003Cli>30 gold\u003C\u002Fli>\u003Cli>Crafting skill 10\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility and notes\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Designed for RimWorld 1.6.\u003C\u002Fli>\u003Cli>Requires only Core.\u003C\u002Fli>\u003Cli>Does not require Harmony or any framework mod.\u003C\u002Fli>\u003Cli>Capture and deployment only work on the wearer's current map.\u003C\u002Fli>\u003Cli>Stored layouts cannot be rotated.\u003C\u002Fli>\u003Cli>A loaded capsule can be dropped, stored, carried in an inventory, or taken with a caravan.\u003C\u002Fli>\u003Cli>If a loaded capsule is destroyed, everything inside it is permanently lost.\u003C\u002Fli>\u003Cli>Do not remove a mod that provides stored building or item definitions before deploying the payload.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Chr>\u003C\u002Fp>",19,[],[],null,[26,39,51,63],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"659abceb-7da1-429d-ba12-e2757b626ead","momoprofessionalapparel","[MOMO]ProfessionalApparel","中文\u002FEnglish\u002F日本語\u002FРусский ------------------------------------------------ 我发现了一个有趣的mod：Dress Code。 它可以让角色根据工作内容自动替换对应的装备！very coooooool！ 但是！出现了一个严重的问题！ 那就是-------没有那么多增加对应工作效率的装备！ 所以我就制作了这个mod。 这个模组添加了一系列专业职业服装。每套服装都旨在为相应的殖民者职业提供实用的工作效能加成，包含医疗、研究、烹饪、采矿、建筑、农业、狩猎等多种专业服饰。所有服装均可在裁缝台制作，","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3610983362","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14551547337950672204\u002FB07BA591C90EEB2509815230DC84288ECEA88DD9\u002F","momo.professionalapparel",[15,16],701,4.6,"2025-11-23T13:35:19.0000000Z","2025-11-26T12:00:48.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":50},"7db9d09b-9e2c-4f44-830f-c251d67820d9","momo-visitor-control","[MOMO] Visitor Control","You're outsourcing colony defense to mechanoids, insects, and animals—only for a bunch of random caravans and visitors to wander in and get themselves killed!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3765199214","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10607778937487832031\u002F009579B21F5080F4752260034723A39F8BB588D4\u002F","momo.visitorcontrol",[15,16],1,1.9,"2026-07-15T11:41:37.0000000Z",{"id":52,"slug":53,"name":54,"shortDescription":55,"author":8,"workshopUrl":56,"imageKey":10,"thumbnailUrl":57,"packageId":58,"category":13,"tags":59,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":62},"61f6b1d5-97c2-421a-a570-1d4de5661f23","momoprofessionalweapon","[MOMO]ProfessionalWeapon","这个模组添加了一把增加带宽的武器，并且随着佩戴时间的增加，提升机械修理和培育效率。 This mod adds a weapon that increases bandwidth.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3613365374","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18070205731811471899\u002F493269165974D024529773552403FA1451C5F1B6\u002F","momo.professionalweapon",[15,16],161,3.8,"2025-11-27T16:41:23.0000000Z",{"id":64,"slug":65,"name":66,"shortDescription":67,"author":8,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":74},"ac0af72f-8c9f-4ec1-aafc-d3315411fdbc","momo-techlevel-lock","[MOMO] TechLevel Lock","这是一个折磨自己的mod，你只有在完成前一个时代所有科技之后，才能解锁下一个时代的科技。 毕竟，当你飞上太空，却发现自己还不会植树和铺地毯，是件很不合理的事情，对吧？ This is a self-torturing mod.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3612716633","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11886515900961266660\u002F8ABB0066A09B4FA374DE2238DE7E3C02D9D79EBE\u002F","momo.techlevel",[15,16],173,4.3,"2025-11-26T13:48:33.0000000Z",[76,95,109,121],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,86,87,88,89,90],"1.1","1.2","1.5","1.4","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":106,"publishedAt":107,"updatedAt":108},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,88,89],1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":100,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":106,"publishedAt":119,"updatedAt":120},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,88,89],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":132,"rating":106,"publishedAt":133,"updatedAt":134},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,88,89,90,87,86,131],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[136,150,163,176],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":106,"publishedAt":148,"updatedAt":149},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,88,89,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":106,"publishedAt":161,"updatedAt":162},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,131,86,87,88,89,90,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":106,"publishedAt":174,"updatedAt":175},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,88,89,90,87,86,131],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":141,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":106,"publishedAt":186,"updatedAt":187},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,88,89,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]