[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-more-world-features-names-14":3,"mods-more-author-more-world-features-names-14":29,"mods-more-category-more-world-features-names-14":80,"mods-similar-more-world-features-names-14":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":27,"kofiUrl":28,"patreonUrl":28},"d68fbb50-57e9-47e4-b318-822d5340f03d","more-world-features-names-14","More World Features Names [1.4]","Sorry, but I'm unlikely to work on this mod anymore.","Virstag","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2986843377","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2044118101598322071\u002FCCDB94C48CBF7A0752068A7CC770A15F11A8190C\u002F","virstag.moreworldfeaturesnames","management",[15,16],"mod","1.4",16970,5,"2023-06-09T10:33:10.0000000Z","2023-06-28T11:34:22.0000000Z","\u003Ch2>Sorry, but I'm unlikely to work on this mod anymore. It can be taken over if someone is willing.\u003C\u002Fh2>\r\n\r\n\u003Chr>\r\n\r\nThis mod allows the game to generate names for world features (areas on the world map) related to several biomes added by other mods. It also does a few other things.\r\n\r\nThe main scope at the moment is to add support for other mods and my mod doesn't do much without them. Over time, I may add some extensions and improvements to the general rules by which names are generated in the game. For now though, you need at least one of the mods listed below for mine to work with. However, none of them are required. You can use only one of them or all of them, the choice is yours.\r\n\r\n\u003Ch2>Generating biome-related names\u003C\u002Fh2>\r\n\r\nTypically, biomes added by mods do not participate in creating names for features when the planet is generated. These deserts and forests you see are tied to vanilla biomes and if you turn them off and leave only the modded biomes (which I don't recommend) the only names you'll see are mountains, bays, oceans and the like. So, adding some names for them was the main goal of this mod.\r\n\r\nCurrently supported mods and biomes \u003Cem>\u003C\u002Fem>:\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2260097569\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Regrowth: Core\u003C\u002Fstrong>\u003C\u002Fa>\r\n\u003Cul>\u003Cli>\u003Cstrong>Grassland\u003C\u002Fstrong> \u003Cem>\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2545774148\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Regrowth: Aspen\u003C\u002Fstrong>\u003C\u002Fa>\r\n\u003Cul>\u003Cli>\u003Cstrong>Aspen Forest\u003C\u002Fstrong> \u003Cem>[Trunk Red Woods, Maenga Aspen Forest, Icy Elk Golden Woodland]\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2981924439\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Regrowth: Boiling\u003C\u002Fstrong>\u003C\u002Fa>\r\n\u003Cul>\u003Cli>\u003Cstrong>Boiling Forest\u003C\u002Fstrong> \u003Cem>[Monteba Steaming Grove, Farheel Springs, Cargalira Boiling Woods]\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2122461695\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Regrowth: Wastelands\u003C\u002Fstrong>\u003C\u002Fa>\r\n\u003Cul>\u003Cli>\u003Cstrong>Wasteland\u003C\u002Fstrong> (all kinds) \u003Cem>[Gomalior Wasteland, Sharpwing Contaminated Zone, Entenora Toxic Area]\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1841354677\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Alpha Biomes\u003C\u002Fstrong>\u003C\u002Fa>\r\n\u003Cul>\u003Cli>\u003Cstrong>Idyllic Meadows\u003C\u002Fstrong> \u003Cem>\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Mycotic Jungle\u003C\u002Fstrong> \u003Cem>[White Eagle Mycelial Forest, Unuay Fungal Overgrowth, Nader Sporal Thicket]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Gelatinous Superorganism\u003C\u002Fstrong> \u003Cem>\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Tar Pits\u003C\u002Fstrong> \u003Cem>[Xecroi Parched Flats, Free Mantis Tar Planes, Itinum Bitumen Pits]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Ocular Forest\u003C\u002Fstrong> \u003Cem>[Leira Ocular Woods, Aredelberium Displaced Grove, Carro Ophthalmic Forest]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Gallatross Graveyard\u003C\u002Fstrong> \u003Cem>[Rache Gallatros Gravestead, Jayear Dry Mudflats, Toncho Boneyard]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Mechanoid Intrusion\u003C\u002Fstrong> \u003Cem>[Mechosystem HO-2660 Pentimus, Teritus Mechasphere P 15, Primary WY 870 Computronium]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Propane Lakes\u003C\u002Fstrong> \u003Cem>[Anraan Crystalline Compounds, Sparrowankle C3H8 Lakes, Minlor Propane Pocket]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Forsaken Crags\u003C\u002Fstrong> \u003Cem>[Aardvark Black Ridges, Naeria Nocturnal Crags, Tasca Dark Rocks]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Miasmic Mangrove\u003C\u002Fstrong> \u003Cem>[Tedus Mangals, Mule Knee Reeking Wetlands, Asinum Nosogenic Mangrove]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Feralisk Infested Jungle\u003C\u002Fstrong> \u003Cem>[Binuia Infested Tangle, Ramclaw Dreaded Rainforest, Bluesnail Cobwebbed Jungle]\u003C\u002Fem>\u003C\u002Fli>\u003Cli>\u003Cstrong>Pyroclastic Conflagration\u003C\u002Fstrong> \u003Cem>[Abeneiro Torrid Caldera, Croio Scalding Ashland, White Locust Obsidian Region]\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Ch2>Generating names containing animals added by mods\u003C\u002Fh2>\r\n\r\nThis mod adds additional lists of animals to generate names with them. They only activate when their origin mod is enabled. Two-part animal names have been omitted or shortened, and the lists have been compared with the one already present in the vanilla game to avoid duplicates. The selection of these lists when generating has been reasonably balanced, so you shouldn't suddenly see only these animals in almost all names. Only world features names are affected by these lists, other names containing animals (e.g. tribal names) remain unchanged.\r\n\r\nCurrently supported mods:\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541721856\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Alpha Animals\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2871933948\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Animals Expanded\u003C\u002Fstrong>\u003C\u002Fa> \u003Cem>(most of the names of these animals are already present in the game, even if without this mod the animals were not)\u003C\u002Fem>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2576512001\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Animals Expanded — Caves\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2366589898\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Animals Expanded — Endangered\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2858079457\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Animals Expanded — Royal Animals\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2962126499\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Animals Expanded — Waste Animals\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\n\u003Cstrong>Regrowth: Core\u003C\u002Fstrong> \u003Cem>(link above)\u003C\u002Fem>\r\n\r\n\u003Cstrong>Regrowth: Boiling\u003C\u002Fstrong> \u003Cem>(link above)\u003C\u002Fem>\r\n\r\n\u003Cstrong>ReGrowth: Wastelands\u003C\u002Fstrong> \u003Cem>(link above)\u003C\u002Fem>\r\n\r\n\u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2266685892\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>ReGrowth: Extinct Animals\u003C\u002Fstrong>\u003C\u002Fa>\r\n\r\n\r\n\u003Ch2>Mod settings\u003C\u002Fh2>\r\n\r\nAt the moment the mod contains minor settings that can be changed using More Mod Settings menu powered by \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2574315206\" target=\"_blank\" rel=\"noopener noreferrer\">XML Extensions\u003C\u002Fa>. They are enabled by default and involve the exclusion of certain words from the names generated for vanilla biomes. You may want to disable them if you are not using all supported mods or if you don't need them.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\r\nThere shouldn't be any problems. No existing word lists have been modified. This mod also doesn't change (for now) any existing name generation rules, it just adds new ones. These new rules don't generate corrupted and invalid names even if for some reason they can't find any word lists (which shouldn't happen). They will simply be skipped without a trace and a different rule will be selected.\r\n\r\nThis mod has no conflict and works well with \u003Ca href=\"steamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2180384246\" target=\"_blank\" rel=\"noopener noreferrer\">More Descriptive Words and Names\u003C\u002Fa>. Modded biomes names will use new words where applicable.\r\n\r\n\u003Ch2>Important notes\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>Note that not every single piece of a modded biome will get its own name. There are size limits, the order in which names are generated, and related factors that affect this. Your settings for the frequency of these biomes and the size of the planet's coverage are also important. Some smaller biomes (for example, Idyllic Meadows from Alpha Biomes on default settings) will relatively rarely get their own name.\u003C\u002Fli>\u003Cli>Bizarre names are expected. I haven't changed (yet - perhaps) the general rules by which the game generates names. So you will see things like 'megachickenelbow' or 'toxbeaver wing'. To tell you the truth, I personally like it. It has a certain charm to it.\u003C\u002Fli>\u003Cli>If you want to report a problem, remember that the result of one random generation is not enough. It's entirely possible that you'll get some suspicious cluster of similar names in one place, or the complete omission of animal names from some enabled list in your output. The random generation stuff is pretty wild in RimWorld. Generate yourself at least ten worlds and see if something you don't like really persists.\u003C\u002Fli>\u003Cli>I can add support for other biomes and animal mods, but pretty much anything outside of Vanilla Expanded, Alpha Mods, and ReGrowth represents stuff I personally don't use. So, only if I have time to think it over and test it.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\r\n\u003Chr>\r\nThanks to the authors of the above mods for their work.\r\n\r\n\u003Ca href=\"github.com\u002FVirstag\u002FMore-World-Features-Names\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>\r\n\u003Ca href=\"creativecommons.org\u002Flicenses\u002Fby-nc-nd\u002F4.0\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">(CC BY-NC-ND 4.0)\u003C\u002Fa>",237,[24,25,26],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2044118101598349230\u002F461DD4A0473DB493BDCE9C2C035628C6BA54A09B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2044118101598349244\u002F9B61145B73D0AD7281D88F453C4D6B82E4C6A39E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2044118101598349267\u002F77E52939EFD07FFE29CFA18C73C7A4F9AF6EF870\u002F",[],null,[30,43,53,67],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"346069eb-dca7-43e4-83e2-5b1b9dab2691","animal-foods-extended-vfe-farming-discontinued","Animal Foods Extended + VFE - Farming (discontinued)","This patch is no longer needed and has been improved and integrated into Animal Foods Extended mod since the update 6\u002F28\u002F2023 (5:37pm).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2981251577","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2047494533438777699\u002F8ABA75B86C347BC893A9E730DAB62DD6E008FD36\u002F","virstag.afewvfef",[15,16],829,4.8,"2023-05-27T11:26:56.0000000Z","2023-05-27T11:53:50.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":7,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":18,"publishedAt":52,"updatedAt":52},"9ab69f07-8786-416f-8a63-35f9b21296b0","for-a-few-colors-more-14","For a Few Colors More [1.4]","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2975296012","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2054248756315158529\u002F597DF01EB40A7D6B74B44551B2CDC15E7F927199\u002F","virstag.forafewcolorsmore",[15,16],693,"2023-05-13T14:37:14.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":64,"rating":18,"publishedAt":65,"updatedAt":66},"3b25b822-39c5-40d5-9271-7bf35c7e9833","i-dont-care","I Don't Care","This very simple mod adds the \"don't care\" precept to Blindness, Scarification and Skullspike issues.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2970757252","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2054248030242714792\u002F6FB3F7C587324FAA218FCDA3C9BFCD2EB925EBE4\u002F","virstag.dontcare",[15,62,16,63],"1.5","1.6",30757,"2023-05-03T06:59:17.0000000Z","2025-07-20T17:16:16.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":77,"publishedAt":78,"updatedAt":79},"f4145b7a-506d-4b94-b99c-086ecc684da5","war-crimes-expanded-2-vtg-edits-14","War Crimes Expanded 2 - VTG Edits [1.4]","This mod will not be updated beyond version 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2984355292","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2046369526407982826\u002FE0235121D1331115877B97805B796122B7A9EC8E\u002F","virstag.wce2vtg",[15,16],1692,4.7,"2023-06-03T13:37:21.0000000Z","2023-07-01T12:21:01.0000000Z",[81,97,110,124],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,63,62,16,91,92],"1.3","1.2",3977224,4.9,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":94,"publishedAt":108,"updatedAt":109},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,63,62,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":123},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,120,92,62,16,91],"1.1",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":135,"rating":94,"publishedAt":136,"updatedAt":137},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,134,120,92,62,16,91,63],"1.0",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[139,152,165,178],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":94,"publishedAt":150,"updatedAt":151},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,134,120,92,62,16,91,63],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":94,"publishedAt":163,"updatedAt":164},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,62,16,91,63],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":102,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":173,"tags":174,"downloadCount":175,"rating":94,"publishedAt":176,"updatedAt":177},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,63,62,16],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":102,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":94,"publishedAt":188,"updatedAt":189},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,62,16,63],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]