[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-musical-instruments":3,"mods-more-author-musical-instruments":27,"mods-more-category-musical-instruments":28,"mods-similar-musical-instruments":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"b519c969-2426-4059-b7ee-33a05140ed2f","musical-instruments","Musical Instruments","Craft a variety of musical instruments and play them for recreation.","Dog Problems","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1549446374","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F951842358520532031\u002F241035A014AB4BE0924245ED90C01733AD2C1FB3\u002F","dogproblems.musicalinstruments","management",[15,16,17],"mod","1.0","1.1",67323,4.9,"2018-10-27T16:58:04.0000000Z","2020-03-01T18:37:15.0000000Z","\u003Cp>Craft a variety of musical instruments and play them for recreation. https:\u002F\u002Fgithub.com\u002Fdogproblems\u002FRimWorld_MusicalInstruments\r\u003Cbr>\r\u003Cbr>FAQ\r\u003Cbr>\r\u003Cbr>q: How is a pawn's musical ability determined?\r\u003Cbr>a: The main stat is artistic skill level, combined with manipulation and consciousness capabilities. Inspired creativity also temporarily improves musical ability.\r\u003Cbr>\r\u003Cbr>q: Which instrument is the best?\r\u003Cbr>a: As a rule of thumb, guitar \u002F drum are ok for everyone, violin \u002F ocarina are best for skilled musicians and terrible for bad musicians, and marimba \u002F organ are somewhere in between. Advanced instruments are generally better than primitive ones. Quality and hp of the instrument also affect the performance quality. The material the instrument is made of only affects its max hp and market price, not music quality.\r\u003Cbr>\r\u003Cbr>q: How do I make instruments?\r\u003Cbr>a: First you need to complete the appropriate research project for the instrument you want. After that, small instruments are made at the sculptor's bench (quality depends on artistic skill), and large instruments are constructed as buildings (under the Joy tab, quality depends on construction skill). Alternatively, you can buy instruments from an exotic goods trader or a neutral \u002F friendly faction base.\r\u003Cbr>\r\u003Cbr>q: Does playing music train any skill?\r\u003Cbr>a: Yes, playing music trains the artistic skill. If the pawn is playing for joy, it trains slowly. If they're playing for work, it trains at full speed (but doesn't give any joy)\r\u003Cbr>\r\u003Cbr>q: Can I add this mod to a colony I've already started?\r\u003Cbr>a: Adding this mod to a vanilla save is fine, although you will need to designate a table\u002Fcampfire as a music spot and allow instruments in your stockpile zones (these are normally done automatically). If you already have other mods loaded, your mileage may vary. If the mods are compatible at all, adding to a pre-existing save shouldn't be a problem, but as there are so many mods for Rimworld I can't guarantee compatibility with every one. In this case I recommend backing up your save file before adding this mod.\r\u003Cbr>\r\u003Cbr>q: Why isn't my pawn playing music?\r\u003Cbr>a: This could be for a number of reasons...\r\u003Cbr>    - The pawn is incapable of artistic work. This pawn will never play music and nothing can be done about it.\r\u003Cbr>    - The pawn doesn't have access to an instrument; either there aren't any free instruments on the map or they're forbidden or outside of the pawn's allowed area (or in the case of the electric organ, it's broken down \u002F lacking power).\r\u003Cbr>    - The pawn doesn't have access to an active music spot. Tables and campfires are music spots by default but can be turned on or off. You can also place a dedicated music spot. Like instruments, the music spots could also be forbidden or outside of the allowed area.\r\u003Cbr>    - The pawn isn't allowed any joy time, and they're either not assigned to art or have other art jobs with higher priority. Pawns will play for joy or work - playing as work is a lower priority than sculpting.\r\u003Cbr>    - The pawn has just played for work, or they're bored of music-type recreation. Pawns can only play two work performances per in-game day - otherwise they would never fall through to lower-priority jobs. The 'music appreciation' recreation type added by the mod also has a boredom threshold, like any other recreation type. If this is exceeded then the pawn won't play for joy until it's had time to go back down.\r\u003Cbr>\r\u003Cbr>q: I think I found a bug, what should I do?\r\u003Cbr>a: Just post a comment describing the problem, and I'll try to fix it. The more useful information you can provide, the more likely I am to be able to resolve the issue. Useful information includes: what you were trying to do at the time, what you expected to happen, what actually happened, any error messages from the dev mode console, any other mods you have installed.\u003C\u002Fp>",434,[],[],null,[],[29,47,60,73],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":34,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":44,"rating":19,"publishedAt":45,"updatedAt":46},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,39,40,41,42,43,17,16],"1.6","1.5","1.4","1.3","1.2",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":19,"publishedAt":58,"updatedAt":59},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,16,17,43,40,41,42],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":19,"publishedAt":71,"updatedAt":72},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,39,40,41],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":78,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":84,"rating":19,"publishedAt":85,"updatedAt":86},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,39,40,41,42,43,17,16,83],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[88,100,113,127],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":65,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":19,"publishedAt":98,"updatedAt":99},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,39,40,41,42,43,17,16],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":65,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":108,"tags":109,"downloadCount":110,"rating":19,"publishedAt":111,"updatedAt":112},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,39,40,41],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":124,"publishedAt":125,"updatedAt":126},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,17,43,40,41,42],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":65,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":108,"tags":135,"downloadCount":136,"rating":19,"publishedAt":137,"updatedAt":138},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart",[15,39,40,41],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z"]