[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-neighbors-style-colony-pawn-idle-skip-worldpawn":3,"mods-more-author-neighbors-style-colony-pawn-idle-skip-worldpawn":25,"mods-more-category-neighbors-style-colony-pawn-idle-skip-worldpawn":74,"mods-similar-neighbors-style-colony-pawn-idle-skip-worldpawn":133},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":18,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"c81d7bfb-b7db-4c54-b7d8-d8a8975979af","neighbors-style-colony-pawn-idle-skip-worldpawn","Neighbors-Style Colony: Pawn Idle Skip (WorldPawn)","**WorldPawn version** This mod was born from a simple idea: by having pawns with no immediate jobs sit down in a pose that makes them look busy, such as reading or using a computer, and then moving them to the background as WorldPawns while leaving a still image in their place, p","chibisuman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787508461","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17480394512183253406\u002F2A465FBB1113FDB9967BE7566E077986E540EC02\u002F","workshop.3787508461","management",[15,16],"mod","1.6",78,5,"2026-08-21T16:31:58.0000000Z","2026-08-28T07:46:32.0000000Z","\u003Ch3>**WorldPawn version**\u003C\u002Fh3>\r\nThis mod was born from a simple idea: by having pawns with no immediate jobs sit down in a pose that makes them look busy, such as reading or using a computer, and then moving them to the background as WorldPawns while leaving a still image in their place, perhaps the game can be made lighter while maintaining the colony's atmosphere. This version removes the pawns from active map processing and leaves a still image behind to preserve their presence. The goal is to greatly reduce the amount of processing required while preserving the feeling of a lively colony.\r\n\r\nNote: Another version of this mod is also available.\r\nNeighbors-Style Colony: Pawn Idle Skip (Tick Skip)\r\n\r\n\r\n\u003Ch4>Version Differences\u003C\u002Fh4>\r\nTick Skip version\r\n- When a pawn wakes up, a temporary processing load of approximately 0.7 ms per pawn occurs.\r\n- This version provides more stable TPS when accurate prediction of needs such as Food and Rest is important, or when many pawns wake up within a short period.\r\n- Its overall performance improvement is lower than the WorldPawn version.\r\n\r\nWorldPawn version\r\n- When a pawn wakes up, a temporary processing load of approximately 2.2 ms per pawn occurs.\r\n- This version provides a much greater performance improvement when pawns are kept frozen for long periods, with less emphasis on accurately predicting needs such as Food and Rest.\r\n- However, TPS can become unstable when many pawns wake up within a short period.\r\n- The \"Number of pawns allowed to wake up per in-game hour\" setting is particularly important for this version.\r\n\r\n\r\n\u003Ch4>How to Use\u003C\u002Fh4>\r\n1. Assign a Bed\r\nA pawn's assigned bed determines whether the pawn can become frozen.\r\n\r\n2. Choose a Waiting Location\r\nThe location where the pawn will be frozen is determined by either a chair or a designated marker.\r\n\r\nIn short:\r\nBed = Determines the pawn to freeze\r\nChair \u002F Marker = Determines where the pawn is frozen\r\n\r\n\r\n\u003Ch4>Main Features\u003C\u002Fh4>\r\n1. Make Pawns Wait at Designated Locations\r\nGuides idle pawns to designated chairs or markers and makes them wait there. This reduces the number of pawns wandering aimlessly, creating a natural sense of life where \"pawns spend their free time in specific places.\"\r\n\r\n2. Optimize Idling\r\nIdle pawns waiting at designated locations are moved to the background as WorldPawns, while a still image is left in their place. This removes them from active map processing while preserving their appearance.\r\n*Note: In environments with very few waiting pawns, performance improvements may be hard to notice.\r\n\r\n3. Optimize Sleeping Pawns\r\nSleeping pawns are also moved to the background as WorldPawns, while their appearance is preserved with a still image. This reduces the processing load caused by sleeping pawns during the night.\r\n\r\n4. Flexible Access Control\r\nYou can restrict access to waiting spots by family units or other criteria, allowing you to use specific areas exclusively for certain pawns.\r\n\r\n5. Create a Lively Colony Atmosphere\r\nRather than simply freezing pawns, having them wait at designated spots helps build the colony's atmosphere. By placing markers in shop seating areas, recreation rooms, or living rooms, idle pawns will naturally gather there, creating a space that feels genuinely lived-in.\r\n\r\n6. Recommended for Large-Scale Colonies\r\nThis MOD truly shines in large colonies (e.g., 100+ pawns) where there tends to be a high number of idle pawns.\r\n\r\n\r\n\u003Ch4>Specifications and Mod Options\u003C\u002Fh4>\r\nYou can finely adjust pawn recovery (un-skipping) via the Mod Options.\r\n\r\nWake-Up Limits\r\nYou can adjust the \"Total number of pawns allowed to wake up at once\" and the \"Number of pawns allowed to wake up per in-game hour.\"\r\n\r\nNeed Simulation\r\nWhen a frozen pawn wakes up, its \"Rest,\" \"Food,\" and \"Recreation\" needs for the frozen duration will be reflected using simulated values. A minimum of 5% is guaranteed during long-term freezing.\r\n\r\nAuto Wake-Up Conditions\r\nWhen the following conditions are met, pawns will automatically be targeted for wake-up. The Mod Options settings take priority over these conditions, with some exceptions.\r\n\r\n- When sleeping is completed (Rest is full).\r\n\r\n- When a scheduled work shift starts.\r\n\r\n- When the \"Minimum Wait Time\" configured in the options has passed.\r\n\r\n- When the Food need drops below 15%.\r\n\r\n- When chairs, beds, or markers take damage.\r\n\r\nFreeze Exclusions\r\nPawns requiring continuous processing, such as those who are bleeding or receiving medical treatment, will not be targeted for freezing.\r\n\r\n\r\n\u003Ch4>Notice \u002F Additional Notes\u003C\u002Fh4>\r\nSleep Pose Graphics\r\nWhen loading a game, a still image of a WorldPawn in its sleeping pose cannot be generated because the actual pawn does not exist on the map.\r\nTo prevent the sleeping pose from disappearing after loading, a highly compressed image file is stored in the save data.\r\nHowever, this may become an issue if the save data is already large. For this reason, an option is available to disable saving these image files.\r\n\r\nEmergency Wake-Up\r\nFrozen pawns are represented by graphics without an actual pawn entity. When an emergency wake-up is required, please restore the pawn at the furniture where its graphic is placed or at its registered bed.\r\n\r\nDLC Compatibility\r\nNot tested with the Anomaly, Ideology, or Royalty DLCs. \r\n\r\nOdyssey DLC\r\nWhen launching a Gravship in the Odyssey DLC, designated SKIP positions and settings will be automatically cleared.\r\n\r\nScope of Optimization\r\nThis MOD only optimizes pawns sitting or standing in specific designated locations. It does not improve performance for animals, moving pawns, or turrets, so using it alongside other performance optimization tools is recommended.\r\n*regarding turrets: Another approach is to avoid deploying turrets except during raids. This can be achieved using my other MOD, \"\".  \r\n\r\nSceneSyenc\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3780389661\r\n\r\nPerformance Sheet\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3787802758\r\n\r\n============================\r\nLet's build a massive colony\r\n============================",[],[],null,[26,38,50,62],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":18,"publishedAt":36,"updatedAt":37},"dab2fa69-c6be-44aa-91a5-6afe00ab7699","neighbors-style-colony-pawn-idle-skip-tick-skip","Neighbors-Style Colony: Pawn Idle Skip (Tick Skip)","**Tick skip version** This mod was born from a simple idea: by having pawns with no immediate jobs sit down in a pose that makes them look busy—such as reading or using a computer—and skipping unnecessary Tick processing, perhaps the game can be made lighter while maintaining the","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787508230","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17281211148846738636\u002F232A37E8BCF65207456DBFF1442A767D79DB1522\u002F","workshop.3787508230",[15,16],94,"2026-08-21T16:31:29.0000000Z","2026-08-28T07:54:16.0000000Z",{"id":39,"slug":40,"name":41,"shortDescription":42,"author":8,"workshopUrl":43,"imageKey":10,"thumbnailUrl":44,"packageId":45,"category":13,"tags":46,"downloadCount":47,"rating":18,"publishedAt":48,"updatedAt":49},"76b76012-5006-4080-9647-ec131208057f","passthroughtowerdefenseraid","PassThroughTowerDefenseRaid","This mod introduces a Forward Operating Base (FOB) system and a new raid mechanic centered around preventing enemy breakthroughs.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3758717047","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18104849817283118633\u002F65EF148E4BFDA70A345CBFBEBC43379C1CD63DCF\u002F","enemy.pass.through.tower.defense.raid",[15,16],19,"2026-07-05T23:34:54.0000000Z","2026-07-06T03:08:15.0000000Z",{"id":51,"slug":52,"name":53,"shortDescription":54,"author":8,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":59,"rating":18,"publishedAt":60,"updatedAt":61},"aba2a9ba-8a8f-4bc8-95e0-26baa8578e18","scenesyenc","SceneSyenc","Want to decorate your party venue?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3780389661","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9640563097739082387\u002F097F4A4B785625C951228BAEA21D85D720CF2D8E\u002F","workshop.3780389661",[15,16],12,"2026-08-09T11:29:52.0000000Z","2026-08-27T08:08:15.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":8,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":18,"publishedAt":72,"updatedAt":73},"068e1a27-5cb9-4c4c-a910-bda3b6dcaee1","neighborhood-style-colony","Neighborhood-Style Colony","This mod is inspired by the concept of \"neighborhood homes\" from The Sims.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3768850386","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16584399231315052109\u002F033053952F7372C16FC82BEBCE4C1C131B74F9E2\u002F","workshop.3768850386",[15,16],71,"2026-07-21T05:19:46.0000000Z","2026-08-07T10:03:47.0000000Z",[75,93,108,121],{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":89,"rating":90,"publishedAt":91,"updatedAt":92},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,85,86,87,88],"1.5","1.4","1.3","1.2",3977224,4.9,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":105,"rating":90,"publishedAt":106,"updatedAt":107},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,85,86,87,88,103,104],"1.1","1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":90,"publishedAt":119,"updatedAt":120},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,104,103,88,85,86,87,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":113,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":130,"rating":90,"publishedAt":131,"updatedAt":132},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,104,103,88,85,86,87,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[134,148,161,174],{"id":135,"slug":136,"name":137,"shortDescription":138,"author":139,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":13,"tags":143,"downloadCount":145,"rating":90,"publishedAt":146,"updatedAt":147},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,85,86,87,88,103,104,144],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":13,"tags":157,"downloadCount":158,"rating":90,"publishedAt":159,"updatedAt":160},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,104,103,88,85,86,87,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":98,"workshopUrl":166,"imageKey":10,"thumbnailUrl":167,"packageId":168,"category":169,"tags":170,"downloadCount":171,"rating":90,"publishedAt":172,"updatedAt":173},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,85,86,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":185,"publishedAt":186,"updatedAt":187},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,104,103,88,85,86,87],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z"]