[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-neutroamine-synthesis":3,"mods-more-author-neutroamine-synthesis":26,"mods-more-category-neutroamine-synthesis":27,"mods-similar-neutroamine-synthesis":86},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"da40579c-e27e-4011-8c31-f13a5e1f597a","neutroamine-synthesis","Neutroamine Synthesis","This mod allows colonists to craft neutroamine at the drug lab.","76561198030725283","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1563238788","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F974362065578598272\u002F696F277AC48A40756EE0907F228794D11144CEA1\u002F","workshop.1563238788","management",[15,16],"mod","1.0",5543,4.8,"2018-11-12T06:20:57.0000000Z","2018-12-11T06:27:34.0000000Z","\u003Cp>This mod allows colonists to craft neutroamine at the drug lab.\r\u003Cbr>\r\u003Cbr>Recipe:\r\u003Cbr>Chemfuel x3 -> Neutroamine x1\r\u003Cbr>\r\u003Cbr>Required tech:\r\u003Cbr>Neutroamine synthesis (4000), prerequisites = Medicine production, Multi-analyzer\r\u003Cbr>\r\u003Cbr>Required skills:\r\u003Cbr>Crafting 5, Intellectual 5\r\u003Cbr>\r\u003Cbr>WHY USE THIS MOD, AS OPPOSED TO ONE OF THE OTHER 20+ NEUTROAMINE MODS?\r\u003Cbr>\r\u003Cbr>Other popular neutroamine mods use recipes in which the total Market Value of the ingredients is much greater than that of the neutroamine produced (in some cases by a factor of 10 or more). This means that, economically, the player would be better off just selling the ingredients and buying neutroamine from traders, rather than producing it themselves. In this mod, the total Market Value of the ingredients is approximately equivalent to that of the neutroamine produced (Chemfuel x3 = 6.9 -> Neutroamine x1 = 6.0). Thus, manufacturing your own neutroamine rather than trading for it isn't economically advantageous or disadvantageous to any significant degree; it's just a different option.\r\u003Cbr>\r\u003Cbr>This mod also stands apart from most alternatives by requiring relatively advanced research to unlock the recipe. As such, the vanilla game mechanics (i.e., relying on herbal medicine and\u002For neutroamine\u002Fmedicine purchased from traders) will remain unchanged in the early-to-mid-game.\r\u003Cbr>\r\u003Cbr>I chose Chemfuel as the ingredient - rather than Herbal medicine or Psychoid leaves - because these other possibilities are already part of the production chain for items requiring neutroamine (i.e., Medicine and Go-Juice), and I dislike the idea of having redundant base ingredients shared by multiple intermediates. Chemfuel introduces an entirely new consideration to the logistics of drug production.\u003C\u002Fp>",48,[],[],null,[],[28,48,61,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,38,39,40,41,42,43],"1.6","1.5","1.4","1.3","1.2","1.1",2137039,4.9,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":45,"publishedAt":59,"updatedAt":60},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,38,39,40],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":45,"publishedAt":72,"updatedAt":73},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,38,39,40,41,42],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":53,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":45,"publishedAt":84,"updatedAt":85},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,38,39,40],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",[87,101,103,117],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":96,"tags":97,"downloadCount":98,"rating":45,"publishedAt":99,"updatedAt":100},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,38,39,40,41,42,43,16],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":53,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":102,"downloadCount":83,"rating":45,"publishedAt":84,"updatedAt":85},[15,38,39,40],{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":13,"tags":112,"downloadCount":113,"rating":114,"publishedAt":115,"updatedAt":116},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,43,42,39,40,41],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":45,"publishedAt":128,"updatedAt":129},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,43,42,39,40,41,38],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]