[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-nl-facial-animation-init-fix":3,"mods-more-author-nl-facial-animation-init-fix":26,"mods-more-category-nl-facial-animation-init-fix":27,"mods-similar-nl-facial-animation-init-fix":85},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"23775422-74c0-41de-b598-a1fd0f2ec8fb","nl-facial-animation-init-fix","NL Facial Animation – Init Fix","NL Facial Animation Initialization Fix What it does: - Automatically initializes facial animations for pawns that spawn mid-game, including visitors, raiders, traders, and caravans.","Moshii モシイ","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3609895011","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13577813195546496471\u002F8BD9791F680744410360571385CAE31C8F74C96C\u002F","moshii.nlfa.initfix","management",[15,16],"mod","1.6",4486,4.9,"2025-11-21T22:35:54.0000000Z","2025-11-22T07:09:25.0000000Z","\u003Cp>\u003Cstrong>NL Facial Animation Initialization Fix\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>What it does:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>- Automatically initializes facial animations for pawns that spawn mid-game, including visitors, raiders, traders, and caravans.\r\u003Cbr>\r\u003Cbr>- Fixes an issue where pawns’ eyes, blinking, and facial expressions would not appear immediately when they arrive on the map.\r\u003Cbr>\r\u003Cbr>- Does not check your colonists — they now initialize their facial animations naturally on start-up, so this mod only focuses on NPCs that spawn mid-game.\r\u003Cbr>\r\u003Cbr>- Runs in the background with essentially no impact on performance. *Tested with Dubs Performance Analyzer with multiple caravans on the map.*\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Why it works:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>NL Facial Animation sometimes doesn’t automatically start for pawns that spawn mid-game.  \r\u003Cbr>\r\u003Cbr>This mod uses a small Harmony patch and a map component to safely \"nudge\" NL Facial Animation for NPCs as they appear.  \r\u003Cbr>\r\u003Cbr>It ensures each pawn’s Facial Animation Controller is properly initialized without interfering with apparel, gameplay, or other mods.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Compatibility:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>- Requires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1635901197\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>\r\u003Cbr>- Requires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1635901197\" target=\"_blank\" rel=\"noopener noreferrer\">NL Facial Animation\u003C\u002Fa>\r\u003Cbr>- Works with any race, including modded races like Ratkins\r\u003Cbr>- Fully compatible with caravans, visitors, and neutral pawns that spawn mid-game\r\u003Cbr>\r\u003Cbr>\u003Cem>It may take around 20 seconds or less for the Caravan pawns face animations to start. This is pretty much fine though since it takes about 100 years for the little creatures to get to Your base :3\u003C\u002Fem>  \r\u003Cbr>\r\u003Cbr>\u003Cem>I did notice that if you stay in the initial black text box intro menu for too long when creating a colony, there’s a small chance one pawn won’t blink. It only happened 4 times out of 70 tests, so it’s extremely rare. Caravans arriving, though, works pretty much 100%.\u003C\u002Fem> \r\u003Cbr>\r\u003Cbr>Tested with Hyacinth's Ratkin Facial Animation - \u003Cstrong>working\u003C\u002Fstrong>\r\u003Cbr>Tested with UNAGI Facial Animation - \u003Cstrong>working\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Recommended:\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>- Ensure that the mod loads after both Harmony and NL Facial Animation to function correctly.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>I was mostly just making this for my own personal gameplay but, I noticed allot of other people were also having the same issue, where they would have save the map, and reload the save just to get the facial animations to initiate,\r\u003Cbr>\r\u003Cbr>CE: No :3\r\u003Cbr>\r\u003Cbr>I hope this helps someone!~ 🩷 🧡 💛 💚 💙 🩵 💜 🤎 🖤 🩶 🤍\u003C\u002Fp>",39,[],[],null,[],[28,43,56,73],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":40,"rating":18,"publishedAt":41,"updatedAt":42},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,38,39],"1.5","1.4",1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":48,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":18,"publishedAt":54,"updatedAt":55},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,38,39],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":61,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":70,"rating":18,"publishedAt":71,"updatedAt":72},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,66,67,68,38,39,69],"1.0","1.1","1.2","1.3",1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":48,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":18,"publishedAt":83,"updatedAt":84},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,38,39,69,68,67,66],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",[86,100,113,126],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":95,"tags":96,"downloadCount":97,"rating":18,"publishedAt":98,"updatedAt":99},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,38,39,69,68,67,66],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":18,"publishedAt":111,"updatedAt":112},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,38,39,69,68,67,66],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":48,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":121,"tags":122,"downloadCount":123,"rating":18,"publishedAt":124,"updatedAt":125},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,38,39],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":48,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":18,"publishedAt":136,"updatedAt":137},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,38,39],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]