[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-no-ranged-cooldown-but-balanced":3,"mods-more-author-no-ranged-cooldown-but-balanced":27,"mods-more-category-no-ranged-cooldown-but-balanced":41,"mods-similar-no-ranged-cooldown-but-balanced":99},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"20fceb30-9b17-424d-9a4b-732af4512ec3","no-ranged-cooldown-but-balanced","No Ranged Cooldown but Balanced","Mod Purpose I personally love how Rimworld combat feels when every weapon has no ranged cooldown which is possible with mods like No Ranged Cooldown (Continued).","Lodade","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3500636646","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17782547872963897241\u002F63570B44E8E3BA8FF33E5A6D66E2A0582C4A27F1\u002F","lodade.norangedcooldownbutbalanced","management",[15,16,17],"mod","1.5","1.6",329,5,"2025-06-16T04:16:28.0000000Z","2026-02-12T04:11:18.0000000Z","\u003Ch2>Mod Purpose\u003C\u002Fh2>\r\nI personally love how Rimworld combat feels when every weapon has no ranged cooldown which is possible with mods like \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2573253909\" target=\"_blank\" rel=\"noopener noreferrer\">No Ranged Cooldown (Continued)\u003C\u002Fa>. The character movement feels very fluid and pleasant during combat but there is a glaring problem when using the above mod. Many weapons are terribly unbalanced when their \"RangedWeapon_Cooldown\" value is reduced to 0, essentially turning them into miniguns. This is where my mod comes in to play. This mod takes the no ranged cooldown concept and re-balances popular weapon mods to account for this change. The goal of this mod is to bring all weapons back in line with their intentional balance.\r\n\r\n\u003Ch2>Rebalancing Logic\u003C\u002Fh2>\r\nWeapon changes are made during startup following the below formula:\r\n\u003Ccode>new Warm-Up value = original Warm-Up value + (((original Cooldown value) - (original Warm-Up value)) * 0.33)\u003C\u002Fcode>\r\nIf the weapon's definition does not have an original Warm-Up value, then the value is treated as 0 for the formula.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\nThis patch should theoretically cover all vanilla, DLC and modded game objects that have a Cooldown stat. \r\nThe code in this patch iterates through all ThingDef entries during startup, looks for any with a Cooldown stat, sets the Cooldown stat to 0 and patches them using the above formula.\r\n\r\n\u003Ch2>Feedback\u003C\u002Fh2>\r\nIf you run into any issues with the patch or have any input to give, please feel free to comment below and I will try to fix or extend the mod as necessary.",13,[],[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"6bedc22e-33e5-4bd8-9fc9-a2cc0ac2595e","feline-ears-uses-hair-colour","Feline Ears Uses Hair Colour","The goal of this mod is to simply have the Feline Ears gene introduced by the mod Vanilla Races Expanded - Highmate be rendered using the same colour as the character's hair, rather than their skin.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498855740","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11525510602823964174\u002F8D073DA727B359F5D7FDC04808B788AD72D3E3D8\u002F","lodade.felineearsuseshaircolour",[15,17,16],481,3.9,"2025-06-14T09:06:59.0000000Z","2025-07-14T23:42:26.0000000Z",[42,60,74,87],{"id":43,"slug":44,"name":45,"shortDescription":46,"author":47,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,17,16,52,53,54,55],"1.4","1.3","1.2","1.1",2137039,4.9,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":71,"rating":57,"publishedAt":72,"updatedAt":73},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,70,55,54,16,52,53,17],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":57,"publishedAt":85,"updatedAt":86},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,17,16,52,53,54],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":65,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":57,"publishedAt":97,"updatedAt":98},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,70,55,54,16,52,53,17],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[100,113,125,138],{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":57,"publishedAt":111,"updatedAt":112},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,17,16,52],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":79,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":57,"publishedAt":123,"updatedAt":124},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,17,16,52,53,54,55,70],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":19,"publishedAt":136,"updatedAt":137},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,55,54,16,52,53],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":57,"publishedAt":149,"updatedAt":150},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,17,16,52],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z"]