[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-non-destructive-gravlaunch":3,"mods-more-author-non-destructive-gravlaunch":30,"mods-more-category-non-destructive-gravlaunch":57,"mods-similar-non-destructive-gravlaunch":117},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"fb2c4559-9223-42a7-a3ff-ad9e2aa6846c","non-destructive-gravlaunch","Non-Destructive Gravlaunch","Non-Destructive Gravlaunch is exactly as it says on the tin, it removes the sections of Rimworlds code that causes auto-abandonment of a tile when a gravship launches from it, no more shall the CrapBuckle v327 obliterate your permanent eleven year colony after flying three tiles","Planetace","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3522708183","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17514678138476523744\u002F47585E27A4AB008303966AD5B3CB954599852F64\u002F","planetace.nondestructivegravlaunch","management",[15,16],"mod","1.6",21936,4.8,"2025-07-11T12:55:27.0000000Z","2025-08-20T00:13:51.0000000Z","\u003Cp>Non-Destructive Gravlaunch is exactly as it says on the tin, it removes the sections of Rimworlds code that causes auto-abandonment of a tile when a gravship launches from it, no more shall the CrapBuckle v327 obliterate your permanent eleven year colony after flying three tiles away!\r\u003Cbr>\r\u003Cbr>\u003Cstrong>This does not remove Grav-Anchors as this is an hour one patch, this also does not change the descriptions that still retain warnings of ship launch causing tile abandonment. Expect future hotfixes to remove these mentions.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Questions and Answers\u003C\u002Fh3>\r\u003Cbr>\u003Cstrong>What exactly does this do?\u003C\u002Fstrong>\r\u003Cbr>In base Rimworld, when a gravship launches it automatically destroys the tile it is launching from, turning it into a crater on the world map and subsequently deleting the colony - humans, pets, resources, a thriving city, all gone. Base game Odyssey does provide a vanilla method to prevent the deletion through the \u003Cstrong>Grav-Anchor\u003C\u002Fstrong>, but the rather expensive means of creating the Anchor could be seen as an unnecessary waste (\u003Cstrong>Three hundred Plasteel and five Advanced Components\u003C\u002Fstrong>), and some may not believe a dainty little grav-ship could destroy an entire large tile just from taking off (and there's no visual indication it's doing anything more than launching off of the tile).\r\u003Cbr>\r\u003Cbr>This mod removes that feature, meaning that when a ship leaves the tile it was on that tile remains open and active. This also includes tiles such as the mech-hive, which should be abandoned as soon as you can, so be careful and decide what tiles are useless to remain open.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Does the mod do  as well?\u003C\u002Fstrong>\r\u003Cbr>No, the mod only does exactly as it's described, nothing more.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Will you add  into the mod?\u003C\u002Fstrong>\r\u003Cbr>No\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Is this save compatible\u003C\u002Fstrong>\r\u003Cbr>It should be.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Will removing the mod be save compatible?\u003C\u002Fstrong>\r\u003Cbr>It should be, save your play-through if you're unsure and test it out.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>My Gravships are experiencing weird bugs! How do I fix them\u003C\u002Fstrong>\r\u003Cbr>If you are experiencing weird bugs or situations caused by your Gravships, always do the following:\r\u003Cbr>\u003Cul>\u003Cli>Open up Dev Mode from your options.\u003C\u002Fli>\u003Cli>Find the Log Icon at the top and open it.\u003C\u002Fli>\u003Cli>Copy the log and paste it in the comments section\u002Flink to the full log from an auxillery site.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>I will assess if Non-Destructive Gravlaunches is the direct cause of the issue, and if so, hopefully make a quick hotfix to patch it. Do be warned that most issues could be from other mods if you are playing with a lot of them, so I might be unable to help you.\r\u003Cbr>\r\u003Cbr>If you ask about an error and provide no log, you will not get a response.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Authors Note\u003C\u002Fh3>\r\u003Cbr>When I found out Odysseys gravships would automatically abandon any tile they launched off of, and that the vanilla excuse was \"Oh the ship's launch is so destructive it destroys the surroundings to the point it's inaccessible to you.\" I immediately knew that this design decision would be relatively controversial. So here is the patch for your modding pleasure!\u003C\u002Fp>",290,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10262895505607662767\u002FB3831367BD0D048A048ADF8DB8948965B36FE9B5\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12018193904417912161\u002F4A87AB2A7F836A117828C49930C112D61FA7C243\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10263623340159936826\u002FFA2E25DCD72C2F9EE1CC21EAF9ECC0E1DD630580\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12607489694091321245\u002F7D4B11234A0600C45CFFF49DC70CA24DB441B498\u002F",[],null,[31,45],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":41,"rating":42,"publishedAt":43,"updatedAt":44},"6ea5a870-9953-4317-9d0e-601efff60fd2","nuanced-child-raiders","Nuanced Child Raiders","Nuanced Child Raiders removes the malus from killing children due to child raiders, allowing you to defend yourself from a swarm of murder-hungry mosquitoes without consequence.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3511362228","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15433604031171369832\u002F8439F15841A4F2985BC4D8798D0340502C74C56E\u002F","planetace.nuancedchildren",[15,40,16],"1.5",952,4.7,"2025-06-29T01:08:05.0000000Z","2025-07-09T01:40:14.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":18,"publishedAt":55,"updatedAt":56},"fecaecc1-949d-4ad9-87cd-153ea3c1535d","crop-stats","Crop Stats","Original: This mod adds a few new useful bits of information for every plant in rimworld, this information includes: True growing time - the actual number of days the plant requires to grow, factoring in it's time spent sleeping.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3515900767","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11570605905771738041\u002FE98B37F3C5F045A2B1FE0149D41D59987A4303B1\u002F","planetace.cropstats",[15,16,40],3459,"2025-07-04T00:35:55.0000000Z","2025-07-13T21:54:12.0000000Z",[58,76,91,104],{"id":59,"slug":60,"name":61,"shortDescription":62,"author":63,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,68,69,40,70,71],"1.1","1.2","1.4","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":87,"rating":88,"publishedAt":89,"updatedAt":90},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,86,68,69,40,70,71,16],"1.0",1667700,4.9,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":88,"publishedAt":102,"updatedAt":103},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,68,69,40,70,71],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":114,"rating":88,"publishedAt":115,"updatedAt":116},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,40,70],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",[118,131,144,157],{"id":119,"slug":120,"name":121,"shortDescription":122,"author":109,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":126,"tags":127,"downloadCount":128,"rating":88,"publishedAt":129,"updatedAt":130},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,40,70],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":88,"publishedAt":142,"updatedAt":143},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,40,70,71,69,68,86],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":145,"slug":146,"name":147,"shortDescription":148,"author":109,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":152,"tags":153,"downloadCount":154,"rating":88,"publishedAt":155,"updatedAt":156},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,40,70,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":158,"downloadCount":101,"rating":88,"publishedAt":102,"updatedAt":103},[15,68,69,40,70,71]]